A matchends in atie.RollingWonderGuard inHC.Rolled aZoroarkaboveLevel 90Lossbecause ofgen3/gen2leftoversmechanics Getting 3differentweathers inone game.Rolling 3+Eeveelutionsin one game.A game ofBSSF wonwithoutDynamax.1/256misses twicein one gameof Gen 1Unownkillssomething.Fullstall/supportBF Ubersteam7 or morehazards onthe field.(Both sides) A team gets3 or moreties duringround robin.A 6v6game endsin 10 turnsor less.TripleprotectGroundmove on aGengar ongens 3-6.Rolls hazardsbut opp rollshazardremoval inHC.Final ko bypredictingnon suckerpunch turnUndefeatedrecord withat least 6week wins.A team losesagainst theirmascot.A teamwins withtheirmascot.A gen2game lastingover 120turns.6 or moreSuckerPunchpredictions.Dugtriolead startswith a kill.SeriesdecidedbyMondayA matchends in atie.RollingWonderGuard inHC.Rolled aZoroarkaboveLevel 90Lossbecause ofgen3/gen2leftoversmechanics Getting 3differentweathers inone game.Rolling 3+Eeveelutionsin one game.A game ofBSSF wonwithoutDynamax.1/256misses twicein one gameof Gen 1Unownkillssomething.Fullstall/supportBF Ubersteam7 or morehazards onthe field.(Both sides) A team gets3 or moreties duringround robin.A 6v6game endsin 10 turnsor less.TripleprotectGroundmove on aGengar ongens 3-6.Rolls hazardsbut opp rollshazardremoval inHC.Final ko bypredictingnon suckerpunch turnUndefeatedrecord withat least 6week wins.A team losesagainst theirmascot.A teamwins withtheirmascot.A gen2game lastingover 120turns.6 or moreSuckerPunchpredictions.Dugtriolead startswith a kill.SeriesdecidedbyMonday

Maswood Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A match ends in a tie.
  2. Rolling Wonder Guard in HC.
  3. Rolled a Zoroark above Level 90
  4. Loss because of gen3/gen2 leftovers mechanics
  5. Getting 3 different weathers in one game.
  6. Rolling 3+ Eeveelutions in one game.
  7. A game of BSSF won without Dynamax.
  8. 1/256 misses twice in one game of Gen 1
  9. Unown kills something.
  10. Full stall/support BF Ubers team
  11. 7 or more hazards on the field. (Both sides)
  12. A team gets 3 or more ties during round robin.
  13. A 6v6 game ends in 10 turns or less.
  14. Triple protect
  15. Ground move on a Gengar on gens 3-6.
  16. Rolls hazards but opp rolls hazard removal in HC.
  17. Final ko by predicting non sucker punch turn
  18. Undefeated record with at least 6 week wins.
  19. A team loses against their mascot.
  20. A team wins with their mascot.
  21. A gen2 game lasting over 120 turns.
  22. 6 or more Sucker Punch predictions.
  23. Dugtrio lead starts with a kill.
  24. Series decided by Monday