GlowsticksrevealShadowsNewboosterNewtooltypeArtifactambientsoundreturnsLobbyunreadybuttonScoutfinally getsuniquemodelNewmeleetypeNewscantypeMatchmaking withmultiplepeople inlobbyOverlappingresourceping hitboxes fixedSteamachievementsSwappeditems cannow bepingedTutorialadded13th glowstick nolonger a gunwhenstealthingNewbossenemyNewcommonenemy(Snatcherswhere u at?)GaveliconfixedDropsoundreducedNewmaskResourcemap iconsare usedScout ladderteleportationfixedNewobjectivetypeResourcescan beplaced backintocontainersEnemymeleeteleportationfixedGlowsticksrevealShadowsNewboosterNewtooltypeArtifactambientsoundreturnsLobbyunreadybuttonScoutfinally getsuniquemodelNewmeleetypeNewscantypeMatchmaking withmultiplepeople inlobbyOverlappingresourceping hitboxes fixedSteamachievementsSwappeditems cannow bepingedTutorialadded13th glowstick nolonger a gunwhenstealthingNewbossenemyNewcommonenemy(Snatcherswhere u at?)GaveliconfixedDropsoundreducedNewmaskResourcemap iconsare usedScout ladderteleportationfixedNewobjectivetypeResourcescan beplaced backintocontainersEnemymeleeteleportationfixed

GTFO R6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Glowsticks reveal Shadows
  2. New booster
  3. New tool type
  4. Artifact ambient sound returns
  5. Lobby unready button
  6. Scout finally gets unique model
  7. New melee type
  8. New scan type
  9. Match making with multiple people in lobby
  10. Overlapping resource ping hit boxes fixed
  11. Steam achievements
  12. Swapped items can now be pinged
  13. Tutorial added
  14. 13th glow stick no longer a gun when stealthing
  15. New boss enemy
  16. New common enemy (Snatchers where u at?)
  17. Gavel icon fixed
  18. Drop sound reduced
  19. New mask
  20. Resource map icons are used
  21. Scout ladder teleportation fixed
  22. New objective type
  23. Resources can be placed back into containers
  24. Enemy melee teleportation fixed