"Soanyways..."Expects anon-combatsolution, isdisappointedSomeonerandomlyknowsTomakPlans aredelayed fromthe partyarguingDoesn'thave aname foran NPC"SoD&D"Thegamestarts lateForgetssimple PCability thatruins anencounterReusesan NPCvoice"Lets notget intopolitics"Dorashsays"UhhmmaCtUaLy..."Introduces arandom NPCwe hyperfixate onNPCirritatesQuinton"Guyslet Joespeak"Does avaguelyracist NPCvoiceVastlyunderestimatesthe partyIstalkedoverIntroducesan importantNPC wedon't careaboutThreatens aTPK for theleastdangerousfight"Ok,anythingelse?"Fails to quieteveryoneand start thegameThe partymakesEvan talkto himselfAwkwardlysplits upattacksVastlyoverestimatesthe party"Soanyways..."Expects anon-combatsolution, isdisappointedSomeonerandomlyknowsTomakPlans aredelayed fromthe partyarguingDoesn'thave aname foran NPC"SoD&D"Thegamestarts lateForgetssimple PCability thatruins anencounterReusesan NPCvoice"Lets notget intopolitics"Dorashsays"UhhmmaCtUaLy..."Introduces arandom NPCwe hyperfixate onNPCirritatesQuinton"Guyslet Joespeak"Does avaguelyracist NPCvoiceVastlyunderestimatesthe partyIstalkedoverIntroducesan importantNPC wedon't careaboutThreatens aTPK for theleastdangerousfight"Ok,anythingelse?"Fails to quieteveryoneand start thegameThe partymakesEvan talkto himselfAwkwardlysplits upattacksVastlyoverestimatesthe party

Evan Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "So anyways..."
  2. Expects a non-combat solution, is disappointed
  3. Someone randomly knows Tomak
  4. Plans are delayed from the party arguing
  5. Doesn't have a name for an NPC
  6. "So D&D"
  7. The game starts late
  8. Forgets simple PC ability that ruins an encounter
  9. Reuses an NPC voice
  10. "Lets not get into politics"
  11. Dorash says "Uhhmm aCtUaLy..."
  12. Introduces a random NPC we hyper fixate on
  13. NPC irritates Quinton
  14. "Guys let Joe speak"
  15. Does a vaguely racist NPC voice
  16. Vastly under estimates the party
  17. Is talked over
  18. Introduces an important NPC we don't care about
  19. Threatens a TPK for the least dangerous fight
  20. "Ok, anything else?"
  21. Fails to quiet everyone and start the game
  22. The party makes Evan talk to himself
  23. Awkwardly splits up attacks
  24. Vastly over estimates the party