Getting 3differentweathers inone game.Groundmove on aGengar ongens 3-6.7 or morehazards onthe field.(Both sides) A 6v6game endsin 10 turnsor less.Lossbecause ofgen3/gen2leftoversmechanics 1/256misses twicein one gameof Gen 1SeriesdecidedbyMondayA game ofBSSF wonwithoutDynamax.A team gets3 or moreties duringround robin.A teamwins withtheirmascot.Rolls hazardsbut opp rollshazardremoval inHC.6 or moreSuckerPunchpredictions.A gen2game lastingover 120turns.Undefeatedrecord withat least 6week wins.A matchends in atie.Unownkillssomething.Fullstall/supportBF UbersteamRolling 3+Eeveelutionsin one game.TripleprotectFinal ko bypredictingnon suckerpunch turnRolled aZoroarkaboveLevel 90Dugtriolead startswith a kill.A team losesagainst theirmascot.RollingWonderGuard inHC.Getting 3differentweathers inone game.Groundmove on aGengar ongens 3-6.7 or morehazards onthe field.(Both sides) A 6v6game endsin 10 turnsor less.Lossbecause ofgen3/gen2leftoversmechanics 1/256misses twicein one gameof Gen 1SeriesdecidedbyMondayA game ofBSSF wonwithoutDynamax.A team gets3 or moreties duringround robin.A teamwins withtheirmascot.Rolls hazardsbut opp rollshazardremoval inHC.6 or moreSuckerPunchpredictions.A gen2game lastingover 120turns.Undefeatedrecord withat least 6week wins.A matchends in atie.Unownkillssomething.Fullstall/supportBF UbersteamRolling 3+Eeveelutionsin one game.TripleprotectFinal ko bypredictingnon suckerpunch turnRolled aZoroarkaboveLevel 90Dugtriolead startswith a kill.A team losesagainst theirmascot.RollingWonderGuard inHC.

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Getting 3 different weathers in one game.
  2. Ground move on a Gengar on gens 3-6.
  3. 7 or more hazards on the field. (Both sides)
  4. A 6v6 game ends in 10 turns or less.
  5. Loss because of gen3/gen2 leftovers mechanics
  6. 1/256 misses twice in one game of Gen 1
  7. Series decided by Monday
  8. A game of BSSF won without Dynamax.
  9. A team gets 3 or more ties during round robin.
  10. A team wins with their mascot.
  11. Rolls hazards but opp rolls hazard removal in HC.
  12. 6 or more Sucker Punch predictions.
  13. A gen2 game lasting over 120 turns.
  14. Undefeated record with at least 6 week wins.
  15. A match ends in a tie.
  16. Unown kills something.
  17. Full stall/support BF Ubers team
  18. Rolling 3+ Eeveelutions in one game.
  19. Triple protect
  20. Final ko by predicting non sucker punch turn
  21. Rolled a Zoroark above Level 90
  22. Dugtrio lead starts with a kill.
  23. A team loses against their mascot.
  24. Rolling Wonder Guard in HC.