5 MAILPROCESSINGCATEGORIESPRIORITYANDSTANDARDMAILINQUIRENON-MACHINABLESURCHARGEMACHINABLEPARCELSWEIGHTSELLINGMAXIMUMVALUEDIVERSITYEDDM20POUNDSBALLOONRATEPRIORITYMAILGLOBALEXPRESSGUARAN-TEEDNON-MAILABLEHAZMATNEEDOUTSIDEPARCELSREALITYGREETIRREGULRPARCELSPOSTOFFICEBOXES6-10DAYSRECEIPT4POUNDS5 MAILPROCESSINGCATEGORIESPRIORITYANDSTANDARDMAILINQUIRENON-MACHINABLESURCHARGEMACHINABLEPARCELSWEIGHTSELLINGMAXIMUMVALUEDIVERSITYEDDM20POUNDSBALLOONRATEPRIORITYMAILGLOBALEXPRESSGUARAN-TEEDNON-MAILABLEHAZMATNEEDOUTSIDEPARCELSREALITYGREETIRREGULRPARCELSPOSTOFFICEBOXES6-10DAYSRECEIPT4POUNDS

SSA ACADEMY MODULES 17-24 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 MAIL PROCESSING CATEGORIES
  2. PRIORITY AND STANDARD MAIL
  3. INQUIRE
  4. NON-MACHINABLE SURCHARGE
  5. MACHINABLE PARCELS
  6. WEIGHT
  7. SELLING MAXIMUM VALUE
  8. DIVERSITY
  9. EDDM
  10. 20 POUNDS
  11. BALLOON RATE
  12. PRIORITY MAIL
  13. GLOBAL EXPRESS GUARAN-TEED
  14. NON-MAILABLE
  15. HAZMAT
  16. NEED
  17. OUTSIDE PARCELS
  18. REALITY
  19. GREET
  20. IRREGULR PARCELS
  21. POST OFFICE BOXES
  22. 6-10 DAYS
  23. RECEIPT
  24. 4 POUNDS