ShakedownLeadingQuestionsShankSignalsPhonetic-AlphaCodesSpecialWatchFormClosingFormatNon-VerbalCuesStatementIncidentReportDirectQuestionsNon-VerbalCommunic.Close-endedQuestionsOpeningCourtesyBodyOpen-endedQuestionsTen/NumericCodesForcedChoiceQuestionsVerbalCommandCommandPresenceRabbitNumeric-AlphaCodesInterpersonalCommunic.JargonSquelchNoteTakingProofreadingContentSlangReportCommunicationInterviewShakedownLeadingQuestionsShankSignalsPhonetic-AlphaCodesSpecialWatchFormClosingFormatNon-VerbalCuesStatementIncidentReportDirectQuestionsNon-VerbalCommunic.Close-endedQuestionsOpeningCourtesyBodyOpen-endedQuestionsTen/NumericCodesForcedChoiceQuestionsVerbalCommandCommandPresenceRabbitNumeric-AlphaCodesInterpersonalCommunic.JargonSquelchNoteTakingProofreadingContentSlangReportCommunicationInterview

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Shakedown
  2. Leading Questions
  3. Shank
  4. Signals
  5. Phonetic-Alpha Codes
  6. Special Watch Form
  7. Closing
  8. Format
  9. Non-Verbal Cues
  10. Statement
  11. Incident Report
  12. Direct Questions
  13. Non-Verbal Communic.
  14. Close-ended Questions
  15. Opening
  16. Courtesy
  17. Body
  18. Open-ended Questions
  19. Ten/Numeric Codes
  20. Forced Choice Questions
  21. Verbal Command
  22. Command Presence
  23. Rabbit
  24. Numeric-Alpha Codes
  25. Interpersonal Communic.
  26. Jargon
  27. Squelch
  28. Note Taking
  29. Proofreading
  30. Content
  31. Slang
  32. Report
  33. Communication
  34. Interview