BLINKING LIGHTS Where __________ FAVORITE at ASPEN ________ _________________ DEAD ANIMAL What? ________ DEER #________ RR CROSSING PERSON WAVING PERSON WAVING FIRE TRACTOR Type ________ BALL DIAMOND NUMBER OF CARS ON TRAIN ________ HORSE #_________ SPEED LIMIT _________ POND EATERY Name _________ BARN Colour _________ RIVER or CREEK Name _________ MOTEL Name __________ TWO CROPS ________________ COW CEMETERY TOWN NAME _________ RR SIGN Name? ________ DEAD ANIMAL _________ BLINKING LIGHTS Where __________ FAVORITE at ASPEN ________ _________________ DEAD ANIMAL What? ________ DEER #________ RR CROSSING PERSON WAVING PERSON WAVING FIRE TRACTOR Type ________ BALL DIAMOND NUMBER OF CARS ON TRAIN ________ HORSE #_________ SPEED LIMIT _________ POND EATERY Name _________ BARN Colour _________ RIVER or CREEK Name _________ MOTEL Name __________ TWO CROPS ________________ COW CEMETERY TOWN NAME _________ RR SIGN Name? ________ DEAD ANIMAL _________
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BLINKING
LIGHTS
Where
__________
FAVORITE
at ASPEN
________
_________________
DEAD
ANIMAL
What?
________
DEER
#________
RR
CROSSING
PERSON
WAVING
PERSON
WAVING
FIRE
TRACTOR
Type
________
BALL
DIAMOND
NUMBER
OF CARS
ON TRAIN
________
HORSE
#_________
SPEED
LIMIT
_________
POND
EATERY
Name
_________
BARN
Colour
_________
RIVER
or CREEK
Name
_________
MOTEL
Name
__________
TWO
CROPS
________________
COW
CEMETERY
TOWN NAME
_________
RR
SIGN
Name?
________
DEAD
ANIMAL
_________