RabbitCommunicationDirectQuestionsStatementProofreadingContentCourtesySquelchTen/NumericCodesNon-VerbalCuesOpeningSpecialWatchFormBodyCommandPresenceJargonVerbalCommandSignalsInterpersonalCommunic.Numeric-AlphaCodesShakedownShankNoteTakingSlangReportInterviewOpen-endedQuestionsFormatPhonetic-AlphaCodesNon-VerbalCommunic.Close-endedQuestionsClosingForcedChoiceQuestionsLeadingQuestionsIncidentReportRabbitCommunicationDirectQuestionsStatementProofreadingContentCourtesySquelchTen/NumericCodesNon-VerbalCuesOpeningSpecialWatchFormBodyCommandPresenceJargonVerbalCommandSignalsInterpersonalCommunic.Numeric-AlphaCodesShakedownShankNoteTakingSlangReportInterviewOpen-endedQuestionsFormatPhonetic-AlphaCodesNon-VerbalCommunic.Close-endedQuestionsClosingForcedChoiceQuestionsLeadingQuestionsIncidentReport

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rabbit
  2. Communication
  3. Direct Questions
  4. Statement
  5. Proofreading
  6. Content
  7. Courtesy
  8. Squelch
  9. Ten/Numeric Codes
  10. Non-Verbal Cues
  11. Opening
  12. Special Watch Form
  13. Body
  14. Command Presence
  15. Jargon
  16. Verbal Command
  17. Signals
  18. Interpersonal Communic.
  19. Numeric-Alpha Codes
  20. Shakedown
  21. Shank
  22. Note Taking
  23. Slang
  24. Report
  25. Interview
  26. Open-ended Questions
  27. Format
  28. Phonetic-Alpha Codes
  29. Non-Verbal Communic.
  30. Close-ended Questions
  31. Closing
  32. Forced Choice Questions
  33. Leading Questions
  34. Incident Report