Norman triesto get Graceto say"disco"Normangivessomeone'points'Normangets aphone callNormansays'disco'NormangigglesNormangives apersonalanecdoteMr Normanleaves theclassroom formore than 10minutesNormanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itNormanleaves theclassroomfor morethan 5 minsNormangetshis wirestangledNormanmakes ared dwarfreferenceNormansayssomethingin a funnywayNorman askssomeonewhat theequation ofsomething isNormanrefers to theproblemsolvingmethodNormanasksquestionsaround theroomNormansays "howgoes"Mr Normantalks aboutskydivingNormantalksaboutnightclubsNormanhas beefwith ateacherNormantalksaboutprefixesNormansays'wave ifyou agree'Normanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphoneNorman triesto get Graceto say"disco"Normangivessomeone'points'Normangets aphone callNormansays'disco'NormangigglesNormangives apersonalanecdoteMr Normanleaves theclassroom formore than 10minutesNormanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itNormanleaves theclassroomfor morethan 5 minsNormangetshis wirestangledNormanmakes ared dwarfreferenceNormansayssomethingin a funnywayNorman askssomeonewhat theequation ofsomething isNormanrefers to theproblemsolvingmethodNormanasksquestionsaround theroomNormansays "howgoes"Mr Normantalks aboutskydivingNormantalksaboutnightclubsNormanhas beefwith ateacherNormantalksaboutprefixesNormansays'wave ifyou agree'Normanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphone

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman tries to get Grace to say "disco"
  2. Norman gives someone 'points'
  3. Norman gets a phone call
  4. Norman says 'disco'
  5. Norman giggles
  6. Norman gives a personal anecdote
  7. Mr Norman leaves the classroom for more than 10 minutes
  8. Norman refuses to tell the snail story
  9. Norman wears that one tie with the shields on it
  10. Norman leaves the classroom for more than 5 mins
  11. Norman gets his wires tangled
  12. Norman makes a red dwarf reference
  13. Norman says something in a funny way
  14. Norman asks someone what the equation of something is
  15. Norman refers to the problem solving method
  16. Norman asks questions around the room
  17. Norman says "how goes"
  18. Mr Norman talks about skydiving
  19. Norman talks about nightclubs
  20. Norman has beef with a teacher
  21. Norman talks about prefixes
  22. Norman says 'wave if you agree'
  23. Norman pushes up his glasses
  24. Norman doesn't notice Felix play on his phone