Normansays "howgoes"Norman triesto get Graceto say"disco"Normangets aphone callNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormanhas beefwith ateacherNormantalksaboutnightclubsNormangives apersonalanecdoteNormanasksquestionsaround theroomNormangigglesNormangetshis wirestangledNormansays'wave ifyou agree'Normanwears thatone tie withthe shieldson itMr Normanleaves theclassroom formore than 10minutesNormangivessomeone'points'NormantalksaboutprefixesMr Normantalks aboutskydivingNormanpushes uphisglassesNormanrefuses totell thesnail storyNormansays'disco'Normanmakes ared dwarfreferenceNormanrefers to theproblemsolvingmethodNormandoesn'tnotice Felixplay on hisphoneNormanleaves theclassroomfor morethan 5 minsNormansays "howgoes"Norman triesto get Graceto say"disco"Normangets aphone callNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormanhas beefwith ateacherNormantalksaboutnightclubsNormangives apersonalanecdoteNormanasksquestionsaround theroomNormangigglesNormangetshis wirestangledNormansays'wave ifyou agree'Normanwears thatone tie withthe shieldson itMr Normanleaves theclassroom formore than 10minutesNormangivessomeone'points'NormantalksaboutprefixesMr Normantalks aboutskydivingNormanpushes uphisglassesNormanrefuses totell thesnail storyNormansays'disco'Normanmakes ared dwarfreferenceNormanrefers to theproblemsolvingmethodNormandoesn'tnotice Felixplay on hisphoneNormanleaves theclassroomfor morethan 5 mins

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman says "how goes"
  2. Norman tries to get Grace to say "disco"
  3. Norman gets a phone call
  4. Norman asks someone what the equation of something is
  5. Norman says something in a funny way
  6. Norman has beef with a teacher
  7. Norman talks about nightclubs
  8. Norman gives a personal anecdote
  9. Norman asks questions around the room
  10. Norman giggles
  11. Norman gets his wires tangled
  12. Norman says 'wave if you agree'
  13. Norman wears that one tie with the shields on it
  14. Mr Norman leaves the classroom for more than 10 minutes
  15. Norman gives someone 'points'
  16. Norman talks about prefixes
  17. Mr Norman talks about skydiving
  18. Norman pushes up his glasses
  19. Norman refuses to tell the snail story
  20. Norman says 'disco'
  21. Norman makes a red dwarf reference
  22. Norman refers to the problem solving method
  23. Norman doesn't notice Felix play on his phone
  24. Norman leaves the classroom for more than 5 mins