ToneAntagonistForeshadowingClimaxIronyInternalConflictPersuasionExternalConflictDictionLiteralLanguageAllusionImageryTextualReferenceAuthor'sGoalMainIdeaSymbolismCompare&ContrastPointof ViewAuthor'sPurposeAnalysisSettingThemeProtagonistFigurativeLanguageToneAntagonistForeshadowingClimaxIronyInternalConflictPersuasionExternalConflictDictionLiteralLanguageAllusionImageryTextualReferenceAuthor'sGoalMainIdeaSymbolismCompare&ContrastPointof ViewAuthor'sPurposeAnalysisSettingThemeProtagonistFigurativeLanguage

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Antagonist
  3. Foreshadowing
  4. Climax
  5. Irony
  6. Internal Conflict
  7. Persuasion
  8. External Conflict
  9. Diction
  10. Literal Language
  11. Allusion
  12. Imagery
  13. Textual Reference
  14. Author's Goal
  15. Main Idea
  16. Symbolism
  17. Compare & Contrast
  18. Point of View
  19. Author's Purpose
  20. Analysis
  21. Setting
  22. Theme
  23. Protagonist
  24. Figurative Language