percent positive number absolute value rational numbers origin integers supplementary angles unit rate circle proportion sample space equation x- axis probability scale semicircle polygon like terms radius rate mode simulation expression angle median range population ratio terminating decimal outcomes repeating decimal factor mean quadrilateral pi sample diameter likelihood event whole numbers congruent angles positive number slope y- axis inequality compound events negative number complementary angles solid circumference percent positive number absolute value rational numbers origin integers supplementary angles unit rate circle proportion sample space equation x- axis probability scale semicircle polygon like terms radius rate mode simulation expression angle median range population ratio terminating decimal outcomes repeating decimal factor mean quadrilateral pi sample diameter likelihood event whole numbers congruent angles positive number slope y- axis inequality compound events negative number complementary angles solid circumference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
percent
positive number
absolute value
rational numbers
origin
integers
supplementary angles
unit rate
circle
proportion
sample space
equation
x-axis
probability
scale
semicircle
polygon
like terms
radius
rate
mode
simulation
expression
angle
median
range
population
ratio
terminating decimal
outcomes
repeating decimal
factor
mean
quadrilateral
pi
sample
diameter
likelihood
event
whole numbers
congruent angles
positive number
slope
y-axis
inequality
compound events
negative number
complementary angles
solid
circumference