6 or more Sucker Punch predictions. Loss because of gen3/gen2 leftovers mechanics A match ends in a tie. Undefeated record with at least 6 week wins. Ground move on a Gengar on gens 3-6. A team loses against their mascot. Final ko by predicting non sucker punch turn Unown kills something. A gen2 game lasting over 120 turns. A team gets 3 or more ties during round robin. Rolling Wonder Guard in HC. 1/256 misses twice in one game of Gen 1 Rolls hazards but opp rolls hazard removal in HC. A 6v6 game ends in 10 turns or less. 7 or more hazards on the field. (Both sides) Series decided by Monday Getting 3 different weathers in one game. Full stall/support BF Ubers team Dugtrio lead starts with a kill. Rolled a Zoroark above Level 90 A team wins with their mascot. A game of BSSF won without Dynamax. Triple protect Rolling 3+ Eeveelutions in one game. 6 or more Sucker Punch predictions. Loss because of gen3/gen2 leftovers mechanics A match ends in a tie. Undefeated record with at least 6 week wins. Ground move on a Gengar on gens 3-6. A team loses against their mascot. Final ko by predicting non sucker punch turn Unown kills something. A gen2 game lasting over 120 turns. A team gets 3 or more ties during round robin. Rolling Wonder Guard in HC. 1/256 misses twice in one game of Gen 1 Rolls hazards but opp rolls hazard removal in HC. A 6v6 game ends in 10 turns or less. 7 or more hazards on the field. (Both sides) Series decided by Monday Getting 3 different weathers in one game. Full stall/support BF Ubers team Dugtrio lead starts with a kill. Rolled a Zoroark above Level 90 A team wins with their mascot. A game of BSSF won without Dynamax. Triple protect Rolling 3+ Eeveelutions in one game.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6 or more Sucker Punch predictions.
Loss because of gen3/gen2 leftovers mechanics
A match ends in a tie.
Undefeated record with at least 6 week wins.
Ground move on a Gengar on gens 3-6.
A team loses against their mascot.
Final ko by predicting non sucker punch turn
Unown kills something.
A gen2 game lasting over 120 turns.
A team gets 3 or more ties during round robin.
Rolling Wonder Guard in HC.
1/256 misses twice in one game of Gen 1
Rolls hazards but opp rolls hazard removal in HC.
A 6v6 game ends in 10 turns or less.
7 or more hazards on the field. (Both sides)
Series decided by Monday
Getting 3 different weathers in one game.
Full stall/support BF Ubers team
Dugtrio lead starts with a kill.
Rolled a Zoroark above Level 90
A team wins with their mascot.
A game of BSSF won without Dynamax.
Triple protect
Rolling 3+ Eeveelutions in one game.