GrimandGramclimaxHedoesn'ttrust him.tenementmanvs.manexpelconfidentAlliterationman vssocietyLorettaLeePurseFriendscan helpyou in life.expositionFairGwenornithopterMainideaFirstpersonfirstpersonforeshadowingLackingintelligencehyperboleFreakandMaxonomatopoeiacharactersPhysicalvs.learningdisabilityGrimandGramclimaxHedoesn'ttrust him.tenementmanvs.manexpelconfidentAlliterationman vssocietyLorettaLeePurseFriendscan helpyou in life.expositionFairGwenornithopterMainideaFirstpersonfirstpersonforeshadowingLackingintelligencehyperboleFreakandMaxonomatopoeiacharactersPhysicalvs.learningdisability

Freak the Mighty - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
B
4
I
5
G
6
O
7
O
8
G
9
B
10
I
11
O
12
N
13
I
14
B
15
N
16
G
17
N
18
N
19
O
20
B
21
O
22
G
23
I
24
I
25
G
  1. B-Grim and Gram
  2. N-climax
  3. B-He doesn't trust him.
  4. I-tenement
  5. G-man vs. man
  6. O-expel
  7. O-confident
  8. G-Alliteration
  9. B-man vs society
  10. I-Loretta Lee
  11. O-Purse
  12. N-Friends can help you in life.
  13. I-exposition
  14. B-Fair Gwen
  15. N-ornithopter
  16. G-Main idea
  17. N-First person
  18. N-first person
  19. O-foreshadowing
  20. B-Lacking intelligence
  21. O-hyperbole
  22. G-Freak and Max
  23. I-onomatopoeia
  24. I-characters
  25. G-Physical vs. learning disability