Getting 3 different weathers in one game. Ground move on a Gengar on gens 3-6. 7 or more hazards on the field. (Both sides) A 6v6 game ends in 10 turns or less. Loss because of gen3/gen2 leftovers mechanics 1/256 misses twice in one game of Gen 1 Series decided by Monday A game of BSSF won without Dynamax. A team gets 3 or more ties during round robin. A team wins with their mascot. Rolls hazards but opp rolls hazard removal in HC. 6 or more Sucker Punch predictions. A gen2 game lasting over 120 turns. Undefeated record with at least 6 week wins. A match ends in a tie. Unown kills something. Full stall/support BF Ubers team Rolling 3+ Eeveelutions in one game. Triple protect Final ko by predicting non sucker punch turn Rolled a Zoroark above Level 90 Dugtrio lead starts with a kill. A team loses against their mascot. Rolling Wonder Guard in HC. Getting 3 different weathers in one game. Ground move on a Gengar on gens 3-6. 7 or more hazards on the field. (Both sides) A 6v6 game ends in 10 turns or less. Loss because of gen3/gen2 leftovers mechanics 1/256 misses twice in one game of Gen 1 Series decided by Monday A game of BSSF won without Dynamax. A team gets 3 or more ties during round robin. A team wins with their mascot. Rolls hazards but opp rolls hazard removal in HC. 6 or more Sucker Punch predictions. A gen2 game lasting over 120 turns. Undefeated record with at least 6 week wins. A match ends in a tie. Unown kills something. Full stall/support BF Ubers team Rolling 3+ Eeveelutions in one game. Triple protect Final ko by predicting non sucker punch turn Rolled a Zoroark above Level 90 Dugtrio lead starts with a kill. A team loses against their mascot. Rolling Wonder Guard in HC.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Getting 3 different weathers in one game.
Ground move on a Gengar on gens 3-6.
7 or more hazards on the field. (Both sides)
A 6v6 game ends in 10 turns or less.
Loss because of gen3/gen2 leftovers mechanics
1/256 misses twice in one game of Gen 1
Series decided by Monday
A game of BSSF won without Dynamax.
A team gets 3 or more ties during round robin.
A team wins with their mascot.
Rolls hazards but opp rolls hazard removal in HC.
6 or more Sucker Punch predictions.
A gen2 game lasting over 120 turns.
Undefeated record with at least 6 week wins.
A match ends in a tie.
Unown kills something.
Full stall/support BF Ubers team
Rolling 3+ Eeveelutions in one game.
Triple protect
Final ko by predicting non sucker punch turn
Rolled a Zoroark above Level 90
Dugtrio lead starts with a kill.
A team loses against their mascot.
Rolling Wonder Guard in HC.