ReportContentInterpersonalCommunic.Close-endedQuestionsProofreadingClosingNumeric-AlphaCodesFormatSpecialWatchFormCommandPresenceNoteTakingDirectQuestionsTen/NumericCodesIncidentReportPhonetic-AlphaCodesLeadingQuestionsSignalsCourtesyNon-VerbalCuesOpen-endedQuestionsInterviewShakedownJargonVerbalCommandRabbitSlangStatementCommunicationNon-VerbalCommunic.ForcedChoiceQuestionsBodyOpeningSquelchShankReportContentInterpersonalCommunic.Close-endedQuestionsProofreadingClosingNumeric-AlphaCodesFormatSpecialWatchFormCommandPresenceNoteTakingDirectQuestionsTen/NumericCodesIncidentReportPhonetic-AlphaCodesLeadingQuestionsSignalsCourtesyNon-VerbalCuesOpen-endedQuestionsInterviewShakedownJargonVerbalCommandRabbitSlangStatementCommunicationNon-VerbalCommunic.ForcedChoiceQuestionsBodyOpeningSquelchShank

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Report
  2. Content
  3. Interpersonal Communic.
  4. Close-ended Questions
  5. Proofreading
  6. Closing
  7. Numeric-Alpha Codes
  8. Format
  9. Special Watch Form
  10. Command Presence
  11. Note Taking
  12. Direct Questions
  13. Ten/Numeric Codes
  14. Incident Report
  15. Phonetic-Alpha Codes
  16. Leading Questions
  17. Signals
  18. Courtesy
  19. Non-Verbal Cues
  20. Open-ended Questions
  21. Interview
  22. Shakedown
  23. Jargon
  24. Verbal Command
  25. Rabbit
  26. Slang
  27. Statement
  28. Communication
  29. Non-Verbal Communic.
  30. Forced Choice Questions
  31. Body
  32. Opening
  33. Squelch
  34. Shank