ToneClimaxSymbolismPointofViewAntagonistCompare&ContrastLiteralLanguageAuthor'sGoalDictionProtagonistImageryAnalysisForeshadowingExternalConflictInternalConflictAllusionThemeFigurativeLanguageAuthor'sPurposeSettingIronyPersuasionTextualReferenceMainIdeaToneClimaxSymbolismPointofViewAntagonistCompare&ContrastLiteralLanguageAuthor'sGoalDictionProtagonistImageryAnalysisForeshadowingExternalConflictInternalConflictAllusionThemeFigurativeLanguageAuthor'sPurposeSettingIronyPersuasionTextualReferenceMainIdea

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Climax
  3. Symbolism
  4. Point of View
  5. Antagonist
  6. Compare & Contrast
  7. Literal Language
  8. Author's Goal
  9. Diction
  10. Protagonist
  11. Imagery
  12. Analysis
  13. Foreshadowing
  14. External Conflict
  15. Internal Conflict
  16. Allusion
  17. Theme
  18. Figurative Language
  19. Author's Purpose
  20. Setting
  21. Irony
  22. Persuasion
  23. Textual Reference
  24. Main Idea