Normangets aphone callNormandoesn'tnotice Felixplay on hisphoneNormanrefuses totell thesnail storyNormansays'wave ifyou agree'NormangigglesNormanleaves theclassroomfor morethan 5 minsNormanmakes ared dwarfreferenceNorman askssomeonewhat theequation ofsomething isNormanpushes uphisglassesNorman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormansays'disco'Normansays "howgoes"Normanhas beefwith ateacherNormanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormanrefers to theproblemsolvingmethodNormangives apersonalanecdoteNormantalksaboutprefixesNormantalksaboutnightclubsNormangivessomeone'points'Mr Normanleaves theclassroom formore than 10minutesNormansayssomethingin a funnywayNormangetshis wirestangledNormangets aphone callNormandoesn'tnotice Felixplay on hisphoneNormanrefuses totell thesnail storyNormansays'wave ifyou agree'NormangigglesNormanleaves theclassroomfor morethan 5 minsNormanmakes ared dwarfreferenceNorman askssomeonewhat theequation ofsomething isNormanpushes uphisglassesNorman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormansays'disco'Normansays "howgoes"Normanhas beefwith ateacherNormanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormanrefers to theproblemsolvingmethodNormangives apersonalanecdoteNormantalksaboutprefixesNormantalksaboutnightclubsNormangivessomeone'points'Mr Normanleaves theclassroom formore than 10minutesNormansayssomethingin a funnywayNormangetshis wirestangled

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman gets a phone call
  2. Norman doesn't notice Felix play on his phone
  3. Norman refuses to tell the snail story
  4. Norman says 'wave if you agree'
  5. Norman giggles
  6. Norman leaves the classroom for more than 5 mins
  7. Norman makes a red dwarf reference
  8. Norman asks someone what the equation of something is
  9. Norman pushes up his glasses
  10. Norman tries to get Grace to say "disco"
  11. Norman asks questions around the room
  12. Norman says 'disco'
  13. Norman says "how goes"
  14. Norman has beef with a teacher
  15. Norman wears that one tie with the shields on it
  16. Mr Norman talks about skydiving
  17. Norman refers to the problem solving method
  18. Norman gives a personal anecdote
  19. Norman talks about prefixes
  20. Norman talks about nightclubs
  21. Norman gives someone 'points'
  22. Mr Norman leaves the classroom for more than 10 minutes
  23. Norman says something in a funny way
  24. Norman gets his wires tangled