A team wins with their mascot. Ground move on a Gengar on gens 3-6. Rolling 3+ Eeveelutions in one game. 1/256 misses twice in one game of Gen 1 7 or more hazards on the field. (Both sides) A team gets 3 or more ties during round robin. Getting 3 different weathers in one game. Rolling Wonder Guard in HC. Full stall/support BF Ubers team Loss because of gen3/gen2 leftovers mechanics Final ko by predicting non sucker punch turn Undefeated record with at least 6 week wins. A gen2 game lasting over 120 turns. A match ends in a tie. 6 or more Sucker Punch predictions. Dugtrio lead starts with a kill. A team loses against their mascot. Triple protect Rolled a Zoroark above Level 90 Unown kills something. Rolls hazards but opp rolls hazard removal in HC. A 6v6 game ends in 10 turns or less. A game of BSSF won without Dynamax. Series decided by Monday A team wins with their mascot. Ground move on a Gengar on gens 3-6. Rolling 3+ Eeveelutions in one game. 1/256 misses twice in one game of Gen 1 7 or more hazards on the field. (Both sides) A team gets 3 or more ties during round robin. Getting 3 different weathers in one game. Rolling Wonder Guard in HC. Full stall/support BF Ubers team Loss because of gen3/gen2 leftovers mechanics Final ko by predicting non sucker punch turn Undefeated record with at least 6 week wins. A gen2 game lasting over 120 turns. A match ends in a tie. 6 or more Sucker Punch predictions. Dugtrio lead starts with a kill. A team loses against their mascot. Triple protect Rolled a Zoroark above Level 90 Unown kills something. Rolls hazards but opp rolls hazard removal in HC. A 6v6 game ends in 10 turns or less. A game of BSSF won without Dynamax. Series decided by Monday
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A team wins with their mascot.
Ground move on a Gengar on gens 3-6.
Rolling 3+ Eeveelutions in one game.
1/256 misses twice in one game of Gen 1
7 or more hazards on the field. (Both sides)
A team gets 3 or more ties during round robin.
Getting 3 different weathers in one game.
Rolling Wonder Guard in HC.
Full stall/support BF Ubers team
Loss because of gen3/gen2 leftovers mechanics
Final ko by predicting non sucker punch turn
Undefeated record with at least 6 week wins.
A gen2 game lasting over 120 turns.
A match ends in a tie.
6 or more Sucker Punch predictions.
Dugtrio lead starts with a kill.
A team loses against their mascot.
Triple protect
Rolled a Zoroark above Level 90
Unown kills something.
Rolls hazards but opp rolls hazard removal in HC.
A 6v6 game ends in 10 turns or less.
A game of BSSF won without Dynamax.
Series decided by Monday