FairGwenFirstpersonhyperboleforeshadowingAlliterationexpositionornithopterclimaxMainideamanvs.manLackingintelligenceFreakandMaxcharactersHedoesn'ttrust him.Physicalvs.learningdisabilityconfidenttenementGrimandGramonomatopoeiafirstpersonexpelman vssocietyPurseFriendscan helpyou in life.LorettaLeeFairGwenFirstpersonhyperboleforeshadowingAlliterationexpositionornithopterclimaxMainideamanvs.manLackingintelligenceFreakandMaxcharactersHedoesn'ttrust him.Physicalvs.learningdisabilityconfidenttenementGrimandGramonomatopoeiafirstpersonexpelman vssocietyPurseFriendscan helpyou in life.LorettaLee

Freak the Mighty - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
O
4
O
5
G
6
I
7
N
8
N
9
G
10
G
11
B
12
G
13
I
14
B
15
G
16
O
17
I
18
B
19
I
20
N
21
O
22
B
23
O
24
N
25
I
  1. B-Fair Gwen
  2. N-First person
  3. O-hyperbole
  4. O-foreshadowing
  5. G-Alliteration
  6. I-exposition
  7. N-ornithopter
  8. N-climax
  9. G-Main idea
  10. G-man vs. man
  11. B-Lacking intelligence
  12. G-Freak and Max
  13. I-characters
  14. B-He doesn't trust him.
  15. G-Physical vs. learning disability
  16. O-confident
  17. I-tenement
  18. B-Grim and Gram
  19. I-onomatopoeia
  20. N-first person
  21. O-expel
  22. B-man vs society
  23. O-Purse
  24. N-Friends can help you in life.
  25. I-Loretta Lee