StatementRabbitCommunicationSpecialWatchFormIncidentReportNumeric-AlphaCodesOpeningForcedChoiceQuestionsPhonetic-AlphaCodesSlangCourtesyLeadingQuestionsShankOpen-endedQuestionsInterviewShakedownSquelchNoteTakingCommandPresenceSignalsDirectQuestionsInterpersonalCommunic.VerbalCommandClosingBodyClose-endedQuestionsContentProofreadingTen/NumericCodesJargonNon-VerbalCuesFormatNon-VerbalCommunic.ReportStatementRabbitCommunicationSpecialWatchFormIncidentReportNumeric-AlphaCodesOpeningForcedChoiceQuestionsPhonetic-AlphaCodesSlangCourtesyLeadingQuestionsShankOpen-endedQuestionsInterviewShakedownSquelchNoteTakingCommandPresenceSignalsDirectQuestionsInterpersonalCommunic.VerbalCommandClosingBodyClose-endedQuestionsContentProofreadingTen/NumericCodesJargonNon-VerbalCuesFormatNon-VerbalCommunic.Report

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Statement
  2. Rabbit
  3. Communication
  4. Special Watch Form
  5. Incident Report
  6. Numeric-Alpha Codes
  7. Opening
  8. Forced Choice Questions
  9. Phonetic-Alpha Codes
  10. Slang
  11. Courtesy
  12. Leading Questions
  13. Shank
  14. Open-ended Questions
  15. Interview
  16. Shakedown
  17. Squelch
  18. Note Taking
  19. Command Presence
  20. Signals
  21. Direct Questions
  22. Interpersonal Communic.
  23. Verbal Command
  24. Closing
  25. Body
  26. Close-ended Questions
  27. Content
  28. Proofreading
  29. Ten/Numeric Codes
  30. Jargon
  31. Non-Verbal Cues
  32. Format
  33. Non-Verbal Communic.
  34. Report