AnalysisLiteralLanguageImagerySettingPointof ViewTextualReferenceToneForeshadowingMainIdeaProtagonistAuthor'sPurposeClimaxAntagonistCompare&ContrastSymbolismFigurativeLanguagePersuasionAuthor'sGoalThemeExternalConflictIronyDictionAllusionInternalConflictAnalysisLiteralLanguageImagerySettingPointof ViewTextualReferenceToneForeshadowingMainIdeaProtagonistAuthor'sPurposeClimaxAntagonistCompare&ContrastSymbolismFigurativeLanguagePersuasionAuthor'sGoalThemeExternalConflictIronyDictionAllusionInternalConflict

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Analysis
  2. Literal Language
  3. Imagery
  4. Setting
  5. Point of View
  6. Textual Reference
  7. Tone
  8. Foreshadowing
  9. Main Idea
  10. Protagonist
  11. Author's Purpose
  12. Climax
  13. Antagonist
  14. Compare & Contrast
  15. Symbolism
  16. Figurative Language
  17. Persuasion
  18. Author's Goal
  19. Theme
  20. External Conflict
  21. Irony
  22. Diction
  23. Allusion
  24. Internal Conflict