reflexive property corresponding angles complementary reflection 8 times ASA bisect octagon SAS converse SSS base angles equilateral quadrilateral vertical angles polygon midpoint v+f = e + 2 origin alternate exterior angles 4 times sine True dilation square units AAS collinear inverse supplementary scale factor translation similar hexagon rotation 180 degrees cosine parallel trapezoid rhombus alternate interior angles False tangent scalene conditional 3 perpendicular contrapositive acute cubic units pentagon preimage/ image HL reflexive property corresponding angles complementary reflection 8 times ASA bisect octagon SAS converse SSS base angles equilateral quadrilateral vertical angles polygon midpoint v+f = e + 2 origin alternate exterior angles 4 times sine True dilation square units AAS collinear inverse supplementary scale factor translation similar hexagon rotation 180 degrees cosine parallel trapezoid rhombus alternate interior angles False tangent scalene conditional 3 perpendicular contrapositive acute cubic units pentagon preimage/ image HL
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
reflexive property
corresponding angles
complementary
reflection
8 times
ASA
bisect
octagon
SAS
converse
SSS
base angles
equilateral
quadrilateral
vertical angles
polygon
midpoint
v+f = e + 2
origin
alternate exterior angles
4 times
sine
True
dilation
square units
AAS
collinear
inverse
supplementary
scale factor
translation
similar
hexagon
rotation
180 degrees
cosine
parallel
trapezoid
rhombus
alternate interior angles
False
tangent
scalene
conditional
3
perpendicular
contrapositive
acute
cubic units
pentagon
preimage/
image
HL