CoordinateplaneFree!Quadrant1180degreesQuadrant3OrderedpairPreimageQuadrant4PrimeSymbolLine ofReflection(x+2,y-3)RotationxaxisDilationCoordinateQuadrant2270counterclockwiseReflectionTranslationAlgebraicrepresentationImageyaxis(x-2,y+3)90degreesclockwiseOriginTransformationCongruentCenterofRotationCoordinateplaneFree!Quadrant1180degreesQuadrant3OrderedpairPreimageQuadrant4PrimeSymbolLine ofReflection(x+2,y-3)RotationxaxisDilationCoordinateQuadrant2270counterclockwiseReflectionTranslationAlgebraicrepresentationImageyaxis(x-2,y+3)90degreesclockwiseOriginTransformationCongruentCenterofRotation

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Coordinate plane
  2. Free!
  3. Quadrant 1
  4. 180 degrees
  5. Quadrant 3
  6. Ordered pair
  7. Preimage
  8. Quadrant 4
  9. Prime Symbol
  10. Line of Reflection
  11. (x+2, y-3)
  12. Rotation
  13. x axis
  14. Dilation
  15. Coordinate
  16. Quadrant 2
  17. 270 counter clockwise
  18. Reflection
  19. Translation
  20. Algebraic representation
  21. Image
  22. y axis
  23. (x-2, y+3)
  24. 90 degrees clockwise
  25. Origin
  26. Transformation
  27. Congruent
  28. Center of Rotation