Destroy anenchantmentPlay aterramorphicexpanse orevolvingwildsAttackthreeplayers ina turnCast two ormore ENHstaples in agameSteal acreatureHave thehighest lifetotal after5 turnsCast acreature withpower 6 orgreaterCast threespells in aturnPlaysomeoneelse’sspellSacrifice acommander'ssphere todraw a cardDestroyanartifactCast two+manadorksWin thedie rolland playfirstControl 5creaturesof thesame typeSomeoneplays acard worth$30+Exile anopponentscreatureBecomethemonarchDestroy acreaturethat’sattackingyouCast yourcommander3+ timesSomeone isplaying adeck worthless than$100Win agamewithouttutoringMake adeal withanopponentPlay a rampspell in oneof your firstthree turnsSomeoneplays a deckthat is mostly"BlingedOut"Destroy anenchantmentPlay aterramorphicexpanse orevolvingwildsAttackthreeplayers ina turnCast two ormore ENHstaples in agameSteal acreatureHave thehighest lifetotal after5 turnsCast acreature withpower 6 orgreaterCast threespells in aturnPlaysomeoneelse’sspellSacrifice acommander'ssphere todraw a cardDestroyanartifactCast two+manadorksWin thedie rolland playfirstControl 5creaturesof thesame typeSomeoneplays acard worth$30+Exile anopponentscreatureBecomethemonarchDestroy acreaturethat’sattackingyouCast yourcommander3+ timesSomeone isplaying adeck worthless than$100Win agamewithouttutoringMake adeal withanopponentPlay a rampspell in oneof your firstthree turnsSomeoneplays a deckthat is mostly"BlingedOut"

Nicko Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destroy an enchantment
  2. Play a terramorphic expanse or evolving wilds
  3. Attack three players in a turn
  4. Cast two or more ENH staples in a game
  5. Steal a creature
  6. Have the highest life total after 5 turns
  7. Cast a creature with power 6 or greater
  8. Cast three spells in a turn
  9. Play someone else’s spell
  10. Sacrifice a commander's sphere to draw a card
  11. Destroy an artifact
  12. Cast two+ mana dorks
  13. Win the die roll and play first
  14. Control 5 creatures of the same type
  15. Someone plays a card worth $30+
  16. Exile an opponents creature
  17. Become the monarch
  18. Destroy a creature that’s attacking you
  19. Cast your commander 3+ times
  20. Someone is playing a deck worth less than $100
  21. Win a game without tutoring
  22. Make a deal with an opponent
  23. Play a ramp spell in one of your first three turns
  24. Someone plays a deck that is mostly "Blinged Out"