rationingwheatsupplycost ofinputsfloorrentcontroleducationcomplementaryperfectcommodityblackavailabilityof inputsminimumwagewashersanddryersceilingmonopolisticcompetitionoligopolysupplychainpublicmonopolysubstituteexternalitydemandpricetakersyachtrevenuemarketshareease ofentrynumberofproducersmarketpowereconomiesof scalet-shirtsshortagestoragecapacityGooglecontrolssurpluspatentsandcopyrightselasticitygovpolicycollusiontransactioncostsbrandloyaltymatchesmarketfailurerationingwheatsupplycost ofinputsfloorrentcontroleducationcomplementaryperfectcommodityblackavailabilityof inputsminimumwagewashersanddryersceilingmonopolisticcompetitionoligopolysupplychainpublicmonopolysubstituteexternalitydemandpricetakersyachtrevenuemarketshareease ofentrynumberofproducersmarketpowereconomiesof scalet-shirtsshortagestoragecapacityGooglecontrolssurpluspatentsandcopyrightselasticitygovpolicycollusiontransactioncostsbrandloyaltymatchesmarketfailure

Econ Unit 2 Review Game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. rationing
  2. wheat
  3. supply
  4. cost of inputs
  5. floor
  6. rent control
  7. education
  8. complementary
  9. perfect
  10. commodity
  11. black
  12. availability of inputs
  13. minimum wage
  14. washers and dryers
  15. ceiling
  16. monopolistic competition
  17. oligopoly
  18. supply chain
  19. public
  20. monopoly
  21. substitute
  22. externality
  23. demand
  24. price takers
  25. yacht
  26. revenue
  27. market share
  28. ease of entry
  29. number of producers
  30. market power
  31. economies of scale
  32. t-shirts
  33. shortage
  34. storage capacity
  35. Google
  36. controls
  37. surplus
  38. patents and copyrights
  39. elasticity
  40. gov policy
  41. collusion
  42. transaction costs
  43. brand loyalty
  44. matches
  45. market
  46. failure