HL inverse bisect AAS converse trapezoid pentagon contrapositive supplementary scale factor v+f = e + 2 square units quadrilateral perpendicular corresponding angles conditional rhombus scalene sine origin collinear True cubic units reflexive property 4 times SSS equilateral parallel acute hexagon vertical angles translation 3 polygon reflection cosine 8 times rotation tangent complementary SAS similar midpoint False alternate interior angles base angles dilation alternate exterior angles 180 degrees ASA preimage/ image octagon HL inverse bisect AAS converse trapezoid pentagon contrapositive supplementary scale factor v+f = e + 2 square units quadrilateral perpendicular corresponding angles conditional rhombus scalene sine origin collinear True cubic units reflexive property 4 times SSS equilateral parallel acute hexagon vertical angles translation 3 polygon reflection cosine 8 times rotation tangent complementary SAS similar midpoint False alternate interior angles base angles dilation alternate exterior angles 180 degrees ASA preimage/ image octagon
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HL
inverse
bisect
AAS
converse
trapezoid
pentagon
contrapositive
supplementary
scale factor
v+f = e + 2
square units
quadrilateral
perpendicular
corresponding angles
conditional
rhombus
scalene
sine
origin
collinear
True
cubic units
reflexive property
4 times
SSS
equilateral
parallel
acute
hexagon
vertical angles
translation
3
polygon
reflection
cosine
8 times
rotation
tangent
complementary
SAS
similar
midpoint
False
alternate interior angles
base angles
dilation
alternate exterior angles
180 degrees
ASA
preimage/
image
octagon