charactersonomatopoeiaornithopterconfidentPurseAlliterationFairGwenFreakandMaxGrimandGramman vssocietyHedoesn'ttrust him.expositionfirstpersonLorettaLeehyperboleFirstpersontenementclimaxFriendscan helpyou in life.foreshadowingLackingintelligencemanvs.manMainideaexpelPhysicalvs.learningdisabilitycharactersonomatopoeiaornithopterconfidentPurseAlliterationFairGwenFreakandMaxGrimandGramman vssocietyHedoesn'ttrust him.expositionfirstpersonLorettaLeehyperboleFirstpersontenementclimaxFriendscan helpyou in life.foreshadowingLackingintelligencemanvs.manMainideaexpelPhysicalvs.learningdisability

Freak the Mighty - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
N
4
O
5
O
6
G
7
B
8
G
9
B
10
B
11
B
12
I
13
N
14
I
15
O
16
N
17
I
18
N
19
N
20
O
21
B
22
G
23
G
24
O
25
G
  1. I-characters
  2. I-onomatopoeia
  3. N-ornithopter
  4. O-confident
  5. O-Purse
  6. G-Alliteration
  7. B-Fair Gwen
  8. G-Freak and Max
  9. B-Grim and Gram
  10. B-man vs society
  11. B-He doesn't trust him.
  12. I-exposition
  13. N-first person
  14. I-Loretta Lee
  15. O-hyperbole
  16. N-First person
  17. I-tenement
  18. N-climax
  19. N-Friends can help you in life.
  20. O-foreshadowing
  21. B-Lacking intelligence
  22. G-man vs. man
  23. G-Main idea
  24. O-expel
  25. G-Physical vs. learning disability