ForeshadowingImageryIdiomOnomatopoeiaCharactervs.CharacterThirdPersonOmniscientDynamicCharacterContextCluesAlliterationRoundCharacterCharactervs.SocietyDialogueIndirectCharacterizationSimileFlatCharacterDirectCharacterizationVoicePlotMoodIronyThirdPersonLimitedCharactervs. SelfConnotationDenotationSymbolismTonePersonificationCharactervs.TechnologyCharactervs.NatureAllusionFlashbackStaticCharacterMetaphorThemeSettingHyperboleDictionFirstPersonForeshadowingImageryIdiomOnomatopoeiaCharactervs.CharacterThirdPersonOmniscientDynamicCharacterContextCluesAlliterationRoundCharacterCharactervs.SocietyDialogueIndirectCharacterizationSimileFlatCharacterDirectCharacterizationVoicePlotMoodIronyThirdPersonLimitedCharactervs. SelfConnotationDenotationSymbolismTonePersonificationCharactervs.TechnologyCharactervs.NatureAllusionFlashbackStaticCharacterMetaphorThemeSettingHyperboleDictionFirstPerson

Reading SOL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Imagery
  3. Idiom
  4. Onomatopoeia
  5. Character vs. Character
  6. Third Person Omniscient
  7. Dynamic Character
  8. Context Clues
  9. Alliteration
  10. Round Character
  11. Character vs. Society
  12. Dialogue
  13. Indirect Characterization
  14. Simile
  15. Flat Character
  16. Direct Characterization
  17. Voice
  18. Plot
  19. Mood
  20. Irony
  21. Third Person Limited
  22. Character vs. Self
  23. Connotation
  24. Denotation
  25. Symbolism
  26. Tone
  27. Personification
  28. Character vs. Technology
  29. Character vs. Nature
  30. Allusion
  31. Flashback
  32. Static Character
  33. Metaphor
  34. Theme
  35. Setting
  36. Hyperbole
  37. Diction
  38. First Person