ShakedownBodyCourtesyForcedChoiceQuestionsJargonSquelchProofreadingSignalsRabbitClosingFormatShankInterviewOpen-endedQuestionsDirectQuestionsVerbalCommandOpeningInterpersonalCommunic.Ten/NumericCodesClose-endedQuestionsCommunicationCommandPresenceSpecialWatchFormIncidentReportReportNumeric-AlphaCodesLeadingQuestionsNon-VerbalCommunic.SlangContentNoteTakingStatementPhonetic-AlphaCodesNon-VerbalCuesShakedownBodyCourtesyForcedChoiceQuestionsJargonSquelchProofreadingSignalsRabbitClosingFormatShankInterviewOpen-endedQuestionsDirectQuestionsVerbalCommandOpeningInterpersonalCommunic.Ten/NumericCodesClose-endedQuestionsCommunicationCommandPresenceSpecialWatchFormIncidentReportReportNumeric-AlphaCodesLeadingQuestionsNon-VerbalCommunic.SlangContentNoteTakingStatementPhonetic-AlphaCodesNon-VerbalCues

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shakedown
  2. Body
  3. Courtesy
  4. Forced Choice Questions
  5. Jargon
  6. Squelch
  7. Proofreading
  8. Signals
  9. Rabbit
  10. Closing
  11. Format
  12. Shank
  13. Interview
  14. Open-ended Questions
  15. Direct Questions
  16. Verbal Command
  17. Opening
  18. Interpersonal Communic.
  19. Ten/Numeric Codes
  20. Close-ended Questions
  21. Communication
  22. Command Presence
  23. Special Watch Form
  24. Incident Report
  25. Report
  26. Numeric-Alpha Codes
  27. Leading Questions
  28. Non-Verbal Communic.
  29. Slang
  30. Content
  31. Note Taking
  32. Statement
  33. Phonetic-Alpha Codes
  34. Non-Verbal Cues