Vastlyunderestimatesthe partyVastlyoverestimatesthe partyPlans aredelayed fromthe partyarguingDoesn'thave aname foran NPCThe partymakesEvan talkto himself"Ok,anythingelse?"Threatens aTPK for theleastdangerousfight"Lets notget intopolitics"Dorashsays"UhhmmaCtUaLy..."Reusesan NPCvoiceIntroduces arandom NPCwe hyperfixate onIntroducesan importantNPC wedon't careaboutIstalkedover"SoD&D""Guyslet Joespeak"Thegamestarts lateForgetssimple PCability thatruins anencounterAwkwardlysplits upattacksDoes avaguelyracist NPCvoice"Soanyways..."Expects anon-combatsolution, isdisappointedFails to quieteveryoneand start thegameNPCirritatesQuintonSomeonerandomlyknowsTomakVastlyunderestimatesthe partyVastlyoverestimatesthe partyPlans aredelayed fromthe partyarguingDoesn'thave aname foran NPCThe partymakesEvan talkto himself"Ok,anythingelse?"Threatens aTPK for theleastdangerousfight"Lets notget intopolitics"Dorashsays"UhhmmaCtUaLy..."Reusesan NPCvoiceIntroduces arandom NPCwe hyperfixate onIntroducesan importantNPC wedon't careaboutIstalkedover"SoD&D""Guyslet Joespeak"Thegamestarts lateForgetssimple PCability thatruins anencounterAwkwardlysplits upattacksDoes avaguelyracist NPCvoice"Soanyways..."Expects anon-combatsolution, isdisappointedFails to quieteveryoneand start thegameNPCirritatesQuintonSomeonerandomlyknowsTomak

Evan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vastly under estimates the party
  2. Vastly over estimates the party
  3. Plans are delayed from the party arguing
  4. Doesn't have a name for an NPC
  5. The party makes Evan talk to himself
  6. "Ok, anything else?"
  7. Threatens a TPK for the least dangerous fight
  8. "Lets not get into politics"
  9. Dorash says "Uhhmm aCtUaLy..."
  10. Reuses an NPC voice
  11. Introduces a random NPC we hyper fixate on
  12. Introduces an important NPC we don't care about
  13. Is talked over
  14. "So D&D"
  15. "Guys let Joe speak"
  16. The game starts late
  17. Forgets simple PC ability that ruins an encounter
  18. Awkwardly splits up attacks
  19. Does a vaguely racist NPC voice
  20. "So anyways..."
  21. Expects a non-combat solution, is disappointed
  22. Fails to quiet everyone and start the game
  23. NPC irritates Quinton
  24. Someone randomly knows Tomak