TonePersuasionProtagonistIronyLiteralLanguagePointof ViewSettingImageryFigurativeLanguageSymbolismAnalysisAntagonistCompare&ContrastThemeAllusionMainIdeaTextualReferenceInternalConflictAuthor'sGoalForeshadowingClimaxDictionExternalConflictAuthor'sPurposeTonePersuasionProtagonistIronyLiteralLanguagePointof ViewSettingImageryFigurativeLanguageSymbolismAnalysisAntagonistCompare&ContrastThemeAllusionMainIdeaTextualReferenceInternalConflictAuthor'sGoalForeshadowingClimaxDictionExternalConflictAuthor'sPurpose

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Persuasion
  3. Protagonist
  4. Irony
  5. Literal Language
  6. Point of View
  7. Setting
  8. Imagery
  9. Figurative Language
  10. Symbolism
  11. Analysis
  12. Antagonist
  13. Compare & Contrast
  14. Theme
  15. Allusion
  16. Main Idea
  17. Textual Reference
  18. Internal Conflict
  19. Author's Goal
  20. Foreshadowing
  21. Climax
  22. Diction
  23. External Conflict
  24. Author's Purpose