Idiom Metaphor Imagery Mood Third Person Limited Connotation Setting Character vs. Nature Diction Personification Onomatopoeia Plot Theme Third Person Omniscient Alliteration Character vs. Self Tone Simile Direct Characterization Symbolism Context Clues Character vs. Character First Person Character vs. Technology Flashback Voice Foreshadowing Character vs. Society Round Character Dynamic Character Allusion Irony Static Character Hyperbole Flat Character Dialogue Indirect Characterization Denotation Idiom Metaphor Imagery Mood Third Person Limited Connotation Setting Character vs. Nature Diction Personification Onomatopoeia Plot Theme Third Person Omniscient Alliteration Character vs. Self Tone Simile Direct Characterization Symbolism Context Clues Character vs. Character First Person Character vs. Technology Flashback Voice Foreshadowing Character vs. Society Round Character Dynamic Character Allusion Irony Static Character Hyperbole Flat Character Dialogue Indirect Characterization Denotation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Idiom
Metaphor
Imagery
Mood
Third Person Limited
Connotation
Setting
Character vs. Nature
Diction
Personification
Onomatopoeia
Plot
Theme
Third Person Omniscient
Alliteration
Character vs. Self
Tone
Simile
Direct Characterization
Symbolism
Context Clues
Character vs. Character
First Person
Character vs. Technology
Flashback
Voice
Foreshadowing
Character vs. Society
Round Character
Dynamic Character
Allusion
Irony
Static Character
Hyperbole
Flat Character
Dialogue
Indirect Characterization
Denotation