DirectQuestionsIncidentReportVerbalCommandJargonShakedownClose-endedQuestionsClosingStatementSignalsSquelchTen/NumericCodesNoteTakingFormatNon-VerbalCommunic.InterviewCommandPresenceReportBodyProofreadingContentCommunicationPhonetic-AlphaCodesOpen-endedQuestionsOpeningNon-VerbalCuesRabbitForcedChoiceQuestionsSlangCourtesyLeadingQuestionsInterpersonalCommunic.SpecialWatchFormShankNumeric-AlphaCodesDirectQuestionsIncidentReportVerbalCommandJargonShakedownClose-endedQuestionsClosingStatementSignalsSquelchTen/NumericCodesNoteTakingFormatNon-VerbalCommunic.InterviewCommandPresenceReportBodyProofreadingContentCommunicationPhonetic-AlphaCodesOpen-endedQuestionsOpeningNon-VerbalCuesRabbitForcedChoiceQuestionsSlangCourtesyLeadingQuestionsInterpersonalCommunic.SpecialWatchFormShankNumeric-AlphaCodes

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct Questions
  2. Incident Report
  3. Verbal Command
  4. Jargon
  5. Shakedown
  6. Close-ended Questions
  7. Closing
  8. Statement
  9. Signals
  10. Squelch
  11. Ten/Numeric Codes
  12. Note Taking
  13. Format
  14. Non-Verbal Communic.
  15. Interview
  16. Command Presence
  17. Report
  18. Body
  19. Proofreading
  20. Content
  21. Communication
  22. Phonetic-Alpha Codes
  23. Open-ended Questions
  24. Opening
  25. Non-Verbal Cues
  26. Rabbit
  27. Forced Choice Questions
  28. Slang
  29. Courtesy
  30. Leading Questions
  31. Interpersonal Communic.
  32. Special Watch Form
  33. Shank
  34. Numeric-Alpha Codes