6 or more correct Sucker Punch Predictions 6 OHKOs in a game Hazards vs Hazard Removal (HC) Lead Dugtrio gets a KO Full Stall BSSF Ubers Team ties 3 or more times over weeks 1-7 Timer Loss Both team mascots in a game 3 different weathers in one game Series Decided Monday 3 or more Eevelutions BSSF win without Dynamax HC team with two of same evo line Gen 2 lasting more than 120 turns Wins with Mascot Loss against mascot 2 KOs from OHKO moves in a game Unown gets a KO Ground move on Gengar <10 turn game Team ends week 7 with -20 or worse Zoroark above level 90 5+ Hazards on one side Triple Protect/Max Guard 6 or more correct Sucker Punch Predictions 6 OHKOs in a game Hazards vs Hazard Removal (HC) Lead Dugtrio gets a KO Full Stall BSSF Ubers Team ties 3 or more times over weeks 1-7 Timer Loss Both team mascots in a game 3 different weathers in one game Series Decided Monday 3 or more Eevelutions BSSF win without Dynamax HC team with two of same evo line Gen 2 lasting more than 120 turns Wins with Mascot Loss against mascot 2 KOs from OHKO moves in a game Unown gets a KO Ground move on Gengar <10 turn game Team ends week 7 with -20 or worse Zoroark above level 90 5+ Hazards on one side Triple Protect/Max Guard
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6 or more correct Sucker Punch Predictions
6 OHKOs in a game
Hazards vs Hazard Removal (HC)
Lead Dugtrio gets a KO
Full Stall BSSF Ubers
Team ties 3 or more times over weeks 1-7
Timer Loss
Both team mascots in a game
3 different weathers in one game
Series Decided Monday
3 or more Eevelutions
BSSF win without Dynamax
HC team with two of same evo line
Gen 2 lasting more than 120 turns
Wins with Mascot
Loss against mascot
2 KOs from OHKO moves in a game
Unown gets a KO
Ground move on Gengar
<10 turn game
Team ends week 7 with -20 or worse
Zoroark above level 90
5+ Hazards on one side
Triple Protect/Max Guard