FigurativeLanguageDictionIronyAuthor'sGoalAuthor'sPurposeCompare&ContrastMainIdeaInternalConflictProtagonistPersuasionExternalConflictTextualReferencePointof ViewThemeAnalysisLiteralLanguageToneSettingAntagonistForeshadowingAllusionClimaxImagerySymbolismFigurativeLanguageDictionIronyAuthor'sGoalAuthor'sPurposeCompare&ContrastMainIdeaInternalConflictProtagonistPersuasionExternalConflictTextualReferencePointof ViewThemeAnalysisLiteralLanguageToneSettingAntagonistForeshadowingAllusionClimaxImagerySymbolism

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Diction
  3. Irony
  4. Author's Goal
  5. Author's Purpose
  6. Compare & Contrast
  7. Main Idea
  8. Internal Conflict
  9. Protagonist
  10. Persuasion
  11. External Conflict
  12. Textual Reference
  13. Point of View
  14. Theme
  15. Analysis
  16. Literal Language
  17. Tone
  18. Setting
  19. Antagonist
  20. Foreshadowing
  21. Allusion
  22. Climax
  23. Imagery
  24. Symbolism