Normanpushes uphisglassesNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNorman askssomeonewhat theequation ofsomething isNormanleaves theclassroomfor morethan 5 minsNormangivessomeone'points'Normangetshis wirestangledNormangigglesNormanhas beefwith ateacherNormangets aphone callNormangives apersonalanecdoteNormanmakes ared dwarfreferenceNorman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormandoesn'tnotice Felixplay on hisphoneNormansays'wave ifyou agree'Normansayssomethingin a funnywayNormanrefers to theproblemsolvingmethodNormanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormantalksaboutnightclubsNormansays'disco'Normansays "howgoes"Normanrefuses totell thesnail storyNormanpushes uphisglassesNormantalksaboutprefixesMr Normanleaves theclassroom formore than 10minutesNorman askssomeonewhat theequation ofsomething isNormanleaves theclassroomfor morethan 5 minsNormangivessomeone'points'Normangetshis wirestangledNormangigglesNormanhas beefwith ateacherNormangets aphone callNormangives apersonalanecdoteNormanmakes ared dwarfreferenceNorman triesto get Graceto say"disco"Normanasksquestionsaround theroomNormandoesn'tnotice Felixplay on hisphoneNormansays'wave ifyou agree'Normansayssomethingin a funnywayNormanrefers to theproblemsolvingmethodNormanwears thatone tie withthe shieldson itMr Normantalks aboutskydivingNormantalksaboutnightclubsNormansays'disco'Normansays "howgoes"Normanrefuses totell thesnail story

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman pushes up his glasses
  2. Norman talks about prefixes
  3. Mr Norman leaves the classroom for more than 10 minutes
  4. Norman asks someone what the equation of something is
  5. Norman leaves the classroom for more than 5 mins
  6. Norman gives someone 'points'
  7. Norman gets his wires tangled
  8. Norman giggles
  9. Norman has beef with a teacher
  10. Norman gets a phone call
  11. Norman gives a personal anecdote
  12. Norman makes a red dwarf reference
  13. Norman tries to get Grace to say "disco"
  14. Norman asks questions around the room
  15. Norman doesn't notice Felix play on his phone
  16. Norman says 'wave if you agree'
  17. Norman says something in a funny way
  18. Norman refers to the problem solving method
  19. Norman wears that one tie with the shields on it
  20. Mr Norman talks about skydiving
  21. Norman talks about nightclubs
  22. Norman says 'disco'
  23. Norman says "how goes"
  24. Norman refuses to tell the snail story