OnomatopoeiaHyperboleDictionCharactervs. SelfRoundCharacterDialogueIronyConnotationForeshadowingFlashbackAlliterationCharactervs.NatureFirstPersonPlotVoiceCharactervs.TechnologyAllusionImageryDenotationIdiomSettingThirdPersonOmniscientCharactervs.CharacterSymbolismSimileCharactervs.SocietyPersonificationContextCluesMoodThemeIndirectCharacterizationMetaphorToneStaticCharacterDynamicCharacterThirdPersonLimitedFlatCharacterDirectCharacterizationOnomatopoeiaHyperboleDictionCharactervs. SelfRoundCharacterDialogueIronyConnotationForeshadowingFlashbackAlliterationCharactervs.NatureFirstPersonPlotVoiceCharactervs.TechnologyAllusionImageryDenotationIdiomSettingThirdPersonOmniscientCharactervs.CharacterSymbolismSimileCharactervs.SocietyPersonificationContextCluesMoodThemeIndirectCharacterizationMetaphorToneStaticCharacterDynamicCharacterThirdPersonLimitedFlatCharacterDirectCharacterization

Reading SOL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Onomatopoeia
  2. Hyperbole
  3. Diction
  4. Character vs. Self
  5. Round Character
  6. Dialogue
  7. Irony
  8. Connotation
  9. Foreshadowing
  10. Flashback
  11. Alliteration
  12. Character vs. Nature
  13. First Person
  14. Plot
  15. Voice
  16. Character vs. Technology
  17. Allusion
  18. Imagery
  19. Denotation
  20. Idiom
  21. Setting
  22. Third Person Omniscient
  23. Character vs. Character
  24. Symbolism
  25. Simile
  26. Character vs. Society
  27. Personification
  28. Context Clues
  29. Mood
  30. Theme
  31. Indirect Characterization
  32. Metaphor
  33. Tone
  34. Static Character
  35. Dynamic Character
  36. Third Person Limited
  37. Flat Character
  38. Direct Characterization