15 - Fullstall/supportBF Ubersteam 11 - Ashiny gets2 or moreKOs 31 - 2 KOsfrom OHKOmoves (e.g.Fissure) in asingle game 16 - Agame endsin a tie  33 - 4 KOsunder TrickRoom in asingle game 21 - Winninga game ofBSSFwithoutDynamax 23 - A teamties 3 ormore timesover Weeks1-7 3 - A playerwins a gamewith theirmascot ontheir team 1 - Seriesdecidedby EODMonday12 - 5 ormorehazards onone side ofthe field 30 - HCteam with 2Pokemon ofthe sameevolution line 14 - LeadDugtrio gets aKO. (Not limitedto first turn.)  25 -Timerloss 7 - A playergets anundefeatedrecord with atleast 6 weekwins 5 - A teamends Week 7with a -20score orworse 22 - Gen 2game lastingmore than120 turns 29 - Both teammascots (those ofthe players, notother teams')appear in a singlegame 10 - 3 ormoreEeveelutionsin one game 27 - One siderolls hazards,the other rollshazardremoval (HC) 20 - 6v6 game ends in10 turns or less (in thecase oflegitimate/"foregoneconclusion" forfeits,each remainingPokemon on theloser's team counts as+1 turn) 13 - 7 ormore hazardson the field(both sidescombined) 4 - A playerloses a gameagainst ateam withtheir mascot 2 - A playerwins withtwo back-to-back 6-0s.9 -WonderGuard(HC) 15 - Fullstall/supportBF Ubersteam 11 - Ashiny gets2 or moreKOs 31 - 2 KOsfrom OHKOmoves (e.g.Fissure) in asingle game 16 - Agame endsin a tie  33 - 4 KOsunder TrickRoom in asingle game 21 - Winninga game ofBSSFwithoutDynamax 23 - A teamties 3 ormore timesover Weeks1-7 3 - A playerwins a gamewith theirmascot ontheir team 1 - Seriesdecidedby EODMonday12 - 5 ormorehazards onone side ofthe field 30 - HCteam with 2Pokemon ofthe sameevolution line 14 - LeadDugtrio gets aKO. (Not limitedto first turn.)  25 -Timerloss 7 - A playergets anundefeatedrecord with atleast 6 weekwins 5 - A teamends Week 7with a -20score orworse 22 - Gen 2game lastingmore than120 turns 29 - Both teammascots (those ofthe players, notother teams')appear in a singlegame 10 - 3 ormoreEeveelutionsin one game 27 - One siderolls hazards,the other rollshazardremoval (HC) 20 - 6v6 game ends in10 turns or less (in thecase oflegitimate/"foregoneconclusion" forfeits,each remainingPokemon on theloser's team counts as+1 turn) 13 - 7 ormore hazardson the field(both sidescombined) 4 - A playerloses a gameagainst ateam withtheir mascot 2 - A playerwins withtwo back-to-back 6-0s.9 -WonderGuard(HC) 

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 15 - Full stall/support BF Ubers team
  2. 11 - A shiny gets 2 or more KOs
  3. 31 - 2 KOs from OHKO moves (e.g. Fissure) in a single game
  4. 16 - A game ends in a tie
  5. 33 - 4 KOs under Trick Room in a single game
  6. 21 - Winning a game of BSSF without Dynamax
  7. 23 - A team ties 3 or more times over Weeks 1-7
  8. 3 - A player wins a game with their mascot on their team
  9. 1 - Series decided by EOD Monday
  10. 12 - 5 or more hazards on one side of the field
  11. 30 - HC team with 2 Pokemon of the same evolution line
  12. 14 - Lead Dugtrio gets a KO. (Not limited to first turn.)
  13. 25 - Timer loss
  14. 7 - A player gets an undefeated record with at least 6 week wins
  15. 5 - A team ends Week 7 with a -20 score or worse
  16. 22 - Gen 2 game lasting more than 120 turns
  17. 29 - Both team mascots (those of the players, not other teams') appear in a single game
  18. 10 - 3 or more Eeveelutions in one game
  19. 27 - One side rolls hazards, the other rolls hazard removal (HC)
  20. 20 - 6v6 game ends in 10 turns or less (in the case of legitimate/"foregone conclusion" forfeits, each remaining Pokemon on the loser's team counts as +1 turn)
  21. 13 - 7 or more hazards on the field (both sides combined)
  22. 4 - A player loses a game against a team with their mascot
  23. 2 - A player wins with two back-to-back 6-0s.
  24. 9 - Wonder Guard (HC)