Norman askssomeonewhat theequation ofsomething isNormandoesn'tnotice Felixplay on hisphoneNormangetshis wirestangledMr Normanleaves theclassroom formore than 10minutesNormantalksaboutnightclubsNormangivessomeone'points'Normanasksquestionsaround theroomNormansays "howgoes"Normanwears thatone tie withthe shieldson itNormantalksaboutprefixesNorman triesto get Graceto say"disco"Normangets aphone callNormanleaves theclassroomfor morethan 5 minsNormanrefers to theproblemsolvingmethodNormangigglesNormansayssomethingin a funnywayNormanhas beefwith ateacherNormanpushes uphisglassesNormanrefuses totell thesnail storyNormansays'wave ifyou agree'Mr Normantalks aboutskydivingNormangives apersonalanecdoteNormansays'disco'Normanmakes ared dwarfreferenceNorman askssomeonewhat theequation ofsomething isNormandoesn'tnotice Felixplay on hisphoneNormangetshis wirestangledMr Normanleaves theclassroom formore than 10minutesNormantalksaboutnightclubsNormangivessomeone'points'Normanasksquestionsaround theroomNormansays "howgoes"Normanwears thatone tie withthe shieldson itNormantalksaboutprefixesNorman triesto get Graceto say"disco"Normangets aphone callNormanleaves theclassroomfor morethan 5 minsNormanrefers to theproblemsolvingmethodNormangigglesNormansayssomethingin a funnywayNormanhas beefwith ateacherNormanpushes uphisglassesNormanrefuses totell thesnail storyNormansays'wave ifyou agree'Mr Normantalks aboutskydivingNormangives apersonalanecdoteNormansays'disco'Normanmakes ared dwarfreference

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman asks someone what the equation of something is
  2. Norman doesn't notice Felix play on his phone
  3. Norman gets his wires tangled
  4. Mr Norman leaves the classroom for more than 10 minutes
  5. Norman talks about nightclubs
  6. Norman gives someone 'points'
  7. Norman asks questions around the room
  8. Norman says "how goes"
  9. Norman wears that one tie with the shields on it
  10. Norman talks about prefixes
  11. Norman tries to get Grace to say "disco"
  12. Norman gets a phone call
  13. Norman leaves the classroom for more than 5 mins
  14. Norman refers to the problem solving method
  15. Norman giggles
  16. Norman says something in a funny way
  17. Norman has beef with a teacher
  18. Norman pushes up his glasses
  19. Norman refuses to tell the snail story
  20. Norman says 'wave if you agree'
  21. Mr Norman talks about skydiving
  22. Norman gives a personal anecdote
  23. Norman says 'disco'
  24. Norman makes a red dwarf reference