quadrilateral factor repeating decimal absolute value solid inequality outcomes unit rate scale supplementary angles simulation proportion percent compound events event range negative number median terminating decimal positive number like terms y- axis polygon rate circumference pi radius likelihood complementary angles integers congruent angles sample space rational numbers slope expression mode population origin equation positive number circle angle semicircle diameter whole numbers sample x- axis probability mean ratio quadrilateral factor repeating decimal absolute value solid inequality outcomes unit rate scale supplementary angles simulation proportion percent compound events event range negative number median terminating decimal positive number like terms y- axis polygon rate circumference pi radius likelihood complementary angles integers congruent angles sample space rational numbers slope expression mode population origin equation positive number circle angle semicircle diameter whole numbers sample x- axis probability mean ratio
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
quadrilateral
factor
repeating decimal
absolute value
solid
inequality
outcomes
unit rate
scale
supplementary angles
simulation
proportion
percent
compound events
event
range
negative number
median
terminating decimal
positive number
like terms
y-axis
polygon
rate
circumference
pi
radius
likelihood
complementary angles
integers
congruent angles
sample space
rational numbers
slope
expression
mode
population
origin
equation
positive number
circle
angle
semicircle
diameter
whole numbers
sample
x-axis
probability
mean
ratio