expression event positive number likelihood compound events polygon slope inequality factor radius negative number quadrilateral solid probability circle repeating decimal complementary angles y- axis integers range median proportion whole numbers percent x- axis like terms ratio outcomes circumference scale simulation terminating decimal rate congruent angles absolute value sample diameter rational numbers supplementary angles angle sample space semicircle mean pi population positive number origin unit rate equation mode expression event positive number likelihood compound events polygon slope inequality factor radius negative number quadrilateral solid probability circle repeating decimal complementary angles y- axis integers range median proportion whole numbers percent x- axis like terms ratio outcomes circumference scale simulation terminating decimal rate congruent angles absolute value sample diameter rational numbers supplementary angles angle sample space semicircle mean pi population positive number origin unit rate equation mode
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
expression
event
positive number
likelihood
compound events
polygon
slope
inequality
factor
radius
negative number
quadrilateral
solid
probability
circle
repeating decimal
complementary angles
y-axis
integers
range
median
proportion
whole numbers
percent
x-axis
like terms
ratio
outcomes
circumference
scale
simulation
terminating decimal
rate
congruent angles
absolute value
sample
diameter
rational numbers
supplementary angles
angle
sample space
semicircle
mean
pi
population
positive number
origin
unit rate
equation
mode