Roll 20mapWhisperedone isinteractedwithDrugsaretakenSomeonefallsunconscious*TrainNoises*CombathappensZaneshowsupSomethingsuper wackyhappens atthe partyWell ofmanyworldsusedTheguardsare calledThe partyenters adungeonDeck ofmanythingsPsychicdamageis dealtNat1...TheWhisperedone issummonedLastWishis castMagicitem isused outof combatBooktimeNat20!aconsumablemagic itemis used*TaserNoises*The partyhappenswithoutanything crazyhappens+5QuotesTheLutgehr iscrackedopenRoll 20mapWhisperedone isinteractedwithDrugsaretakenSomeonefallsunconscious*TrainNoises*CombathappensZaneshowsupSomethingsuper wackyhappens atthe partyWell ofmanyworldsusedTheguardsare calledThe partyenters adungeonDeck ofmanythingsPsychicdamageis dealtNat1...TheWhisperedone issummonedLastWishis castMagicitem isused outof combatBooktimeNat20!aconsumablemagic itemis used*TaserNoises*The partyhappenswithoutanything crazyhappens+5QuotesTheLutgehr iscrackedopen

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll 20 map
  2. Whispered one is interacted with
  3. Drugs are taken
  4. Someone falls unconscious
  5. *Train Noises*
  6. Combat happens
  7. Zane shows up
  8. Something super wacky happens at the party
  9. Well of many worlds used
  10. The guards are called
  11. The party enters a dungeon
  12. Deck of many things
  13. Psychic damage is dealt
  14. Nat 1...
  15. The Whispered one is summoned
  16. Last Wish is cast
  17. Magic item is used out of combat
  18. Book time
  19. Nat 20!
  20. a consumable magic item is used
  21. *Taser Noises*
  22. The party happens without anything crazy happens
  23. +5 Quotes
  24. The Lutgehr is cracked open