Play a rampspell in oneof your firstthree turnsDestroyanartifactPlay aterramorphicexpanse orevolvingwildsCast acreature withpower 6 orgreaterControl 5creaturesof thesame typeCast two+manadorksDestroy anenchantmentSomeoneplays acard worth$30+Sacrifice acommander'ssphere todraw a cardCast threespells in aturnSomeone isplaying adeck worthless than$100Cast two ormore ENHstaples in agameAttackthreeplayers ina turnHave thehighest lifetotal after5 turnsExile anopponentscreatureWin thedie rolland playfirstDestroy acreaturethat’sattackingyouPlaysomeoneelse’sspellBecomethemonarchSomeoneplays a deckthat is mostly"BlingedOut"Cast yourcommander3+ timesWin agamewithouttutoringMake adeal withanopponentSteal acreaturePlay a rampspell in oneof your firstthree turnsDestroyanartifactPlay aterramorphicexpanse orevolvingwildsCast acreature withpower 6 orgreaterControl 5creaturesof thesame typeCast two+manadorksDestroy anenchantmentSomeoneplays acard worth$30+Sacrifice acommander'ssphere todraw a cardCast threespells in aturnSomeone isplaying adeck worthless than$100Cast two ormore ENHstaples in agameAttackthreeplayers ina turnHave thehighest lifetotal after5 turnsExile anopponentscreatureWin thedie rolland playfirstDestroy acreaturethat’sattackingyouPlaysomeoneelse’sspellBecomethemonarchSomeoneplays a deckthat is mostly"BlingedOut"Cast yourcommander3+ timesWin agamewithouttutoringMake adeal withanopponentSteal acreature

Nicko Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Play a ramp spell in one of your first three turns
  2. Destroy an artifact
  3. Play a terramorphic expanse or evolving wilds
  4. Cast a creature with power 6 or greater
  5. Control 5 creatures of the same type
  6. Cast two+ mana dorks
  7. Destroy an enchantment
  8. Someone plays a card worth $30+
  9. Sacrifice a commander's sphere to draw a card
  10. Cast three spells in a turn
  11. Someone is playing a deck worth less than $100
  12. Cast two or more ENH staples in a game
  13. Attack three players in a turn
  14. Have the highest life total after 5 turns
  15. Exile an opponents creature
  16. Win the die roll and play first
  17. Destroy a creature that’s attacking you
  18. Play someone else’s spell
  19. Become the monarch
  20. Someone plays a deck that is mostly "Blinged Out"
  21. Cast your commander 3+ times
  22. Win a game without tutoring
  23. Make a deal with an opponent
  24. Steal a creature