quadrilateral rate simulation probability radius whole numbers positive number pi percent likelihood rational numbers absolute value angle equation event median range integers mode inequality terminating decimal y- axis circle outcomes scale polygon origin population semicircle x- axis expression unit rate congruent angles like terms slope supplementary angles solid circumference complementary angles negative number proportion sample factor mean positive number repeating decimal compound events ratio sample space diameter quadrilateral rate simulation probability radius whole numbers positive number pi percent likelihood rational numbers absolute value angle equation event median range integers mode inequality terminating decimal y- axis circle outcomes scale polygon origin population semicircle x- axis expression unit rate congruent angles like terms slope supplementary angles solid circumference complementary angles negative number proportion sample factor mean positive number repeating decimal compound events ratio sample space diameter
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
quadrilateral
rate
simulation
probability
radius
whole numbers
positive number
pi
percent
likelihood
rational numbers
absolute value
angle
equation
event
median
range
integers
mode
inequality
terminating decimal
y-axis
circle
outcomes
scale
polygon
origin
population
semicircle
x-axis
expression
unit rate
congruent angles
like terms
slope
supplementary angles
solid
circumference
complementary angles
negative number
proportion
sample
factor
mean
positive number
repeating decimal
compound events
ratio
sample space
diameter