ContextCluesSymbolismAllusionTonePersonificationImageryMetaphorThemeIronyDenotationDirectCharacterizationFlashbackCharactervs.SocietyMoodRoundCharacterAlliterationSettingFlatCharacterIndirectCharacterizationDictionPlotCharactervs. SelfForeshadowingSimileCharactervs.CharacterThirdPersonLimitedCharactervs.TechnologyIdiomDynamicCharacterHyperboleDialogueCharactervs.NatureConnotationVoiceThirdPersonOmniscientStaticCharacterOnomatopoeiaFirstPersonContextCluesSymbolismAllusionTonePersonificationImageryMetaphorThemeIronyDenotationDirectCharacterizationFlashbackCharactervs.SocietyMoodRoundCharacterAlliterationSettingFlatCharacterIndirectCharacterizationDictionPlotCharactervs. SelfForeshadowingSimileCharactervs.CharacterThirdPersonLimitedCharactervs.TechnologyIdiomDynamicCharacterHyperboleDialogueCharactervs.NatureConnotationVoiceThirdPersonOmniscientStaticCharacterOnomatopoeiaFirstPerson

Reading SOL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Context Clues
  2. Symbolism
  3. Allusion
  4. Tone
  5. Personification
  6. Imagery
  7. Metaphor
  8. Theme
  9. Irony
  10. Denotation
  11. Direct Characterization
  12. Flashback
  13. Character vs. Society
  14. Mood
  15. Round Character
  16. Alliteration
  17. Setting
  18. Flat Character
  19. Indirect Characterization
  20. Diction
  21. Plot
  22. Character vs. Self
  23. Foreshadowing
  24. Simile
  25. Character vs. Character
  26. Third Person Limited
  27. Character vs. Technology
  28. Idiom
  29. Dynamic Character
  30. Hyperbole
  31. Dialogue
  32. Character vs. Nature
  33. Connotation
  34. Voice
  35. Third Person Omniscient
  36. Static Character
  37. Onomatopoeia
  38. First Person