Dorashsays"UhhmmaCtUaLy..."NPCirritatesQuintonThe partymakesEvan talkto himselfSomeonerandomlyknowsTomakIstalkedoverIntroducesan importantNPC wedon't careaboutForgetssimple PCability thatruins anencounterThreatens aTPK for theleastdangerousfightDoes avaguelyracist NPCvoicePlans aredelayed fromthe partyarguingVastlyoverestimatesthe partyExpects anon-combatsolution, isdisappointedVastlyunderestimatesthe party"Ok,anythingelse?"Introduces arandom NPCwe hyperfixate on"Guyslet Joespeak"Reusesan NPCvoice"Soanyways..."Doesn'thave aname foran NPCThegamestarts late"Lets notget intopolitics""SoD&D"Fails to quieteveryoneand start thegameAwkwardlysplits upattacksDorashsays"UhhmmaCtUaLy..."NPCirritatesQuintonThe partymakesEvan talkto himselfSomeonerandomlyknowsTomakIstalkedoverIntroducesan importantNPC wedon't careaboutForgetssimple PCability thatruins anencounterThreatens aTPK for theleastdangerousfightDoes avaguelyracist NPCvoicePlans aredelayed fromthe partyarguingVastlyoverestimatesthe partyExpects anon-combatsolution, isdisappointedVastlyunderestimatesthe party"Ok,anythingelse?"Introduces arandom NPCwe hyperfixate on"Guyslet Joespeak"Reusesan NPCvoice"Soanyways..."Doesn'thave aname foran NPCThegamestarts late"Lets notget intopolitics""SoD&D"Fails to quieteveryoneand start thegameAwkwardlysplits upattacks

Evan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dorash says "Uhhmm aCtUaLy..."
  2. NPC irritates Quinton
  3. The party makes Evan talk to himself
  4. Someone randomly knows Tomak
  5. Is talked over
  6. Introduces an important NPC we don't care about
  7. Forgets simple PC ability that ruins an encounter
  8. Threatens a TPK for the least dangerous fight
  9. Does a vaguely racist NPC voice
  10. Plans are delayed from the party arguing
  11. Vastly over estimates the party
  12. Expects a non-combat solution, is disappointed
  13. Vastly under estimates the party
  14. "Ok, anything else?"
  15. Introduces a random NPC we hyper fixate on
  16. "Guys let Joe speak"
  17. Reuses an NPC voice
  18. "So anyways..."
  19. Doesn't have a name for an NPC
  20. The game starts late
  21. "Lets not get into politics"
  22. "So D&D"
  23. Fails to quiet everyone and start the game
  24. Awkwardly splits up attacks