occluderselementsthat block ornarrow thefield of viewgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegercomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsemeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloedgeslinesegmentsbetween twoverticesassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =insetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forRenderthe act ofcalculatinganddisplaying a3D imageclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariableslistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyoperandsthe dataplaced in bothcomparisonand logicaloperatorsdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitcheslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbitmapimages storedas a grid ofvalues thatrepresentcolorsframeratethe speed atwhich imageschange in orderto createanimationifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueexpressiona calculationin code thatreturns aresultcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itevasionvectorspaths thatremainopen forescapeoccluderselementsthat block ornarrow thefield of viewgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegercomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsemeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloedgeslinesegmentsbetween twoverticesassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =insetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forRenderthe act ofcalculatinganddisplaying a3D imageclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariableslistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyoperandsthe dataplaced in bothcomparisonand logicaloperatorsdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitcheslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbitmapimages storedas a grid ofvalues thatrepresentcolorsframeratethe speed atwhich imageschange in orderto createanimationifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueexpressiona calculationin code thatreturns aresultcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itevasionvectorspaths thatremainopen forescape

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. elements that block or narrow the field of view
    occluders
  2. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  3. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  4. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  5. operators that compare two values and return true or false
    comparison operators
  6. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  7. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  8. line segments between two vertices
    edges
  9. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  10. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  11. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  12. the act of calculating and displaying a 3D image
    Render
  13. a category of object defined by a single script that contains a particular set of functions and variables
    class
  14. a method that waits for an event to be triggered then executes a block of code in response
    listener
  15. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  16. the data placed in both comparison and logical operators
    operands
  17. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  18. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  19. images stored as a grid of values that represent colors
    bitmap
  20. the speed at which images change in order to create animation
    frame rate
  21. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  22. a calculation in code that returns a result
    expression
  23. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  24. paths that remain open for escape
    evasion vectors