meshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesexpressiona calculationin code thatreturns aresultedgeslinesegmentsbetween twoverticesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameralistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseevasionvectorspaths thatremainopen forescapeRenderthe act ofcalculatinganddisplaying a3D imageframeratethe speed atwhich imageschange in orderto createanimationBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truemathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =bitmapimages storedas a grid ofvalues thatrepresentcolorsdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegeroperandsthe dataplaced in bothcomparisonand logicaloperatorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallycomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itoccluderselementsthat block ornarrow thefield of viewmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesexpressiona calculationin code thatreturns aresultedgeslinesegmentsbetween twoverticesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameralistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseevasionvectorspaths thatremainopen forescapeRenderthe act ofcalculatinganddisplaying a3D imageframeratethe speed atwhich imageschange in orderto createanimationBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truemathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =bitmapimages storedas a grid ofvalues thatrepresentcolorsdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegeroperandsthe dataplaced in bothcomparisonand logicaloperatorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallycomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forcorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itoccluderselementsthat block ornarrow thefield of view

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  2. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  3. a calculation in code that returns a result
    expression
  4. line segments between two vertices
    edges
  5. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  6. a method that waits for an event to be triggered then executes a block of code in response
    listener
  7. paths that remain open for escape
    evasion vectors
  8. the act of calculating and displaying a 3D image
    Render
  9. the speed at which images change in order to create animation
    frame rate
  10. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  11. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  12. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  13. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  14. images stored as a grid of values that represent colors
    bitmap
  15. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  16. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  17. the data placed in both comparison and logical operators
    operands
  18. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  19. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  20. operators that compare two values and return true or false
    comparison operators
  21. a category of object defined by a single script that contains a particular set of functions and variables
    class
  22. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  23. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  24. elements that block or narrow the field of view
    occluders