x=-3±√6x=⅛ (y-1)² + 4AbsoluteValue;VerticalStretch by afactor of 3(1,2,-1)x=-11FreeSpacex≤-5or x≥4Linear,translatedup 4f(x)=8(½x²)-4InfinitelyManySolutions(3, -8),x=3-28+27ip³q³-6p²q²+12pq-8NoSolutionx=-2,x=-4Areflectionover thex-axisx=-3±√6x=⅛ (y-1)² + 4AbsoluteValue;VerticalStretch by afactor of 3(1,2,-1)x=-11FreeSpacex≤-5or x≥4Linear,translatedup 4f(x)=8(½x²)-4InfinitelyManySolutions(3, -8),x=3-28+27ip³q³-6p²q²+12pq-8NoSolutionx=-2,x=-4Areflectionover thex-axis

Algebra 2 5 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. x=-3±√6
  2. x=⅛ (y-1)² + 4
  3. Absolute Value; Vertical Stretch by a factor of 3
  4. (1,2,-1)
  5. x=-11
  6. Free Space
  7. x≤-5 or x≥4
  8. Linear, translated up 4
  9. f(x)=8(½x²)-4
  10. Infinitely Many Solutions
  11. (3, -8), x=3
  12. -28+27i
  13. p³q³-6p²q²+12pq-8
  14. No Solution
  15. x=-2, x=-4
  16. A reflection over the x-axis