sample congruent angles absolute value proportion polygon inequality simulation percent rate ratio terminating decimal expression x- axis range unit rate scale likelihood y- axis angle diameter rational numbers radius like terms compound events complementary angles equation slope outcomes population circumference factor probability semicircle mean whole numbers circle integers positive number pi negative number positive number repeating decimal solid supplementary angles event median quadrilateral origin mode sample space sample congruent angles absolute value proportion polygon inequality simulation percent rate ratio terminating decimal expression x- axis range unit rate scale likelihood y- axis angle diameter rational numbers radius like terms compound events complementary angles equation slope outcomes population circumference factor probability semicircle mean whole numbers circle integers positive number pi negative number positive number repeating decimal solid supplementary angles event median quadrilateral origin mode sample space
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sample
congruent angles
absolute value
proportion
polygon
inequality
simulation
percent
rate
ratio
terminating decimal
expression
x-axis
range
unit rate
scale
likelihood
y-axis
angle
diameter
rational numbers
radius
like terms
compound events
complementary angles
equation
slope
outcomes
population
circumference
factor
probability
semicircle
mean
whole numbers
circle
integers
positive number
pi
negative number
positive number
repeating decimal
solid
supplementary angles
event
median
quadrilateral
origin
mode
sample space