Picksomethingfrom thetreasurechestBring astuffedanimal toclassPick asticker fromthe stickershopPick adirectdrawHavelunch withMs.FominChoosea brainbreakRead astory withMs.FominPick anactivity for10 minutesof classPicksomethingfrom thetreasurechestBring astuffedanimal toclassPick asticker fromthe stickershopPick adirectdrawHavelunch withMs.FominChoosea brainbreakRead astory withMs.FominPick anactivity for10 minutesof class

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
  1. Pick something from the treasure chest
  2. Bring a stuffed animal to class
  3. Pick a sticker from the sticker shop
  4. Pick a direct draw
  5. Have lunch with Ms. Fomin
  6. Choose a brain break
  7. Read a story with Ms. Fomin
  8. Pick an activity for 10 minutes of class