NoteTakingOpen-endedQuestionsStatementTen/NumericCodesContentPhonetic-AlphaCodesRabbitReportNon-VerbalCommunic.SlangProofreadingDirectQuestionsClose-endedQuestionsInterpersonalCommunic.BodyFormatShankNon-VerbalCuesVerbalCommandSquelchNumeric-AlphaCodesClosingCommandPresenceInterviewSignalsLeadingQuestionsShakedownSpecialWatchFormIncidentReportForcedChoiceQuestionsJargonCourtesyOpeningCommunicationNoteTakingOpen-endedQuestionsStatementTen/NumericCodesContentPhonetic-AlphaCodesRabbitReportNon-VerbalCommunic.SlangProofreadingDirectQuestionsClose-endedQuestionsInterpersonalCommunic.BodyFormatShankNon-VerbalCuesVerbalCommandSquelchNumeric-AlphaCodesClosingCommandPresenceInterviewSignalsLeadingQuestionsShakedownSpecialWatchFormIncidentReportForcedChoiceQuestionsJargonCourtesyOpeningCommunication

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Note Taking
  2. Open-ended Questions
  3. Statement
  4. Ten/Numeric Codes
  5. Content
  6. Phonetic-Alpha Codes
  7. Rabbit
  8. Report
  9. Non-Verbal Communic.
  10. Slang
  11. Proofreading
  12. Direct Questions
  13. Close-ended Questions
  14. Interpersonal Communic.
  15. Body
  16. Format
  17. Shank
  18. Non-Verbal Cues
  19. Verbal Command
  20. Squelch
  21. Numeric-Alpha Codes
  22. Closing
  23. Command Presence
  24. Interview
  25. Signals
  26. Leading Questions
  27. Shakedown
  28. Special Watch Form
  29. Incident Report
  30. Forced Choice Questions
  31. Jargon
  32. Courtesy
  33. Opening
  34. Communication