Mr Normanleaves theclassroom formore than 10minutesNormanhas beefwith ateacherNormangives apersonalanecdoteNormanpushes uphisglassesNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormansays'wave ifyou agree'NormantalksaboutprefixesNormanrefuses totell thesnail storyNormangigglesNormantalksaboutnightclubsNorman triesto get Graceto say"disco"Normanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormangets aphone callNormanleaves theclassroomfor morethan 5 minsNormansays "howgoes"Normangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNormansays'disco'Normanmakes ared dwarfreferenceNormanrefers to theproblemsolvingmethodNormangivessomeone'points'Normanasksquestionsaround theroomMr Normanleaves theclassroom formore than 10minutesNormanhas beefwith ateacherNormangives apersonalanecdoteNormanpushes uphisglassesNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormansays'wave ifyou agree'NormantalksaboutprefixesNormanrefuses totell thesnail storyNormangigglesNormantalksaboutnightclubsNorman triesto get Graceto say"disco"Normanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormangets aphone callNormanleaves theclassroomfor morethan 5 minsNormansays "howgoes"Normangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNormansays'disco'Normanmakes ared dwarfreferenceNormanrefers to theproblemsolvingmethodNormangivessomeone'points'Normanasksquestionsaround theroom

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mr Norman leaves the classroom for more than 10 minutes
  2. Norman has beef with a teacher
  3. Norman gives a personal anecdote
  4. Norman pushes up his glasses
  5. Norman says something in a funny way
  6. Norman doesn't notice Felix play on his phone
  7. Norman says 'wave if you agree'
  8. Norman talks about prefixes
  9. Norman refuses to tell the snail story
  10. Norman giggles
  11. Norman talks about nightclubs
  12. Norman tries to get Grace to say "disco"
  13. Norman wears that one tie with the shields on it
  14. Mr Norman talks about skydiving
  15. Norman gets a phone call
  16. Norman leaves the classroom for more than 5 mins
  17. Norman says "how goes"
  18. Norman gets his wires tangled
  19. Norman asks someone what the equation of something is
  20. Norman says 'disco'
  21. Norman makes a red dwarf reference
  22. Norman refers to the problem solving method
  23. Norman gives someone 'points'
  24. Norman asks questions around the room