Vastly under estimates the party "Lets not get into politics" Threatens a TPK for the least dangerous fight Does a vaguely racist NPC voice The game starts late Dorash says "Uhhmm aCtUaLy..." Introduces an important NPC we don't care about The party makes Evan talk to himself Vastly over estimates the party Forgets simple PC ability that ruins an encounter Reuses an NPC voice NPC irritates Quinton Someone randomly knows Tomak Fails to quiet everyone and start the game Awkwardly splits up attacks "So D&D" Doesn't have a name for an NPC "So anyways..." Plans are delayed from the party arguing Introduces a random NPC we hyper fixate on "Guys let Joe speak" "Ok, anything else?" Is talked over Expects a non-combat solution, is disappointed Vastly under estimates the party "Lets not get into politics" Threatens a TPK for the least dangerous fight Does a vaguely racist NPC voice The game starts late Dorash says "Uhhmm aCtUaLy..." Introduces an important NPC we don't care about The party makes Evan talk to himself Vastly over estimates the party Forgets simple PC ability that ruins an encounter Reuses an NPC voice NPC irritates Quinton Someone randomly knows Tomak Fails to quiet everyone and start the game Awkwardly splits up attacks "So D&D" Doesn't have a name for an NPC "So anyways..." Plans are delayed from the party arguing Introduces a random NPC we hyper fixate on "Guys let Joe speak" "Ok, anything else?" Is talked over Expects a non-combat solution, is disappointed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Vastly under estimates the party
"Lets not get into politics"
Threatens a TPK for the least dangerous fight
Does a vaguely racist NPC voice
The game starts late
Dorash says "Uhhmm aCtUaLy..."
Introduces an important NPC we don't care about
The party makes Evan talk to himself
Vastly over estimates the party
Forgets simple PC ability that ruins an encounter
Reuses an NPC voice
NPC irritates Quinton
Someone randomly knows Tomak
Fails to quiet everyone and start the game
Awkwardly splits up attacks
"So D&D"
Doesn't have a name for an NPC
"So anyways..."
Plans are delayed from the party arguing
Introduces a random NPC we hyper fixate on
"Guys let Joe speak"
"Ok, anything else?"
Is talked over
Expects a non-combat solution, is disappointed