Normanrefers to theproblemsolvingmethodNormangetshis wirestangledNormansays'disco'NormangigglesNormansayssomethingin a funnywayNormansays "howgoes"Normanhas beefwith ateacherNormantalksaboutnightclubsNormansays'wave ifyou agree'Normangets aphone callMr Normantalks aboutskydivingNormanmakes ared dwarfreferenceNormanasksquestionsaround theroomNormantalksaboutprefixesNormanrefuses totell thesnail storyNormangivessomeone'points'Norman triesto get Graceto say"disco"Normanpushes uphisglassesMr Normanleaves theclassroom formore than 10minutesNormanwears thatone tie withthe shieldson itNormangives apersonalanecdoteNormandoesn'tnotice Felixplay on hisphoneNormanleaves theclassroomfor morethan 5 minsNorman askssomeonewhat theequation ofsomething isNormanrefers to theproblemsolvingmethodNormangetshis wirestangledNormansays'disco'NormangigglesNormansayssomethingin a funnywayNormansays "howgoes"Normanhas beefwith ateacherNormantalksaboutnightclubsNormansays'wave ifyou agree'Normangets aphone callMr Normantalks aboutskydivingNormanmakes ared dwarfreferenceNormanasksquestionsaround theroomNormantalksaboutprefixesNormanrefuses totell thesnail storyNormangivessomeone'points'Norman triesto get Graceto say"disco"Normanpushes uphisglassesMr Normanleaves theclassroom formore than 10minutesNormanwears thatone tie withthe shieldson itNormangives apersonalanecdoteNormandoesn'tnotice Felixplay on hisphoneNormanleaves theclassroomfor morethan 5 minsNorman askssomeonewhat theequation ofsomething is

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman refers to the problem solving method
  2. Norman gets his wires tangled
  3. Norman says 'disco'
  4. Norman giggles
  5. Norman says something in a funny way
  6. Norman says "how goes"
  7. Norman has beef with a teacher
  8. Norman talks about nightclubs
  9. Norman says 'wave if you agree'
  10. Norman gets a phone call
  11. Mr Norman talks about skydiving
  12. Norman makes a red dwarf reference
  13. Norman asks questions around the room
  14. Norman talks about prefixes
  15. Norman refuses to tell the snail story
  16. Norman gives someone 'points'
  17. Norman tries to get Grace to say "disco"
  18. Norman pushes up his glasses
  19. Mr Norman leaves the classroom for more than 10 minutes
  20. Norman wears that one tie with the shields on it
  21. Norman gives a personal anecdote
  22. Norman doesn't notice Felix play on his phone
  23. Norman leaves the classroom for more than 5 mins
  24. Norman asks someone what the equation of something is