Normangives apersonalanecdoteNormanleaves theclassroomfor morethan 5 minsNormanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itNormansays'wave ifyou agree'Normanasksquestionsaround theroomNormantalksaboutprefixesNormanhas beefwith ateacherNorman triesto get Graceto say"disco"Mr Normanleaves theclassroom formore than 10minutesNormanmakes ared dwarfreferenceNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormansays "howgoes"Normanpushes uphisglassesNormangivessomeone'points'NormangigglesNormangetshis wirestangledNormansays'disco'Norman askssomeonewhat theequation ofsomething isNormanrefers to theproblemsolvingmethodMr Normantalks aboutskydivingNormantalksaboutnightclubsNormangets aphone callNormangives apersonalanecdoteNormanleaves theclassroomfor morethan 5 minsNormanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itNormansays'wave ifyou agree'Normanasksquestionsaround theroomNormantalksaboutprefixesNormanhas beefwith ateacherNorman triesto get Graceto say"disco"Mr Normanleaves theclassroom formore than 10minutesNormanmakes ared dwarfreferenceNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormansays "howgoes"Normanpushes uphisglassesNormangivessomeone'points'NormangigglesNormangetshis wirestangledNormansays'disco'Norman askssomeonewhat theequation ofsomething isNormanrefers to theproblemsolvingmethodMr Normantalks aboutskydivingNormantalksaboutnightclubsNormangets aphone call

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman gives a personal anecdote
  2. Norman leaves the classroom for more than 5 mins
  3. Norman refuses to tell the snail story
  4. Norman wears that one tie with the shields on it
  5. Norman says 'wave if you agree'
  6. Norman asks questions around the room
  7. Norman talks about prefixes
  8. Norman has beef with a teacher
  9. Norman tries to get Grace to say "disco"
  10. Mr Norman leaves the classroom for more than 10 minutes
  11. Norman makes a red dwarf reference
  12. Norman says something in a funny way
  13. Norman doesn't notice Felix play on his phone
  14. Norman says "how goes"
  15. Norman pushes up his glasses
  16. Norman gives someone 'points'
  17. Norman giggles
  18. Norman gets his wires tangled
  19. Norman says 'disco'
  20. Norman asks someone what the equation of something is
  21. Norman refers to the problem solving method
  22. Mr Norman talks about skydiving
  23. Norman talks about nightclubs
  24. Norman gets a phone call