occluderselementsthat block ornarrow thefield of viewframeratethe speed atwhich imageschange in orderto createanimationevasionvectorspaths thatremainopen forescapebitmapimages storedas a grid ofvalues thatrepresentcolorsmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and modulocomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offaceslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =bespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant fordoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othermeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsoperandsthe dataplaced in bothcomparisonand logicaloperatorsRenderthe act ofcalculatinganddisplaying a3D imagecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseedgeslinesegmentsbetween twoverticesexpressiona calculationin code thatreturns aresultifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truegeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraoccluderselementsthat block ornarrow thefield of viewframeratethe speed atwhich imageschange in orderto createanimationevasionvectorspaths thatremainopen forescapebitmapimages storedas a grid ofvalues thatrepresentcolorsmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and modulocomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offaceslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =bespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant fordoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othermeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsoperandsthe dataplaced in bothcomparisonand logicaloperatorsRenderthe act ofcalculatinganddisplaying a3D imagecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseedgeslinesegmentsbetween twoverticesexpressiona calculationin code thatreturns aresultifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truegeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's camera

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. elements that block or narrow the field of view
    occluders
  2. the speed at which images change in order to create animation
    frame rate
  3. paths that remain open for escape
    evasion vectors
  4. images stored as a grid of values that represent colors
    bitmap
  5. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  6. operators that compare two values and return true or false
    comparison operators
  7. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  8. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  9. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  10. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  11. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  12. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  13. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  14. a category of object defined by a single script that contains a particular set of functions and variables
    class
  15. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  16. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  17. the data placed in both comparison and logical operators
    operands
  18. the act of calculating and displaying a 3D image
    Render
  19. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  20. a method that waits for an event to be triggered then executes a block of code in response
    listener
  21. line segments between two vertices
    edges
  22. a calculation in code that returns a result
    expression
  23. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  24. a measure of how much of the environment is picked up by the player's camera
    geometric field of view