7 or morehazards onthe field.(Both sides) A 6v6game endsin 10 turnsor less.Rolled aZoroarkaboveLevel 90Rolls hazardsbut opp rollshazardremoval inHC.A team losesagainst theirmascot.A gen2game lastingover 120turns.SeriesdecidedbyMondayFullstall/supportBF Ubersteam6 or moreSuckerPunchpredictions.Rolling 3+Eeveelutionsin one game.A game ofBSSF wonwithoutDynamax.Groundmove on aGengar ongens 3-6.A team gets3 or moreties duringround robin.Lossbecause ofgen3/gen2leftoversmechanics A matchends in atie.Getting 3differentweathers inone game.RollingWonderGuard inHC.Final ko bypredictingnon suckerpunch turnTripleprotectUndefeatedrecord withat least 6week wins.Unownkillssomething.Dugtriolead startswith a kill.A teamwins withtheirmascot.1/256misses twicein one gameof Gen 17 or morehazards onthe field.(Both sides) A 6v6game endsin 10 turnsor less.Rolled aZoroarkaboveLevel 90Rolls hazardsbut opp rollshazardremoval inHC.A team losesagainst theirmascot.A gen2game lastingover 120turns.SeriesdecidedbyMondayFullstall/supportBF Ubersteam6 or moreSuckerPunchpredictions.Rolling 3+Eeveelutionsin one game.A game ofBSSF wonwithoutDynamax.Groundmove on aGengar ongens 3-6.A team gets3 or moreties duringround robin.Lossbecause ofgen3/gen2leftoversmechanics A matchends in atie.Getting 3differentweathers inone game.RollingWonderGuard inHC.Final ko bypredictingnon suckerpunch turnTripleprotectUndefeatedrecord withat least 6week wins.Unownkillssomething.Dugtriolead startswith a kill.A teamwins withtheirmascot.1/256misses twicein one gameof Gen 1

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 or more hazards on the field. (Both sides)
  2. A 6v6 game ends in 10 turns or less.
  3. Rolled a Zoroark above Level 90
  4. Rolls hazards but opp rolls hazard removal in HC.
  5. A team loses against their mascot.
  6. A gen2 game lasting over 120 turns.
  7. Series decided by Monday
  8. Full stall/support BF Ubers team
  9. 6 or more Sucker Punch predictions.
  10. Rolling 3+ Eeveelutions in one game.
  11. A game of BSSF won without Dynamax.
  12. Ground move on a Gengar on gens 3-6.
  13. A team gets 3 or more ties during round robin.
  14. Loss because of gen3/gen2 leftovers mechanics
  15. A match ends in a tie.
  16. Getting 3 different weathers in one game.
  17. Rolling Wonder Guard in HC.
  18. Final ko by predicting non sucker punch turn
  19. Triple protect
  20. Undefeated record with at least 6 week wins.
  21. Unown kills something.
  22. Dugtrio lead starts with a kill.
  23. A team wins with their mascot.
  24. 1/256 misses twice in one game of Gen 1