SeriesdecidedbyMondayUnownkillssomething.TripleprotectGroundmove on aGengar ongens 3-6.A team losesagainst theirmascot.Rolls hazardsbut opp rollshazardremoval inHC.6 or moreSuckerPunchpredictions.Final ko bypredictingnon suckerpunch turn1/256misses twicein one gameof Gen 1Rolled aZoroarkaboveLevel 90Fullstall/supportBF UbersteamA matchends in atie.A 6v6game endsin 10 turnsor less.Dugtriolead startswith a kill.Getting 3differentweathers inone game.A teamwins withtheirmascot.RollingWonderGuard inHC.7 or morehazards onthe field.(Both sides) A gen2game lastingover 120turns.A game ofBSSF wonwithoutDynamax.Lossbecause ofgen3/gen2leftoversmechanics Rolling 3+Eeveelutionsin one game.A team gets3 or moreties duringround robin.Undefeatedrecord withat least 6week wins.SeriesdecidedbyMondayUnownkillssomething.TripleprotectGroundmove on aGengar ongens 3-6.A team losesagainst theirmascot.Rolls hazardsbut opp rollshazardremoval inHC.6 or moreSuckerPunchpredictions.Final ko bypredictingnon suckerpunch turn1/256misses twicein one gameof Gen 1Rolled aZoroarkaboveLevel 90Fullstall/supportBF UbersteamA matchends in atie.A 6v6game endsin 10 turnsor less.Dugtriolead startswith a kill.Getting 3differentweathers inone game.A teamwins withtheirmascot.RollingWonderGuard inHC.7 or morehazards onthe field.(Both sides) A gen2game lastingover 120turns.A game ofBSSF wonwithoutDynamax.Lossbecause ofgen3/gen2leftoversmechanics Rolling 3+Eeveelutionsin one game.A team gets3 or moreties duringround robin.Undefeatedrecord withat least 6week wins.

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Series decided by Monday
  2. Unown kills something.
  3. Triple protect
  4. Ground move on a Gengar on gens 3-6.
  5. A team loses against their mascot.
  6. Rolls hazards but opp rolls hazard removal in HC.
  7. 6 or more Sucker Punch predictions.
  8. Final ko by predicting non sucker punch turn
  9. 1/256 misses twice in one game of Gen 1
  10. Rolled a Zoroark above Level 90
  11. Full stall/support BF Ubers team
  12. A match ends in a tie.
  13. A 6v6 game ends in 10 turns or less.
  14. Dugtrio lead starts with a kill.
  15. Getting 3 different weathers in one game.
  16. A team wins with their mascot.
  17. Rolling Wonder Guard in HC.
  18. 7 or more hazards on the field. (Both sides)
  19. A gen2 game lasting over 120 turns.
  20. A game of BSSF won without Dynamax.
  21. Loss because of gen3/gen2 leftovers mechanics
  22. Rolling 3+ Eeveelutions in one game.
  23. A team gets 3 or more ties during round robin.
  24. Undefeated record with at least 6 week wins.