Lossbecause ofgen3/gen2leftoversmechanics Rolling 3+Eeveelutionsin one game.6 or moreSuckerPunchpredictions.Final ko bypredictingnon suckerpunch turnGroundmove on aGengar ongens 3-6.A 6v6game endsin 10 turnsor less.A team losesagainst theirmascot.A gen2game lastingover 120turns.Undefeatedrecord withat least 6week wins.Rolled aZoroarkaboveLevel 90Unownkillssomething.Fullstall/supportBF UbersteamA matchends in atie.A team gets3 or moreties duringround robin.TripleprotectRollingWonderGuard inHC.A game ofBSSF wonwithoutDynamax.A teamwins withtheirmascot.7 or morehazards onthe field.(Both sides) Getting 3differentweathers inone game.SeriesdecidedbyMondayDugtriolead startswith a kill.Rolls hazardsbut opp rollshazardremoval inHC.1/256misses twicein one gameof Gen 1Lossbecause ofgen3/gen2leftoversmechanics Rolling 3+Eeveelutionsin one game.6 or moreSuckerPunchpredictions.Final ko bypredictingnon suckerpunch turnGroundmove on aGengar ongens 3-6.A 6v6game endsin 10 turnsor less.A team losesagainst theirmascot.A gen2game lastingover 120turns.Undefeatedrecord withat least 6week wins.Rolled aZoroarkaboveLevel 90Unownkillssomething.Fullstall/supportBF UbersteamA matchends in atie.A team gets3 or moreties duringround robin.TripleprotectRollingWonderGuard inHC.A game ofBSSF wonwithoutDynamax.A teamwins withtheirmascot.7 or morehazards onthe field.(Both sides) Getting 3differentweathers inone game.SeriesdecidedbyMondayDugtriolead startswith a kill.Rolls hazardsbut opp rollshazardremoval inHC.1/256misses twicein one gameof Gen 1

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Loss because of gen3/gen2 leftovers mechanics
  2. Rolling 3+ Eeveelutions in one game.
  3. 6 or more Sucker Punch predictions.
  4. Final ko by predicting non sucker punch turn
  5. Ground move on a Gengar on gens 3-6.
  6. A 6v6 game ends in 10 turns or less.
  7. A team loses against their mascot.
  8. A gen2 game lasting over 120 turns.
  9. Undefeated record with at least 6 week wins.
  10. Rolled a Zoroark above Level 90
  11. Unown kills something.
  12. Full stall/support BF Ubers team
  13. A match ends in a tie.
  14. A team gets 3 or more ties during round robin.
  15. Triple protect
  16. Rolling Wonder Guard in HC.
  17. A game of BSSF won without Dynamax.
  18. A team wins with their mascot.
  19. 7 or more hazards on the field. (Both sides)
  20. Getting 3 different weathers in one game.
  21. Series decided by Monday
  22. Dugtrio lead starts with a kill.
  23. Rolls hazards but opp rolls hazard removal in HC.
  24. 1/256 misses twice in one game of Gen 1