NEEDWEIGHTMACHINABLEPARCELSBALLOONRATEPRIORITYMAILPRIORITYANDSTANDARDMAILHAZMATNON-MAILABLENON-MACHINABLESURCHARGEOUTSIDEPARCELS4POUNDS5 MAILPROCESSINGCATEGORIESGREETEDDMINQUIREGLOBALEXPRESSGUARAN-TEEDRECEIPTIRREGULRPARCELS6-10DAYSSELLINGMAXIMUMVALUEPOSTOFFICEBOXES20POUNDSDIVERSITYREALITYNEEDWEIGHTMACHINABLEPARCELSBALLOONRATEPRIORITYMAILPRIORITYANDSTANDARDMAILHAZMATNON-MAILABLENON-MACHINABLESURCHARGEOUTSIDEPARCELS4POUNDS5 MAILPROCESSINGCATEGORIESGREETEDDMINQUIREGLOBALEXPRESSGUARAN-TEEDRECEIPTIRREGULRPARCELS6-10DAYSSELLINGMAXIMUMVALUEPOSTOFFICEBOXES20POUNDSDIVERSITYREALITY

SSA ACADEMY MODULES 17-24 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NEED
  2. WEIGHT
  3. MACHINABLE PARCELS
  4. BALLOON RATE
  5. PRIORITY MAIL
  6. PRIORITY AND STANDARD MAIL
  7. HAZMAT
  8. NON-MAILABLE
  9. NON-MACHINABLE SURCHARGE
  10. OUTSIDE PARCELS
  11. 4 POUNDS
  12. 5 MAIL PROCESSING CATEGORIES
  13. GREET
  14. EDDM
  15. INQUIRE
  16. GLOBAL EXPRESS GUARAN-TEED
  17. RECEIPT
  18. IRREGULR PARCELS
  19. 6-10 DAYS
  20. SELLING MAXIMUM VALUE
  21. POST OFFICE BOXES
  22. 20 POUNDS
  23. DIVERSITY
  24. REALITY