*TaserNoises*Somethingsuper wackyhappens atthe partyPsychicdamageis dealtTheWhisperedone issummonedBooktimeaconsumablemagic itemis usedLastWishis castSomeonefallsunconsciousWell ofmanyworldsusedThe partyenters adungeonCombathappensZaneshowsup+5Quotes*TrainNoises*Magicitem isused outof combatTheguardsare calledNat1...TheLutgehr iscrackedopenThe partyhappenswithoutanything crazyhappensDrugsaretakenWhisperedone isinteractedwithRoll 20mapNat20!Deck ofmanythings*TaserNoises*Somethingsuper wackyhappens atthe partyPsychicdamageis dealtTheWhisperedone issummonedBooktimeaconsumablemagic itemis usedLastWishis castSomeonefallsunconsciousWell ofmanyworldsusedThe partyenters adungeonCombathappensZaneshowsup+5Quotes*TrainNoises*Magicitem isused outof combatTheguardsare calledNat1...TheLutgehr iscrackedopenThe partyhappenswithoutanything crazyhappensDrugsaretakenWhisperedone isinteractedwithRoll 20mapNat20!Deck ofmanythings

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. *Taser Noises*
  2. Something super wacky happens at the party
  3. Psychic damage is dealt
  4. The Whispered one is summoned
  5. Book time
  6. a consumable magic item is used
  7. Last Wish is cast
  8. Someone falls unconscious
  9. Well of many worlds used
  10. The party enters a dungeon
  11. Combat happens
  12. Zane shows up
  13. +5 Quotes
  14. *Train Noises*
  15. Magic item is used out of combat
  16. The guards are called
  17. Nat 1...
  18. The Lutgehr is cracked open
  19. The party happens without anything crazy happens
  20. Drugs are taken
  21. Whispered one is interacted with
  22. Roll 20 map
  23. Nat 20!
  24. Deck of many things