Cast threespells in aturnSomeoneplays a deckthat is mostly"BlingedOut"Have thehighest lifetotal after5 turnsDestroy acreaturethat’sattackingyouDestroyanartifactAttackthreeplayers ina turnSomeone isplaying adeck worthless than$100BecomethemonarchCast two ormore ENHstaples in agameCast yourcommander3+ timesSteal acreaturePlay aterramorphicexpanse orevolvingwildsControl 5creaturesof thesame typeSacrifice acommander'ssphere todraw a cardExile anopponentscreatureCast acreature withpower 6 orgreaterDestroy anenchantmentWin agamewithouttutoringWin thedie rolland playfirstPlay a rampspell in oneof your firstthree turnsPlaysomeoneelse’sspellMake adeal withanopponentSomeoneplays acard worth$30+Cast two+manadorksCast threespells in aturnSomeoneplays a deckthat is mostly"BlingedOut"Have thehighest lifetotal after5 turnsDestroy acreaturethat’sattackingyouDestroyanartifactAttackthreeplayers ina turnSomeone isplaying adeck worthless than$100BecomethemonarchCast two ormore ENHstaples in agameCast yourcommander3+ timesSteal acreaturePlay aterramorphicexpanse orevolvingwildsControl 5creaturesof thesame typeSacrifice acommander'ssphere todraw a cardExile anopponentscreatureCast acreature withpower 6 orgreaterDestroy anenchantmentWin agamewithouttutoringWin thedie rolland playfirstPlay a rampspell in oneof your firstthree turnsPlaysomeoneelse’sspellMake adeal withanopponentSomeoneplays acard worth$30+Cast two+manadorks

Nicko Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cast three spells in a turn
  2. Someone plays a deck that is mostly "Blinged Out"
  3. Have the highest life total after 5 turns
  4. Destroy a creature that’s attacking you
  5. Destroy an artifact
  6. Attack three players in a turn
  7. Someone is playing a deck worth less than $100
  8. Become the monarch
  9. Cast two or more ENH staples in a game
  10. Cast your commander 3+ times
  11. Steal a creature
  12. Play a terramorphic expanse or evolving wilds
  13. Control 5 creatures of the same type
  14. Sacrifice a commander's sphere to draw a card
  15. Exile an opponents creature
  16. Cast a creature with power 6 or greater
  17. Destroy an enchantment
  18. Win a game without tutoring
  19. Win the die roll and play first
  20. Play a ramp spell in one of your first three turns
  21. Play someone else’s spell
  22. Make a deal with an opponent
  23. Someone plays a card worth $30+
  24. Cast two+ mana dorks