Read all ofgranny'sdialogue inPrologueand 6ADashless1A to firstcheckpointGet aseededstrawberryThat onepart in 7Awith 1dashBeat8AGet 2dashesin pico-8Do aspikejumpDo 1jump in3BKillTheo1A withdifferentdash & jumpbuttonsFirstCheckpointin 4BGet hitby alaserGet everyevennumbergem in 7ASay orbwhen youenter a redor green orbAllBerriesin 1AMakeJellyfishBeat2BTinybounce tobigbounceGet 69deaths onanything6AHeartPetCatCross thechasmwithout usingthe trafficblockThat oneroom in1AGrablessGrablessspikyroom in2ARead all ofgranny'sdialogue inPrologueand 6ADashless1A to firstcheckpointGet aseededstrawberryThat onepart in 7Awith 1dashBeat8AGet 2dashesin pico-8Do aspikejumpDo 1jump in3BKillTheo1A withdifferentdash & jumpbuttonsFirstCheckpointin 4BGet hitby alaserGet everyevennumbergem in 7ASay orbwhen youenter a redor green orbAllBerriesin 1AMakeJellyfishBeat2BTinybounce tobigbounceGet 69deaths onanything6AHeartPetCatCross thechasmwithout usingthe trafficblockThat oneroom in1AGrablessGrablessspikyroom in2A

Celeste - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Read all of granny's dialogue in Prologue and 6A
  2. Dashless 1A to first checkpoint
  3. Get a seeded strawberry
  4. That one part in 7A with 1 dash
  5. Beat 8A
  6. Get 2 dashes in pico-8
  7. Do a spike jump
  8. Do 1 jump in 3B
  9. Kill Theo
  10. 1A with different dash & jump buttons
  11. First Checkpoint in 4B
  12. Get hit by a laser
  13. Get every even number gem in 7A
  14. Say orb when you enter a red or green orb
  15. All Berries in 1A
  16. Make Jellyfish
  17. Beat 2B
  18. Tiny bounce to big bounce
  19. Get 69 deaths on anything
  20. 6A Heart
  21. Pet Cat
  22. Cross the chasm without using the traffic block
  23. That one room in 1A Grabless
  24. Grabless spiky room in 2A