Symbolism Voice Tone Allusion Denotation Alliteration Mood Dialogue Direct Characterization Setting Dynamic Character Character vs. Society Flat Character Foreshadowing Character vs. Character Diction Character vs. Nature Theme Onomatopoeia Indirect Characterization Context Clues Round Character Simile First Person Character vs. Technology Third Person Limited Flashback Static Character Third Person Omniscient Imagery Hyperbole Irony Character vs. Self Metaphor Idiom Personification Plot Connotation Symbolism Voice Tone Allusion Denotation Alliteration Mood Dialogue Direct Characterization Setting Dynamic Character Character vs. Society Flat Character Foreshadowing Character vs. Character Diction Character vs. Nature Theme Onomatopoeia Indirect Characterization Context Clues Round Character Simile First Person Character vs. Technology Third Person Limited Flashback Static Character Third Person Omniscient Imagery Hyperbole Irony Character vs. Self Metaphor Idiom Personification Plot Connotation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
Voice
Tone
Allusion
Denotation
Alliteration
Mood
Dialogue
Direct Characterization
Setting
Dynamic Character
Character vs. Society
Flat Character
Foreshadowing
Character vs. Character
Diction
Character vs. Nature
Theme
Onomatopoeia
Indirect Characterization
Context Clues
Round Character
Simile
First Person
Character vs. Technology
Third Person Limited
Flashback
Static Character
Third Person Omniscient
Imagery
Hyperbole
Irony
Character vs. Self
Metaphor
Idiom
Personification
Plot
Connotation