perpendicular SSS reflection False collinear vertical angles polygon SAS trapezoid complementary sine 3 equilateral 180 degrees square units pentagon bisect translation midpoint octagon rotation scalene similar base angles acute origin 4 times alternate exterior angles quadrilateral dilation True rhombus reflexive property inverse contrapositive tangent preimage/ image AAS supplementary cubic units 8 times corresponding angles scale factor alternate interior angles v+f = e + 2 ASA HL parallel cosine hexagon converse conditional perpendicular SSS reflection False collinear vertical angles polygon SAS trapezoid complementary sine 3 equilateral 180 degrees square units pentagon bisect translation midpoint octagon rotation scalene similar base angles acute origin 4 times alternate exterior angles quadrilateral dilation True rhombus reflexive property inverse contrapositive tangent preimage/ image AAS supplementary cubic units 8 times corresponding angles scale factor alternate interior angles v+f = e + 2 ASA HL parallel cosine hexagon converse conditional
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
perpendicular
SSS
reflection
False
collinear
vertical angles
polygon
SAS
trapezoid
complementary
sine
3
equilateral
180 degrees
square units
pentagon
bisect
translation
midpoint
octagon
rotation
scalene
similar
base angles
acute
origin
4 times
alternate exterior angles
quadrilateral
dilation
True
rhombus
reflexive property
inverse
contrapositive
tangent
preimage/
image
AAS
supplementary
cubic units
8 times
corresponding angles
scale factor
alternate interior angles
v+f = e + 2
ASA
HL
parallel
cosine
hexagon
converse
conditional