(0,0)(x,y) to(x,-y)y=2T(13,4)(-3,4)T(6,-3)T(-6,2)(x,y) to(-x,y)90degreesclockwiseRotationT(9,-1)x=4PreimageT(7,6)Translation(3,-5)(x,y) to(y,x)(x,y) to(y,-x)ImageRigidMotion(7,-7)ReflectionY-axisx-axisT(8,4)Transformationx=-3(3,3)(0,0)(x,y) to(x,-y)y=2T(13,4)(-3,4)T(6,-3)T(-6,2)(x,y) to(-x,y)90degreesclockwiseRotationT(9,-1)x=4PreimageT(7,6)Translation(3,-5)(x,y) to(y,x)(x,y) to(y,-x)ImageRigidMotion(7,-7)ReflectionY-axisx-axisT(8,4)Transformationx=-3(3,3)

Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. (0,0)
  2. (x,y) to (x,-y)
  3. y=2
  4. T(13,4)
  5. (-3,4)
  6. T(6,-3)
  7. T(-6,2)
  8. (x,y) to (-x,y)
  9. 90 degrees clockwise
  10. Rotation
  11. T(9, -1)
  12. x=4
  13. Preimage
  14. T(7,6)
  15. Translation
  16. (3, -5)
  17. (x,y) to (y,x)
  18. (x,y) to (y,-x)
  19. Image
  20. Rigid Motion
  21. (7,-7)
  22. Reflection
  23. Y-axis
  24. x-axis
  25. T(8,4)
  26. Transformation
  27. x=-3
  28. (3,3)