Normansayssomethingin a funnywayNormangives apersonalanecdoteNormansays'wave ifyou agree'Norman askssomeonewhat theequation ofsomething isNormanrefers to theproblemsolvingmethodNormansays "howgoes"Mr Normantalks aboutskydivingNormangivessomeone'points'Normanleaves theclassroomfor morethan 5 minsNormandoesn'tnotice Felixplay on hisphoneNormanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormantalksaboutprefixesNormangets aphone callNormangetshis wirestangledNormansays'disco'Norman triesto get Graceto say"disco"Normanpushes uphisglassesNormantalksaboutnightclubsNormanasksquestionsaround theroomNormangigglesMr Normanleaves theclassroom formore than 10minutesNormansayssomethingin a funnywayNormangives apersonalanecdoteNormansays'wave ifyou agree'Norman askssomeonewhat theequation ofsomething isNormanrefers to theproblemsolvingmethodNormansays "howgoes"Mr Normantalks aboutskydivingNormangivessomeone'points'Normanleaves theclassroomfor morethan 5 minsNormandoesn'tnotice Felixplay on hisphoneNormanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormantalksaboutprefixesNormangets aphone callNormangetshis wirestangledNormansays'disco'Norman triesto get Graceto say"disco"Normanpushes uphisglassesNormantalksaboutnightclubsNormanasksquestionsaround theroomNormangigglesMr Normanleaves theclassroom formore than 10minutes

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman says something in a funny way
  2. Norman gives a personal anecdote
  3. Norman says 'wave if you agree'
  4. Norman asks someone what the equation of something is
  5. Norman refers to the problem solving method
  6. Norman says "how goes"
  7. Mr Norman talks about skydiving
  8. Norman gives someone 'points'
  9. Norman leaves the classroom for more than 5 mins
  10. Norman doesn't notice Felix play on his phone
  11. Norman wears that one tie with the shields on it
  12. Norman refuses to tell the snail story
  13. Norman makes a red dwarf reference
  14. Norman has beef with a teacher
  15. Norman talks about prefixes
  16. Norman gets a phone call
  17. Norman gets his wires tangled
  18. Norman says 'disco'
  19. Norman tries to get Grace to say "disco"
  20. Norman pushes up his glasses
  21. Norman talks about nightclubs
  22. Norman asks questions around the room
  23. Norman giggles
  24. Mr Norman leaves the classroom for more than 10 minutes