marketingmixentertainmentmarketingdistributionrationalpurchasesmarketingsegmentgeographicsegmentationpyschographicsegmentationmarketingproductdemographicsdiscretionaryincomeeconomicmarketproductusagebenefitsderiveddemographicsegmentationtargetmarketpricebehavioralbasedsegmentationpatronagepurchasescomparativeadvantagesportsmarketingproductivitymarketshareMarketingconceptbreakevenpointpromotionopportunitycostcostumerservicegapvalues-basedcultureentertainmentratingsgrossimpressionemotionalpurchasesmarketingmixentertainmentmarketingdistributionrationalpurchasesmarketingsegmentgeographicsegmentationpyschographicsegmentationmarketingproductdemographicsdiscretionaryincomeeconomicmarketproductusagebenefitsderiveddemographicsegmentationtargetmarketpricebehavioralbasedsegmentationpatronagepurchasescomparativeadvantagesportsmarketingproductivitymarketshareMarketingconceptbreakevenpointpromotionopportunitycostcostumerservicegapvalues-basedcultureentertainmentratingsgrossimpressionemotionalpurchases

Sports Marketing Chapter 1& 2 (4e) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. marketing mix
  2. entertainment marketing
  3. distribution
  4. rational purchases
  5. marketing segment
  6. geographic segmentation
  7. pyschographic segmentation
  8. marketing
  9. product
  10. demographics
  11. discretionary income
  12. economic market
  13. product usage
  14. benefits derived
  15. demographic segmentation
  16. target market
  17. price
  18. behavioral based segmentation
  19. patronage purchases
  20. comparative advantage
  21. sports marketing
  22. productivity
  23. market share
  24. Marketing concept
  25. breakeven point
  26. promotion
  27. opportunity cost
  28. costumer service gap
  29. values-based culture
  30. entertainment
  31. ratings
  32. gross impression
  33. emotional purchases