ifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallylistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsebitmapimages storedas a grid ofvalues thatrepresentcolorsdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablescorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =mathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloframeratethe speed atwhich imageschange in orderto createanimationRenderthe act ofcalculatinganddisplaying a3D imageexpressiona calculationin code thatreturns aresultinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesoperandsthe dataplaced in bothcomparisonand logicaloperatorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameracomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseevasionvectorspaths thatremainopen forescapebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othermeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsoccluderselementsthat block ornarrow thefield of viewedgeslinesegmentsbetween twoverticesifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to truebeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallylistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponsebitmapimages storedas a grid ofvalues thatrepresentcolorsdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablescorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =mathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloframeratethe speed atwhich imageschange in orderto createanimationRenderthe act ofcalculatinganddisplaying a3D imageexpressiona calculationin code thatreturns aresultinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesoperandsthe dataplaced in bothcomparisonand logicaloperatorslogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesgeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameracomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseevasionvectorspaths thatremainopen forescapebespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othermeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsoccluderselementsthat block ornarrow thefield of viewedgeslinesegmentsbetween twovertices

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  2. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  3. a method that waits for an event to be triggered then executes a block of code in response
    listener
  4. images stored as a grid of values that represent colors
    bitmap
  5. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  6. a category of object defined by a single script that contains a particular set of functions and variables
    class
  7. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  8. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  9. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators
  10. the speed at which images change in order to create animation
    frame rate
  11. the act of calculating and displaying a 3D image
    Render
  12. a calculation in code that returns a result
    expression
  13. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  14. the data placed in both comparison and logical operators
    operands
  15. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  16. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  17. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  18. operators that compare two values and return true or false
    comparison operators
  19. paths that remain open for escape
    evasion vectors
  20. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  21. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  22. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  23. elements that block or narrow the field of view
    occluders
  24. line segments between two vertices
    edges