6 or more Sucker Punch predictions. Rolling 3+ Eeveelutions in one game. Getting 3 different weathers in one game. A team wins with their mascot. Final ko by predicting non sucker punch turn Rolls hazards but opp rolls hazard removal in HC. Rolled a Zoroark above Level 90 Unown kills something. Loss because of gen3/gen2 leftovers mechanics Dugtrio lead starts with a kill. A match ends in a tie. Ground move on a Gengar on gens 3-6. Triple protect Undefeated record with at least 6 week wins. A gen2 game lasting over 120 turns. A team gets 3 or more ties during round robin. 7 or more hazards on the field. (Both sides) A game of BSSF won without Dynamax. A 6v6 game ends in 10 turns or less. Full stall/support BF Ubers team 1/256 misses twice in one game of Gen 1 Rolling Wonder Guard in HC. Series decided by Monday A team loses against their mascot. 6 or more Sucker Punch predictions. Rolling 3+ Eeveelutions in one game. Getting 3 different weathers in one game. A team wins with their mascot. Final ko by predicting non sucker punch turn Rolls hazards but opp rolls hazard removal in HC. Rolled a Zoroark above Level 90 Unown kills something. Loss because of gen3/gen2 leftovers mechanics Dugtrio lead starts with a kill. A match ends in a tie. Ground move on a Gengar on gens 3-6. Triple protect Undefeated record with at least 6 week wins. A gen2 game lasting over 120 turns. A team gets 3 or more ties during round robin. 7 or more hazards on the field. (Both sides) A game of BSSF won without Dynamax. A 6v6 game ends in 10 turns or less. Full stall/support BF Ubers team 1/256 misses twice in one game of Gen 1 Rolling Wonder Guard in HC. Series decided by Monday A team loses against their mascot.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6 or more Sucker Punch predictions.
Rolling 3+ Eeveelutions in one game.
Getting 3 different weathers in one game.
A team wins with their mascot.
Final ko by predicting non sucker punch turn
Rolls hazards but opp rolls hazard removal in HC.
Rolled a Zoroark above Level 90
Unown kills something.
Loss because of gen3/gen2 leftovers mechanics
Dugtrio lead starts with a kill.
A match ends in a tie.
Ground move on a Gengar on gens 3-6.
Triple protect
Undefeated record with at least 6 week wins.
A gen2 game lasting over 120 turns.
A team gets 3 or more ties during round robin.
7 or more hazards on the field. (Both sides)
A game of BSSF won without Dynamax.
A 6v6 game ends in 10 turns or less.
Full stall/support BF Ubers team
1/256 misses twice in one game of Gen 1
Rolling Wonder Guard in HC.
Series decided by Monday
A team loses against their mascot.