Hedoesn'ttrust him.foreshadowingPhysicalvs.learningdisabilitycharactershyperboleFirstpersononomatopoeiaLackingintelligenceconfidentPurseexpelfirstpersonmanvs.manman vssocietyMainideaFairGwenFreakandMaxexpositionclimaxLorettaLeeAlliterationFriendscan helpyou in life.ornithopterGrimandGramtenementHedoesn'ttrust him.foreshadowingPhysicalvs.learningdisabilitycharactershyperboleFirstpersononomatopoeiaLackingintelligenceconfidentPurseexpelfirstpersonmanvs.manman vssocietyMainideaFairGwenFreakandMaxexpositionclimaxLorettaLeeAlliterationFriendscan helpyou in life.ornithopterGrimandGramtenement

Freak the Mighty - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
G
4
I
5
O
6
N
7
I
8
B
9
O
10
O
11
O
12
N
13
G
14
B
15
G
16
B
17
G
18
I
19
N
20
I
21
G
22
N
23
N
24
B
25
I
  1. B-He doesn't trust him.
  2. O-foreshadowing
  3. G-Physical vs. learning disability
  4. I-characters
  5. O-hyperbole
  6. N-First person
  7. I-onomatopoeia
  8. B-Lacking intelligence
  9. O-confident
  10. O-Purse
  11. O-expel
  12. N-first person
  13. G-man vs. man
  14. B-man vs society
  15. G-Main idea
  16. B-Fair Gwen
  17. G-Freak and Max
  18. I-exposition
  19. N-climax
  20. I-Loretta Lee
  21. G-Alliteration
  22. N-Friends can help you in life.
  23. N-ornithopter
  24. B-Grim and Gram
  25. I-tenement