Normansays'disco'Mr Normantalks aboutskydivingNormangigglesNorman triesto get Graceto say"disco"Normansays'wave ifyou agree'NormantalksaboutnightclubsNormangives apersonalanecdoteNormanrefers to theproblemsolvingmethodNormangetshis wirestangledNormanpushes uphisglassesNormangets aphone callNormanasksquestionsaround theroomNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNormanwears thatone tie withthe shieldson itNormanleaves theclassroomfor morethan 5 minsNormangivessomeone'points'Normandoesn'tnotice Felixplay on hisphoneNormanrefuses totell thesnail storyNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormansays "howgoes"Normansays'disco'Mr Normantalks aboutskydivingNormangigglesNorman triesto get Graceto say"disco"Normansays'wave ifyou agree'NormantalksaboutnightclubsNormangives apersonalanecdoteNormanrefers to theproblemsolvingmethodNormangetshis wirestangledNormanpushes uphisglassesNormangets aphone callNormanasksquestionsaround theroomNormanmakes ared dwarfreferenceNormanhas beefwith ateacherNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNormanwears thatone tie withthe shieldson itNormanleaves theclassroomfor morethan 5 minsNormangivessomeone'points'Normandoesn'tnotice Felixplay on hisphoneNormanrefuses totell thesnail storyNorman askssomeonewhat theequation ofsomething isNormansayssomethingin a funnywayNormansays "howgoes"

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman says 'disco'
  2. Mr Norman talks about skydiving
  3. Norman giggles
  4. Norman tries to get Grace to say "disco"
  5. Norman says 'wave if you agree'
  6. Norman talks about nightclubs
  7. Norman gives a personal anecdote
  8. Norman refers to the problem solving method
  9. Norman gets his wires tangled
  10. Norman pushes up his glasses
  11. Norman gets a phone call
  12. Norman asks questions around the room
  13. Norman makes a red dwarf reference
  14. Norman has beef with a teacher
  15. Norman talks about prefixes
  16. Mr Norman leaves the classroom for more than 10 minutes
  17. Norman wears that one tie with the shields on it
  18. Norman leaves the classroom for more than 5 mins
  19. Norman gives someone 'points'
  20. Norman doesn't notice Felix play on his phone
  21. Norman refuses to tell the snail story
  22. Norman asks someone what the equation of something is
  23. Norman says something in a funny way
  24. Norman says "how goes"