6 or more Sucker Punch predictions. Getting 3 different weathers in one game. 7 or more hazards on the field. (Both sides) Final ko by predicting non sucker punch turn 1/256 misses twice in one game of Gen 1 Full stall/support BF Ubers team Rolling 3+ Eeveelutions in one game. A team wins with their mascot. Unown kills something. A team loses against their mascot. A match ends in a tie. Rolled a Zoroark above Level 90 Rolling Wonder Guard in HC. A gen2 game lasting over 120 turns. Loss because of gen3/gen2 leftovers mechanics Ground move on a Gengar on gens 3-6. A game of BSSF won without Dynamax. Undefeated record with at least 6 week wins. A 6v6 game ends in 10 turns or less. Triple protect Dugtrio lead starts with a kill. Series decided by Monday Rolls hazards but opp rolls hazard removal in HC. A team gets 3 or more ties during round robin. 6 or more Sucker Punch predictions. Getting 3 different weathers in one game. 7 or more hazards on the field. (Both sides) Final ko by predicting non sucker punch turn 1/256 misses twice in one game of Gen 1 Full stall/support BF Ubers team Rolling 3+ Eeveelutions in one game. A team wins with their mascot. Unown kills something. A team loses against their mascot. A match ends in a tie. Rolled a Zoroark above Level 90 Rolling Wonder Guard in HC. A gen2 game lasting over 120 turns. Loss because of gen3/gen2 leftovers mechanics Ground move on a Gengar on gens 3-6. A game of BSSF won without Dynamax. Undefeated record with at least 6 week wins. A 6v6 game ends in 10 turns or less. Triple protect Dugtrio lead starts with a kill. Series decided by Monday Rolls hazards but opp rolls hazard removal in HC. A team gets 3 or more ties during round robin.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6 or more Sucker Punch predictions.
Getting 3 different weathers in one game.
7 or more hazards on the field. (Both sides)
Final ko by predicting non sucker punch turn
1/256 misses twice in one game of Gen 1
Full stall/support BF Ubers team
Rolling 3+ Eeveelutions in one game.
A team wins with their mascot.
Unown kills something.
A team loses against their mascot.
A match ends in a tie.
Rolled a Zoroark above Level 90
Rolling Wonder Guard in HC.
A gen2 game lasting over 120 turns.
Loss because of gen3/gen2 leftovers mechanics
Ground move on a Gengar on gens 3-6.
A game of BSSF won without Dynamax.
Undefeated record with at least 6 week wins.
A 6v6 game ends in 10 turns or less.
Triple protect
Dugtrio lead starts with a kill.
Series decided by Monday
Rolls hazards but opp rolls hazard removal in HC.
A team gets 3 or more ties during round robin.