Psychicdamageis dealtMagicitem isused outof combatThe partyhappenswithoutanything crazyhappensSomeonefallsunconsciousTheWhisperedone issummonedBooktimeNat1...Well ofmanyworldsused+5QuotesZaneshowsup*TaserNoises*Drugsaretakenaconsumablemagic itemis usedLastWishis castSomethingsuper wackyhappens atthe partyWhisperedone isinteractedwithNat20!TheLutgehr iscrackedopen*TrainNoises*Deck ofmanythingsTheguardsare calledRoll 20mapCombathappensThe partyenters adungeonPsychicdamageis dealtMagicitem isused outof combatThe partyhappenswithoutanything crazyhappensSomeonefallsunconsciousTheWhisperedone issummonedBooktimeNat1...Well ofmanyworldsused+5QuotesZaneshowsup*TaserNoises*Drugsaretakenaconsumablemagic itemis usedLastWishis castSomethingsuper wackyhappens atthe partyWhisperedone isinteractedwithNat20!TheLutgehr iscrackedopen*TrainNoises*Deck ofmanythingsTheguardsare calledRoll 20mapCombathappensThe partyenters adungeon

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Psychic damage is dealt
  2. Magic item is used out of combat
  3. The party happens without anything crazy happens
  4. Someone falls unconscious
  5. The Whispered one is summoned
  6. Book time
  7. Nat 1...
  8. Well of many worlds used
  9. +5 Quotes
  10. Zane shows up
  11. *Taser Noises*
  12. Drugs are taken
  13. a consumable magic item is used
  14. Last Wish is cast
  15. Something super wacky happens at the party
  16. Whispered one is interacted with
  17. Nat 20!
  18. The Lutgehr is cracked open
  19. *Train Noises*
  20. Deck of many things
  21. The guards are called
  22. Roll 20 map
  23. Combat happens
  24. The party enters a dungeon