*(c)(3-5)int(b)(3)(a/e)def(d)socmal*(b)(2)cult/comm(d)def*(b)(7)across*(b)(3)(f) ex*(a)acadprog*(d)tra(b)(3)(b)inn(a)c/e*(b)(5)stand*(b)(7)presentris*(c)ecol(b)(3)(a)sat(b)(3)(g)extr*(a)fre/int(b)(3)(d)pain*(b)(6)impact*(a)dep/genacc*(c)(1)pbis(b)(3)(g)agg(b)(3)(b)norm*(a)a/na*(c)(3-5)int(b)(3)(a/e)def(d)socmal*(b)(2)cult/comm(d)def*(b)(7)across*(b)(3)(f) ex*(a)acadprog*(d)tra(b)(3)(b)inn(a)c/e*(b)(5)stand*(b)(7)presentris*(c)ecol(b)(3)(a)sat(b)(3)(g)extr*(a)fre/int(b)(3)(d)pain*(b)(6)impact*(a)dep/genacc*(c)(1)pbis(b)(3)(g)agg(b)(3)(b)norm*(a)a/na

EBD Criteria Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. *(c)(3-5)int
  2. (b)(3)(a/e) def
  3. (d)soc mal
  4. *(b)(2)cult/comm
  5. (d)def
  6. *(b)(7)across
  7. *(b)(3)(f) ex
  8. *(a)acad prog
  9. *(d)tra
  10. (b)(3)(b)inn
  11. (a)c/e
  12. *(b)(5)stand
  13. *(b)(7)present ris
  14. *(c)ecol
  15. (b)(3)(a)sat
  16. (b)(3)(g)extr
  17. *(a)fre/int
  18. (b)(3)(d)pain
  19. *(b)(6)impact
  20. *(a)dep/gen acc
  21. *(c)(1)pbis
  22. (b)(3)(g)agg
  23. (b)(3)(b)norm
  24. *(a)a/na