Normanrefuses totell thesnail storyNormangigglesNormansays'disco'Normanmakes ared dwarfreferenceNormandoesn'tnotice Felixplay on hisphoneNormangives apersonalanecdoteNormangivessomeone'points'Normangets aphone callNormantalksaboutprefixesNormanleaves theclassroomfor morethan 5 minsNormantalksaboutnightclubsNormansays "howgoes"Norman triesto get Graceto say"disco"Normanwears thatone tie withthe shieldson itMr Normanleaves theclassroom formore than 10minutesNorman askssomeonewhat theequation ofsomething isNormanasksquestionsaround theroomNormangetshis wirestangledNormansays'wave ifyou agree'Normansayssomethingin a funnywayNormanrefers to theproblemsolvingmethodNormanhas beefwith ateacherNormanpushes uphisglassesMr Normantalks aboutskydivingNormanrefuses totell thesnail storyNormangigglesNormansays'disco'Normanmakes ared dwarfreferenceNormandoesn'tnotice Felixplay on hisphoneNormangives apersonalanecdoteNormangivessomeone'points'Normangets aphone callNormantalksaboutprefixesNormanleaves theclassroomfor morethan 5 minsNormantalksaboutnightclubsNormansays "howgoes"Norman triesto get Graceto say"disco"Normanwears thatone tie withthe shieldson itMr Normanleaves theclassroom formore than 10minutesNorman askssomeonewhat theequation ofsomething isNormanasksquestionsaround theroomNormangetshis wirestangledNormansays'wave ifyou agree'Normansayssomethingin a funnywayNormanrefers to theproblemsolvingmethodNormanhas beefwith ateacherNormanpushes uphisglassesMr Normantalks aboutskydiving

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman refuses to tell the snail story
  2. Norman giggles
  3. Norman says 'disco'
  4. Norman makes a red dwarf reference
  5. Norman doesn't notice Felix play on his phone
  6. Norman gives a personal anecdote
  7. Norman gives someone 'points'
  8. Norman gets a phone call
  9. Norman talks about prefixes
  10. Norman leaves the classroom for more than 5 mins
  11. Norman talks about nightclubs
  12. Norman says "how goes"
  13. Norman tries to get Grace to say "disco"
  14. Norman wears that one tie with the shields on it
  15. Mr Norman leaves the classroom for more than 10 minutes
  16. Norman asks someone what the equation of something is
  17. Norman asks questions around the room
  18. Norman gets his wires tangled
  19. Norman says 'wave if you agree'
  20. Norman says something in a funny way
  21. Norman refers to the problem solving method
  22. Norman has beef with a teacher
  23. Norman pushes up his glasses
  24. Mr Norman talks about skydiving