Normanrefers to theproblemsolvingmethodNormanmakes ared dwarfreferenceNormangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNorman triesto get Graceto say"disco"Normanhas beefwith ateacherMr Normanleaves theclassroom formore than 10minutesNormanpushes uphisglassesNormanleaves theclassroomfor morethan 5 minsNormanasksquestionsaround theroomNormansays "howgoes"Normansays'disco'Normandoesn'tnotice Felixplay on hisphoneMr Normantalks aboutskydivingNormansays'wave ifyou agree'Normangets aphone callNormanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormangigglesNormangives apersonalanecdoteNormangivessomeone'points'NormantalksaboutnightclubsNormantalksaboutprefixesNormansayssomethingin a funnywayNormanrefers to theproblemsolvingmethodNormanmakes ared dwarfreferenceNormangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNorman triesto get Graceto say"disco"Normanhas beefwith ateacherMr Normanleaves theclassroom formore than 10minutesNormanpushes uphisglassesNormanleaves theclassroomfor morethan 5 minsNormanasksquestionsaround theroomNormansays "howgoes"Normansays'disco'Normandoesn'tnotice Felixplay on hisphoneMr Normantalks aboutskydivingNormansays'wave ifyou agree'Normangets aphone callNormanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormangigglesNormangives apersonalanecdoteNormangivessomeone'points'NormantalksaboutnightclubsNormantalksaboutprefixesNormansayssomethingin a funnyway

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman refers to the problem solving method
  2. Norman makes a red dwarf reference
  3. Norman gets his wires tangled
  4. Norman asks someone what the equation of something is
  5. Norman tries to get Grace to say "disco"
  6. Norman has beef with a teacher
  7. Mr Norman leaves the classroom for more than 10 minutes
  8. Norman pushes up his glasses
  9. Norman leaves the classroom for more than 5 mins
  10. Norman asks questions around the room
  11. Norman says "how goes"
  12. Norman says 'disco'
  13. Norman doesn't notice Felix play on his phone
  14. Mr Norman talks about skydiving
  15. Norman says 'wave if you agree'
  16. Norman gets a phone call
  17. Norman wears that one tie with the shields on it
  18. Norman refuses to tell the snail story
  19. Norman giggles
  20. Norman gives a personal anecdote
  21. Norman gives someone 'points'
  22. Norman talks about nightclubs
  23. Norman talks about prefixes
  24. Norman says something in a funny way