TextualReferenceExternalConflictSettingForeshadowingImageryMainIdeaThemeDictionPersuasionAntagonistAnalysisToneInternalConflictFigurativeLanguageCompare&ContrastAuthor'sGoalAllusionClimaxSymbolismIronyLiteralLanguageProtagonistPointof ViewAuthor'sPurposeTextualReferenceExternalConflictSettingForeshadowingImageryMainIdeaThemeDictionPersuasionAntagonistAnalysisToneInternalConflictFigurativeLanguageCompare&ContrastAuthor'sGoalAllusionClimaxSymbolismIronyLiteralLanguageProtagonistPointof ViewAuthor'sPurpose

Semester 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Textual Reference
  2. External Conflict
  3. Setting
  4. Foreshadowing
  5. Imagery
  6. Main Idea
  7. Theme
  8. Diction
  9. Persuasion
  10. Antagonist
  11. Analysis
  12. Tone
  13. Internal Conflict
  14. Figurative Language
  15. Compare & Contrast
  16. Author's Goal
  17. Allusion
  18. Climax
  19. Symbolism
  20. Irony
  21. Literal Language
  22. Protagonist
  23. Point of View
  24. Author's Purpose