Swappeditems cannow bepingedNewobjectivetypeArtifactambientsoundreturnsOverlappingresourceping hitboxes fixed13th glowstick nolonger a gunwhenstealthingScoutfinally getsuniquemodelScout ladderteleportationfixedNewmeleetypeDropsoundreducedResourcemap iconsare usedNewboosterNewcommonenemy(Snatcherswhere u at?)NewscantypeMatchmaking withmultiplepeople inlobbyGlowsticksrevealShadowsTutorialaddedSteamachievementsGaveliconfixedEnemymeleeteleportationfixedResourcescan beplaced backintocontainersNewmaskNewtooltypeLobbyunreadybuttonNewbossenemySwappeditems cannow bepingedNewobjectivetypeArtifactambientsoundreturnsOverlappingresourceping hitboxes fixed13th glowstick nolonger a gunwhenstealthingScoutfinally getsuniquemodelScout ladderteleportationfixedNewmeleetypeDropsoundreducedResourcemap iconsare usedNewboosterNewcommonenemy(Snatcherswhere u at?)NewscantypeMatchmaking withmultiplepeople inlobbyGlowsticksrevealShadowsTutorialaddedSteamachievementsGaveliconfixedEnemymeleeteleportationfixedResourcescan beplaced backintocontainersNewmaskNewtooltypeLobbyunreadybuttonNewbossenemy

GTFO R6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Swapped items can now be pinged
  2. New objective type
  3. Artifact ambient sound returns
  4. Overlapping resource ping hit boxes fixed
  5. 13th glow stick no longer a gun when stealthing
  6. Scout finally gets unique model
  7. Scout ladder teleportation fixed
  8. New melee type
  9. Drop sound reduced
  10. Resource map icons are used
  11. New booster
  12. New common enemy (Snatchers where u at?)
  13. New scan type
  14. Match making with multiple people in lobby
  15. Glowsticks reveal Shadows
  16. Tutorial added
  17. Steam achievements
  18. Gavel icon fixed
  19. Enemy melee teleportation fixed
  20. Resources can be placed back into containers
  21. New mask
  22. New tool type
  23. Lobby unready button
  24. New boss enemy