Foreshadowing Imagery Idiom Onomatopoeia Character vs. Character Third Person Omniscient Dynamic Character Context Clues Alliteration Round Character Character vs. Society Dialogue Indirect Characterization Simile Flat Character Direct Characterization Voice Plot Mood Irony Third Person Limited Character vs. Self Connotation Denotation Symbolism Tone Personification Character vs. Technology Character vs. Nature Allusion Flashback Static Character Metaphor Theme Setting Hyperbole Diction First Person Foreshadowing Imagery Idiom Onomatopoeia Character vs. Character Third Person Omniscient Dynamic Character Context Clues Alliteration Round Character Character vs. Society Dialogue Indirect Characterization Simile Flat Character Direct Characterization Voice Plot Mood Irony Third Person Limited Character vs. Self Connotation Denotation Symbolism Tone Personification Character vs. Technology Character vs. Nature Allusion Flashback Static Character Metaphor Theme Setting Hyperbole Diction First Person
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foreshadowing
Imagery
Idiom
Onomatopoeia
Character vs. Character
Third Person Omniscient
Dynamic Character
Context Clues
Alliteration
Round Character
Character vs. Society
Dialogue
Indirect Characterization
Simile
Flat Character
Direct Characterization
Voice
Plot
Mood
Irony
Third Person Limited
Character vs. Self
Connotation
Denotation
Symbolism
Tone
Personification
Character vs. Technology
Character vs. Nature
Allusion
Flashback
Static Character
Metaphor
Theme
Setting
Hyperbole
Diction
First Person