NormantalksaboutnightclubsNormansays "howgoes"Normanmakes ared dwarfreferenceNormanwears thatone tie withthe shieldson itNorman askssomeonewhat theequation ofsomething isNormansays'disco'Normangives apersonalanecdoteNormangigglesNormanpushes uphisglassesNormantalksaboutprefixesNormanhas beefwith ateacherNormangets aphone callNorman triesto get Graceto say"disco"Normansayssomethingin a funnywayMr Normanleaves theclassroom formore than 10minutesNormansays'wave ifyou agree'Normanrefuses totell thesnail storyNormangetshis wirestangledNormangivessomeone'points'Normanleaves theclassroomfor morethan 5 minsNormanasksquestionsaround theroomNormanrefers to theproblemsolvingmethodNormandoesn'tnotice Felixplay on hisphoneMr Normantalks aboutskydivingNormantalksaboutnightclubsNormansays "howgoes"Normanmakes ared dwarfreferenceNormanwears thatone tie withthe shieldson itNorman askssomeonewhat theequation ofsomething isNormansays'disco'Normangives apersonalanecdoteNormangigglesNormanpushes uphisglassesNormantalksaboutprefixesNormanhas beefwith ateacherNormangets aphone callNorman triesto get Graceto say"disco"Normansayssomethingin a funnywayMr Normanleaves theclassroom formore than 10minutesNormansays'wave ifyou agree'Normanrefuses totell thesnail storyNormangetshis wirestangledNormangivessomeone'points'Normanleaves theclassroomfor morethan 5 minsNormanasksquestionsaround theroomNormanrefers to theproblemsolvingmethodNormandoesn'tnotice Felixplay on hisphoneMr Normantalks aboutskydiving

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman talks about nightclubs
  2. Norman says "how goes"
  3. Norman makes a red dwarf reference
  4. Norman wears that one tie with the shields on it
  5. Norman asks someone what the equation of something is
  6. Norman says 'disco'
  7. Norman gives a personal anecdote
  8. Norman giggles
  9. Norman pushes up his glasses
  10. Norman talks about prefixes
  11. Norman has beef with a teacher
  12. Norman gets a phone call
  13. Norman tries to get Grace to say "disco"
  14. Norman says something in a funny way
  15. Mr Norman leaves the classroom for more than 10 minutes
  16. Norman says 'wave if you agree'
  17. Norman refuses to tell the snail story
  18. Norman gets his wires tangled
  19. Norman gives someone 'points'
  20. Norman leaves the classroom for more than 5 mins
  21. Norman asks questions around the room
  22. Norman refers to the problem solving method
  23. Norman doesn't notice Felix play on his phone
  24. Mr Norman talks about skydiving