complementary 180 degrees quadrilateral v+f = e + 2 vertical angles sine trapezoid 3 cosine corresponding angles reflexive property perpendicular HL 8 times alternate exterior angles base angles rhombus origin pentagon polygon parallel translation inverse SSS reflection octagon converse hexagon preimage/ image scalene True dilation collinear tangent equilateral 4 times SAS similar acute contrapositive False midpoint alternate interior angles supplementary square units conditional rotation scale factor bisect cubic units ASA AAS complementary 180 degrees quadrilateral v+f = e + 2 vertical angles sine trapezoid 3 cosine corresponding angles reflexive property perpendicular HL 8 times alternate exterior angles base angles rhombus origin pentagon polygon parallel translation inverse SSS reflection octagon converse hexagon preimage/ image scalene True dilation collinear tangent equilateral 4 times SAS similar acute contrapositive False midpoint alternate interior angles supplementary square units conditional rotation scale factor bisect cubic units ASA AAS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
complementary
180 degrees
quadrilateral
v+f = e + 2
vertical angles
sine
trapezoid
3
cosine
corresponding angles
reflexive property
perpendicular
HL
8 times
alternate exterior angles
base angles
rhombus
origin
pentagon
polygon
parallel
translation
inverse
SSS
reflection
octagon
converse
hexagon
preimage/
image
scalene
True
dilation
collinear
tangent
equilateral
4 times
SAS
similar
acute
contrapositive
False
midpoint
alternate interior angles
supplementary
square units
conditional
rotation
scale factor
bisect
cubic units
ASA
AAS