Simile Third Person Omniscient Personification Irony Setting Voice Character vs. Character Indirect Characterization Character vs. Nature Plot First Person Context Clues Static Character Alliteration Symbolism Diction Character vs. Society Flat Character Round Character Denotation Theme Hyperbole Onomatopoeia Direct Characterization Dynamic Character Mood Foreshadowing Third Person Limited Connotation Character vs. Technology Flashback Tone Allusion Imagery Character vs. Self Metaphor Idiom Dialogue Simile Third Person Omniscient Personification Irony Setting Voice Character vs. Character Indirect Characterization Character vs. Nature Plot First Person Context Clues Static Character Alliteration Symbolism Diction Character vs. Society Flat Character Round Character Denotation Theme Hyperbole Onomatopoeia Direct Characterization Dynamic Character Mood Foreshadowing Third Person Limited Connotation Character vs. Technology Flashback Tone Allusion Imagery Character vs. Self Metaphor Idiom Dialogue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Third Person Omniscient
Personification
Irony
Setting
Voice
Character vs. Character
Indirect Characterization
Character vs. Nature
Plot
First Person
Context Clues
Static Character
Alliteration
Symbolism
Diction
Character vs. Society
Flat Character
Round Character
Denotation
Theme
Hyperbole
Onomatopoeia
Direct Characterization
Dynamic Character
Mood
Foreshadowing
Third Person Limited
Connotation
Character vs. Technology
Flashback
Tone
Allusion
Imagery
Character vs. Self
Metaphor
Idiom
Dialogue