classa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameradoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesevasionvectorspaths thatremainopen forescapebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyoperandsthe dataplaced in bothcomparisonand logicaloperatorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebitmapimages storedas a grid ofvalues thatrepresentcolorsmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsRenderthe act ofcalculatinganddisplaying a3D imageframeratethe speed atwhich imageschange in orderto createanimationexpressiona calculationin code thatreturns aresultlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsedatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherlogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTedgeslinesegmentsbetween twoverticescorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =occluderselementsthat block ornarrow thefield of viewbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameradoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesevasionvectorspaths thatremainopen forescapebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallyoperandsthe dataplaced in bothcomparisonand logicaloperatorscomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falsebitmapimages storedas a grid ofvalues thatrepresentcolorsmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsRenderthe act ofcalculatinganddisplaying a3D imageframeratethe speed atwhich imageschange in orderto createanimationexpressiona calculationin code thatreturns aresultlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsedatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe otherlogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTedgeslinesegmentsbetween twoverticescorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =occluderselementsthat block ornarrow thefield of viewbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant for

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a category of object defined by a single script that contains a particular set of functions and variables
    class
  2. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  3. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  4. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  5. paths that remain open for escape
    evasion vectors
  6. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  7. the data placed in both comparison and logical operators
    operands
  8. operators that compare two values and return true or false
    comparison operators
  9. images stored as a grid of values that represent colors
    bitmap
  10. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  11. the act of calculating and displaying a 3D image
    Render
  12. the speed at which images change in order to create animation
    frame rate
  13. a calculation in code that returns a result
    expression
  14. a method that waits for an event to be triggered then executes a block of code in response
    listener
  15. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  16. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  17. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  18. line segments between two vertices
    edges
  19. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  20. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  21. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  22. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  23. elements that block or narrow the field of view
    occluders
  24. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture