t(1) exponential Add 10 Multiply by 5 81 2 Multiply by -4 21 Add 1/2 add or subtract 1 y- axis Subtract 9 discrete Multiply by -2 7 Subtract 3 Add by 6 curved Subtract 7 Add 20 -8 6 Multiply by 4 linear Multiply by 3 Add by 1.5 n t(n) ellipsis multiple or divide Multiply by -1/2 decrease 4 Multiply by 2 8 x- axis common ratio arithmetic Geometric common difference increase t(0) constant rate 64 Multiply by 1/3 36 false d r t(1) exponential Add 10 Multiply by 5 81 2 Multiply by -4 21 Add 1/2 add or subtract 1 y- axis Subtract 9 discrete Multiply by -2 7 Subtract 3 Add by 6 curved Subtract 7 Add 20 -8 6 Multiply by 4 linear Multiply by 3 Add by 1.5 n t(n) ellipsis multiple or divide Multiply by -1/2 decrease 4 Multiply by 2 8 x- axis common ratio arithmetic Geometric common difference increase t(0) constant rate 64 Multiply by 1/3 36 false d r
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
t(1)
exponential
Add 10
Multiply by 5
81
2
Multiply by -4
21
Add 1/2
add or subtract
1
y-axis
Subtract 9
discrete
Multiply by -2
7
Subtract 3
Add by 6
curved
Subtract 7
Add 20
-8
6
Multiply by 4
linear
Multiply by 3
Add by 1.5
n
t(n)
ellipsis
multiple or divide
Multiply by -1/2
decrease
4
Multiply by 2
8
x-axis
common ratio
arithmetic
Geometric
common difference
increase
t(0)
constant rate
64
Multiply by 1/3
36
false
d
r