FigurativeLanguageDictionForeshadowingTextualReferenceLiteralLanguageClimaxAllusionPointof ViewToneAntagonistAnalysisProtagonistSymbolismImageryMainIdeaPersuasionAuthor'sGoalThemeAuthor'sPurposeSettingInternalConflictCompare&ContrastIronyExternalConflictFigurativeLanguageDictionForeshadowingTextualReferenceLiteralLanguageClimaxAllusionPointof ViewToneAntagonistAnalysisProtagonistSymbolismImageryMainIdeaPersuasionAuthor'sGoalThemeAuthor'sPurposeSettingInternalConflictCompare&ContrastIronyExternalConflict

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Diction
  3. Foreshadowing
  4. Textual Reference
  5. Literal Language
  6. Climax
  7. Allusion
  8. Point of View
  9. Tone
  10. Antagonist
  11. Analysis
  12. Protagonist
  13. Symbolism
  14. Imagery
  15. Main Idea
  16. Persuasion
  17. Author's Goal
  18. Theme
  19. Author's Purpose
  20. Setting
  21. Internal Conflict
  22. Compare & Contrast
  23. Irony
  24. External Conflict