MACHINABLEPARCELSSELLINGMAXIMUMVALUEBALLOONRATERECEIPTPRIORITYANDSTANDARDMAILGLOBALEXPRESSGUARAN-TEEDNON-MACHINABLESURCHARGENEEDPRIORITYMAILPOSTOFFICEBOXES5 MAILPROCESSINGCATEGORIES4POUNDSIRREGULRPARCELSOUTSIDEPARCELS20POUNDSINQUIREREALITYDIVERSITYGREETHAZMATNON-MAILABLEWEIGHT6-10DAYSEDDMMACHINABLEPARCELSSELLINGMAXIMUMVALUEBALLOONRATERECEIPTPRIORITYANDSTANDARDMAILGLOBALEXPRESSGUARAN-TEEDNON-MACHINABLESURCHARGENEEDPRIORITYMAILPOSTOFFICEBOXES5 MAILPROCESSINGCATEGORIES4POUNDSIRREGULRPARCELSOUTSIDEPARCELS20POUNDSINQUIREREALITYDIVERSITYGREETHAZMATNON-MAILABLEWEIGHT6-10DAYSEDDM

SSA ACADEMY MODULES 17-24 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MACHINABLE PARCELS
  2. SELLING MAXIMUM VALUE
  3. BALLOON RATE
  4. RECEIPT
  5. PRIORITY AND STANDARD MAIL
  6. GLOBAL EXPRESS GUARAN-TEED
  7. NON-MACHINABLE SURCHARGE
  8. NEED
  9. PRIORITY MAIL
  10. POST OFFICE BOXES
  11. 5 MAIL PROCESSING CATEGORIES
  12. 4 POUNDS
  13. IRREGULR PARCELS
  14. OUTSIDE PARCELS
  15. 20 POUNDS
  16. INQUIRE
  17. REALITY
  18. DIVERSITY
  19. GREET
  20. HAZMAT
  21. NON-MAILABLE
  22. WEIGHT
  23. 6-10 DAYS
  24. EDDM