Open-endedQuestionsIncidentReportClosingCommandPresenceProofreadingShankInterpersonalCommunic.DirectQuestionsStatementNon-VerbalCuesSignalsBodyNumeric-AlphaCodesInterviewSquelchFormatForcedChoiceQuestionsNon-VerbalCommunic.CommunicationReportClose-endedQuestionsLeadingQuestionsJargonOpeningNoteTakingSlangTen/NumericCodesSpecialWatchFormShakedownRabbitContentCourtesyVerbalCommandPhonetic-AlphaCodesOpen-endedQuestionsIncidentReportClosingCommandPresenceProofreadingShankInterpersonalCommunic.DirectQuestionsStatementNon-VerbalCuesSignalsBodyNumeric-AlphaCodesInterviewSquelchFormatForcedChoiceQuestionsNon-VerbalCommunic.CommunicationReportClose-endedQuestionsLeadingQuestionsJargonOpeningNoteTakingSlangTen/NumericCodesSpecialWatchFormShakedownRabbitContentCourtesyVerbalCommandPhonetic-AlphaCodes

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Open-ended Questions
  2. Incident Report
  3. Closing
  4. Command Presence
  5. Proofreading
  6. Shank
  7. Interpersonal Communic.
  8. Direct Questions
  9. Statement
  10. Non-Verbal Cues
  11. Signals
  12. Body
  13. Numeric-Alpha Codes
  14. Interview
  15. Squelch
  16. Format
  17. Forced Choice Questions
  18. Non-Verbal Communic.
  19. Communication
  20. Report
  21. Close-ended Questions
  22. Leading Questions
  23. Jargon
  24. Opening
  25. Note Taking
  26. Slang
  27. Ten/Numeric Codes
  28. Special Watch Form
  29. Shakedown
  30. Rabbit
  31. Content
  32. Courtesy
  33. Verbal Command
  34. Phonetic-Alpha Codes