LiteralLanguageIronyForeshadowingFigurativeLanguageImageryPersuasionSettingMainIdeaDictionToneCompare&ContrastProtagonistClimaxAllusionSymbolismThemeAuthor'sGoalTextualReferencePointof ViewAuthor'sPurposeAnalysisExternalConflictInternalConflictAntagonistLiteralLanguageIronyForeshadowingFigurativeLanguageImageryPersuasionSettingMainIdeaDictionToneCompare&ContrastProtagonistClimaxAllusionSymbolismThemeAuthor'sGoalTextualReferencePointof ViewAuthor'sPurposeAnalysisExternalConflictInternalConflictAntagonist

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Literal Language
  2. Irony
  3. Foreshadowing
  4. Figurative Language
  5. Imagery
  6. Persuasion
  7. Setting
  8. Main Idea
  9. Diction
  10. Tone
  11. Compare & Contrast
  12. Protagonist
  13. Climax
  14. Allusion
  15. Symbolism
  16. Theme
  17. Author's Goal
  18. Textual Reference
  19. Point of View
  20. Author's Purpose
  21. Analysis
  22. External Conflict
  23. Internal Conflict
  24. Antagonist