Mr Normantalks aboutskydivingNormangets aphone callNormandoesn'tnotice Felixplay on hisphoneNormanhas beefwith ateacherNormangigglesNormangives apersonalanecdoteNormansayssomethingin a funnywayNormangetshis wirestangledNormanasksquestionsaround theroomNormangivessomeone'points'Norman triesto get Graceto say"disco"Normanmakes ared dwarfreferenceNormanrefers to theproblemsolvingmethodNorman askssomeonewhat theequation ofsomething isNormantalksaboutprefixesNormansays "howgoes"Normansays'wave ifyou agree'Normanpushes uphisglassesNormansays'disco'NormantalksaboutnightclubsNormanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormanleaves theclassroomfor morethan 5 minsMr Normanleaves theclassroom formore than 10minutesMr Normantalks aboutskydivingNormangets aphone callNormandoesn'tnotice Felixplay on hisphoneNormanhas beefwith ateacherNormangigglesNormangives apersonalanecdoteNormansayssomethingin a funnywayNormangetshis wirestangledNormanasksquestionsaround theroomNormangivessomeone'points'Norman triesto get Graceto say"disco"Normanmakes ared dwarfreferenceNormanrefers to theproblemsolvingmethodNorman askssomeonewhat theequation ofsomething isNormantalksaboutprefixesNormansays "howgoes"Normansays'wave ifyou agree'Normanpushes uphisglassesNormansays'disco'NormantalksaboutnightclubsNormanwears thatone tie withthe shieldson itNormanrefuses totell thesnail storyNormanleaves theclassroomfor morethan 5 minsMr Normanleaves theclassroom formore than 10minutes

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mr Norman talks about skydiving
  2. Norman gets a phone call
  3. Norman doesn't notice Felix play on his phone
  4. Norman has beef with a teacher
  5. Norman giggles
  6. Norman gives a personal anecdote
  7. Norman says something in a funny way
  8. Norman gets his wires tangled
  9. Norman asks questions around the room
  10. Norman gives someone 'points'
  11. Norman tries to get Grace to say "disco"
  12. Norman makes a red dwarf reference
  13. Norman refers to the problem solving method
  14. Norman asks someone what the equation of something is
  15. Norman talks about prefixes
  16. Norman says "how goes"
  17. Norman says 'wave if you agree'
  18. Norman pushes up his glasses
  19. Norman says 'disco'
  20. Norman talks about nightclubs
  21. Norman wears that one tie with the shields on it
  22. Norman refuses to tell the snail story
  23. Norman leaves the classroom for more than 5 mins
  24. Mr Norman leaves the classroom for more than 10 minutes