ToneAllusionLiteralLanguageCompare&ContrastFigurativeLanguageSymbolismPersuasionThemeAnalysisInternalConflictImageryProtagonistExternalConflictAuthor'sPurposeClimaxPointof ViewMainIdeaIronyDictionTextualReferenceSettingAuthor'sGoalAntagonistForeshadowingToneAllusionLiteralLanguageCompare&ContrastFigurativeLanguageSymbolismPersuasionThemeAnalysisInternalConflictImageryProtagonistExternalConflictAuthor'sPurposeClimaxPointof ViewMainIdeaIronyDictionTextualReferenceSettingAuthor'sGoalAntagonistForeshadowing

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Allusion
  3. Literal Language
  4. Compare & Contrast
  5. Figurative Language
  6. Symbolism
  7. Persuasion
  8. Theme
  9. Analysis
  10. Internal Conflict
  11. Imagery
  12. Protagonist
  13. External Conflict
  14. Author's Purpose
  15. Climax
  16. Point of View
  17. Main Idea
  18. Irony
  19. Diction
  20. Textual Reference
  21. Setting
  22. Author's Goal
  23. Antagonist
  24. Foreshadowing