Pick anactivity for10 minutesof classHavelunch withMs.FominChoosea brainbreakBring astuffedanimal toclassPick asticker fromthe stickershopPick adirectdrawPicksomethingfrom thetreasurechestRead astory withMs.FominPick anactivity for10 minutesof classHavelunch withMs.FominChoosea brainbreakBring astuffedanimal toclassPick asticker fromthe stickershopPick adirectdrawPicksomethingfrom thetreasurechestRead astory withMs.Fomin

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pick an activity for 10 minutes of class
  2. Have lunch with Ms. Fomin
  3. Choose a brain break
  4. Bring a stuffed animal to class
  5. Pick a sticker from the sticker shop
  6. Pick a direct draw
  7. Pick something from the treasure chest
  8. Read a story with Ms. Fomin