Rolls hazards but opp rolls hazard removal in HC. A team gets 3 or more ties during round robin. 1/256 misses twice in one game of Gen 1 Undefeated record with at least 6 week wins. Loss because of gen3/gen2 leftovers mechanics A team wins with their mascot. Dugtrio lead starts with a kill. A match ends in a tie. Getting 3 different weathers in one game. Rolling 3+ Eeveelutions in one game. Full stall/support BF Ubers team A game of BSSF won without Dynamax. A 6v6 game ends in 10 turns or less. A gen2 game lasting over 120 turns. Triple protect Final ko by predicting non sucker punch turn Ground move on a Gengar on gens 3-6. Series decided by Monday 6 or more Sucker Punch predictions. Rolling Wonder Guard in HC. Unown kills something. Rolled a Zoroark above Level 90 A team loses against their mascot. 7 or more hazards on the field. (Both sides) Rolls hazards but opp rolls hazard removal in HC. A team gets 3 or more ties during round robin. 1/256 misses twice in one game of Gen 1 Undefeated record with at least 6 week wins. Loss because of gen3/gen2 leftovers mechanics A team wins with their mascot. Dugtrio lead starts with a kill. A match ends in a tie. Getting 3 different weathers in one game. Rolling 3+ Eeveelutions in one game. Full stall/support BF Ubers team A game of BSSF won without Dynamax. A 6v6 game ends in 10 turns or less. A gen2 game lasting over 120 turns. Triple protect Final ko by predicting non sucker punch turn Ground move on a Gengar on gens 3-6. Series decided by Monday 6 or more Sucker Punch predictions. Rolling Wonder Guard in HC. Unown kills something. Rolled a Zoroark above Level 90 A team loses against their mascot. 7 or more hazards on the field. (Both sides)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rolls hazards but opp rolls hazard removal in HC.
A team gets 3 or more ties during round robin.
1/256 misses twice in one game of Gen 1
Undefeated record with at least 6 week wins.
Loss because of gen3/gen2 leftovers mechanics
A team wins with their mascot.
Dugtrio lead starts with a kill.
A match ends in a tie.
Getting 3 different weathers in one game.
Rolling 3+ Eeveelutions in one game.
Full stall/support BF Ubers team
A game of BSSF won without Dynamax.
A 6v6 game ends in 10 turns or less.
A gen2 game lasting over 120 turns.
Triple protect
Final ko by predicting non sucker punch turn
Ground move on a Gengar on gens 3-6.
Series decided by Monday
6 or more Sucker Punch predictions.
Rolling Wonder Guard in HC.
Unown kills something.
Rolled a Zoroark above Level 90
A team loses against their mascot.
7 or more hazards on the field. (Both sides)