ornithopterMainideaconfidentforeshadowingHedoesn'ttrust him.LorettaLeeAlliterationFriendscan helpyou in life.charactersfirstpersonexpositiononomatopoeiaclimaxman vssocietytenementexpelPhysicalvs.learningdisabilityPurseFairGwenhyperboleGrimandGramFirstpersonmanvs.manLackingintelligenceFreakandMaxornithopterMainideaconfidentforeshadowingHedoesn'ttrust him.LorettaLeeAlliterationFriendscan helpyou in life.charactersfirstpersonexpositiononomatopoeiaclimaxman vssocietytenementexpelPhysicalvs.learningdisabilityPurseFairGwenhyperboleGrimandGramFirstpersonmanvs.manLackingintelligenceFreakandMax

Freak the Mighty - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
O
4
O
5
B
6
I
7
G
8
N
9
I
10
N
11
I
12
I
13
N
14
B
15
I
16
O
17
G
18
O
19
B
20
O
21
B
22
N
23
G
24
B
25
G
  1. N-ornithopter
  2. G-Main idea
  3. O-confident
  4. O-foreshadowing
  5. B-He doesn't trust him.
  6. I-Loretta Lee
  7. G-Alliteration
  8. N-Friends can help you in life.
  9. I-characters
  10. N-first person
  11. I-exposition
  12. I-onomatopoeia
  13. N-climax
  14. B-man vs society
  15. I-tenement
  16. O-expel
  17. G-Physical vs. learning disability
  18. O-Purse
  19. B-Fair Gwen
  20. O-hyperbole
  21. B-Grim and Gram
  22. N-First person
  23. G-man vs. man
  24. B-Lacking intelligence
  25. G-Freak and Max