Normansays'disco'Normanhas beefwith ateacherNormangigglesNormantalksaboutnightclubsMr Normantalks aboutskydivingNormanasksquestionsaround theroomNormanpushes uphisglassesNormanwears thatone tie withthe shieldson itNormansays "howgoes"Normanrefuses totell thesnail storyNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormangetshis wirestangledNormantalksaboutprefixesNormangives apersonalanecdoteNormanrefers to theproblemsolvingmethodNormangets aphone callMr Normanleaves theclassroom formore than 10minutesNormanleaves theclassroomfor morethan 5 minsNormansays'wave ifyou agree'Normangivessomeone'points'Norman triesto get Graceto say"disco"Normanmakes ared dwarfreferenceNormansays'disco'Normanhas beefwith ateacherNormangigglesNormantalksaboutnightclubsMr Normantalks aboutskydivingNormanasksquestionsaround theroomNormanpushes uphisglassesNormanwears thatone tie withthe shieldson itNormansays "howgoes"Normanrefuses totell thesnail storyNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormangetshis wirestangledNormantalksaboutprefixesNormangives apersonalanecdoteNormanrefers to theproblemsolvingmethodNormangets aphone callMr Normanleaves theclassroom formore than 10minutesNormanleaves theclassroomfor morethan 5 minsNormansays'wave ifyou agree'Normangivessomeone'points'Norman triesto get Graceto say"disco"Normanmakes ared dwarfreference

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Norman says 'disco'
  2. Norman has beef with a teacher
  3. Norman giggles
  4. Norman talks about nightclubs
  5. Mr Norman talks about skydiving
  6. Norman asks questions around the room
  7. Norman pushes up his glasses
  8. Norman wears that one tie with the shields on it
  9. Norman says "how goes"
  10. Norman refuses to tell the snail story
  11. Norman asks someone what the equation of something is
  12. Norman says something in a funny way
  13. Norman doesn't notice Felix play on his phone
  14. Norman gets his wires tangled
  15. Norman talks about prefixes
  16. Norman gives a personal anecdote
  17. Norman refers to the problem solving method
  18. Norman gets a phone call
  19. Mr Norman leaves the classroom for more than 10 minutes
  20. Norman leaves the classroom for more than 5 mins
  21. Norman says 'wave if you agree'
  22. Norman gives someone 'points'
  23. Norman tries to get Grace to say "disco"
  24. Norman makes a red dwarf reference