SignalsInterviewFormatLeadingQuestionsOpen-endedQuestionsClose-endedQuestionsClosingSlangNumeric-AlphaCodesRabbitVerbalCommandOpeningReportInterpersonalCommunic.Non-VerbalCommunic.Non-VerbalCuesShakedownCourtesyCommunicationTen/NumericCodesContentSpecialWatchFormShankDirectQuestionsJargonProofreadingSquelchForcedChoiceQuestionsCommandPresenceBodyStatementNoteTakingPhonetic-AlphaCodesIncidentReportSignalsInterviewFormatLeadingQuestionsOpen-endedQuestionsClose-endedQuestionsClosingSlangNumeric-AlphaCodesRabbitVerbalCommandOpeningReportInterpersonalCommunic.Non-VerbalCommunic.Non-VerbalCuesShakedownCourtesyCommunicationTen/NumericCodesContentSpecialWatchFormShankDirectQuestionsJargonProofreadingSquelchForcedChoiceQuestionsCommandPresenceBodyStatementNoteTakingPhonetic-AlphaCodesIncidentReport

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Signals
  2. Interview
  3. Format
  4. Leading Questions
  5. Open-ended Questions
  6. Close-ended Questions
  7. Closing
  8. Slang
  9. Numeric-Alpha Codes
  10. Rabbit
  11. Verbal Command
  12. Opening
  13. Report
  14. Interpersonal Communic.
  15. Non-Verbal Communic.
  16. Non-Verbal Cues
  17. Shakedown
  18. Courtesy
  19. Communication
  20. Ten/Numeric Codes
  21. Content
  22. Special Watch Form
  23. Shank
  24. Direct Questions
  25. Jargon
  26. Proofreading
  27. Squelch
  28. Forced Choice Questions
  29. Command Presence
  30. Body
  31. Statement
  32. Note Taking
  33. Phonetic-Alpha Codes
  34. Incident Report