TransformationT(8,4)(x,y) to(x,-y)PreimageT(-6,2)T(9,-1)Reflection(x,y) to(y,-x)Y-axis(3,3)x=-3T(7,6)Rotation(0,0)y=2(x,y) to(-x,y)90degreesclockwiseT(6,-3)(-3,4)Translationx=4(7,-7)x-axisImage(3,-5)RigidMotionT(13,4)(x,y) to(y,x)TransformationT(8,4)(x,y) to(x,-y)PreimageT(-6,2)T(9,-1)Reflection(x,y) to(y,-x)Y-axis(3,3)x=-3T(7,6)Rotation(0,0)y=2(x,y) to(-x,y)90degreesclockwiseT(6,-3)(-3,4)Translationx=4(7,-7)x-axisImage(3,-5)RigidMotionT(13,4)(x,y) to(y,x)

Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transformation
  2. T(8,4)
  3. (x,y) to (x,-y)
  4. Preimage
  5. T(-6,2)
  6. T(9, -1)
  7. Reflection
  8. (x,y) to (y,-x)
  9. Y-axis
  10. (3,3)
  11. x=-3
  12. T(7,6)
  13. Rotation
  14. (0,0)
  15. y=2
  16. (x,y) to (-x,y)
  17. 90 degrees clockwise
  18. T(6,-3)
  19. (-3,4)
  20. Translation
  21. x=4
  22. (7,-7)
  23. x-axis
  24. Image
  25. (3, -5)
  26. Rigid Motion
  27. T(13,4)
  28. (x,y) to (y,x)