Tone Irony Dynamic Character Voice Metaphor Character vs. Society Round Character Context Clues Third Person Omniscient Diction Onomatopoeia Denotation Setting Direct Characterization Allusion Personification Flashback Hyperbole Theme Simile Character vs. Character Dialogue Static Character Foreshadowing Flat Character Plot Third Person Limited Alliteration Mood First Person Indirect Characterization Imagery Character vs. Technology Connotation Symbolism Character vs. Nature Idiom Character vs. Self Tone Irony Dynamic Character Voice Metaphor Character vs. Society Round Character Context Clues Third Person Omniscient Diction Onomatopoeia Denotation Setting Direct Characterization Allusion Personification Flashback Hyperbole Theme Simile Character vs. Character Dialogue Static Character Foreshadowing Flat Character Plot Third Person Limited Alliteration Mood First Person Indirect Characterization Imagery Character vs. Technology Connotation Symbolism Character vs. Nature Idiom Character vs. Self
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Irony
Dynamic Character
Voice
Metaphor
Character vs. Society
Round Character
Context Clues
Third Person Omniscient
Diction
Onomatopoeia
Denotation
Setting
Direct Characterization
Allusion
Personification
Flashback
Hyperbole
Theme
Simile
Character vs. Character
Dialogue
Static Character
Foreshadowing
Flat Character
Plot
Third Person Limited
Alliteration
Mood
First Person
Indirect Characterization
Imagery
Character vs. Technology
Connotation
Symbolism
Character vs. Nature
Idiom
Character vs. Self