Metaphor Dynamic Character Idiom Diction Character vs. Self Mood Character vs. Character Denotation Third Person Omniscient Irony Tone Connotation Plot Character vs. Society Onomatopoeia Flat Character Imagery Flashback Dialogue Direct Characterization Setting Allusion Theme Indirect Characterization Context Clues Personification Foreshadowing First Person Voice Symbolism Character vs. Technology Static Character Hyperbole Third Person Limited Character vs. Nature Round Character Alliteration Simile Metaphor Dynamic Character Idiom Diction Character vs. Self Mood Character vs. Character Denotation Third Person Omniscient Irony Tone Connotation Plot Character vs. Society Onomatopoeia Flat Character Imagery Flashback Dialogue Direct Characterization Setting Allusion Theme Indirect Characterization Context Clues Personification Foreshadowing First Person Voice Symbolism Character vs. Technology Static Character Hyperbole Third Person Limited Character vs. Nature Round Character Alliteration Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Dynamic Character
Idiom
Diction
Character vs. Self
Mood
Character vs. Character
Denotation
Third Person Omniscient
Irony
Tone
Connotation
Plot
Character vs. Society
Onomatopoeia
Flat Character
Imagery
Flashback
Dialogue
Direct Characterization
Setting
Allusion
Theme
Indirect Characterization
Context Clues
Personification
Foreshadowing
First Person
Voice
Symbolism
Character vs. Technology
Static Character
Hyperbole
Third Person Limited
Character vs. Nature
Round Character
Alliteration
Simile