BodyClosingCourtesyContentClose-endedQuestionsForcedChoiceQuestionsSignalsInterpersonalCommunic.SpecialWatchFormProofreadingOpeningNon-VerbalCommunic.VerbalCommandReportNon-VerbalCuesShankOpen-endedQuestionsLeadingQuestionsNumeric-AlphaCodesTen/NumericCodesIncidentReportCommandPresenceRabbitPhonetic-AlphaCodesCommunicationStatementSlangJargonInterviewNoteTakingDirectQuestionsSquelchFormatShakedownBodyClosingCourtesyContentClose-endedQuestionsForcedChoiceQuestionsSignalsInterpersonalCommunic.SpecialWatchFormProofreadingOpeningNon-VerbalCommunic.VerbalCommandReportNon-VerbalCuesShankOpen-endedQuestionsLeadingQuestionsNumeric-AlphaCodesTen/NumericCodesIncidentReportCommandPresenceRabbitPhonetic-AlphaCodesCommunicationStatementSlangJargonInterviewNoteTakingDirectQuestionsSquelchFormatShakedown

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Body
  2. Closing
  3. Courtesy
  4. Content
  5. Close-ended Questions
  6. Forced Choice Questions
  7. Signals
  8. Interpersonal Communic.
  9. Special Watch Form
  10. Proofreading
  11. Opening
  12. Non-Verbal Communic.
  13. Verbal Command
  14. Report
  15. Non-Verbal Cues
  16. Shank
  17. Open-ended Questions
  18. Leading Questions
  19. Numeric-Alpha Codes
  20. Ten/Numeric Codes
  21. Incident Report
  22. Command Presence
  23. Rabbit
  24. Phonetic-Alpha Codes
  25. Communication
  26. Statement
  27. Slang
  28. Jargon
  29. Interview
  30. Note Taking
  31. Direct Questions
  32. Squelch
  33. Format
  34. Shakedown