Read astory withMs.FominHavelunch withMs.FominPick adirectdrawPick asticker fromthe stickershopPick anactivity for10 minutesof classBring astuffedanimal toclassChoosea brainbreakPicksomethingfrom thetreasurechestRead astory withMs.FominHavelunch withMs.FominPick adirectdrawPick asticker fromthe stickershopPick anactivity for10 minutesof classBring astuffedanimal toclassChoosea brainbreakPicksomethingfrom thetreasurechest

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Read a story with Ms. Fomin
  2. Have lunch with Ms. Fomin
  3. Pick a direct draw
  4. Pick a sticker from the sticker shop
  5. Pick an activity for 10 minutes of class
  6. Bring a stuffed animal to class
  7. Choose a brain break
  8. Pick something from the treasure chest