Normansayssomethingin a funnywayNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphoneNormansays "howgoes"Normanwears thatone tie withthe shieldson itNormantalksaboutprefixesNorman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormangetshis wirestangledNormangigglesNormansays'disco'Normansays'wave ifyou agree'Normangets aphone callNormanrefers to theproblemsolvingmethodNorman askssomeonewhat theequation ofsomething isNormangives apersonalanecdoteNormangivessomeone'points'Mr Normanleaves theclassroom formore than 10minutesNormanrefuses totell thesnail storyMr Normantalks aboutskydivingNormantalksaboutnightclubsNormanleaves theclassroomfor morethan 5 minsNormansayssomethingin a funnywayNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormanpushes uphisglassesNormandoesn'tnotice Felixplay on hisphoneNormansays "howgoes"Normanwears thatone tie withthe shieldson itNormantalksaboutprefixesNorman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormangetshis wirestangledNormangigglesNormansays'disco'Normansays'wave ifyou agree'Normangets aphone callNormanrefers to theproblemsolvingmethodNorman askssomeonewhat theequation ofsomething isNormangives apersonalanecdoteNormangivessomeone'points'Mr Normanleaves theclassroom formore than 10minutesNormanrefuses totell thesnail storyMr Normantalks aboutskydivingNormantalksaboutnightclubsNormanleaves theclassroomfor morethan 5 mins

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman says something in a funny way
  2. Norman makes a red dwarf reference
  3. Norman has beef with a teacher
  4. Norman pushes up his glasses
  5. Norman doesn't notice Felix play on his phone
  6. Norman says "how goes"
  7. Norman wears that one tie with the shields on it
  8. Norman talks about prefixes
  9. Norman tries to get Grace to say "disco"
  10. Norman asks questions around the room
  11. Norman gets his wires tangled
  12. Norman giggles
  13. Norman says 'disco'
  14. Norman says 'wave if you agree'
  15. Norman gets a phone call
  16. Norman refers to the problem solving method
  17. Norman asks someone what the equation of something is
  18. Norman gives a personal anecdote
  19. Norman gives someone 'points'
  20. Mr Norman leaves the classroom for more than 10 minutes
  21. Norman refuses to tell the snail story
  22. Mr Norman talks about skydiving
  23. Norman talks about nightclubs
  24. Norman leaves the classroom for more than 5 mins