Havelunch withMs.FominPick adirectdrawPick anactivity for10 minutesof classPick asticker fromthe stickershopRead astory withMs.FominBring astuffedanimal toclassChoosea brainbreakPicksomethingfrom thetreasurechestHavelunch withMs.FominPick adirectdrawPick anactivity for10 minutesof classPick asticker fromthe stickershopRead astory withMs.FominBring astuffedanimal toclassChoosea brainbreakPicksomethingfrom thetreasurechest

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have lunch with Ms. Fomin
  2. Pick a direct draw
  3. Pick an activity for 10 minutes of class
  4. Pick a sticker from the sticker shop
  5. Read a story with Ms. Fomin
  6. Bring a stuffed animal to class
  7. Choose a brain break
  8. Pick something from the treasure chest