Picksomethingfrom thetreasurechestHavelunch withMs.FominPick asticker fromthe stickershopRead astory withMs.FominPick anactivity for10 minutesof classChoosea brainbreakPick adirectdrawBring astuffedanimal toclassPicksomethingfrom thetreasurechestHavelunch withMs.FominPick asticker fromthe stickershopRead astory withMs.FominPick anactivity for10 minutesof classChoosea brainbreakPick adirectdrawBring astuffedanimal toclass

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pick something from the treasure chest
  2. Have lunch with Ms. Fomin
  3. Pick a sticker from the sticker shop
  4. Read a story with Ms. Fomin
  5. Pick an activity for 10 minutes of class
  6. Choose a brain break
  7. Pick a direct draw
  8. Bring a stuffed animal to class