4POUNDSEDDMPRIORITYANDSTANDARDMAILRECEIPTNON-MAILABLE5 MAILPROCESSINGCATEGORIESMACHINABLEPARCELSIRREGULRPARCELSREALITYSELLINGMAXIMUMVALUEPOSTOFFICEBOXESGREETGLOBALEXPRESSGUARAN-TEED6-10DAYSINQUIREOUTSIDEPARCELSDIVERSITYWEIGHTPRIORITYMAILNON-MACHINABLESURCHARGEBALLOONRATE20POUNDSNEEDHAZMAT4POUNDSEDDMPRIORITYANDSTANDARDMAILRECEIPTNON-MAILABLE5 MAILPROCESSINGCATEGORIESMACHINABLEPARCELSIRREGULRPARCELSREALITYSELLINGMAXIMUMVALUEPOSTOFFICEBOXESGREETGLOBALEXPRESSGUARAN-TEED6-10DAYSINQUIREOUTSIDEPARCELSDIVERSITYWEIGHTPRIORITYMAILNON-MACHINABLESURCHARGEBALLOONRATE20POUNDSNEEDHAZMAT

SSA ACADEMY MODULES 17-24 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 4 POUNDS
  2. EDDM
  3. PRIORITY AND STANDARD MAIL
  4. RECEIPT
  5. NON-MAILABLE
  6. 5 MAIL PROCESSING CATEGORIES
  7. MACHINABLE PARCELS
  8. IRREGULR PARCELS
  9. REALITY
  10. SELLING MAXIMUM VALUE
  11. POST OFFICE BOXES
  12. GREET
  13. GLOBAL EXPRESS GUARAN-TEED
  14. 6-10 DAYS
  15. INQUIRE
  16. OUTSIDE PARCELS
  17. DIVERSITY
  18. WEIGHT
  19. PRIORITY MAIL
  20. NON-MACHINABLE SURCHARGE
  21. BALLOON RATE
  22. 20 POUNDS
  23. NEED
  24. HAZMAT