positive number compound events x- axis equation angle congruent angles diameter outcomes pi median polygon terminating decimal expression event origin circumference absolute value quadrilateral proportion percent range rate rational numbers radius y- axis unit rate ratio negative number sample space semicircle complementary angles scale whole numbers integers mode factor likelihood sample probability inequality supplementary angles slope solid like terms mean simulation repeating decimal circle population positive number positive number compound events x- axis equation angle congruent angles diameter outcomes pi median polygon terminating decimal expression event origin circumference absolute value quadrilateral proportion percent range rate rational numbers radius y- axis unit rate ratio negative number sample space semicircle complementary angles scale whole numbers integers mode factor likelihood sample probability inequality supplementary angles slope solid like terms mean simulation repeating decimal circle population positive number
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
positive number
compound events
x-axis
equation
angle
congruent angles
diameter
outcomes
pi
median
polygon
terminating decimal
expression
event
origin
circumference
absolute value
quadrilateral
proportion
percent
range
rate
rational numbers
radius
y-axis
unit rate
ratio
negative number
sample space
semicircle
complementary angles
scale
whole numbers
integers
mode
factor
likelihood
sample
probability
inequality
supplementary angles
slope
solid
like terms
mean
simulation
repeating decimal
circle
population
positive number