Charactervs.CharacterVoiceDenotationCharactervs. SelfFlashbackCharactervs.NatureForeshadowingPlotFirstPersonSettingDictionThirdPersonOmniscientMetaphorHyperboleThirdPersonLimitedThemeSimileOnomatopoeiaStaticCharacterSymbolismDynamicCharacterImageryToneCharactervs.SocietyRoundCharacterDialogueMoodFlatCharacterPersonificationIronyAllusionConnotationContextCluesDirectCharacterizationIdiomIndirectCharacterizationAlliterationCharactervs.TechnologyCharactervs.CharacterVoiceDenotationCharactervs. SelfFlashbackCharactervs.NatureForeshadowingPlotFirstPersonSettingDictionThirdPersonOmniscientMetaphorHyperboleThirdPersonLimitedThemeSimileOnomatopoeiaStaticCharacterSymbolismDynamicCharacterImageryToneCharactervs.SocietyRoundCharacterDialogueMoodFlatCharacterPersonificationIronyAllusionConnotationContextCluesDirectCharacterizationIdiomIndirectCharacterizationAlliterationCharactervs.Technology

Reading SOL - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Character
  2. Voice
  3. Denotation
  4. Character vs. Self
  5. Flashback
  6. Character vs. Nature
  7. Foreshadowing
  8. Plot
  9. First Person
  10. Setting
  11. Diction
  12. Third Person Omniscient
  13. Metaphor
  14. Hyperbole
  15. Third Person Limited
  16. Theme
  17. Simile
  18. Onomatopoeia
  19. Static Character
  20. Symbolism
  21. Dynamic Character
  22. Imagery
  23. Tone
  24. Character vs. Society
  25. Round Character
  26. Dialogue
  27. Mood
  28. Flat Character
  29. Personification
  30. Irony
  31. Allusion
  32. Connotation
  33. Context Clues
  34. Direct Characterization
  35. Idiom
  36. Indirect Characterization
  37. Alliteration
  38. Character vs. Technology