y=2T(13,4)Image90degreesclockwiseT(9,-1)TranslationY-axisx=-3x-axisPreimage(-3,4)(0,0)T(8,4)TransformationT(-6,2)(3,-5)Reflection(x,y) to(y,-x)(7,-7)(x,y) to(x,-y)T(7,6)x=4(3,3)(x,y) to(-x,y)RigidMotion(x,y) to(y,x)RotationT(6,-3)y=2T(13,4)Image90degreesclockwiseT(9,-1)TranslationY-axisx=-3x-axisPreimage(-3,4)(0,0)T(8,4)TransformationT(-6,2)(3,-5)Reflection(x,y) to(y,-x)(7,-7)(x,y) to(x,-y)T(7,6)x=4(3,3)(x,y) to(-x,y)RigidMotion(x,y) to(y,x)RotationT(6,-3)

Transformation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y=2
  2. T(13,4)
  3. Image
  4. 90 degrees clockwise
  5. T(9, -1)
  6. Translation
  7. Y-axis
  8. x=-3
  9. x-axis
  10. Preimage
  11. (-3,4)
  12. (0,0)
  13. T(8,4)
  14. Transformation
  15. T(-6,2)
  16. (3, -5)
  17. Reflection
  18. (x,y) to (y,-x)
  19. (7,-7)
  20. (x,y) to (x,-y)
  21. T(7,6)
  22. x=4
  23. (3,3)
  24. (x,y) to (-x,y)
  25. Rigid Motion
  26. (x,y) to (y,x)
  27. Rotation
  28. T(6,-3)