7 or more hazards on the field. (Both sides) A 6v6 game ends in 10 turns or less. Rolled a Zoroark above Level 90 Rolls hazards but opp rolls hazard removal in HC. A team loses against their mascot. A gen2 game lasting over 120 turns. Series decided by Monday Full stall/support BF Ubers team 6 or more Sucker Punch predictions. Rolling 3+ Eeveelutions in one game. A game of BSSF won without Dynamax. Ground move on a Gengar on gens 3-6. A team gets 3 or more ties during round robin. Loss because of gen3/gen2 leftovers mechanics A match ends in a tie. Getting 3 different weathers in one game. Rolling Wonder Guard in HC. Final ko by predicting non sucker punch turn Triple protect Undefeated record with at least 6 week wins. Unown kills something. Dugtrio lead starts with a kill. A team wins with their mascot. 1/256 misses twice in one game of Gen 1 7 or more hazards on the field. (Both sides) A 6v6 game ends in 10 turns or less. Rolled a Zoroark above Level 90 Rolls hazards but opp rolls hazard removal in HC. A team loses against their mascot. A gen2 game lasting over 120 turns. Series decided by Monday Full stall/support BF Ubers team 6 or more Sucker Punch predictions. Rolling 3+ Eeveelutions in one game. A game of BSSF won without Dynamax. Ground move on a Gengar on gens 3-6. A team gets 3 or more ties during round robin. Loss because of gen3/gen2 leftovers mechanics A match ends in a tie. Getting 3 different weathers in one game. Rolling Wonder Guard in HC. Final ko by predicting non sucker punch turn Triple protect Undefeated record with at least 6 week wins. Unown kills something. Dugtrio lead starts with a kill. A team wins with their mascot. 1/256 misses twice in one game of Gen 1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
7 or more hazards on the field. (Both sides)
A 6v6 game ends in 10 turns or less.
Rolled a Zoroark above Level 90
Rolls hazards but opp rolls hazard removal in HC.
A team loses against their mascot.
A gen2 game lasting over 120 turns.
Series decided by Monday
Full stall/support BF Ubers team
6 or more Sucker Punch predictions.
Rolling 3+ Eeveelutions in one game.
A game of BSSF won without Dynamax.
Ground move on a Gengar on gens 3-6.
A team gets 3 or more ties during round robin.
Loss because of gen3/gen2 leftovers mechanics
A match ends in a tie.
Getting 3 different weathers in one game.
Rolling Wonder Guard in HC.
Final ko by predicting non sucker punch turn
Triple protect
Undefeated record with at least 6 week wins.
Unown kills something.
Dugtrio lead starts with a kill.
A team wins with their mascot.
1/256 misses twice in one game of Gen 1