Well ofmanyworldsusedTheLutgehr iscrackedopenaconsumablemagic itemis usedNat20!Deck ofmanythingsSomeonefallsunconsciousNat1...Psychicdamageis dealt*TaserNoises*+5QuotesLastWishis castTheguardsare calledRoll 20mapDrugsaretakenMagicitem isused outof combatThe partyenters adungeonCombathappensSomethingsuper wackyhappens atthe party*TrainNoises*BooktimeThe partyhappenswithoutanything crazyhappensZaneshowsupWhisperedone isinteractedwithTheWhisperedone issummonedWell ofmanyworldsusedTheLutgehr iscrackedopenaconsumablemagic itemis usedNat20!Deck ofmanythingsSomeonefallsunconsciousNat1...Psychicdamageis dealt*TaserNoises*+5QuotesLastWishis castTheguardsare calledRoll 20mapDrugsaretakenMagicitem isused outof combatThe partyenters adungeonCombathappensSomethingsuper wackyhappens atthe party*TrainNoises*BooktimeThe partyhappenswithoutanything crazyhappensZaneshowsupWhisperedone isinteractedwithTheWhisperedone issummoned

Session 42: The Penultimate session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Well of many worlds used
  2. The Lutgehr is cracked open
  3. a consumable magic item is used
  4. Nat 20!
  5. Deck of many things
  6. Someone falls unconscious
  7. Nat 1...
  8. Psychic damage is dealt
  9. *Taser Noises*
  10. +5 Quotes
  11. Last Wish is cast
  12. The guards are called
  13. Roll 20 map
  14. Drugs are taken
  15. Magic item is used out of combat
  16. The party enters a dungeon
  17. Combat happens
  18. Something super wacky happens at the party
  19. *Train Noises*
  20. Book time
  21. The party happens without anything crazy happens
  22. Zane shows up
  23. Whispered one is interacted with
  24. The Whispered one is summoned