Thingsdisappearingwhen youlook theother wayTwo-thirdsof the mapblocked atfirstRailroadingMysteriesscatteredthroughoutthe worldFishingUpgradeablesafehouseRailroads w/trains youcan ride ontop ofInnocentciviliansyou canbeat upRudedialogueoptionsDay/nightcycleGood/evilsystemWantedsystemPeoplecomplainingthat you justgo from pointA to point BDestructibleenvironmentsFactionsAreas whichcannot beaccessedoff-missionTrailingmissionsCollectiblesForcedwalkingsegmentsTowers w/ noreward at thetop (niceview tho)FasttravelFrustratingescortmissionsAreas thatchangeappearanceas youprogressLootableenemiesThingsdisappearingwhen youlook theother wayTwo-thirdsof the mapblocked atfirstRailroadingMysteriesscatteredthroughoutthe worldFishingUpgradeablesafehouseRailroads w/trains youcan ride ontop ofInnocentciviliansyou canbeat upRudedialogueoptionsDay/nightcycleGood/evilsystemWantedsystemPeoplecomplainingthat you justgo from pointA to point BDestructibleenvironmentsFactionsAreas whichcannot beaccessedoff-missionTrailingmissionsCollectiblesForcedwalkingsegmentsTowers w/ noreward at thetop (niceview tho)FasttravelFrustratingescortmissionsAreas thatchangeappearanceas youprogressLootableenemies

Sonic Frontiers open-world - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Things disappearing when you look the other way
  2. Two-thirds of the map blocked at first
  3. Railroading
  4. Mysteries scattered throughout the world
  5. Fishing
  6. Upgradeable safehouse
  7. Railroads w/ trains you can ride on top of
  8. Innocent civilians you can beat up
  9. Rude dialogue options
  10. Day/night cycle
  11. Good/evil system
  12. Wanted system
  13. People complaining that you just go from point A to point B
  14. Destructible environments
  15. Factions
  16. Areas which cannot be accessed off-mission
  17. Trailing missions
  18. Collectibles
  19. Forced walking segments
  20. Towers w/ no reward at the top (nice view tho)
  21. Fast travel
  22. Frustrating escort missions
  23. Areas that change appearance as you progress
  24. Lootable enemies