Numeric-AlphaCodesNoteTakingContentReportOpeningSignalsProofreadingSpecialWatchFormJargonPhonetic-AlphaCodesLeadingQuestionsVerbalCommandFormatSlangCommandPresenceDirectQuestionsClose-endedQuestionsInterviewRabbitOpen-endedQuestionsInterpersonalCommunic.SquelchShankStatementNon-VerbalCommunic.ShakedownForcedChoiceQuestionsCourtesyNon-VerbalCuesTen/NumericCodesCommunicationBodyClosingIncidentReportNumeric-AlphaCodesNoteTakingContentReportOpeningSignalsProofreadingSpecialWatchFormJargonPhonetic-AlphaCodesLeadingQuestionsVerbalCommandFormatSlangCommandPresenceDirectQuestionsClose-endedQuestionsInterviewRabbitOpen-endedQuestionsInterpersonalCommunic.SquelchShankStatementNon-VerbalCommunic.ShakedownForcedChoiceQuestionsCourtesyNon-VerbalCuesTen/NumericCodesCommunicationBodyClosingIncidentReport

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Numeric-Alpha Codes
  2. Note Taking
  3. Content
  4. Report
  5. Opening
  6. Signals
  7. Proofreading
  8. Special Watch Form
  9. Jargon
  10. Phonetic-Alpha Codes
  11. Leading Questions
  12. Verbal Command
  13. Format
  14. Slang
  15. Command Presence
  16. Direct Questions
  17. Close-ended Questions
  18. Interview
  19. Rabbit
  20. Open-ended Questions
  21. Interpersonal Communic.
  22. Squelch
  23. Shank
  24. Statement
  25. Non-Verbal Communic.
  26. Shakedown
  27. Forced Choice Questions
  28. Courtesy
  29. Non-Verbal Cues
  30. Ten/Numeric Codes
  31. Communication
  32. Body
  33. Closing
  34. Incident Report