Pick asticker fromthe stickershopChoosea brainbreakHavelunch withMs.FominPicksomethingfrom thetreasurechestRead astory withMs.FominPick adirectdrawBring astuffedanimal toclassPick anactivity for10 minutesof classPick asticker fromthe stickershopChoosea brainbreakHavelunch withMs.FominPicksomethingfrom thetreasurechestRead astory withMs.FominPick adirectdrawBring astuffedanimal toclassPick anactivity for10 minutesof class

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pick a sticker from the sticker shop
  2. Choose a brain break
  3. Have lunch with Ms. Fomin
  4. Pick something from the treasure chest
  5. Read a story with Ms. Fomin
  6. Pick a direct draw
  7. Bring a stuffed animal to class
  8. Pick an activity for 10 minutes of class