6 or moreSuckerPunchpredictions.Lossbecause ofgen3/gen2leftoversmechanics A matchends in atie.Undefeatedrecord withat least 6week wins.Groundmove on aGengar ongens 3-6.A team losesagainst theirmascot.Final ko bypredictingnon suckerpunch turnUnownkillssomething.A gen2game lastingover 120turns.A team gets3 or moreties duringround robin.RollingWonderGuard inHC.1/256misses twicein one gameof Gen 1Rolls hazardsbut opp rollshazardremoval inHC.A 6v6game endsin 10 turnsor less.7 or morehazards onthe field.(Both sides) SeriesdecidedbyMondayGetting 3differentweathers inone game.Fullstall/supportBF UbersteamDugtriolead startswith a kill.Rolled aZoroarkaboveLevel 90A teamwins withtheirmascot.A game ofBSSF wonwithoutDynamax.TripleprotectRolling 3+Eeveelutionsin one game.6 or moreSuckerPunchpredictions.Lossbecause ofgen3/gen2leftoversmechanics A matchends in atie.Undefeatedrecord withat least 6week wins.Groundmove on aGengar ongens 3-6.A team losesagainst theirmascot.Final ko bypredictingnon suckerpunch turnUnownkillssomething.A gen2game lastingover 120turns.A team gets3 or moreties duringround robin.RollingWonderGuard inHC.1/256misses twicein one gameof Gen 1Rolls hazardsbut opp rollshazardremoval inHC.A 6v6game endsin 10 turnsor less.7 or morehazards onthe field.(Both sides) SeriesdecidedbyMondayGetting 3differentweathers inone game.Fullstall/supportBF UbersteamDugtriolead startswith a kill.Rolled aZoroarkaboveLevel 90A teamwins withtheirmascot.A game ofBSSF wonwithoutDynamax.TripleprotectRolling 3+Eeveelutionsin one game.

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 6 or more Sucker Punch predictions.
  2. Loss because of gen3/gen2 leftovers mechanics
  3. A match ends in a tie.
  4. Undefeated record with at least 6 week wins.
  5. Ground move on a Gengar on gens 3-6.
  6. A team loses against their mascot.
  7. Final ko by predicting non sucker punch turn
  8. Unown kills something.
  9. A gen2 game lasting over 120 turns.
  10. A team gets 3 or more ties during round robin.
  11. Rolling Wonder Guard in HC.
  12. 1/256 misses twice in one game of Gen 1
  13. Rolls hazards but opp rolls hazard removal in HC.
  14. A 6v6 game ends in 10 turns or less.
  15. 7 or more hazards on the field. (Both sides)
  16. Series decided by Monday
  17. Getting 3 different weathers in one game.
  18. Full stall/support BF Ubers team
  19. Dugtrio lead starts with a kill.
  20. Rolled a Zoroark above Level 90
  21. A team wins with their mascot.
  22. A game of BSSF won without Dynamax.
  23. Triple protect
  24. Rolling 3+ Eeveelutions in one game.