supplementary angles positive number scale like terms mode sample space y- axis angle equation positive number mean circle negative number quadrilateral repeating decimal unit rate radius origin integers terminating decimal x- axis circumference population rational numbers simulation pi semicircle diameter percent complementary angles compound events inequality solid event sample probability rate polygon whole numbers median outcomes ratio proportion range congruent angles factor expression absolute value slope likelihood supplementary angles positive number scale like terms mode sample space y- axis angle equation positive number mean circle negative number quadrilateral repeating decimal unit rate radius origin integers terminating decimal x- axis circumference population rational numbers simulation pi semicircle diameter percent complementary angles compound events inequality solid event sample probability rate polygon whole numbers median outcomes ratio proportion range congruent angles factor expression absolute value slope likelihood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
supplementary angles
positive number
scale
like terms
mode
sample space
y-axis
angle
equation
positive number
mean
circle
negative number
quadrilateral
repeating decimal
unit rate
radius
origin
integers
terminating decimal
x-axis
circumference
population
rational numbers
simulation
pi
semicircle
diameter
percent
complementary angles
compound events
inequality
solid
event
sample
probability
rate
polygon
whole numbers
median
outcomes
ratio
proportion
range
congruent angles
factor
expression
absolute value
slope
likelihood