Normanwears thatone tie withthe shieldson itNormangets aphone callNormangigglesNormandoesn'tnotice Felixplay on hisphoneNormanrefuses totell thesnail storyMr Normantalks aboutskydivingNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNorman triesto get Graceto say"disco"Normangivessomeone'points'Normanasksquestionsaround theroomNormangetshis wirestangledNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormantalksaboutnightclubsNormansayssomethingin a funnywayNormansays'disco'Normangives apersonalanecdoteNormanpushes uphisglassesNormanleaves theclassroomfor morethan 5 minsNormansays'wave ifyou agree'Normanrefers to theproblemsolvingmethodNorman askssomeonewhat theequation ofsomething isNormansays "howgoes"Normanwears thatone tie withthe shieldson itNormangets aphone callNormangigglesNormandoesn'tnotice Felixplay on hisphoneNormanrefuses totell thesnail storyMr Normantalks aboutskydivingNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNorman triesto get Graceto say"disco"Normangivessomeone'points'Normanasksquestionsaround theroomNormangetshis wirestangledNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormantalksaboutnightclubsNormansayssomethingin a funnywayNormansays'disco'Normangives apersonalanecdoteNormanpushes uphisglassesNormanleaves theclassroomfor morethan 5 minsNormansays'wave ifyou agree'Normanrefers to theproblemsolvingmethodNorman askssomeonewhat theequation ofsomething isNormansays "howgoes"

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman wears that one tie with the shields on it
  2. Norman gets a phone call
  3. Norman giggles
  4. Norman doesn't notice Felix play on his phone
  5. Norman refuses to tell the snail story
  6. Mr Norman talks about skydiving
  7. Norman talks about prefixes
  8. Mr Norman leaves the classroom for more than 10 minutes
  9. Norman tries to get Grace to say "disco"
  10. Norman gives someone 'points'
  11. Norman asks questions around the room
  12. Norman gets his wires tangled
  13. Norman makes a red dwarf reference
  14. Norman has beef with a teacher
  15. Norman talks about nightclubs
  16. Norman says something in a funny way
  17. Norman says 'disco'
  18. Norman gives a personal anecdote
  19. Norman pushes up his glasses
  20. Norman leaves the classroom for more than 5 mins
  21. Norman says 'wave if you agree'
  22. Norman refers to the problem solving method
  23. Norman asks someone what the equation of something is
  24. Norman says "how goes"