ToneInternalConflictAuthor'sPurposeFigurativeLanguageSymbolismDictionExternalConflictSettingTextualReferenceLiteralLanguageForeshadowingProtagonistClimaxAnalysisAntagonistImageryAllusionCompare&ContrastMainIdeaIronyThemePersuasionPointof ViewAuthor'sGoalToneInternalConflictAuthor'sPurposeFigurativeLanguageSymbolismDictionExternalConflictSettingTextualReferenceLiteralLanguageForeshadowingProtagonistClimaxAnalysisAntagonistImageryAllusionCompare&ContrastMainIdeaIronyThemePersuasionPointof ViewAuthor'sGoal

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Internal Conflict
  3. Author's Purpose
  4. Figurative Language
  5. Symbolism
  6. Diction
  7. External Conflict
  8. Setting
  9. Textual Reference
  10. Literal Language
  11. Foreshadowing
  12. Protagonist
  13. Climax
  14. Analysis
  15. Antagonist
  16. Imagery
  17. Allusion
  18. Compare & Contrast
  19. Main Idea
  20. Irony
  21. Theme
  22. Persuasion
  23. Point of View
  24. Author's Goal