Loss because of gen3/gen2 leftovers mechanics Rolling 3+ Eeveelutions in one game. 6 or more Sucker Punch predictions. Final ko by predicting non sucker punch turn Ground move on a Gengar on gens 3-6. A 6v6 game ends in 10 turns or less. A team loses against their mascot. A gen2 game lasting over 120 turns. Undefeated record with at least 6 week wins. Rolled a Zoroark above Level 90 Unown kills something. Full stall/support BF Ubers team A match ends in a tie. A team gets 3 or more ties during round robin. Triple protect Rolling Wonder Guard in HC. A game of BSSF won without Dynamax. A team wins with their mascot. 7 or more hazards on the field. (Both sides) Getting 3 different weathers in one game. Series decided by Monday Dugtrio lead starts with a kill. Rolls hazards but opp rolls hazard removal in HC. 1/256 misses twice in one game of Gen 1 Loss because of gen3/gen2 leftovers mechanics Rolling 3+ Eeveelutions in one game. 6 or more Sucker Punch predictions. Final ko by predicting non sucker punch turn Ground move on a Gengar on gens 3-6. A 6v6 game ends in 10 turns or less. A team loses against their mascot. A gen2 game lasting over 120 turns. Undefeated record with at least 6 week wins. Rolled a Zoroark above Level 90 Unown kills something. Full stall/support BF Ubers team A match ends in a tie. A team gets 3 or more ties during round robin. Triple protect Rolling Wonder Guard in HC. A game of BSSF won without Dynamax. A team wins with their mascot. 7 or more hazards on the field. (Both sides) Getting 3 different weathers in one game. Series decided by Monday Dugtrio lead starts with a kill. Rolls hazards but opp rolls hazard removal in HC. 1/256 misses twice in one game of Gen 1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Loss because of gen3/gen2 leftovers mechanics
Rolling 3+ Eeveelutions in one game.
6 or more Sucker Punch predictions.
Final ko by predicting non sucker punch turn
Ground move on a Gengar on gens 3-6.
A 6v6 game ends in 10 turns or less.
A team loses against their mascot.
A gen2 game lasting over 120 turns.
Undefeated record with at least 6 week wins.
Rolled a Zoroark above Level 90
Unown kills something.
Full stall/support BF Ubers team
A match ends in a tie.
A team gets 3 or more ties during round robin.
Triple protect
Rolling Wonder Guard in HC.
A game of BSSF won without Dynamax.
A team wins with their mascot.
7 or more hazards on the field. (Both sides)
Getting 3 different weathers in one game.
Series decided by Monday
Dugtrio lead starts with a kill.
Rolls hazards but opp rolls hazard removal in HC.
1/256 misses twice in one game of Gen 1