(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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the act of calculating and displaying a 3D image
Render
the shape of 3D model, formed of vertices, edges, and poygons
mesh
a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
if statement
operator that sets a value in a code, represented by a singe equals sign =
assignment operator
elements that block or narrow the field of view
occluders
operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
logical operators
a measure of how much of the environment is picked up by the player's camera
geometric field of view
the number of times a player will need to attempt a task, challenge, or puzzle until they master it
correction cycle
the speed at which images change in order to create animation
frame rate
paths that remain open for escape
evasion vectors
a specific kind of value that can be attached to a variable such as Boolean, string, or integer
datatype
the storage of frame data ahead of time to assist in displaying graphics without visual glitches
double buffering
a 3D modeling operation that makes edges slope more naturally
bevel operation
a calculation in code that returns a result
expression
operators that compare two values and return true or false
comparison operators
line segments between two vertices
edges
operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
math operators
a category of object defined by a single script that contains a particular set of functions and variables
class
a method that waits for an event to be triggered then executes a block of code in response
listener
a 3D modeling operation between two objects, such as adding them together or subtracting from the other
Boolean Modifier
images stored as a grid of values that represent colors
bitmap
a 3D modeling operation that generates new geometry along the edges of faces
inset operation
a texture that does not repeat and is custom painted for the particular surface or model it is meant for
bespoke texture
the data placed in both comparison and logical operators
operands