DirectQuestionsTen/NumericCodesRabbitInterviewClosingVerbalCommandBodyNon-VerbalCommunic.ForcedChoiceQuestionsShankContentNoteTakingFormatCommandPresenceStatementLeadingQuestionsPhonetic-AlphaCodesNumeric-AlphaCodesInterpersonalCommunic.Non-VerbalCuesOpen-endedQuestionsProofreadingSpecialWatchFormShakedownCommunicationCourtesyJargonOpeningIncidentReportSquelchClose-endedQuestionsSlangSignalsReportDirectQuestionsTen/NumericCodesRabbitInterviewClosingVerbalCommandBodyNon-VerbalCommunic.ForcedChoiceQuestionsShankContentNoteTakingFormatCommandPresenceStatementLeadingQuestionsPhonetic-AlphaCodesNumeric-AlphaCodesInterpersonalCommunic.Non-VerbalCuesOpen-endedQuestionsProofreadingSpecialWatchFormShakedownCommunicationCourtesyJargonOpeningIncidentReportSquelchClose-endedQuestionsSlangSignalsReport

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Direct Questions
  2. Ten/Numeric Codes
  3. Rabbit
  4. Interview
  5. Closing
  6. Verbal Command
  7. Body
  8. Non-Verbal Communic.
  9. Forced Choice Questions
  10. Shank
  11. Content
  12. Note Taking
  13. Format
  14. Command Presence
  15. Statement
  16. Leading Questions
  17. Phonetic-Alpha Codes
  18. Numeric-Alpha Codes
  19. Interpersonal Communic.
  20. Non-Verbal Cues
  21. Open-ended Questions
  22. Proofreading
  23. Special Watch Form
  24. Shakedown
  25. Communication
  26. Courtesy
  27. Jargon
  28. Opening
  29. Incident Report
  30. Squelch
  31. Close-ended Questions
  32. Slang
  33. Signals
  34. Report