7 or morehazards onthe field.(Both sides) Groundmove on aGengar ongens 3-6.A teamwins withtheirmascot.RollingWonderGuard inHC.Lossbecause ofgen3/gen2leftoversmechanics Rolled aZoroarkaboveLevel 90Unownkillssomething.Dugtriolead startswith a kill.Final ko bypredictingnon suckerpunch turnRolls hazardsbut opp rollshazardremoval inHC.Fullstall/supportBF UbersteamA gen2game lastingover 120turns.1/256misses twicein one gameof Gen 1A team losesagainst theirmascot.A game ofBSSF wonwithoutDynamax.A 6v6game endsin 10 turnsor less.Rolling 3+Eeveelutionsin one game.TripleprotectSeriesdecidedbyMondayUndefeatedrecord withat least 6week wins.A matchends in atie.Getting 3differentweathers inone game.6 or moreSuckerPunchpredictions.A team gets3 or moreties duringround robin.7 or morehazards onthe field.(Both sides) Groundmove on aGengar ongens 3-6.A teamwins withtheirmascot.RollingWonderGuard inHC.Lossbecause ofgen3/gen2leftoversmechanics Rolled aZoroarkaboveLevel 90Unownkillssomething.Dugtriolead startswith a kill.Final ko bypredictingnon suckerpunch turnRolls hazardsbut opp rollshazardremoval inHC.Fullstall/supportBF UbersteamA gen2game lastingover 120turns.1/256misses twicein one gameof Gen 1A team losesagainst theirmascot.A game ofBSSF wonwithoutDynamax.A 6v6game endsin 10 turnsor less.Rolling 3+Eeveelutionsin one game.TripleprotectSeriesdecidedbyMondayUndefeatedrecord withat least 6week wins.A matchends in atie.Getting 3differentweathers inone game.6 or moreSuckerPunchpredictions.A team gets3 or moreties duringround robin.

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7 or more hazards on the field. (Both sides)
  2. Ground move on a Gengar on gens 3-6.
  3. A team wins with their mascot.
  4. Rolling Wonder Guard in HC.
  5. Loss because of gen3/gen2 leftovers mechanics
  6. Rolled a Zoroark above Level 90
  7. Unown kills something.
  8. Dugtrio lead starts with a kill.
  9. Final ko by predicting non sucker punch turn
  10. Rolls hazards but opp rolls hazard removal in HC.
  11. Full stall/support BF Ubers team
  12. A gen2 game lasting over 120 turns.
  13. 1/256 misses twice in one game of Gen 1
  14. A team loses against their mascot.
  15. A game of BSSF won without Dynamax.
  16. A 6v6 game ends in 10 turns or less.
  17. Rolling 3+ Eeveelutions in one game.
  18. Triple protect
  19. Series decided by Monday
  20. Undefeated record with at least 6 week wins.
  21. A match ends in a tie.
  22. Getting 3 different weathers in one game.
  23. 6 or more Sucker Punch predictions.
  24. A team gets 3 or more ties during round robin.