isosceles90degreesnegativey-interceptequilateralsumanglespolygonparallellinesrate ofchangestraightangleverticesrighttriangleobtuseequiangularperpendicularlinestriangleriseoverrun180degreesinteriorscalenesupplementaryslopeacuteisosceles90degreesnegativey-interceptequilateralsumanglespolygonparallellinesrate ofchangestraightangleverticesrighttriangleobtuseequiangularperpendicularlinestriangleriseoverrun180degreesinteriorscalenesupplementaryslopeacute

Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. isosceles
  2. 90 degrees
  3. negative
  4. y-intercept
  5. equilateral
  6. sum
  7. angles
  8. polygon
  9. parallel lines
  10. rate of change
  11. straight angle
  12. vertices
  13. right triangle
  14. obtuse
  15. equiangular
  16. perpendicular lines
  17. triangle
  18. rise over run
  19. 180 degrees
  20. interior
  21. scalene
  22. supplementary
  23. slope
  24. acute