A teamwins withtheirmascot.Groundmove on aGengar ongens 3-6.Rolling 3+Eeveelutionsin one game.1/256misses twicein one gameof Gen 17 or morehazards onthe field.(Both sides) A team gets3 or moreties duringround robin.Getting 3differentweathers inone game.RollingWonderGuard inHC.Fullstall/supportBF UbersteamLossbecause ofgen3/gen2leftoversmechanics Final ko bypredictingnon suckerpunch turnUndefeatedrecord withat least 6week wins.A gen2game lastingover 120turns.A matchends in atie.6 or moreSuckerPunchpredictions.Dugtriolead startswith a kill.A team losesagainst theirmascot.TripleprotectRolled aZoroarkaboveLevel 90Unownkillssomething.Rolls hazardsbut opp rollshazardremoval inHC.A 6v6game endsin 10 turnsor less.A game ofBSSF wonwithoutDynamax.SeriesdecidedbyMondayA teamwins withtheirmascot.Groundmove on aGengar ongens 3-6.Rolling 3+Eeveelutionsin one game.1/256misses twicein one gameof Gen 17 or morehazards onthe field.(Both sides) A team gets3 or moreties duringround robin.Getting 3differentweathers inone game.RollingWonderGuard inHC.Fullstall/supportBF UbersteamLossbecause ofgen3/gen2leftoversmechanics Final ko bypredictingnon suckerpunch turnUndefeatedrecord withat least 6week wins.A gen2game lastingover 120turns.A matchends in atie.6 or moreSuckerPunchpredictions.Dugtriolead startswith a kill.A team losesagainst theirmascot.TripleprotectRolled aZoroarkaboveLevel 90Unownkillssomething.Rolls hazardsbut opp rollshazardremoval inHC.A 6v6game endsin 10 turnsor less.A game ofBSSF wonwithoutDynamax.SeriesdecidedbyMonday

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A team wins with their mascot.
  2. Ground move on a Gengar on gens 3-6.
  3. Rolling 3+ Eeveelutions in one game.
  4. 1/256 misses twice in one game of Gen 1
  5. 7 or more hazards on the field. (Both sides)
  6. A team gets 3 or more ties during round robin.
  7. Getting 3 different weathers in one game.
  8. Rolling Wonder Guard in HC.
  9. Full stall/support BF Ubers team
  10. Loss because of gen3/gen2 leftovers mechanics
  11. Final ko by predicting non sucker punch turn
  12. Undefeated record with at least 6 week wins.
  13. A gen2 game lasting over 120 turns.
  14. A match ends in a tie.
  15. 6 or more Sucker Punch predictions.
  16. Dugtrio lead starts with a kill.
  17. A team loses against their mascot.
  18. Triple protect
  19. Rolled a Zoroark above Level 90
  20. Unown kills something.
  21. Rolls hazards but opp rolls hazard removal in HC.
  22. A 6v6 game ends in 10 turns or less.
  23. A game of BSSF won without Dynamax.
  24. Series decided by Monday