MainIdeaPersuasionSettingImageryExternalConflictTextualReferenceClimaxAnalysisSymbolismCompare&ContrastFigurativeLanguageAntagonistForeshadowingToneAllusionIronyPointofViewAuthor'sGoalProtagonistInternalConflictLiteralLanguageDictionThemeAuthor'sPurposeMainIdeaPersuasionSettingImageryExternalConflictTextualReferenceClimaxAnalysisSymbolismCompare&ContrastFigurativeLanguageAntagonistForeshadowingToneAllusionIronyPointofViewAuthor'sGoalProtagonistInternalConflictLiteralLanguageDictionThemeAuthor'sPurpose

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main Idea
  2. Persuasion
  3. Setting
  4. Imagery
  5. External Conflict
  6. Textual Reference
  7. Climax
  8. Analysis
  9. Symbolism
  10. Compare & Contrast
  11. Figurative Language
  12. Antagonist
  13. Foreshadowing
  14. Tone
  15. Allusion
  16. Irony
  17. Point of View
  18. Author's Goal
  19. Protagonist
  20. Internal Conflict
  21. Literal Language
  22. Diction
  23. Theme
  24. Author's Purpose