Thegamestarts lateIntroducesan importantNPC wedon't careaboutAwkwardlysplits upattacksPlans aredelayed fromthe partyarguingNPCirritatesQuintonDorashsays"UhhmmaCtUaLy..."The partymakesEvan talkto himself"Lets notget intopolitics"Does avaguelyracist NPCvoice"Soanyways..."Vastlyoverestimatesthe partyForgetssimple PCability thatruins anencounterReusesan NPCvoiceThreatens aTPK for theleastdangerousfightIstalkedoverVastlyunderestimatesthe party"Guyslet Joespeak""Ok,anythingelse?"Expects anon-combatsolution, isdisappointedDoesn'thave aname foran NPCFails to quieteveryoneand start thegameSomeonerandomlyknowsTomak"SoD&D"Introduces arandom NPCwe hyperfixate onThegamestarts lateIntroducesan importantNPC wedon't careaboutAwkwardlysplits upattacksPlans aredelayed fromthe partyarguingNPCirritatesQuintonDorashsays"UhhmmaCtUaLy..."The partymakesEvan talkto himself"Lets notget intopolitics"Does avaguelyracist NPCvoice"Soanyways..."Vastlyoverestimatesthe partyForgetssimple PCability thatruins anencounterReusesan NPCvoiceThreatens aTPK for theleastdangerousfightIstalkedoverVastlyunderestimatesthe party"Guyslet Joespeak""Ok,anythingelse?"Expects anon-combatsolution, isdisappointedDoesn'thave aname foran NPCFails to quieteveryoneand start thegameSomeonerandomlyknowsTomak"SoD&D"Introduces arandom NPCwe hyperfixate on

Evan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The game starts late
  2. Introduces an important NPC we don't care about
  3. Awkwardly splits up attacks
  4. Plans are delayed from the party arguing
  5. NPC irritates Quinton
  6. Dorash says "Uhhmm aCtUaLy..."
  7. The party makes Evan talk to himself
  8. "Lets not get into politics"
  9. Does a vaguely racist NPC voice
  10. "So anyways..."
  11. Vastly over estimates the party
  12. Forgets simple PC ability that ruins an encounter
  13. Reuses an NPC voice
  14. Threatens a TPK for the least dangerous fight
  15. Is talked over
  16. Vastly under estimates the party
  17. "Guys let Joe speak"
  18. "Ok, anything else?"
  19. Expects a non-combat solution, is disappointed
  20. Doesn't have a name for an NPC
  21. Fails to quiet everyone and start the game
  22. Someone randomly knows Tomak
  23. "So D&D"
  24. Introduces a random NPC we hyper fixate on