Transformationyaxisxaxis90degreesclockwiseDilationQuadrant2Coordinateplane(x+2,y-3)Quadrant4OriginPrimeSymbolFree!CenterofRotationReflection(x-2,y+3)TranslationRotationCongruentOrderedpairCoordinate270counterclockwisePreimageQuadrant3Line ofReflectionAlgebraicrepresentationImageQuadrant1180degreesTransformationyaxisxaxis90degreesclockwiseDilationQuadrant2Coordinateplane(x+2,y-3)Quadrant4OriginPrimeSymbolFree!CenterofRotationReflection(x-2,y+3)TranslationRotationCongruentOrderedpairCoordinate270counterclockwisePreimageQuadrant3Line ofReflectionAlgebraicrepresentationImageQuadrant1180degrees

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transformation
  2. y axis
  3. x axis
  4. 90 degrees clockwise
  5. Dilation
  6. Quadrant 2
  7. Coordinate plane
  8. (x+2, y-3)
  9. Quadrant 4
  10. Origin
  11. Prime Symbol
  12. Free!
  13. Center of Rotation
  14. Reflection
  15. (x-2, y+3)
  16. Translation
  17. Rotation
  18. Congruent
  19. Ordered pair
  20. Coordinate
  21. 270 counter clockwise
  22. Preimage
  23. Quadrant 3
  24. Line of Reflection
  25. Algebraic representation
  26. Image
  27. Quadrant 1
  28. 180 degrees