TextualReferenceIronySettingAntagonistDictionAllusionProtagonistSymbolismPersuasionAuthor'sGoalAnalysisForeshadowingLiteralLanguagePointofViewCompare&ContrastInternalConflictMainIdeaThemeExternalConflictFigurativeLanguageImageryClimaxToneAuthor'sPurposeTextualReferenceIronySettingAntagonistDictionAllusionProtagonistSymbolismPersuasionAuthor'sGoalAnalysisForeshadowingLiteralLanguagePointofViewCompare&ContrastInternalConflictMainIdeaThemeExternalConflictFigurativeLanguageImageryClimaxToneAuthor'sPurpose

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Textual Reference
  2. Irony
  3. Setting
  4. Antagonist
  5. Diction
  6. Allusion
  7. Protagonist
  8. Symbolism
  9. Persuasion
  10. Author's Goal
  11. Analysis
  12. Foreshadowing
  13. Literal Language
  14. Point of View
  15. Compare & Contrast
  16. Internal Conflict
  17. Main Idea
  18. Theme
  19. External Conflict
  20. Figurative Language
  21. Imagery
  22. Climax
  23. Tone
  24. Author's Purpose