SymbolismPersuasionAuthor'sGoalExternalConflictAllusionProtagonistToneThemeImageryPointof ViewSettingAuthor'sPurposeClimaxFigurativeLanguageForeshadowingInternalConflictLiteralLanguageDictionTextualReferenceAnalysisCompare&ContrastMainIdeaAntagonistIronySymbolismPersuasionAuthor'sGoalExternalConflictAllusionProtagonistToneThemeImageryPointof ViewSettingAuthor'sPurposeClimaxFigurativeLanguageForeshadowingInternalConflictLiteralLanguageDictionTextualReferenceAnalysisCompare&ContrastMainIdeaAntagonistIrony

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbolism
  2. Persuasion
  3. Author's Goal
  4. External Conflict
  5. Allusion
  6. Protagonist
  7. Tone
  8. Theme
  9. Imagery
  10. Point of View
  11. Setting
  12. Author's Purpose
  13. Climax
  14. Figurative Language
  15. Foreshadowing
  16. Internal Conflict
  17. Literal Language
  18. Diction
  19. Textual Reference
  20. Analysis
  21. Compare & Contrast
  22. Main Idea
  23. Antagonist
  24. Irony