climaxFairGwenLorettaLeePhysicalvs.learningdisabilityexpelman vssocietyHedoesn'ttrust him.Firstpersonforeshadowingmanvs.manexpositiononomatopoeiatenementornithopterFriendscan helpyou in life.hyperboleFreakandMaxfirstpersonGrimandGramcharactersMainideaconfidentPurseAlliterationLackingintelligenceclimaxFairGwenLorettaLeePhysicalvs.learningdisabilityexpelman vssocietyHedoesn'ttrust him.Firstpersonforeshadowingmanvs.manexpositiononomatopoeiatenementornithopterFriendscan helpyou in life.hyperboleFreakandMaxfirstpersonGrimandGramcharactersMainideaconfidentPurseAlliterationLackingintelligence

Freak the Mighty - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
G
5
O
6
B
7
B
8
N
9
O
10
G
11
I
12
I
13
I
14
N
15
N
16
O
17
G
18
N
19
B
20
I
21
G
22
O
23
O
24
G
25
B
  1. N-climax
  2. B-Fair Gwen
  3. I-Loretta Lee
  4. G-Physical vs. learning disability
  5. O-expel
  6. B-man vs society
  7. B-He doesn't trust him.
  8. N-First person
  9. O-foreshadowing
  10. G-man vs. man
  11. I-exposition
  12. I-onomatopoeia
  13. I-tenement
  14. N-ornithopter
  15. N-Friends can help you in life.
  16. O-hyperbole
  17. G-Freak and Max
  18. N-first person
  19. B-Grim and Gram
  20. I-characters
  21. G-Main idea
  22. O-confident
  23. O-Purse
  24. G-Alliteration
  25. B-Lacking intelligence