1/256misses twicein one gameof Gen 1Rolling 3+Eeveelutionsin one game.A teamwins withtheirmascot.A game ofBSSF wonwithoutDynamax.A matchends in atie.Lossbecause ofgen3/gen2leftoversmechanics RollingWonderGuard inHC.Groundmove on aGengar ongens 3-6.A team losesagainst theirmascot.Dugtriolead startswith a kill.A 6v6game endsin 10 turnsor less.Final ko bypredictingnon suckerpunch turnA team gets3 or moreties duringround robin.Unownkillssomething.Rolled aZoroarkaboveLevel 90SeriesdecidedbyMondayGetting 3differentweathers inone game.Undefeatedrecord withat least 6week wins.Rolls hazardsbut opp rollshazardremoval inHC.Fullstall/supportBF UbersteamTripleprotect7 or morehazards onthe field.(Both sides) 6 or moreSuckerPunchpredictions.A gen2game lastingover 120turns.1/256misses twicein one gameof Gen 1Rolling 3+Eeveelutionsin one game.A teamwins withtheirmascot.A game ofBSSF wonwithoutDynamax.A matchends in atie.Lossbecause ofgen3/gen2leftoversmechanics RollingWonderGuard inHC.Groundmove on aGengar ongens 3-6.A team losesagainst theirmascot.Dugtriolead startswith a kill.A 6v6game endsin 10 turnsor less.Final ko bypredictingnon suckerpunch turnA team gets3 or moreties duringround robin.Unownkillssomething.Rolled aZoroarkaboveLevel 90SeriesdecidedbyMondayGetting 3differentweathers inone game.Undefeatedrecord withat least 6week wins.Rolls hazardsbut opp rollshazardremoval inHC.Fullstall/supportBF UbersteamTripleprotect7 or morehazards onthe field.(Both sides) 6 or moreSuckerPunchpredictions.A gen2game lastingover 120turns.

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 1/256 misses twice in one game of Gen 1
  2. Rolling 3+ Eeveelutions in one game.
  3. A team wins with their mascot.
  4. A game of BSSF won without Dynamax.
  5. A match ends in a tie.
  6. Loss because of gen3/gen2 leftovers mechanics
  7. Rolling Wonder Guard in HC.
  8. Ground move on a Gengar on gens 3-6.
  9. A team loses against their mascot.
  10. Dugtrio lead starts with a kill.
  11. A 6v6 game ends in 10 turns or less.
  12. Final ko by predicting non sucker punch turn
  13. A team gets 3 or more ties during round robin.
  14. Unown kills something.
  15. Rolled a Zoroark above Level 90
  16. Series decided by Monday
  17. Getting 3 different weathers in one game.
  18. Undefeated record with at least 6 week wins.
  19. Rolls hazards but opp rolls hazard removal in HC.
  20. Full stall/support BF Ubers team
  21. Triple protect
  22. 7 or more hazards on the field. (Both sides)
  23. 6 or more Sucker Punch predictions.
  24. A gen2 game lasting over 120 turns.