xaxisQuadrant4Quadrant1Line ofReflectionTransformationCenterofRotation180degreesQuadrant2(x-2,y+3)OriginAlgebraicrepresentationDilationQuadrant3RotationOrderedpairFree!CongruentPreimagePrimeSymbolCoordinateplane270counterclockwise90degreesclockwiseImageReflection(x+2,y-3)yaxisTranslationCoordinatexaxisQuadrant4Quadrant1Line ofReflectionTransformationCenterofRotation180degreesQuadrant2(x-2,y+3)OriginAlgebraicrepresentationDilationQuadrant3RotationOrderedpairFree!CongruentPreimagePrimeSymbolCoordinateplane270counterclockwise90degreesclockwiseImageReflection(x+2,y-3)yaxisTranslationCoordinate

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x axis
  2. Quadrant 4
  3. Quadrant 1
  4. Line of Reflection
  5. Transformation
  6. Center of Rotation
  7. 180 degrees
  8. Quadrant 2
  9. (x-2, y+3)
  10. Origin
  11. Algebraic representation
  12. Dilation
  13. Quadrant 3
  14. Rotation
  15. Ordered pair
  16. Free!
  17. Congruent
  18. Preimage
  19. Prime Symbol
  20. Coordinate plane
  21. 270 counter clockwise
  22. 90 degrees clockwise
  23. Image
  24. Reflection
  25. (x+2, y-3)
  26. y axis
  27. Translation
  28. Coordinate