Context Clues Symbolism Allusion Tone Personification Imagery Metaphor Theme Irony Denotation Direct Characterization Flashback Character vs. Society Mood Round Character Alliteration Setting Flat Character Indirect Characterization Diction Plot Character vs. Self Foreshadowing Simile Character vs. Character Third Person Limited Character vs. Technology Idiom Dynamic Character Hyperbole Dialogue Character vs. Nature Connotation Voice Third Person Omniscient Static Character Onomatopoeia First Person Context Clues Symbolism Allusion Tone Personification Imagery Metaphor Theme Irony Denotation Direct Characterization Flashback Character vs. Society Mood Round Character Alliteration Setting Flat Character Indirect Characterization Diction Plot Character vs. Self Foreshadowing Simile Character vs. Character Third Person Limited Character vs. Technology Idiom Dynamic Character Hyperbole Dialogue Character vs. Nature Connotation Voice Third Person Omniscient Static Character Onomatopoeia First Person
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Context Clues
Symbolism
Allusion
Tone
Personification
Imagery
Metaphor
Theme
Irony
Denotation
Direct Characterization
Flashback
Character vs. Society
Mood
Round Character
Alliteration
Setting
Flat Character
Indirect Characterization
Diction
Plot
Character vs. Self
Foreshadowing
Simile
Character vs. Character
Third Person Limited
Character vs. Technology
Idiom
Dynamic Character
Hyperbole
Dialogue
Character vs. Nature
Connotation
Voice
Third Person Omniscient
Static Character
Onomatopoeia
First Person