Magicitem isused outof combatTheguardsare calledaconsumablemagic itemis used+5Quotes*TrainNoises*The partyenters adungeonRoll 20mapBooktimeCombathappensDeck ofmanythingsWhisperedone isinteractedwith*TaserNoises*Nat20!SomeonefallsunconsciousSomethingsuper wackyhappens atthe partyThe partyhappenswithoutanything crazyhappensPsychicdamageis dealtDrugsaretakenTheWhisperedone issummonedZaneshowsupTheLutgehr iscrackedopenNat1...LastWishis castWell ofmanyworldsusedMagicitem isused outof combatTheguardsare calledaconsumablemagic itemis used+5Quotes*TrainNoises*The partyenters adungeonRoll 20mapBooktimeCombathappensDeck ofmanythingsWhisperedone isinteractedwith*TaserNoises*Nat20!SomeonefallsunconsciousSomethingsuper wackyhappens atthe partyThe partyhappenswithoutanything crazyhappensPsychicdamageis dealtDrugsaretakenTheWhisperedone issummonedZaneshowsupTheLutgehr iscrackedopenNat1...LastWishis castWell ofmanyworldsused

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magic item is used out of combat
  2. The guards are called
  3. a consumable magic item is used
  4. +5 Quotes
  5. *Train Noises*
  6. The party enters a dungeon
  7. Roll 20 map
  8. Book time
  9. Combat happens
  10. Deck of many things
  11. Whispered one is interacted with
  12. *Taser Noises*
  13. Nat 20!
  14. Someone falls unconscious
  15. Something super wacky happens at the party
  16. The party happens without anything crazy happens
  17. Psychic damage is dealt
  18. Drugs are taken
  19. The Whispered one is summoned
  20. Zane shows up
  21. The Lutgehr is cracked open
  22. Nat 1...
  23. Last Wish is cast
  24. Well of many worlds used