Normangetshis wirestangledNormangets aphone callNormanleaves theclassroomfor morethan 5 minsNormanrefers to theproblemsolvingmethodMr Normanleaves theclassroom formore than 10minutesNormansays'disco'Normansayssomethingin a funnywayNormangives apersonalanecdoteNormanpushes uphisglassesNormanhas beefwith ateacherNormantalksaboutnightclubsNorman triesto get Graceto say"disco"NormantalksaboutprefixesNormansays'wave ifyou agree'Normanasksquestionsaround theroomNormangivessomeone'points'Normanrefuses totell thesnail storyNormanmakes ared dwarfreferenceNormansays "howgoes"Norman askssomeonewhat theequation ofsomething isNormanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormangigglesNormandoesn'tnotice Felixplay on hisphoneNormangetshis wirestangledNormangets aphone callNormanleaves theclassroomfor morethan 5 minsNormanrefers to theproblemsolvingmethodMr Normanleaves theclassroom formore than 10minutesNormansays'disco'Normansayssomethingin a funnywayNormangives apersonalanecdoteNormanpushes uphisglassesNormanhas beefwith ateacherNormantalksaboutnightclubsNorman triesto get Graceto say"disco"NormantalksaboutprefixesNormansays'wave ifyou agree'Normanasksquestionsaround theroomNormangivessomeone'points'Normanrefuses totell thesnail storyNormanmakes ared dwarfreferenceNormansays "howgoes"Norman askssomeonewhat theequation ofsomething isNormanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormangigglesNormandoesn'tnotice Felixplay on hisphone

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman gets his wires tangled
  2. Norman gets a phone call
  3. Norman leaves the classroom for more than 5 mins
  4. Norman refers to the problem solving method
  5. Mr Norman leaves the classroom for more than 10 minutes
  6. Norman says 'disco'
  7. Norman says something in a funny way
  8. Norman gives a personal anecdote
  9. Norman pushes up his glasses
  10. Norman has beef with a teacher
  11. Norman talks about nightclubs
  12. Norman tries to get Grace to say "disco"
  13. Norman talks about prefixes
  14. Norman says 'wave if you agree'
  15. Norman asks questions around the room
  16. Norman gives someone 'points'
  17. Norman refuses to tell the snail story
  18. Norman makes a red dwarf reference
  19. Norman says "how goes"
  20. Norman asks someone what the equation of something is
  21. Norman wears that one tie with the shields on it
  22. Mr Norman talks about skydiving
  23. Norman giggles
  24. Norman doesn't notice Felix play on his phone