(1,2,-1)f(x)=8(½x²)-4NoSolutionAbsoluteValue;VerticalStretch by afactor of 3InfinitelyManySolutionsx≤-5or x≥4Areflectionover thex-axisx=-3±√6(3, -8),x=3x=-11-28+27ip³q³-6p²q²+12pq-8x=⅛ (y-1)² + 4Linear,translatedup 4x=-2,x=-4FreeSpace(1,2,-1)f(x)=8(½x²)-4NoSolutionAbsoluteValue;VerticalStretch by afactor of 3InfinitelyManySolutionsx≤-5or x≥4Areflectionover thex-axisx=-3±√6(3, -8),x=3x=-11-28+27ip³q³-6p²q²+12pq-8x=⅛ (y-1)² + 4Linear,translatedup 4x=-2,x=-4FreeSpace

Algebra 2 5 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (1,2,-1)
  2. f(x)=8(½x²)-4
  3. No Solution
  4. Absolute Value; Vertical Stretch by a factor of 3
  5. Infinitely Many Solutions
  6. x≤-5 or x≥4
  7. A reflection over the x-axis
  8. x=-3±√6
  9. (3, -8), x=3
  10. x=-11
  11. -28+27i
  12. p³q³-6p²q²+12pq-8
  13. x=⅛ (y-1)² + 4
  14. Linear, translated up 4
  15. x=-2, x=-4
  16. Free Space