doublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesoperandsthe dataplaced in bothcomparisonand logicaloperatorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyexpressiona calculationin code thatreturns aresultgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameralistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseevasionvectorspaths thatremainopen forescapeRenderthe act ofcalculatinganddisplaying a3D imageinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and modulobespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forbitmapimages storedas a grid ofvalues thatrepresentcolorsoccluderselementsthat block ornarrow thefield of viewBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otheredgeslinesegmentsbetween twoverticesassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =frameratethe speed atwhich imageschange in orderto createanimationdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegermeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itlogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesoperandsthe dataplaced in bothcomparisonand logicaloperatorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyexpressiona calculationin code thatreturns aresultgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameralistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseevasionvectorspaths thatremainopen forescapeRenderthe act ofcalculatinganddisplaying a3D imageinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and modulobespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forbitmapimages storedas a grid ofvalues thatrepresentcolorsoccluderselementsthat block ornarrow thefield of viewBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otheredgeslinesegmentsbetween twoverticesassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =frameratethe speed atwhich imageschange in orderto createanimationdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegermeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itlogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOT

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  2. the data placed in both comparison and logical operators
    operands
  3. operators that compare two values and return true or false
    comparison operators
  4. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  5. a calculation in code that returns a result
    expression
  6. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  7. a method that waits for an event to be triggered then executes a block of code in response
    listener
  8. paths that remain open for escape
    evasion vectors
  9. the act of calculating and displaying a 3D image
    Render
  10. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  11. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  12. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  13. images stored as a grid of values that represent colors
    bitmap
  14. elements that block or narrow the field of view
    occluders
  15. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  16. line segments between two vertices
    edges
  17. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  18. the speed at which images change in order to create animation
    frame rate
  19. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  20. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  21. a category of object defined by a single script that contains a particular set of functions and variables
    class
  22. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  23. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  24. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators