Normanmakes ared dwarfreferenceNormangigglesMr Normantalks aboutskydivingNormangets aphone callNormanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itNormantalksaboutnightclubsNormansays'wave ifyou agree'Normanasksquestionsaround theroomNormangivessomeone'points'Normanrefers to theproblemsolvingmethodNormangives apersonalanecdoteNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormanhas beefwith ateacherNormangetshis wirestangledNormanpushes uphisglassesNorman triesto get Graceto say"disco"Normansays "howgoes"Mr Normanleaves theclassroom formore than 10minutesNormantalksaboutprefixesNormansays'disco'Norman askssomeonewhat theequation ofsomething isNormanleaves theclassroomfor morethan 5 minsNormanmakes ared dwarfreferenceNormangigglesMr Normantalks aboutskydivingNormangets aphone callNormanrefuses totell thesnail storyNormanwears thatone tie withthe shieldson itNormantalksaboutnightclubsNormansays'wave ifyou agree'Normanasksquestionsaround theroomNormangivessomeone'points'Normanrefers to theproblemsolvingmethodNormangives apersonalanecdoteNormansayssomethingin a funnywayNormandoesn'tnotice Felixplay on hisphoneNormanhas beefwith ateacherNormangetshis wirestangledNormanpushes uphisglassesNorman triesto get Graceto say"disco"Normansays "howgoes"Mr Normanleaves theclassroom formore than 10minutesNormantalksaboutprefixesNormansays'disco'Norman askssomeonewhat theequation ofsomething isNormanleaves theclassroomfor morethan 5 mins

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman makes a red dwarf reference
  2. Norman giggles
  3. Mr Norman talks about skydiving
  4. Norman gets a phone call
  5. Norman refuses to tell the snail story
  6. Norman wears that one tie with the shields on it
  7. Norman talks about nightclubs
  8. Norman says 'wave if you agree'
  9. Norman asks questions around the room
  10. Norman gives someone 'points'
  11. Norman refers to the problem solving method
  12. Norman gives a personal anecdote
  13. Norman says something in a funny way
  14. Norman doesn't notice Felix play on his phone
  15. Norman has beef with a teacher
  16. Norman gets his wires tangled
  17. Norman pushes up his glasses
  18. Norman tries to get Grace to say "disco"
  19. Norman says "how goes"
  20. Mr Norman leaves the classroom for more than 10 minutes
  21. Norman talks about prefixes
  22. Norman says 'disco'
  23. Norman asks someone what the equation of something is
  24. Norman leaves the classroom for more than 5 mins