Pick adirectdrawPick asticker fromthe stickershopPicksomethingfrom thetreasurechestBring astuffedanimal toclassRead astory withMs.FominHavelunch withMs.FominChoosea brainbreakPick anactivity for10 minutesof classPick adirectdrawPick asticker fromthe stickershopPicksomethingfrom thetreasurechestBring astuffedanimal toclassRead astory withMs.FominHavelunch withMs.FominChoosea brainbreakPick anactivity for10 minutesof class

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pick a direct draw
  2. Pick a sticker from the sticker shop
  3. Pick something from the treasure chest
  4. Bring a stuffed animal to class
  5. Read a story with Ms. Fomin
  6. Have lunch with Ms. Fomin
  7. Choose a brain break
  8. Pick an activity for 10 minutes of class