ToneAllusionAnalysisLiteralLanguageSettingExternalConflictImageryProtagonistAuthor'sPurposeIronyClimaxThemeSymbolismAuthor'sGoalTextualReferenceForeshadowingCompare&ContrastInternalConflictFigurativeLanguageAntagonistDictionMainIdeaPointof ViewPersuasionToneAllusionAnalysisLiteralLanguageSettingExternalConflictImageryProtagonistAuthor'sPurposeIronyClimaxThemeSymbolismAuthor'sGoalTextualReferenceForeshadowingCompare&ContrastInternalConflictFigurativeLanguageAntagonistDictionMainIdeaPointof ViewPersuasion

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Allusion
  3. Analysis
  4. Literal Language
  5. Setting
  6. External Conflict
  7. Imagery
  8. Protagonist
  9. Author's Purpose
  10. Irony
  11. Climax
  12. Theme
  13. Symbolism
  14. Author's Goal
  15. Textual Reference
  16. Foreshadowing
  17. Compare & Contrast
  18. Internal Conflict
  19. Figurative Language
  20. Antagonist
  21. Diction
  22. Main Idea
  23. Point of View
  24. Persuasion