SettingAntagonistPersuasionIronyAuthor'sPurposeClimaxInternalConflictTextualReferenceMainIdeaAllusionAnalysisImageryProtagonistThemeFigurativeLanguageSymbolismAuthor'sGoalLiteralLanguageExternalConflictCompare&ContrastDictionForeshadowingPointof ViewToneSettingAntagonistPersuasionIronyAuthor'sPurposeClimaxInternalConflictTextualReferenceMainIdeaAllusionAnalysisImageryProtagonistThemeFigurativeLanguageSymbolismAuthor'sGoalLiteralLanguageExternalConflictCompare&ContrastDictionForeshadowingPointof ViewTone

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Antagonist
  3. Persuasion
  4. Irony
  5. Author's Purpose
  6. Climax
  7. Internal Conflict
  8. Textual Reference
  9. Main Idea
  10. Allusion
  11. Analysis
  12. Imagery
  13. Protagonist
  14. Theme
  15. Figurative Language
  16. Symbolism
  17. Author's Goal
  18. Literal Language
  19. External Conflict
  20. Compare & Contrast
  21. Diction
  22. Foreshadowing
  23. Point of View
  24. Tone