meshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forbitmapimages storedas a grid ofvalues thatrepresentcolorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseexpressiona calculationin code thatreturns aresultBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerevasionvectorspaths thatremainopen forescapeedgeslinesegmentsbetween twoverticeslistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =doublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesoperandsthe dataplaced in bothcomparisonand logicaloperatorsmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloRenderthe act ofcalculatinganddisplaying a3D imageinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesoccluderselementsthat block ornarrow thefield of viewframeratethe speed atwhich imageschange in orderto createanimationcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallylogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forbitmapimages storedas a grid ofvalues thatrepresentcolorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseexpressiona calculationin code thatreturns aresultBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerevasionvectorspaths thatremainopen forescapeedgeslinesegmentsbetween twoverticeslistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =doublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesoperandsthe dataplaced in bothcomparisonand logicaloperatorsmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloRenderthe act ofcalculatinganddisplaying a3D imageinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesoccluderselementsthat block ornarrow thefield of viewframeratethe speed atwhich imageschange in orderto createanimationcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallylogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariables

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  2. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  3. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  4. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  5. images stored as a grid of values that represent colors
    bitmap
  6. operators that compare two values and return true or false
    comparison operators
  7. a calculation in code that returns a result
    expression
  8. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  9. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  10. paths that remain open for escape
    evasion vectors
  11. line segments between two vertices
    edges
  12. a method that waits for an event to be triggered then executes a block of code in response
    listener
  13. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  14. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  15. the data placed in both comparison and logical operators
    operands
  16. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  17. the act of calculating and displaying a 3D image
    Render
  18. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  19. elements that block or narrow the field of view
    occluders
  20. the speed at which images change in order to create animation
    frame rate
  21. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  22. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  23. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  24. a category of object defined by a single script that contains a particular set of functions and variables
    class