frameratethe speed atwhich imageschange in orderto createanimationBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othergeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =Renderthe act ofcalculatinganddisplaying a3D imageinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallycomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseexpressiona calculationin code thatreturns aresultlogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseoccluderselementsthat block ornarrow thefield of viewifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueoperandsthe dataplaced in bothcomparisonand logicaloperatorsedgeslinesegmentsbetween twoverticesclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesbitmapimages storedas a grid ofvalues thatrepresentcolorsdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerevasionvectorspaths thatremainopen forescapecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and moduloframeratethe speed atwhich imageschange in orderto createanimationBooleanModifiera 3D modelingoperation betweentwo objects, such asadding them togetheror subtracting fromthe othergeometricfield ofviewa measure of howmuch of theenvironment ispicked up by theplayer's cameraassignmentoperatoroperator thatsets a value ina code,represented bya singe equalssign =Renderthe act ofcalculatinganddisplaying a3D imageinsetoperationa 3D modelingoperation thatgenerates newgeometry alongthe edges offacesbeveloperationa 3D modelingoperation thatmakes edgesslope morenaturallycomparisonoperatorsoperatorsthat comparetwo valuesand returntrue or falseexpressiona calculationin code thatreturns aresultlogicaloperatorsoperators that allowyou to checkcombinations andvariations of differentcomparisons such asAND, OR, and NOTbespoketexturea texture that doesnot repeat and iscustom painted forthe particularsurface or model itis meant forlistenera method thatwaits for an eventto be triggeredthen executes ablock of code inresponseoccluderselementsthat block ornarrow thefield of viewifstatementa line of code thatcontrols the flow of aprogram, executingits code only if thecondition that isprovided to itevaluates to trueoperandsthe dataplaced in bothcomparisonand logicaloperatorsedgeslinesegmentsbetween twoverticesclassa category ofobject defined by asingle script thatcontains aparticular set offunctions andvariablesbitmapimages storedas a grid ofvalues thatrepresentcolorsdoublebufferingthe storage offrame data aheadof time to assist indisplayinggraphics withoutvisual glitchesmeshthe shape of 3Dmodel, formedof vertices,edges, andpoygonsdatatypea specific kind ofvalue that can beattached to avariable such asBoolean, string, orintegerevasionvectorspaths thatremainopen forescapecorrectioncyclethe number oftimes a player willneed to attempt atask, challenge, orpuzzle until theymaster itmathoperatorsoperators thatperform standardmath calculations:addition, subtraction,multiplication,division, and modulo

GD2A Midterm Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the speed at which images change in order to create animation
    frame rate
  2. a 3D modeling operation between two objects, such as adding them together or subtracting from the other
    Boolean Modifier
  3. a measure of how much of the environment is picked up by the player's camera
    geometric field of view
  4. operator that sets a value in a code, represented by a singe equals sign =
    assignment operator
  5. the act of calculating and displaying a 3D image
    Render
  6. a 3D modeling operation that generates new geometry along the edges of faces
    inset operation
  7. a 3D modeling operation that makes edges slope more naturally
    bevel operation
  8. operators that compare two values and return true or false
    comparison operators
  9. a calculation in code that returns a result
    expression
  10. operators that allow you to check combinations and variations of different comparisons such as AND, OR, and NOT
    logical operators
  11. a texture that does not repeat and is custom painted for the particular surface or model it is meant for
    bespoke texture
  12. a method that waits for an event to be triggered then executes a block of code in response
    listener
  13. elements that block or narrow the field of view
    occluders
  14. a line of code that controls the flow of a program, executing its code only if the condition that is provided to it evaluates to true
    if statement
  15. the data placed in both comparison and logical operators
    operands
  16. line segments between two vertices
    edges
  17. a category of object defined by a single script that contains a particular set of functions and variables
    class
  18. images stored as a grid of values that represent colors
    bitmap
  19. the storage of frame data ahead of time to assist in displaying graphics without visual glitches
    double buffering
  20. the shape of 3D model, formed of vertices, edges, and poygons
    mesh
  21. a specific kind of value that can be attached to a variable such as Boolean, string, or integer
    datatype
  22. paths that remain open for escape
    evasion vectors
  23. the number of times a player will need to attempt a task, challenge, or puzzle until they master it
    correction cycle
  24. operators that perform standard math calculations: addition, subtraction, multiplication, division, and modulo
    math operators