7 or more hazards on the field. (Both sides) Ground move on a Gengar on gens 3-6. A team wins with their mascot. Rolling Wonder Guard in HC. Loss because of gen3/gen2 leftovers mechanics Rolled a Zoroark above Level 90 Unown kills something. Dugtrio lead starts with a kill. Final ko by predicting non sucker punch turn Rolls hazards but opp rolls hazard removal in HC. Full stall/support BF Ubers team A gen2 game lasting over 120 turns. 1/256 misses twice in one game of Gen 1 A team loses against their mascot. A game of BSSF won without Dynamax. A 6v6 game ends in 10 turns or less. Rolling 3+ Eeveelutions in one game. Triple protect Series decided by Monday Undefeated record with at least 6 week wins. A match ends in a tie. Getting 3 different weathers in one game. 6 or more Sucker Punch predictions. A team gets 3 or more ties during round robin. 7 or more hazards on the field. (Both sides) Ground move on a Gengar on gens 3-6. A team wins with their mascot. Rolling Wonder Guard in HC. Loss because of gen3/gen2 leftovers mechanics Rolled a Zoroark above Level 90 Unown kills something. Dugtrio lead starts with a kill. Final ko by predicting non sucker punch turn Rolls hazards but opp rolls hazard removal in HC. Full stall/support BF Ubers team A gen2 game lasting over 120 turns. 1/256 misses twice in one game of Gen 1 A team loses against their mascot. A game of BSSF won without Dynamax. A 6v6 game ends in 10 turns or less. Rolling 3+ Eeveelutions in one game. Triple protect Series decided by Monday Undefeated record with at least 6 week wins. A match ends in a tie. Getting 3 different weathers in one game. 6 or more Sucker Punch predictions. A team gets 3 or more ties during round robin.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
7 or more hazards on the field. (Both sides)
Ground move on a Gengar on gens 3-6.
A team wins with their mascot.
Rolling Wonder Guard in HC.
Loss because of gen3/gen2 leftovers mechanics
Rolled a Zoroark above Level 90
Unown kills something.
Dugtrio lead starts with a kill.
Final ko by predicting non sucker punch turn
Rolls hazards but opp rolls hazard removal in HC.
Full stall/support BF Ubers team
A gen2 game lasting over 120 turns.
1/256 misses twice in one game of Gen 1
A team loses against their mascot.
A game of BSSF won without Dynamax.
A 6v6 game ends in 10 turns or less.
Rolling 3+ Eeveelutions in one game.
Triple protect
Series decided by Monday
Undefeated record with at least 6 week wins.
A match ends in a tie.
Getting 3 different weathers in one game.
6 or more Sucker Punch predictions.
A team gets 3 or more ties during round robin.