ToneDictionAllusionLiteralLanguageInternalConflictImagerySettingPersuasionThemeAuthor'sPurposeClimaxExternalConflictMainIdeaAuthor'sGoalSymbolismForeshadowingAntagonistIronyPointofViewFigurativeLanguageCompare&ContrastProtagonistTextualReferenceAnalysisToneDictionAllusionLiteralLanguageInternalConflictImagerySettingPersuasionThemeAuthor'sPurposeClimaxExternalConflictMainIdeaAuthor'sGoalSymbolismForeshadowingAntagonistIronyPointofViewFigurativeLanguageCompare&ContrastProtagonistTextualReferenceAnalysis

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Diction
  3. Allusion
  4. Literal Language
  5. Internal Conflict
  6. Imagery
  7. Setting
  8. Persuasion
  9. Theme
  10. Author's Purpose
  11. Climax
  12. External Conflict
  13. Main Idea
  14. Author's Goal
  15. Symbolism
  16. Foreshadowing
  17. Antagonist
  18. Irony
  19. Point of View
  20. Figurative Language
  21. Compare & Contrast
  22. Protagonist
  23. Textual Reference
  24. Analysis