Normangives apersonalanecdoteNormanasksquestionsaround theroomNormansays'disco'Normanrefuses totell thesnail storyNormangivessomeone'points'Normangets aphone callNormanrefers to theproblemsolvingmethodNormanwears thatone tie withthe shieldson itNormantalksaboutprefixesNormansays'wave ifyou agree'Normangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNormandoesn'tnotice Felixplay on hisphoneNormanleaves theclassroomfor morethan 5 minsMr Normanleaves theclassroom formore than 10minutesNormanpushes uphisglassesNormanhas beefwith ateacherNormantalksaboutnightclubsNormansays "howgoes"Mr Normantalks aboutskydivingNormangigglesNorman triesto get Graceto say"disco"Normansayssomethingin a funnywayNormanmakes ared dwarfreferenceNormangives apersonalanecdoteNormanasksquestionsaround theroomNormansays'disco'Normanrefuses totell thesnail storyNormangivessomeone'points'Normangets aphone callNormanrefers to theproblemsolvingmethodNormanwears thatone tie withthe shieldson itNormantalksaboutprefixesNormansays'wave ifyou agree'Normangetshis wirestangledNorman askssomeonewhat theequation ofsomething isNormandoesn'tnotice Felixplay on hisphoneNormanleaves theclassroomfor morethan 5 minsMr Normanleaves theclassroom formore than 10minutesNormanpushes uphisglassesNormanhas beefwith ateacherNormantalksaboutnightclubsNormansays "howgoes"Mr Normantalks aboutskydivingNormangigglesNorman triesto get Graceto say"disco"Normansayssomethingin a funnywayNormanmakes ared dwarfreference

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman gives a personal anecdote
  2. Norman asks questions around the room
  3. Norman says 'disco'
  4. Norman refuses to tell the snail story
  5. Norman gives someone 'points'
  6. Norman gets a phone call
  7. Norman refers to the problem solving method
  8. Norman wears that one tie with the shields on it
  9. Norman talks about prefixes
  10. Norman says 'wave if you agree'
  11. Norman gets his wires tangled
  12. Norman asks someone what the equation of something is
  13. Norman doesn't notice Felix play on his phone
  14. Norman leaves the classroom for more than 5 mins
  15. Mr Norman leaves the classroom for more than 10 minutes
  16. Norman pushes up his glasses
  17. Norman has beef with a teacher
  18. Norman talks about nightclubs
  19. Norman says "how goes"
  20. Mr Norman talks about skydiving
  21. Norman giggles
  22. Norman tries to get Grace to say "disco"
  23. Norman says something in a funny way
  24. Norman makes a red dwarf reference