IdiomMetaphorImageryMoodThirdPersonLimitedConnotationSettingCharactervs.NatureDictionPersonificationOnomatopoeiaPlotThemeThirdPersonOmniscientAlliterationCharactervs. SelfToneSimileDirectCharacterizationSymbolismContextCluesCharactervs.CharacterFirstPersonCharactervs.TechnologyFlashbackVoiceForeshadowingCharactervs.SocietyRoundCharacterDynamicCharacterAllusionIronyStaticCharacterHyperboleFlatCharacterDialogueIndirectCharacterizationDenotationIdiomMetaphorImageryMoodThirdPersonLimitedConnotationSettingCharactervs.NatureDictionPersonificationOnomatopoeiaPlotThemeThirdPersonOmniscientAlliterationCharactervs. SelfToneSimileDirectCharacterizationSymbolismContextCluesCharactervs.CharacterFirstPersonCharactervs.TechnologyFlashbackVoiceForeshadowingCharactervs.SocietyRoundCharacterDynamicCharacterAllusionIronyStaticCharacterHyperboleFlatCharacterDialogueIndirectCharacterizationDenotation

Reading SOL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Idiom
  2. Metaphor
  3. Imagery
  4. Mood
  5. Third Person Limited
  6. Connotation
  7. Setting
  8. Character vs. Nature
  9. Diction
  10. Personification
  11. Onomatopoeia
  12. Plot
  13. Theme
  14. Third Person Omniscient
  15. Alliteration
  16. Character vs. Self
  17. Tone
  18. Simile
  19. Direct Characterization
  20. Symbolism
  21. Context Clues
  22. Character vs. Character
  23. First Person
  24. Character vs. Technology
  25. Flashback
  26. Voice
  27. Foreshadowing
  28. Character vs. Society
  29. Round Character
  30. Dynamic Character
  31. Allusion
  32. Irony
  33. Static Character
  34. Hyperbole
  35. Flat Character
  36. Dialogue
  37. Indirect Characterization
  38. Denotation