ForeshadowingLiteralLanguageImageryInternalConflictExternalConflictThemeProtagonistClimaxAllusionFigurativeLanguageIronyPointofViewTextualReferenceAuthor'sPurposeSymbolismAuthor'sGoalMainIdeaTonePersuasionAntagonistDictionSettingAnalysisCompare&ContrastForeshadowingLiteralLanguageImageryInternalConflictExternalConflictThemeProtagonistClimaxAllusionFigurativeLanguageIronyPointofViewTextualReferenceAuthor'sPurposeSymbolismAuthor'sGoalMainIdeaTonePersuasionAntagonistDictionSettingAnalysisCompare&Contrast

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Literal Language
  3. Imagery
  4. Internal Conflict
  5. External Conflict
  6. Theme
  7. Protagonist
  8. Climax
  9. Allusion
  10. Figurative Language
  11. Irony
  12. Point of View
  13. Textual Reference
  14. Author's Purpose
  15. Symbolism
  16. Author's Goal
  17. Main Idea
  18. Tone
  19. Persuasion
  20. Antagonist
  21. Diction
  22. Setting
  23. Analysis
  24. Compare & Contrast