Author'sGoalTextualReferenceAnalysisFigurativeLanguageMainIdeaAllusionAuthor'sPurposePointofViewImagerySettingCompare&ContrastForeshadowingInternalConflictIronyClimaxThemeLiteralLanguageExternalConflictAntagonistProtagonistToneSymbolismPersuasionDictionAuthor'sGoalTextualReferenceAnalysisFigurativeLanguageMainIdeaAllusionAuthor'sPurposePointofViewImagerySettingCompare&ContrastForeshadowingInternalConflictIronyClimaxThemeLiteralLanguageExternalConflictAntagonistProtagonistToneSymbolismPersuasionDiction

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Author's Goal
  2. Textual Reference
  3. Analysis
  4. Figurative Language
  5. Main Idea
  6. Allusion
  7. Author's Purpose
  8. Point of View
  9. Imagery
  10. Setting
  11. Compare & Contrast
  12. Foreshadowing
  13. Internal Conflict
  14. Irony
  15. Climax
  16. Theme
  17. Literal Language
  18. External Conflict
  19. Antagonist
  20. Protagonist
  21. Tone
  22. Symbolism
  23. Persuasion
  24. Diction