Norman askssomeonewhat theequation ofsomething isNormangets aphone callNormanrefuses totell thesnail storyNormantalksaboutprefixesNormangivessomeone'points'Normangetshis wirestangledNormansayssomethingin a funnywayNormansays'disco'Normandoesn'tnotice Felixplay on hisphoneNormanhas beefwith ateacherMr Normanleaves theclassroom formore than 10minutesNormanwears thatone tie withthe shieldson itNormanrefers to theproblemsolvingmethodNormantalksaboutnightclubsNormanpushes uphisglassesNormansays'wave ifyou agree'Normanasksquestionsaround theroomMr Normantalks aboutskydivingNormangives apersonalanecdoteNormanleaves theclassroomfor morethan 5 minsNormansays "howgoes"Norman triesto get Graceto say"disco"Normanmakes ared dwarfreferenceNormangigglesNorman askssomeonewhat theequation ofsomething isNormangets aphone callNormanrefuses totell thesnail storyNormantalksaboutprefixesNormangivessomeone'points'Normangetshis wirestangledNormansayssomethingin a funnywayNormansays'disco'Normandoesn'tnotice Felixplay on hisphoneNormanhas beefwith ateacherMr Normanleaves theclassroom formore than 10minutesNormanwears thatone tie withthe shieldson itNormanrefers to theproblemsolvingmethodNormantalksaboutnightclubsNormanpushes uphisglassesNormansays'wave ifyou agree'Normanasksquestionsaround theroomMr Normantalks aboutskydivingNormangives apersonalanecdoteNormanleaves theclassroomfor morethan 5 minsNormansays "howgoes"Norman triesto get Graceto say"disco"Normanmakes ared dwarfreferenceNormangiggles

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman asks someone what the equation of something is
  2. Norman gets a phone call
  3. Norman refuses to tell the snail story
  4. Norman talks about prefixes
  5. Norman gives someone 'points'
  6. Norman gets his wires tangled
  7. Norman says something in a funny way
  8. Norman says 'disco'
  9. Norman doesn't notice Felix play on his phone
  10. Norman has beef with a teacher
  11. Mr Norman leaves the classroom for more than 10 minutes
  12. Norman wears that one tie with the shields on it
  13. Norman refers to the problem solving method
  14. Norman talks about nightclubs
  15. Norman pushes up his glasses
  16. Norman says 'wave if you agree'
  17. Norman asks questions around the room
  18. Mr Norman talks about skydiving
  19. Norman gives a personal anecdote
  20. Norman leaves the classroom for more than 5 mins
  21. Norman says "how goes"
  22. Norman tries to get Grace to say "disco"
  23. Norman makes a red dwarf reference
  24. Norman giggles