Context Clues Simile Personification Onomatopoeia Mood Direct Characterization Voice Dynamic Character Theme Third Person Omniscient Dialogue Connotation Character vs. Society Third Person Limited Flashback Allusion Denotation Diction Alliteration Static Character Indirect Characterization Tone Metaphor Setting Irony First Person Flat Character Plot Imagery Character vs. Self Symbolism Character vs. Nature Round Character Character vs. Technology Foreshadowing Character vs. Character Idiom Hyperbole Context Clues Simile Personification Onomatopoeia Mood Direct Characterization Voice Dynamic Character Theme Third Person Omniscient Dialogue Connotation Character vs. Society Third Person Limited Flashback Allusion Denotation Diction Alliteration Static Character Indirect Characterization Tone Metaphor Setting Irony First Person Flat Character Plot Imagery Character vs. Self Symbolism Character vs. Nature Round Character Character vs. Technology Foreshadowing Character vs. Character Idiom Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Context Clues
Simile
Personification
Onomatopoeia
Mood
Direct Characterization
Voice
Dynamic Character
Theme
Third Person Omniscient
Dialogue
Connotation
Character vs. Society
Third Person Limited
Flashback
Allusion
Denotation
Diction
Alliteration
Static Character
Indirect Characterization
Tone
Metaphor
Setting
Irony
First Person
Flat Character
Plot
Imagery
Character vs. Self
Symbolism
Character vs. Nature
Round Character
Character vs. Technology
Foreshadowing
Character vs. Character
Idiom
Hyperbole