xaxisCoordinate(x-2,y+3)CenterofRotationPreimageyaxisFree!DilationCongruentReflectionTransformationQuadrant3Quadrant2AlgebraicrepresentationOriginQuadrant1Line ofReflection180degreesImage(x+2,y-3)PrimeSymbol270counterclockwiseQuadrant4RotationTranslationOrderedpair90degreesclockwiseCoordinateplanexaxisCoordinate(x-2,y+3)CenterofRotationPreimageyaxisFree!DilationCongruentReflectionTransformationQuadrant3Quadrant2AlgebraicrepresentationOriginQuadrant1Line ofReflection180degreesImage(x+2,y-3)PrimeSymbol270counterclockwiseQuadrant4RotationTranslationOrderedpair90degreesclockwiseCoordinateplane

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x axis
  2. Coordinate
  3. (x-2, y+3)
  4. Center of Rotation
  5. Preimage
  6. y axis
  7. Free!
  8. Dilation
  9. Congruent
  10. Reflection
  11. Transformation
  12. Quadrant 3
  13. Quadrant 2
  14. Algebraic representation
  15. Origin
  16. Quadrant 1
  17. Line of Reflection
  18. 180 degrees
  19. Image
  20. (x+2, y-3)
  21. Prime Symbol
  22. 270 counter clockwise
  23. Quadrant 4
  24. Rotation
  25. Translation
  26. Ordered pair
  27. 90 degrees clockwise
  28. Coordinate plane