FormatProofreadingNon-VerbalCommunic.JargonTen/NumericCodesOpen-endedQuestionsSquelchLeadingQuestionsInterpersonalCommunic.Close-endedQuestionsClosingSlangContentBodyNoteTakingCommunicationCourtesyForcedChoiceQuestionsSpecialWatchFormReportNumeric-AlphaCodesShakedownNon-VerbalCuesInterviewSignalsDirectQuestionsIncidentReportOpeningPhonetic-AlphaCodesShankRabbitVerbalCommandCommandPresenceStatementFormatProofreadingNon-VerbalCommunic.JargonTen/NumericCodesOpen-endedQuestionsSquelchLeadingQuestionsInterpersonalCommunic.Close-endedQuestionsClosingSlangContentBodyNoteTakingCommunicationCourtesyForcedChoiceQuestionsSpecialWatchFormReportNumeric-AlphaCodesShakedownNon-VerbalCuesInterviewSignalsDirectQuestionsIncidentReportOpeningPhonetic-AlphaCodesShankRabbitVerbalCommandCommandPresenceStatement

Chapter 2: Communication - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Format
  2. Proofreading
  3. Non-Verbal Communic.
  4. Jargon
  5. Ten/Numeric Codes
  6. Open-ended Questions
  7. Squelch
  8. Leading Questions
  9. Interpersonal Communic.
  10. Close-ended Questions
  11. Closing
  12. Slang
  13. Content
  14. Body
  15. Note Taking
  16. Communication
  17. Courtesy
  18. Forced Choice Questions
  19. Special Watch Form
  20. Report
  21. Numeric-Alpha Codes
  22. Shakedown
  23. Non-Verbal Cues
  24. Interview
  25. Signals
  26. Direct Questions
  27. Incident Report
  28. Opening
  29. Phonetic-Alpha Codes
  30. Shank
  31. Rabbit
  32. Verbal Command
  33. Command Presence
  34. Statement