Choosea brainbreakPick asticker fromthe stickershopPick adirectdrawBring astuffedanimal toclassRead astory withMs.FominPicksomethingfrom thetreasurechestHavelunch withMs.FominPick anactivity for10 minutesof classChoosea brainbreakPick asticker fromthe stickershopPick adirectdrawBring astuffedanimal toclassRead astory withMs.FominPicksomethingfrom thetreasurechestHavelunch withMs.FominPick anactivity for10 minutesof class

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
  1. Choose a brain break
  2. Pick a sticker from the sticker shop
  3. Pick a direct draw
  4. Bring a stuffed animal to class
  5. Read a story with Ms. Fomin
  6. Pick something from the treasure chest
  7. Have lunch with Ms. Fomin
  8. Pick an activity for 10 minutes of class