ForeshadowingImageryClimaxSettingAnalysisTextualReferenceFigurativeLanguageSymbolismLiteralLanguageThemePointof ViewToneDictionIronyExternalConflictProtagonistCompare&ContrastMainIdeaAllusionAntagonistPersuasionAuthor'sGoalInternalConflictAuthor'sPurposeForeshadowingImageryClimaxSettingAnalysisTextualReferenceFigurativeLanguageSymbolismLiteralLanguageThemePointof ViewToneDictionIronyExternalConflictProtagonistCompare&ContrastMainIdeaAllusionAntagonistPersuasionAuthor'sGoalInternalConflictAuthor'sPurpose

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Imagery
  3. Climax
  4. Setting
  5. Analysis
  6. Textual Reference
  7. Figurative Language
  8. Symbolism
  9. Literal Language
  10. Theme
  11. Point of View
  12. Tone
  13. Diction
  14. Irony
  15. External Conflict
  16. Protagonist
  17. Compare & Contrast
  18. Main Idea
  19. Allusion
  20. Antagonist
  21. Persuasion
  22. Author's Goal
  23. Internal Conflict
  24. Author's Purpose