Non-VerbalCommunic.ReportBodyJargonShankClose-endedQuestionsClosingNon-VerbalCuesSpecialWatchFormSignalsCourtesyForcedChoiceQuestionsLeadingQuestionsPhonetic-AlphaCodesNoteTakingRabbitCommandPresenceProofreadingDirectQuestionsSlangOpen-endedQuestionsVerbalCommandOpeningNumeric-AlphaCodesInterviewStatementTen/NumericCodesSquelchShakedownContentFormatInterpersonalCommunic.CommunicationIncidentReportNon-VerbalCommunic.ReportBodyJargonShankClose-endedQuestionsClosingNon-VerbalCuesSpecialWatchFormSignalsCourtesyForcedChoiceQuestionsLeadingQuestionsPhonetic-AlphaCodesNoteTakingRabbitCommandPresenceProofreadingDirectQuestionsSlangOpen-endedQuestionsVerbalCommandOpeningNumeric-AlphaCodesInterviewStatementTen/NumericCodesSquelchShakedownContentFormatInterpersonalCommunic.CommunicationIncidentReport

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-Verbal Communic.
  2. Report
  3. Body
  4. Jargon
  5. Shank
  6. Close-ended Questions
  7. Closing
  8. Non-Verbal Cues
  9. Special Watch Form
  10. Signals
  11. Courtesy
  12. Forced Choice Questions
  13. Leading Questions
  14. Phonetic-Alpha Codes
  15. Note Taking
  16. Rabbit
  17. Command Presence
  18. Proofreading
  19. Direct Questions
  20. Slang
  21. Open-ended Questions
  22. Verbal Command
  23. Opening
  24. Numeric-Alpha Codes
  25. Interview
  26. Statement
  27. Ten/Numeric Codes
  28. Squelch
  29. Shakedown
  30. Content
  31. Format
  32. Interpersonal Communic.
  33. Communication
  34. Incident Report