LeadingQuestionsNumeric-AlphaCodesBodyInterpersonalCommunic.SignalsContentShakedownClose-endedQuestionsVerbalCommandCommunicationForcedChoiceQuestionsStatementDirectQuestionsReportInterviewSpecialWatchFormSquelchRabbitOpeningCourtesyOpen-endedQuestionsPhonetic-AlphaCodesNon-VerbalCuesNoteTakingSlangTen/NumericCodesJargonProofreadingShankIncidentReportCommandPresenceFormatNon-VerbalCommunic.ClosingLeadingQuestionsNumeric-AlphaCodesBodyInterpersonalCommunic.SignalsContentShakedownClose-endedQuestionsVerbalCommandCommunicationForcedChoiceQuestionsStatementDirectQuestionsReportInterviewSpecialWatchFormSquelchRabbitOpeningCourtesyOpen-endedQuestionsPhonetic-AlphaCodesNon-VerbalCuesNoteTakingSlangTen/NumericCodesJargonProofreadingShankIncidentReportCommandPresenceFormatNon-VerbalCommunic.Closing

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Leading Questions
  2. Numeric-Alpha Codes
  3. Body
  4. Interpersonal Communic.
  5. Signals
  6. Content
  7. Shakedown
  8. Close-ended Questions
  9. Verbal Command
  10. Communication
  11. Forced Choice Questions
  12. Statement
  13. Direct Questions
  14. Report
  15. Interview
  16. Special Watch Form
  17. Squelch
  18. Rabbit
  19. Opening
  20. Courtesy
  21. Open-ended Questions
  22. Phonetic-Alpha Codes
  23. Non-Verbal Cues
  24. Note Taking
  25. Slang
  26. Ten/Numeric Codes
  27. Jargon
  28. Proofreading
  29. Shank
  30. Incident Report
  31. Command Presence
  32. Format
  33. Non-Verbal Communic.
  34. Closing