ZaneshowsupDeck ofmanythings*TrainNoises*LastWishis castRoll 20mapTheWhisperedone issummonedBooktimeDrugsaretakenThe partyenters adungeonSomethingsuper wackyhappens atthe partyPsychicdamageis dealt+5QuotesNat20!Theguardsare calledMagicitem isused outof combatWhisperedone isinteractedwithaconsumablemagic itemis used*TaserNoises*TheLutgehr iscrackedopenWell ofmanyworldsusedNat1...The partyhappenswithoutanything crazyhappensSomeonefallsunconsciousCombathappensZaneshowsupDeck ofmanythings*TrainNoises*LastWishis castRoll 20mapTheWhisperedone issummonedBooktimeDrugsaretakenThe partyenters adungeonSomethingsuper wackyhappens atthe partyPsychicdamageis dealt+5QuotesNat20!Theguardsare calledMagicitem isused outof combatWhisperedone isinteractedwithaconsumablemagic itemis used*TaserNoises*TheLutgehr iscrackedopenWell ofmanyworldsusedNat1...The partyhappenswithoutanything crazyhappensSomeonefallsunconsciousCombathappens

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zane shows up
  2. Deck of many things
  3. *Train Noises*
  4. Last Wish is cast
  5. Roll 20 map
  6. The Whispered one is summoned
  7. Book time
  8. Drugs are taken
  9. The party enters a dungeon
  10. Something super wacky happens at the party
  11. Psychic damage is dealt
  12. +5 Quotes
  13. Nat 20!
  14. The guards are called
  15. Magic item is used out of combat
  16. Whispered one is interacted with
  17. a consumable magic item is used
  18. *Taser Noises*
  19. The Lutgehr is cracked open
  20. Well of many worlds used
  21. Nat 1...
  22. The party happens without anything crazy happens
  23. Someone falls unconscious
  24. Combat happens