Well ofmanyworldsusedTheguardsare called*TrainNoises*ZaneshowsupNat20!LastWishis castThe partyenters adungeon+5QuotesRoll 20mapSomethingsuper wackyhappens atthe partyPsychicdamageis dealt*TaserNoises*TheLutgehr iscrackedopenWhisperedone isinteractedwithaconsumablemagic itemis usedMagicitem isused outof combatThe partyhappenswithoutanything crazyhappensSomeonefallsunconsciousNat1...DrugsaretakenDeck ofmanythingsCombathappensBooktimeTheWhisperedone issummonedWell ofmanyworldsusedTheguardsare called*TrainNoises*ZaneshowsupNat20!LastWishis castThe partyenters adungeon+5QuotesRoll 20mapSomethingsuper wackyhappens atthe partyPsychicdamageis dealt*TaserNoises*TheLutgehr iscrackedopenWhisperedone isinteractedwithaconsumablemagic itemis usedMagicitem isused outof combatThe partyhappenswithoutanything crazyhappensSomeonefallsunconsciousNat1...DrugsaretakenDeck ofmanythingsCombathappensBooktimeTheWhisperedone issummoned

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Well of many worlds used
  2. The guards are called
  3. *Train Noises*
  4. Zane shows up
  5. Nat 20!
  6. Last Wish is cast
  7. The party enters a dungeon
  8. +5 Quotes
  9. Roll 20 map
  10. Something super wacky happens at the party
  11. Psychic damage is dealt
  12. *Taser Noises*
  13. The Lutgehr is cracked open
  14. Whispered one is interacted with
  15. a consumable magic item is used
  16. Magic item is used out of combat
  17. The party happens without anything crazy happens
  18. Someone falls unconscious
  19. Nat 1...
  20. Drugs are taken
  21. Deck of many things
  22. Combat happens
  23. Book time
  24. The Whispered one is summoned