Awkwardlysplits upattacksSomeonerandomlyknowsTomakVastlyunderestimatesthe party"Guyslet Joespeak""Lets notget intopolitics""Soanyways..."Expects anon-combatsolution, isdisappointedThreatens aTPK for theleastdangerousfightThe partymakesEvan talkto himselfNPCirritatesQuintonDorashsays"UhhmmaCtUaLy..."Reusesan NPCvoicePlans aredelayed fromthe partyarguingDoesn'thave aname foran NPCDoes avaguelyracist NPCvoiceFails to quieteveryoneand start thegameIntroduces arandom NPCwe hyperfixate onIntroducesan importantNPC wedon't careaboutThegamestarts lateVastlyoverestimatesthe party"Ok,anythingelse?"Forgetssimple PCability thatruins anencounter"SoD&D"IstalkedoverAwkwardlysplits upattacksSomeonerandomlyknowsTomakVastlyunderestimatesthe party"Guyslet Joespeak""Lets notget intopolitics""Soanyways..."Expects anon-combatsolution, isdisappointedThreatens aTPK for theleastdangerousfightThe partymakesEvan talkto himselfNPCirritatesQuintonDorashsays"UhhmmaCtUaLy..."Reusesan NPCvoicePlans aredelayed fromthe partyarguingDoesn'thave aname foran NPCDoes avaguelyracist NPCvoiceFails to quieteveryoneand start thegameIntroduces arandom NPCwe hyperfixate onIntroducesan importantNPC wedon't careaboutThegamestarts lateVastlyoverestimatesthe party"Ok,anythingelse?"Forgetssimple PCability thatruins anencounter"SoD&D"Istalkedover

Evan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Awkwardly splits up attacks
  2. Someone randomly knows Tomak
  3. Vastly under estimates the party
  4. "Guys let Joe speak"
  5. "Lets not get into politics"
  6. "So anyways..."
  7. Expects a non-combat solution, is disappointed
  8. Threatens a TPK for the least dangerous fight
  9. The party makes Evan talk to himself
  10. NPC irritates Quinton
  11. Dorash says "Uhhmm aCtUaLy..."
  12. Reuses an NPC voice
  13. Plans are delayed from the party arguing
  14. Doesn't have a name for an NPC
  15. Does a vaguely racist NPC voice
  16. Fails to quiet everyone and start the game
  17. Introduces a random NPC we hyper fixate on
  18. Introduces an important NPC we don't care about
  19. The game starts late
  20. Vastly over estimates the party
  21. "Ok, anything else?"
  22. Forgets simple PC ability that ruins an encounter
  23. "So D&D"
  24. Is talked over