terminating decimal unit rate ratio polygon outcomes population probability solid simulation percent complementary angles median likelihood circle radius rational numbers circumference factor congruent angles negative number range semicircle whole numbers repeating decimal origin slope mode supplementary angles scale absolute value angle like terms sample event mean x- axis equation integers pi diameter rate inequality positive number positive number quadrilateral compound events expression y- axis proportion sample space terminating decimal unit rate ratio polygon outcomes population probability solid simulation percent complementary angles median likelihood circle radius rational numbers circumference factor congruent angles negative number range semicircle whole numbers repeating decimal origin slope mode supplementary angles scale absolute value angle like terms sample event mean x- axis equation integers pi diameter rate inequality positive number positive number quadrilateral compound events expression y- axis proportion sample space
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
terminating decimal
unit rate
ratio
polygon
outcomes
population
probability
solid
simulation
percent
complementary angles
median
likelihood
circle
radius
rational numbers
circumference
factor
congruent angles
negative number
range
semicircle
whole numbers
repeating decimal
origin
slope
mode
supplementary angles
scale
absolute value
angle
like terms
sample
event
mean
x-axis
equation
integers
pi
diameter
rate
inequality
positive number
positive number
quadrilateral
compound events
expression
y-axis
proportion
sample space