Choosea brainbreakPick adirectdrawPicksomethingfrom thetreasurechestPick asticker fromthe stickershopPick anactivity for10 minutesof classBring astuffedanimal toclassHavelunch withMs.FominRead astory withMs.FominChoosea brainbreakPick adirectdrawPicksomethingfrom thetreasurechestPick asticker fromthe stickershopPick anactivity for10 minutesof classBring astuffedanimal toclassHavelunch withMs.FominRead astory withMs.Fomin

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Choose a brain break
  2. Pick a direct draw
  3. Pick something from the treasure chest
  4. Pick a sticker from the sticker shop
  5. Pick an activity for 10 minutes of class
  6. Bring a stuffed animal to class
  7. Have lunch with Ms. Fomin
  8. Read a story with Ms. Fomin