Quadrant1OriginRotationReflectionDilationFree!xaxisCenterofRotationOrderedpairQuadrant3yaxisCoordinateImage(x+2,y-3)Translation90degreesclockwiseAlgebraicrepresentation180degrees270counterclockwisePrimeSymbolQuadrant4TransformationQuadrant2PreimageCoordinateplaneLine ofReflection(x-2,y+3)CongruentQuadrant1OriginRotationReflectionDilationFree!xaxisCenterofRotationOrderedpairQuadrant3yaxisCoordinateImage(x+2,y-3)Translation90degreesclockwiseAlgebraicrepresentation180degrees270counterclockwisePrimeSymbolQuadrant4TransformationQuadrant2PreimageCoordinateplaneLine ofReflection(x-2,y+3)Congruent

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant 1
  2. Origin
  3. Rotation
  4. Reflection
  5. Dilation
  6. Free!
  7. x axis
  8. Center of Rotation
  9. Ordered pair
  10. Quadrant 3
  11. y axis
  12. Coordinate
  13. Image
  14. (x+2, y-3)
  15. Translation
  16. 90 degrees clockwise
  17. Algebraic representation
  18. 180 degrees
  19. 270 counter clockwise
  20. Prime Symbol
  21. Quadrant 4
  22. Transformation
  23. Quadrant 2
  24. Preimage
  25. Coordinate plane
  26. Line of Reflection
  27. (x-2, y+3)
  28. Congruent