Rolled aZoroarkaboveLevel 90A team gets3 or moreties duringround robin.A 6v6game endsin 10 turnsor less.1/256misses twicein one gameof Gen 1Groundmove on aGengar ongens 3-6.Undefeatedrecord withat least 6week wins.A teamwins withtheirmascot.7 or morehazards onthe field.(Both sides) Lossbecause ofgen3/gen2leftoversmechanics A team losesagainst theirmascot.Rolls hazardsbut opp rollshazardremoval inHC.A game ofBSSF wonwithoutDynamax.TripleprotectUnownkillssomething.Dugtriolead startswith a kill.RollingWonderGuard inHC.SeriesdecidedbyMondayA gen2game lastingover 120turns.A matchends in atie.Rolling 3+Eeveelutionsin one game.Fullstall/supportBF UbersteamGetting 3differentweathers inone game.6 or moreSuckerPunchpredictions.Final ko bypredictingnon suckerpunch turnRolled aZoroarkaboveLevel 90A team gets3 or moreties duringround robin.A 6v6game endsin 10 turnsor less.1/256misses twicein one gameof Gen 1Groundmove on aGengar ongens 3-6.Undefeatedrecord withat least 6week wins.A teamwins withtheirmascot.7 or morehazards onthe field.(Both sides) Lossbecause ofgen3/gen2leftoversmechanics A team losesagainst theirmascot.Rolls hazardsbut opp rollshazardremoval inHC.A game ofBSSF wonwithoutDynamax.TripleprotectUnownkillssomething.Dugtriolead startswith a kill.RollingWonderGuard inHC.SeriesdecidedbyMondayA gen2game lastingover 120turns.A matchends in atie.Rolling 3+Eeveelutionsin one game.Fullstall/supportBF UbersteamGetting 3differentweathers inone game.6 or moreSuckerPunchpredictions.Final ko bypredictingnon suckerpunch turn

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rolled a Zoroark above Level 90
  2. A team gets 3 or more ties during round robin.
  3. A 6v6 game ends in 10 turns or less.
  4. 1/256 misses twice in one game of Gen 1
  5. Ground move on a Gengar on gens 3-6.
  6. Undefeated record with at least 6 week wins.
  7. A team wins with their mascot.
  8. 7 or more hazards on the field. (Both sides)
  9. Loss because of gen3/gen2 leftovers mechanics
  10. A team loses against their mascot.
  11. Rolls hazards but opp rolls hazard removal in HC.
  12. A game of BSSF won without Dynamax.
  13. Triple protect
  14. Unown kills something.
  15. Dugtrio lead starts with a kill.
  16. Rolling Wonder Guard in HC.
  17. Series decided by Monday
  18. A gen2 game lasting over 120 turns.
  19. A match ends in a tie.
  20. Rolling 3+ Eeveelutions in one game.
  21. Full stall/support BF Ubers team
  22. Getting 3 different weathers in one game.
  23. 6 or more Sucker Punch predictions.
  24. Final ko by predicting non sucker punch turn