BLINKING LIGHTS Where __________ EATERY Name _________ BARN Colour _________ DEER #________ DEAD ANIMAL What? ________ RR CROSSING NUMBER OF CARS ON TRAIN ________ MOTEL Name __________ BALL DIAMOND PERSON WAVING FIRE RIVER or CREEK Name _________ TRACTOR Type ________ TWO CROPS ________________ COW CEMETERY RR SIGN Name? ________ DEAD ANIMAL _________ POND FAVORITE at ASPEN ________ _________________ SPEED LIMIT _________ HORSE #_________ PERSON WAVING TOWN NAME _________ BLINKING LIGHTS Where __________ EATERY Name _________ BARN Colour _________ DEER #________ DEAD ANIMAL What? ________ RR CROSSING NUMBER OF CARS ON TRAIN ________ MOTEL Name __________ BALL DIAMOND PERSON WAVING FIRE RIVER or CREEK Name _________ TRACTOR Type ________ TWO CROPS ________________ COW CEMETERY RR SIGN Name? ________ DEAD ANIMAL _________ POND FAVORITE at ASPEN ________ _________________ SPEED LIMIT _________ HORSE #_________ PERSON WAVING TOWN NAME _________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BLINKING
LIGHTS
Where
__________
EATERY
Name
_________
BARN
Colour
_________
DEER
#________
DEAD
ANIMAL
What?
________
RR
CROSSING
NUMBER
OF CARS
ON TRAIN
________
MOTEL
Name
__________
BALL
DIAMOND
PERSON
WAVING
FIRE
RIVER
or CREEK
Name
_________
TRACTOR
Type
________
TWO
CROPS
________________
COW
CEMETERY
RR
SIGN
Name?
________
DEAD
ANIMAL
_________
POND
FAVORITE
at ASPEN
________
_________________
SPEED
LIMIT
_________
HORSE
#_________
PERSON
WAVING
TOWN NAME
_________