*TaserNoises*The partyenters adungeonCombathappensWell ofmanyworldsusedTheguardsare calledNat1...Nat20!LastWishis castThe partyhappenswithoutanything crazyhappensaconsumablemagic itemis usedMagicitem isused outof combatSomeonefallsunconscious+5QuotesBooktimeRoll 20mapZaneshowsupTheLutgehr iscrackedopenPsychicdamageis dealtTheWhisperedone issummonedSomethingsuper wackyhappens atthe party*TrainNoises*DrugsaretakenWhisperedone isinteractedwithDeck ofmanythings*TaserNoises*The partyenters adungeonCombathappensWell ofmanyworldsusedTheguardsare calledNat1...Nat20!LastWishis castThe partyhappenswithoutanything crazyhappensaconsumablemagic itemis usedMagicitem isused outof combatSomeonefallsunconscious+5QuotesBooktimeRoll 20mapZaneshowsupTheLutgehr iscrackedopenPsychicdamageis dealtTheWhisperedone issummonedSomethingsuper wackyhappens atthe party*TrainNoises*DrugsaretakenWhisperedone isinteractedwithDeck ofmanythings

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. *Taser Noises*
  2. The party enters a dungeon
  3. Combat happens
  4. Well of many worlds used
  5. The guards are called
  6. Nat 1...
  7. Nat 20!
  8. Last Wish is cast
  9. The party happens without anything crazy happens
  10. a consumable magic item is used
  11. Magic item is used out of combat
  12. Someone falls unconscious
  13. +5 Quotes
  14. Book time
  15. Roll 20 map
  16. Zane shows up
  17. The Lutgehr is cracked open
  18. Psychic damage is dealt
  19. The Whispered one is summoned
  20. Something super wacky happens at the party
  21. *Train Noises*
  22. Drugs are taken
  23. Whispered one is interacted with
  24. Deck of many things