BooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othermathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueexpressiona calculationin code thatreturns aresultdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerframeratethe speed atwhich imageschange in orderto createanimationoperandsthe dataplaced in bothcomparisonand logicaloperatorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offaceslistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesevasionvectorspaths thatremainopen forescapeedgeslinesegmentsbetween twoverticesmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsbitmapimages storedas a grid ofvalues thatrepresentcolorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallydoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesoccluderselementsthat block ornarrow thefield of viewgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraRenderthe act ofcalculatinganddisplaying a3D imageassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =BooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othermathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueexpressiona calculationin code thatreturns aresultdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerframeratethe speed atwhich imageschange in orderto createanimationoperandsthe dataplaced in bothcomparisonand logicaloperatorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offaceslistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesevasionvectorspaths thatremainopen forescapeedgeslinesegmentsbetween twoverticesmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsbitmapimages storedas a grid ofvalues thatrepresentcolorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallydoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesoccluderselementsthat block ornarrow thefield of viewgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraRenderthe act ofcalculatinganddisplaying a3D imageassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  2. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  3. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  4. a calculation in code that returns a result
    expression
  5. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  6. the speed at which images change in order to create animation
    frame rate
  7. the data placed in both comparison and logical operators
    operands
  8. operators that compare two values and return true or false
    comparison operators
  9. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  10. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  11. a method that waits for an event to be triggered then executes a block of code in response
    listener
  12. a category of object defined by a single script that contains a particular set of functions and variables
    class
  13. paths that remain open for escape
    evasion vectors
  14. line segments between two vertices
    edges
  15. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  16. images stored as a grid of values that represent colors
    bitmap
  17. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  18. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  19. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  20. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  21. elements that block or narrow the field of view
    occluders
  22. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  23. the act of calculating and displaying a 3D image
    Render
  24. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator