ToneLiteralLanguageIronyAuthor'sGoalAnalysisPersuasionFigurativeLanguageClimaxPointof ViewDictionCompare&ContrastMainIdeaForeshadowingSettingThemeImageryProtagonistAllusionTextualReferenceExternalConflictAuthor'sPurposeSymbolismInternalConflictAntagonistToneLiteralLanguageIronyAuthor'sGoalAnalysisPersuasionFigurativeLanguageClimaxPointof ViewDictionCompare&ContrastMainIdeaForeshadowingSettingThemeImageryProtagonistAllusionTextualReferenceExternalConflictAuthor'sPurposeSymbolismInternalConflictAntagonist

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Literal Language
  3. Irony
  4. Author's Goal
  5. Analysis
  6. Persuasion
  7. Figurative Language
  8. Climax
  9. Point of View
  10. Diction
  11. Compare & Contrast
  12. Main Idea
  13. Foreshadowing
  14. Setting
  15. Theme
  16. Imagery
  17. Protagonist
  18. Allusion
  19. Textual Reference
  20. External Conflict
  21. Author's Purpose
  22. Symbolism
  23. Internal Conflict
  24. Antagonist