NormantalksaboutnightclubsNormansays'disco'Normansays "howgoes"Mr Normanleaves theclassroom formore than 10minutesNormangigglesNorman triesto get Graceto say"disco"Normanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphoneNormanasksquestionsaround theroomNormanwears thatone tie withthe shieldson itNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormanrefuses totell thesnail storyNormanmakes ared dwarfreferenceNormangets aphone callNormansays'wave ifyou agree'Normangivessomeone'points'Normangives apersonalanecdoteNormangetshis wirestangledNormanleaves theclassroomfor morethan 5 minsMr Normantalks aboutskydivingNormanrefers to theproblemsolvingmethodNormantalksaboutprefixesNormanhas beefwith ateacherNormantalksaboutnightclubsNormansays'disco'Normansays "howgoes"Mr Normanleaves theclassroom formore than 10minutesNormangigglesNorman triesto get Graceto say"disco"Normanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphoneNormanasksquestionsaround theroomNormanwears thatone tie withthe shieldson itNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormanrefuses totell thesnail storyNormanmakes ared dwarfreferenceNormangets aphone callNormansays'wave ifyou agree'Normangivessomeone'points'Normangives apersonalanecdoteNormangetshis wirestangledNormanleaves theclassroomfor morethan 5 minsMr Normantalks aboutskydivingNormanrefers to theproblemsolvingmethodNormantalksaboutprefixesNormanhas beefwith ateacher

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman talks about nightclubs
  2. Norman says 'disco'
  3. Norman says "how goes"
  4. Mr Norman leaves the classroom for more than 10 minutes
  5. Norman giggles
  6. Norman tries to get Grace to say "disco"
  7. Norman pushes up his glasses
  8. Norman doesn't notice Felix play on his phone
  9. Norman asks questions around the room
  10. Norman wears that one tie with the shields on it
  11. Norman asks someone what the equation of something is
  12. Norman says something in a funny way
  13. Norman refuses to tell the snail story
  14. Norman makes a red dwarf reference
  15. Norman gets a phone call
  16. Norman says 'wave if you agree'
  17. Norman gives someone 'points'
  18. Norman gives a personal anecdote
  19. Norman gets his wires tangled
  20. Norman leaves the classroom for more than 5 mins
  21. Mr Norman talks about skydiving
  22. Norman refers to the problem solving method
  23. Norman talks about prefixes
  24. Norman has beef with a teacher