AllusionExternalConflictClimaxAntagonistMainIdeaImagerySymbolismProtagonistToneIronyCompare&ContrastInternalConflictForeshadowingAuthor'sPurposeSettingThemeAnalysisDictionFigurativeLanguageTextualReferencePointof ViewLiteralLanguagePersuasionAuthor'sGoalAllusionExternalConflictClimaxAntagonistMainIdeaImagerySymbolismProtagonistToneIronyCompare&ContrastInternalConflictForeshadowingAuthor'sPurposeSettingThemeAnalysisDictionFigurativeLanguageTextualReferencePointof ViewLiteralLanguagePersuasionAuthor'sGoal

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Allusion
  2. External Conflict
  3. Climax
  4. Antagonist
  5. Main Idea
  6. Imagery
  7. Symbolism
  8. Protagonist
  9. Tone
  10. Irony
  11. Compare & Contrast
  12. Internal Conflict
  13. Foreshadowing
  14. Author's Purpose
  15. Setting
  16. Theme
  17. Analysis
  18. Diction
  19. Figurative Language
  20. Textual Reference
  21. Point of View
  22. Literal Language
  23. Persuasion
  24. Author's Goal