Normansays'disco'Normanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphoneNormangetshis wirestangledNormanmakes ared dwarfreferenceNormantalksaboutnightclubsNormanwears thatone tie withthe shieldson itNormanrefers to theproblemsolvingmethodNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNormansayssomethingin a funnywayNormanhas beefwith ateacherNormangets aphone callNormansays "howgoes"Norman askssomeonewhat theequation ofsomething isNormansays'wave ifyou agree'Mr Normantalks aboutskydivingNormangigglesNormangivessomeone'points'Norman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormanrefuses totell thesnail storyNormangives apersonalanecdoteNormanleaves theclassroomfor morethan 5 minsNormansays'disco'Normanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphoneNormangetshis wirestangledNormanmakes ared dwarfreferenceNormantalksaboutnightclubsNormanwears thatone tie withthe shieldson itNormanrefers to theproblemsolvingmethodNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNormansayssomethingin a funnywayNormanhas beefwith ateacherNormangets aphone callNormansays "howgoes"Norman askssomeonewhat theequation ofsomething isNormansays'wave ifyou agree'Mr Normantalks aboutskydivingNormangigglesNormangivessomeone'points'Norman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormanrefuses totell thesnail storyNormangives apersonalanecdoteNormanleaves theclassroomfor morethan 5 mins

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman says 'disco'
  2. Norman pushes up his glasses
  3. Norman doesn't notice Felix play on his phone
  4. Norman gets his wires tangled
  5. Norman makes a red dwarf reference
  6. Norman talks about nightclubs
  7. Norman wears that one tie with the shields on it
  8. Norman refers to the problem solving method
  9. Norman talks about prefixes
  10. Mr Norman leaves the classroom for more than 10 minutes
  11. Norman says something in a funny way
  12. Norman has beef with a teacher
  13. Norman gets a phone call
  14. Norman says "how goes"
  15. Norman asks someone what the equation of something is
  16. Norman says 'wave if you agree'
  17. Mr Norman talks about skydiving
  18. Norman giggles
  19. Norman gives someone 'points'
  20. Norman tries to get Grace to say "disco"
  21. Norman asks questions around the room
  22. Norman refuses to tell the snail story
  23. Norman gives a personal anecdote
  24. Norman leaves the classroom for more than 5 mins