ChallengednegativityFixed amistakeDidn'tcheat ona testDidn'tjudgesomeoneRandomact ofkindnessWent backto the storeto pay foran itemHelpedsomeonein needAddressedsomethingthat waswrongDidn'tspreadgossip/rumoursGavechangebackReturnedsomethingborrowedToldthetruthCelebratedsomeoneelse'ssuccessReturneda lostitemDidn't letsomeoneelse takethe blameKept apromiseChallengednegativityFixed amistakeDidn'tcheat ona testDidn'tjudgesomeoneRandomact ofkindnessWent backto the storeto pay foran itemHelpedsomeonein needAddressedsomethingthat waswrongDidn'tspreadgossip/rumoursGavechangebackReturnedsomethingborrowedToldthetruthCelebratedsomeoneelse'ssuccessReturneda lostitemDidn't letsomeoneelse takethe blameKept apromise

INTEGRITY - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
N
4
B
5
B
6
N
7
N
8
I
9
I
10
I
11
G
12
G
13
B
14
I
15
B
16
N
  1. G-Challenged negativity
  2. G-Fixed a mistake
  3. N-Didn't cheat on a test
  4. B-Didn't judge someone
  5. B-Random act of kindness
  6. N-Went back to the store to pay for an item
  7. N-Helped someone in need
  8. I-Addressed something that was wrong
  9. I-Didn't spread gossip/ rumours
  10. I-Gave change back
  11. G-Returned something borrowed
  12. G-Told the truth
  13. B-Celebrated someone else's success
  14. I-Returned a lost item
  15. B-Didn't let someone else take the blame
  16. N-Kept a promise