The partyenters adungeonTheWhisperedone issummonedLastWishis castTheguardsare calledNat1...*TrainNoises*CombathappensSomeonefallsunconsciousTheLutgehr iscrackedopenZaneshowsupPsychicdamageis dealtaconsumablemagic itemis used*TaserNoises*The partyhappenswithoutanything crazyhappensMagicitem isused outof combatWell ofmanyworldsusedBooktime+5QuotesRoll 20mapNat20!Whisperedone isinteractedwithDeck ofmanythingsDrugsaretakenSomethingsuper wackyhappens atthe partyThe partyenters adungeonTheWhisperedone issummonedLastWishis castTheguardsare calledNat1...*TrainNoises*CombathappensSomeonefallsunconsciousTheLutgehr iscrackedopenZaneshowsupPsychicdamageis dealtaconsumablemagic itemis used*TaserNoises*The partyhappenswithoutanything crazyhappensMagicitem isused outof combatWell ofmanyworldsusedBooktime+5QuotesRoll 20mapNat20!Whisperedone isinteractedwithDeck ofmanythingsDrugsaretakenSomethingsuper wackyhappens atthe party

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. The party enters a dungeon
  2. The Whispered one is summoned
  3. Last Wish is cast
  4. The guards are called
  5. Nat 1...
  6. *Train Noises*
  7. Combat happens
  8. Someone falls unconscious
  9. The Lutgehr is cracked open
  10. Zane shows up
  11. Psychic damage is dealt
  12. a consumable magic item is used
  13. *Taser Noises*
  14. The party happens without anything crazy happens
  15. Magic item is used out of combat
  16. Well of many worlds used
  17. Book time
  18. +5 Quotes
  19. Roll 20 map
  20. Nat 20!
  21. Whispered one is interacted with
  22. Deck of many things
  23. Drugs are taken
  24. Something super wacky happens at the party