2*1/2= 1NegativeNumber,-2,(xy) =(yx),AssociativeProperty ofMultiplication,Mr.LucasInversePropertyofAddition,b(1)= b,Integer,DistributiveProperty,CommutativeProperty ofMultiplication,InverseProperty ofMultiplication,5,y + 0= y,AbsoluteValue,IdentityProperty ofMultiplication,0,CommutativeProperty ofAddition,A+(B+C)=(A+B)+C7thGrade.8,32+(-32) =0AssociativeProperty ofAddition,IdentityPropertyofAddition,PositiveNumber,543+0= 543-4,a + b =b + a,2*1/2= 1NegativeNumber,-2,(xy) =(yx),AssociativeProperty ofMultiplication,Mr.LucasInversePropertyofAddition,b(1)= b,Integer,DistributiveProperty,CommutativeProperty ofMultiplication,InverseProperty ofMultiplication,5,y + 0= y,AbsoluteValue,IdentityProperty ofMultiplication,0,CommutativeProperty ofAddition,A+(B+C)=(A+B)+C7thGrade.8,32+(-32) =0AssociativeProperty ofAddition,IdentityPropertyofAddition,PositiveNumber,543+0= 543-4,a + b =b + a,

Math Properties - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. 2*1/2 = 1
  2. Negative Number,
  3. -2,
  4. (xy) = (yx),
  5. Associative Property of Multiplication,
  6. Mr. Lucas
  7. Inverse Property of Addition,
  8. b(1) = b,
  9. Integer,
  10. Distributive Property,
  11. Commutative Property of Multiplication,
  12. Inverse Property of Multiplication,
  13. 5,
  14. y + 0 = y,
  15. Absolute Value,
  16. Identity Property of Multiplication,
  17. 0,
  18. Commutative Property of Addition,
  19. A+(B+C) = (A+B)+C
  20. 7th Grade.
  21. 8,
  22. 32+(-32) = 0
  23. Associative Property of Addition,
  24. Identity Property of Addition,
  25. Positive Number,
  26. 543+0 = 543
  27. -4,
  28. a + b = b + a,