ProtagonistAuthor'sGoalExternalConflictAllusionPointofViewSymbolismToneAntagonistForeshadowingDictionPersuasionMainIdeaInternalConflictThemeSettingAnalysisAuthor'sPurposeLiteralLanguageCompare&ContrastTextualReferenceIronyClimaxFigurativeLanguageImageryProtagonistAuthor'sGoalExternalConflictAllusionPointofViewSymbolismToneAntagonistForeshadowingDictionPersuasionMainIdeaInternalConflictThemeSettingAnalysisAuthor'sPurposeLiteralLanguageCompare&ContrastTextualReferenceIronyClimaxFigurativeLanguageImagery

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Author's Goal
  3. External Conflict
  4. Allusion
  5. Point of View
  6. Symbolism
  7. Tone
  8. Antagonist
  9. Foreshadowing
  10. Diction
  11. Persuasion
  12. Main Idea
  13. Internal Conflict
  14. Theme
  15. Setting
  16. Analysis
  17. Author's Purpose
  18. Literal Language
  19. Compare & Contrast
  20. Textual Reference
  21. Irony
  22. Climax
  23. Figurative Language
  24. Imagery