Havelunch withMs.FominBring astuffedanimal toclassPicksomethingfrom thetreasurechestRead astory withMs.FominChoosea brainbreakPick anactivity for10 minutesof classPick asticker fromthe stickershopPick adirectdrawHavelunch withMs.FominBring astuffedanimal toclassPicksomethingfrom thetreasurechestRead astory withMs.FominChoosea brainbreakPick anactivity for10 minutesof classPick asticker fromthe stickershopPick adirectdraw

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have lunch with Ms. Fomin
  2. Bring a stuffed animal to class
  3. Pick something from the treasure chest
  4. Read a story with Ms. Fomin
  5. Choose a brain break
  6. Pick an activity for 10 minutes of class
  7. Pick a sticker from the sticker shop
  8. Pick a direct draw