geometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's camerabitmapimages storedas a grid ofvalues thatrepresentcolorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =classa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesoperandsthe dataplaced in bothcomparisonand logicaloperatorsinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesoccluderselementsthat block ornarrow thefield of viewdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloexpressiona calculationin code thatreturns aresultdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegeredgeslinesegmentsbetween twoverticesevasionvectorspaths thatremainopen forescapecomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueRenderthe act ofcalculatinganddisplaying a3D imagebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyframeratethe speed atwhich imageschange in orderto createanimationgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's camerabitmapimages storedas a grid ofvalues thatrepresentcolorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =classa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesoperandsthe dataplaced in bothcomparisonand logicaloperatorsinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesoccluderselementsthat block ornarrow thefield of viewdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloexpressiona calculationin code thatreturns aresultdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegeredgeslinesegmentsbetween twoverticesevasionvectorspaths thatremainopen forescapecomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueRenderthe act ofcalculatinganddisplaying a3D imagebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyframeratethe speed atwhich imageschange in orderto createanimation

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  2. images stored as a grid of values that represent colors
    bitmap
  3. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  4. a method that waits for an event to be triggered then executes a block of code in response
    listener
  5. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  6. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  7. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  8. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  9. a category of object defined by a single script that contains a particular set of functions and variables
    class
  10. the data placed in both comparison and logical operators
    operands
  11. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  12. elements that block or narrow the field of view
    occluders
  13. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  14. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  15. a calculation in code that returns a result
    expression
  16. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  17. line segments between two vertices
    edges
  18. paths that remain open for escape
    evasion vectors
  19. operators that compare two values and return true or false
    comparison operators
  20. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  21. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  22. the act of calculating and displaying a 3D image
    Render
  23. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  24. the speed at which images change in order to create animation
    frame rate