Normangives apersonalanecdoteNormanmakes ared dwarfreferenceNorman askssomeonewhat theequation ofsomething isNormandoesn'tnotice Felixplay on hisphoneNormanpushes uphisglassesNormanhas beefwith ateacherNormanleaves theclassroomfor morethan 5 minsNormangigglesNormansays'disco'Normangets aphone callNormantalksaboutnightclubsNormanasksquestionsaround theroomNormangivessomeone'points'Normanrefers to theproblemsolvingmethodNormansays'wave ifyou agree'Normanwears thatone tie withthe shieldson itNormangetshis wirestangledNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesMr Normantalks aboutskydivingNormansayssomethingin a funnywayNorman triesto get Graceto say"disco"Normanrefuses totell thesnail storyNormansays "howgoes"Normangives apersonalanecdoteNormanmakes ared dwarfreferenceNorman askssomeonewhat theequation ofsomething isNormandoesn'tnotice Felixplay on hisphoneNormanpushes uphisglassesNormanhas beefwith ateacherNormanleaves theclassroomfor morethan 5 minsNormangigglesNormansays'disco'Normangets aphone callNormantalksaboutnightclubsNormanasksquestionsaround theroomNormangivessomeone'points'Normanrefers to theproblemsolvingmethodNormansays'wave ifyou agree'Normanwears thatone tie withthe shieldson itNormangetshis wirestangledNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesMr Normantalks aboutskydivingNormansayssomethingin a funnywayNorman triesto get Graceto say"disco"Normanrefuses totell thesnail storyNormansays "howgoes"

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman gives a personal anecdote
  2. Norman makes a red dwarf reference
  3. Norman asks someone what the equation of something is
  4. Norman doesn't notice Felix play on his phone
  5. Norman pushes up his glasses
  6. Norman has beef with a teacher
  7. Norman leaves the classroom for more than 5 mins
  8. Norman giggles
  9. Norman says 'disco'
  10. Norman gets a phone call
  11. Norman talks about nightclubs
  12. Norman asks questions around the room
  13. Norman gives someone 'points'
  14. Norman refers to the problem solving method
  15. Norman says 'wave if you agree'
  16. Norman wears that one tie with the shields on it
  17. Norman gets his wires tangled
  18. Norman talks about prefixes
  19. Mr Norman leaves the classroom for more than 10 minutes
  20. Mr Norman talks about skydiving
  21. Norman says something in a funny way
  22. Norman tries to get Grace to say "disco"
  23. Norman refuses to tell the snail story
  24. Norman says "how goes"