Normanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itMr Normanleaves theclassroom formore than 10minutesNormangigglesNormangets aphone callNormantalksaboutnightclubsNormanhas beefwith ateacherNormangivessomeone'points'Normansays'wave ifyou agree'Mr Normantalks aboutskydivingNormanasksquestionsaround theroomNormanleaves theclassroomfor morethan 5 minsNormansays "howgoes"Normanrefers to theproblemsolvingmethodNormansayssomethingin a funnywayNormansays'disco'NormantalksaboutprefixesNormanmakes ared dwarfreferenceNormandoesn'tnotice Felixplay on hisphoneNormanpushes uphisglassesNormangives apersonalanecdoteNormangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNorman triesto get Graceto say"disco"Normanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itMr Normanleaves theclassroom formore than 10minutesNormangigglesNormangets aphone callNormantalksaboutnightclubsNormanhas beefwith ateacherNormangivessomeone'points'Normansays'wave ifyou agree'Mr Normantalks aboutskydivingNormanasksquestionsaround theroomNormanleaves theclassroomfor morethan 5 minsNormansays "howgoes"Normanrefers to theproblemsolvingmethodNormansayssomethingin a funnywayNormansays'disco'NormantalksaboutprefixesNormanmakes ared dwarfreferenceNormandoesn'tnotice Felixplay on hisphoneNormanpushes uphisglassesNormangives apersonalanecdoteNormangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNorman triesto get Graceto say"disco"

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman refuses to tell the snail story
  2. Norman wears that one tie with the shields on it
  3. Mr Norman leaves the classroom for more than 10 minutes
  4. Norman giggles
  5. Norman gets a phone call
  6. Norman talks about nightclubs
  7. Norman has beef with a teacher
  8. Norman gives someone 'points'
  9. Norman says 'wave if you agree'
  10. Mr Norman talks about skydiving
  11. Norman asks questions around the room
  12. Norman leaves the classroom for more than 5 mins
  13. Norman says "how goes"
  14. Norman refers to the problem solving method
  15. Norman says something in a funny way
  16. Norman says 'disco'
  17. Norman talks about prefixes
  18. Norman makes a red dwarf reference
  19. Norman doesn't notice Felix play on his phone
  20. Norman pushes up his glasses
  21. Norman gives a personal anecdote
  22. Norman gets his wires tangled
  23. Norman asks someone what the equation of something is
  24. Norman tries to get Grace to say "disco"