(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
Internet service provider, or a company that provides internet access to customers
ISP
Short for “independent” a smaller games studio
Indie
Platform that provides tools to create games
game engine
Different versions of a game, each subsequent one being an enhanced or more finished product
builds
A series of drawings that convey game actions or storylines
storyboard
Detailed, step-by-step instructions that tell the computer how to perform a task
algorithm
A form of interactive storytelling in which players use gameplay to tell their own stories
story machine
Style, format, content, and ideas that have found success through repeated iteration over many past games
genre
Any element within a computer program., such as a computer game, that simulates decision-making
AI
A form of a story in which events happen with no choice on the part of the listener
linear story
The order of events in a story
plot
An umbrella term for new technologies such as virtual reality and augmented reality
XR
A testable early version of a product or idea
prototype
A set of interconnected parts that combine to form a greater whole
dynamic system
A large document that acts as a blueprint for a complete game
GDD
A repeated loop of design in order to improve game or product
iteration
The physical machinery that makes devices work
hardware
A large games studio that produces widely played games with multi-million dollar budgets
AAA Studio
Game Mechanic that players are constantly repeating
Core Mechanic
Errors in Coding
bugs
A device for playing video games at home that hook up to a tv or other display
game console
The process of producing new ideas
brainstorm
A process for testing a game prototype through play
playtest
Non-interactive segment of a game that tells part of the story
cutscene