A team losesagainst theirmascot.A gen2game lastingover 120turns.6 or moreSuckerPunchpredictions.Rolling 3+Eeveelutionsin one game.A 6v6game endsin 10 turnsor less.1/256misses twicein one gameof Gen 1A matchends in atie.Undefeatedrecord withat least 6week wins.Rolls hazardsbut opp rollshazardremoval inHC.A teamwins withtheirmascot.Lossbecause ofgen3/gen2leftoversmechanics Dugtriolead startswith a kill.TripleprotectGroundmove on aGengar ongens 3-6.Unownkillssomething.Final ko bypredictingnon suckerpunch turnGetting 3differentweathers inone game.RollingWonderGuard inHC.Fullstall/supportBF UbersteamSeriesdecidedbyMonday7 or morehazards onthe field.(Both sides) A team gets3 or moreties duringround robin.Rolled aZoroarkaboveLevel 90A game ofBSSF wonwithoutDynamax.A team losesagainst theirmascot.A gen2game lastingover 120turns.6 or moreSuckerPunchpredictions.Rolling 3+Eeveelutionsin one game.A 6v6game endsin 10 turnsor less.1/256misses twicein one gameof Gen 1A matchends in atie.Undefeatedrecord withat least 6week wins.Rolls hazardsbut opp rollshazardremoval inHC.A teamwins withtheirmascot.Lossbecause ofgen3/gen2leftoversmechanics Dugtriolead startswith a kill.TripleprotectGroundmove on aGengar ongens 3-6.Unownkillssomething.Final ko bypredictingnon suckerpunch turnGetting 3differentweathers inone game.RollingWonderGuard inHC.Fullstall/supportBF UbersteamSeriesdecidedbyMonday7 or morehazards onthe field.(Both sides) A team gets3 or moreties duringround robin.Rolled aZoroarkaboveLevel 90A game ofBSSF wonwithoutDynamax.

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A team loses against their mascot.
  2. A gen2 game lasting over 120 turns.
  3. 6 or more Sucker Punch predictions.
  4. Rolling 3+ Eeveelutions in one game.
  5. A 6v6 game ends in 10 turns or less.
  6. 1/256 misses twice in one game of Gen 1
  7. A match ends in a tie.
  8. Undefeated record with at least 6 week wins.
  9. Rolls hazards but opp rolls hazard removal in HC.
  10. A team wins with their mascot.
  11. Loss because of gen3/gen2 leftovers mechanics
  12. Dugtrio lead starts with a kill.
  13. Triple protect
  14. Ground move on a Gengar on gens 3-6.
  15. Unown kills something.
  16. Final ko by predicting non sucker punch turn
  17. Getting 3 different weathers in one game.
  18. Rolling Wonder Guard in HC.
  19. Full stall/support BF Ubers team
  20. Series decided by Monday
  21. 7 or more hazards on the field. (Both sides)
  22. A team gets 3 or more ties during round robin.
  23. Rolled a Zoroark above Level 90
  24. A game of BSSF won without Dynamax.