Normangivessomeone'points'NormangigglesNormanpushes uphisglassesNormansays'wave ifyou agree'Normanhas beefwith ateacherNormanrefers to theproblemsolvingmethodNormansays'disco'Normanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormansayssomethingin a funnywayNormantalksaboutprefixesMr Normantalks aboutskydivingMr Normanleaves theclassroom formore than 10minutesNormantalksaboutnightclubsNorman triesto get Graceto say"disco"Normandoesn'tnotice Felixplay on hisphoneNorman askssomeonewhat theequation ofsomething isNormanmakes ared dwarfreferenceNormanleaves theclassroomfor morethan 5 minsNormanasksquestionsaround theroomNormansays "howgoes"Normangets aphone callNormangives apersonalanecdoteNormangetshis wirestangledNormangivessomeone'points'NormangigglesNormanpushes uphisglassesNormansays'wave ifyou agree'Normanhas beefwith ateacherNormanrefers to theproblemsolvingmethodNormansays'disco'Normanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormansayssomethingin a funnywayNormantalksaboutprefixesMr Normantalks aboutskydivingMr Normanleaves theclassroom formore than 10minutesNormantalksaboutnightclubsNorman triesto get Graceto say"disco"Normandoesn'tnotice Felixplay on hisphoneNorman askssomeonewhat theequation ofsomething isNormanmakes ared dwarfreferenceNormanleaves theclassroomfor morethan 5 minsNormanasksquestionsaround theroomNormansays "howgoes"Normangets aphone callNormangives apersonalanecdoteNormangetshis wirestangled

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman gives someone 'points'
  2. Norman giggles
  3. Norman pushes up his glasses
  4. Norman says 'wave if you agree'
  5. Norman has beef with a teacher
  6. Norman refers to the problem solving method
  7. Norman says 'disco'
  8. Norman wears that one tie with the shields on it
  9. Norman refuses to tell the snail story
  10. Norman says something in a funny way
  11. Norman talks about prefixes
  12. Mr Norman talks about skydiving
  13. Mr Norman leaves the classroom for more than 10 minutes
  14. Norman talks about nightclubs
  15. Norman tries to get Grace to say "disco"
  16. Norman doesn't notice Felix play on his phone
  17. Norman asks someone what the equation of something is
  18. Norman makes a red dwarf reference
  19. Norman leaves the classroom for more than 5 mins
  20. Norman asks questions around the room
  21. Norman says "how goes"
  22. Norman gets a phone call
  23. Norman gives a personal anecdote
  24. Norman gets his wires tangled