Phonetic-AlphaCodesBodyOpen-endedQuestionsCommandPresenceNon-VerbalCommunic.InterpersonalCommunic.VerbalCommandIncidentReportReportNon-VerbalCuesCommunicationContentNoteTakingSquelchDirectQuestionsClosingNumeric-AlphaCodesLeadingQuestionsStatementClose-endedQuestionsTen/NumericCodesRabbitInterviewShankForcedChoiceQuestionsCourtesyJargonShakedownSignalsOpeningProofreadingFormatSpecialWatchFormSlangPhonetic-AlphaCodesBodyOpen-endedQuestionsCommandPresenceNon-VerbalCommunic.InterpersonalCommunic.VerbalCommandIncidentReportReportNon-VerbalCuesCommunicationContentNoteTakingSquelchDirectQuestionsClosingNumeric-AlphaCodesLeadingQuestionsStatementClose-endedQuestionsTen/NumericCodesRabbitInterviewShankForcedChoiceQuestionsCourtesyJargonShakedownSignalsOpeningProofreadingFormatSpecialWatchFormSlang

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phonetic-Alpha Codes
  2. Body
  3. Open-ended Questions
  4. Command Presence
  5. Non-Verbal Communic.
  6. Interpersonal Communic.
  7. Verbal Command
  8. Incident Report
  9. Report
  10. Non-Verbal Cues
  11. Communication
  12. Content
  13. Note Taking
  14. Squelch
  15. Direct Questions
  16. Closing
  17. Numeric-Alpha Codes
  18. Leading Questions
  19. Statement
  20. Close-ended Questions
  21. Ten/Numeric Codes
  22. Rabbit
  23. Interview
  24. Shank
  25. Forced Choice Questions
  26. Courtesy
  27. Jargon
  28. Shakedown
  29. Signals
  30. Opening
  31. Proofreading
  32. Format
  33. Special Watch Form
  34. Slang