DestructibleenvironmentsRailroads w/trains youcan ride ontop ofInnocentciviliansyou canbeat upDay/nightcycleMysteriesscatteredthroughoutthe worldPeoplecomplainingthat you justgo from pointA to point BTowers w/ noreward at thetop (niceview tho)WantedsystemTrailingmissionsAreas thatchangeappearanceas youprogressCollectiblesUpgradeablesafehouseFactionsRudedialogueoptionsGood/evilsystemAreas whichcannot beaccessedoff-missionFishingThingsdisappearingwhen youlook theother wayFrustratingescortmissionsTwo-thirdsof the mapblocked atfirstRailroadingFasttravelForcedwalkingsegmentsLootableenemiesDestructibleenvironmentsRailroads w/trains youcan ride ontop ofInnocentciviliansyou canbeat upDay/nightcycleMysteriesscatteredthroughoutthe worldPeoplecomplainingthat you justgo from pointA to point BTowers w/ noreward at thetop (niceview tho)WantedsystemTrailingmissionsAreas thatchangeappearanceas youprogressCollectiblesUpgradeablesafehouseFactionsRudedialogueoptionsGood/evilsystemAreas whichcannot beaccessedoff-missionFishingThingsdisappearingwhen youlook theother wayFrustratingescortmissionsTwo-thirdsof the mapblocked atfirstRailroadingFasttravelForcedwalkingsegmentsLootableenemies

Sonic Frontiers open-world - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destructible environments
  2. Railroads w/ trains you can ride on top of
  3. Innocent civilians you can beat up
  4. Day/night cycle
  5. Mysteries scattered throughout the world
  6. People complaining that you just go from point A to point B
  7. Towers w/ no reward at the top (nice view tho)
  8. Wanted system
  9. Trailing missions
  10. Areas that change appearance as you progress
  11. Collectibles
  12. Upgradeable safehouse
  13. Factions
  14. Rude dialogue options
  15. Good/evil system
  16. Areas which cannot be accessed off-mission
  17. Fishing
  18. Things disappearing when you look the other way
  19. Frustrating escort missions
  20. Two-thirds of the map blocked at first
  21. Railroading
  22. Fast travel
  23. Forced walking segments
  24. Lootable enemies