AntagonistAllusionThemeAnalysisLiteralLanguageSettingIronyCompare&ContrastPersuasionToneSymbolismPointof ViewClimaxFigurativeLanguageExternalConflictAuthor'sPurposeInternalConflictForeshadowingProtagonistDictionTextualReferenceMainIdeaAuthor'sGoalImageryAntagonistAllusionThemeAnalysisLiteralLanguageSettingIronyCompare&ContrastPersuasionToneSymbolismPointof ViewClimaxFigurativeLanguageExternalConflictAuthor'sPurposeInternalConflictForeshadowingProtagonistDictionTextualReferenceMainIdeaAuthor'sGoalImagery

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Allusion
  3. Theme
  4. Analysis
  5. Literal Language
  6. Setting
  7. Irony
  8. Compare & Contrast
  9. Persuasion
  10. Tone
  11. Symbolism
  12. Point of View
  13. Climax
  14. Figurative Language
  15. External Conflict
  16. Author's Purpose
  17. Internal Conflict
  18. Foreshadowing
  19. Protagonist
  20. Diction
  21. Textual Reference
  22. Main Idea
  23. Author's Goal
  24. Imagery