Read astory withMs.FominHavelunch withMs.FominPicksomethingfrom thetreasurechestPick adirectdrawPick asticker fromthe stickershopChoosea brainbreakPick anactivity for10 minutesof classBring astuffedanimal toclassRead astory withMs.FominHavelunch withMs.FominPicksomethingfrom thetreasurechestPick adirectdrawPick asticker fromthe stickershopChoosea brainbreakPick anactivity for10 minutesof classBring astuffedanimal toclass

REWARDS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Read a story with Ms. Fomin
  2. Have lunch with Ms. Fomin
  3. Pick something from the treasure chest
  4. Pick a direct draw
  5. Pick a sticker from the sticker shop
  6. Choose a brain break
  7. Pick an activity for 10 minutes of class
  8. Bring a stuffed animal to class