6 or moreSuckerPunchpredictions.Rolling 3+Eeveelutionsin one game.Getting 3differentweathers inone game.A teamwins withtheirmascot.Final ko bypredictingnon suckerpunch turnRolls hazardsbut opp rollshazardremoval inHC.Rolled aZoroarkaboveLevel 90Unownkillssomething.Lossbecause ofgen3/gen2leftoversmechanics Dugtriolead startswith a kill.A matchends in atie.Groundmove on aGengar ongens 3-6.TripleprotectUndefeatedrecord withat least 6week wins.A gen2game lastingover 120turns.A team gets3 or moreties duringround robin.7 or morehazards onthe field.(Both sides) A game ofBSSF wonwithoutDynamax.A 6v6game endsin 10 turnsor less.Fullstall/supportBF Ubersteam1/256misses twicein one gameof Gen 1RollingWonderGuard inHC.SeriesdecidedbyMondayA team losesagainst theirmascot.6 or moreSuckerPunchpredictions.Rolling 3+Eeveelutionsin one game.Getting 3differentweathers inone game.A teamwins withtheirmascot.Final ko bypredictingnon suckerpunch turnRolls hazardsbut opp rollshazardremoval inHC.Rolled aZoroarkaboveLevel 90Unownkillssomething.Lossbecause ofgen3/gen2leftoversmechanics Dugtriolead startswith a kill.A matchends in atie.Groundmove on aGengar ongens 3-6.TripleprotectUndefeatedrecord withat least 6week wins.A gen2game lastingover 120turns.A team gets3 or moreties duringround robin.7 or morehazards onthe field.(Both sides) A game ofBSSF wonwithoutDynamax.A 6v6game endsin 10 turnsor less.Fullstall/supportBF Ubersteam1/256misses twicein one gameof Gen 1RollingWonderGuard inHC.SeriesdecidedbyMondayA team losesagainst theirmascot.

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 6 or more Sucker Punch predictions.
  2. Rolling 3+ Eeveelutions in one game.
  3. Getting 3 different weathers in one game.
  4. A team wins with their mascot.
  5. Final ko by predicting non sucker punch turn
  6. Rolls hazards but opp rolls hazard removal in HC.
  7. Rolled a Zoroark above Level 90
  8. Unown kills something.
  9. Loss because of gen3/gen2 leftovers mechanics
  10. Dugtrio lead starts with a kill.
  11. A match ends in a tie.
  12. Ground move on a Gengar on gens 3-6.
  13. Triple protect
  14. Undefeated record with at least 6 week wins.
  15. A gen2 game lasting over 120 turns.
  16. A team gets 3 or more ties during round robin.
  17. 7 or more hazards on the field. (Both sides)
  18. A game of BSSF won without Dynamax.
  19. A 6v6 game ends in 10 turns or less.
  20. Full stall/support BF Ubers team
  21. 1/256 misses twice in one game of Gen 1
  22. Rolling Wonder Guard in HC.
  23. Series decided by Monday
  24. A team loses against their mascot.