Third Person Limited Character vs. Nature Dialogue Allusion Character vs. Society Hyperbole Indirect Characterization Dynamic Character Character vs. Self Connotation Foreshadowing Idiom Flashback Plot Imagery Tone Round Character Setting Theme Flat Character First Person Static Character Direct Characterization Personification Character vs. Technology Diction Character vs. Character Irony Simile Symbolism Third Person Omniscient Context Clues Onomatopoeia Denotation Mood Alliteration Metaphor Voice Third Person Limited Character vs. Nature Dialogue Allusion Character vs. Society Hyperbole Indirect Characterization Dynamic Character Character vs. Self Connotation Foreshadowing Idiom Flashback Plot Imagery Tone Round Character Setting Theme Flat Character First Person Static Character Direct Characterization Personification Character vs. Technology Diction Character vs. Character Irony Simile Symbolism Third Person Omniscient Context Clues Onomatopoeia Denotation Mood Alliteration Metaphor Voice
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Third Person Limited
Character vs. Nature
Dialogue
Allusion
Character vs. Society
Hyperbole
Indirect Characterization
Dynamic Character
Character vs. Self
Connotation
Foreshadowing
Idiom
Flashback
Plot
Imagery
Tone
Round Character
Setting
Theme
Flat Character
First Person
Static Character
Direct Characterization
Personification
Character vs. Technology
Diction
Character vs. Character
Irony
Simile
Symbolism
Third Person Omniscient
Context Clues
Onomatopoeia
Denotation
Mood
Alliteration
Metaphor
Voice