converse 3 v+f = e + 2 False reflection AAS SSS 8 times dilation scalene polygon perpendicular base angles midpoint reflexive property bisect equilateral scale factor cubic units translation 180 degrees vertical angles sine corresponding angles trapezoid True similar conditional square units tangent alternate interior angles ASA preimage/ image collinear pentagon octagon HL complementary rhombus supplementary 4 times inverse origin alternate exterior angles acute contrapositive SAS parallel cosine rotation quadrilateral hexagon converse 3 v+f = e + 2 False reflection AAS SSS 8 times dilation scalene polygon perpendicular base angles midpoint reflexive property bisect equilateral scale factor cubic units translation 180 degrees vertical angles sine corresponding angles trapezoid True similar conditional square units tangent alternate interior angles ASA preimage/ image collinear pentagon octagon HL complementary rhombus supplementary 4 times inverse origin alternate exterior angles acute contrapositive SAS parallel cosine rotation quadrilateral hexagon
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
converse
3
v+f = e + 2
False
reflection
AAS
SSS
8 times
dilation
scalene
polygon
perpendicular
base angles
midpoint
reflexive property
bisect
equilateral
scale factor
cubic units
translation
180 degrees
vertical angles
sine
corresponding angles
trapezoid
True
similar
conditional
square units
tangent
alternate interior angles
ASA
preimage/
image
collinear
pentagon
octagon
HL
complementary
rhombus
supplementary
4 times
inverse
origin
alternate exterior angles
acute
contrapositive
SAS
parallel
cosine
rotation
quadrilateral
hexagon