A 6v6 game ends in 10 turns or less. 6 or more Sucker Punch predictions. Final ko by predicting non sucker punch turn Series decided by Monday A team wins with their mascot. Rolls hazards but opp rolls hazard removal in HC. Triple protect A match ends in a tie. Ground move on a Gengar on gens 3-6. A team gets 3 or more ties during round robin. Undefeated record with at least 6 week wins. 7 or more hazards on the field. (Both sides) A game of BSSF won without Dynamax. A team loses against their mascot. 1/256 misses twice in one game of Gen 1 Full stall/support BF Ubers team Loss because of gen3/gen2 leftovers mechanics Dugtrio lead starts with a kill. Rolling Wonder Guard in HC. A gen2 game lasting over 120 turns. Getting 3 different weathers in one game. Unown kills something. Rolled a Zoroark above Level 90 Rolling 3+ Eeveelutions in one game. A 6v6 game ends in 10 turns or less. 6 or more Sucker Punch predictions. Final ko by predicting non sucker punch turn Series decided by Monday A team wins with their mascot. Rolls hazards but opp rolls hazard removal in HC. Triple protect A match ends in a tie. Ground move on a Gengar on gens 3-6. A team gets 3 or more ties during round robin. Undefeated record with at least 6 week wins. 7 or more hazards on the field. (Both sides) A game of BSSF won without Dynamax. A team loses against their mascot. 1/256 misses twice in one game of Gen 1 Full stall/support BF Ubers team Loss because of gen3/gen2 leftovers mechanics Dugtrio lead starts with a kill. Rolling Wonder Guard in HC. A gen2 game lasting over 120 turns. Getting 3 different weathers in one game. Unown kills something. Rolled a Zoroark above Level 90 Rolling 3+ Eeveelutions in one game.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A 6v6 game ends in 10 turns or less.
6 or more Sucker Punch predictions.
Final ko by predicting non sucker punch turn
Series decided by Monday
A team wins with their mascot.
Rolls hazards but opp rolls hazard removal in HC.
Triple protect
A match ends in a tie.
Ground move on a Gengar on gens 3-6.
A team gets 3 or more ties during round robin.
Undefeated record with at least 6 week wins.
7 or more hazards on the field. (Both sides)
A game of BSSF won without Dynamax.
A team loses against their mascot.
1/256 misses twice in one game of Gen 1
Full stall/support BF Ubers team
Loss because of gen3/gen2 leftovers mechanics
Dugtrio lead starts with a kill.
Rolling Wonder Guard in HC.
A gen2 game lasting over 120 turns.
Getting 3 different weathers in one game.
Unown kills something.
Rolled a Zoroark above Level 90
Rolling 3+ Eeveelutions in one game.