operandsthe dataplaced in bothcomparisonand logicaloperatorsassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =evasionvectorspaths thatremainopen forescapelistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegercomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsedoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueoccluderselementsthat block ornarrow thefield of viewedgeslinesegmentsbetween twoverticesexpressiona calculationin code thatreturns aresultbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyRenderthe act ofcalculatinganddisplaying a3D imagebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and modulologicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbitmapimages storedas a grid ofvalues thatrepresentcolorsinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraframeratethe speed atwhich imageschange in orderto createanimationoperandsthe dataplaced in bothcomparisonand logicaloperatorsassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =evasionvectorspaths thatremainopen forescapelistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegercomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsedoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueoccluderselementsthat block ornarrow thefield of viewedgeslinesegmentsbetween twoverticesexpressiona calculationin code thatreturns aresultbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyRenderthe act ofcalculatinganddisplaying a3D imagebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and modulologicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbitmapimages storedas a grid ofvalues thatrepresentcolorsinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraframeratethe speed atwhich imageschange in orderto createanimation

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the data placed in both comparison and logical operators
    operands
  2. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  3. paths that remain open for escape
    evasion vectors
  4. a method that waits for an event to be triggered then executes a block of code in response
    listener
  5. a category of object defined by a single script that contains a particular set of functions and variables
    class
  6. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  7. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  8. operators that compare two values and return true or false
    comparison operators
  9. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  10. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  11. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  12. elements that block or narrow the field of view
    occluders
  13. line segments between two vertices
    edges
  14. a calculation in code that returns a result
    expression
  15. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  16. the act of calculating and displaying a 3D image
    Render
  17. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  18. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  19. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  20. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  21. images stored as a grid of values that represent colors
    bitmap
  22. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  23. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  24. the speed at which images change in order to create animation
    frame rate