MainIdeaClimaxSettingAllusionThemeImageryLiteralLanguageDictionPointof ViewFigurativeLanguageExternalConflictToneCompare&ContrastForeshadowingAntagonistInternalConflictPersuasionSymbolismAuthor'sPurposeIronyProtagonistAnalysisTextualReferenceAuthor'sGoalMainIdeaClimaxSettingAllusionThemeImageryLiteralLanguageDictionPointof ViewFigurativeLanguageExternalConflictToneCompare&ContrastForeshadowingAntagonistInternalConflictPersuasionSymbolismAuthor'sPurposeIronyProtagonistAnalysisTextualReferenceAuthor'sGoal

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main Idea
  2. Climax
  3. Setting
  4. Allusion
  5. Theme
  6. Imagery
  7. Literal Language
  8. Diction
  9. Point of View
  10. Figurative Language
  11. External Conflict
  12. Tone
  13. Compare & Contrast
  14. Foreshadowing
  15. Antagonist
  16. Internal Conflict
  17. Persuasion
  18. Symbolism
  19. Author's Purpose
  20. Irony
  21. Protagonist
  22. Analysis
  23. Textual Reference
  24. Author's Goal