Normanleaves theclassroomfor morethan 5 minsNormandoesn'tnotice Felixplay on hisphoneMr Normanleaves theclassroom formore than 10minutesNormanhas beefwith ateacherNormansays "howgoes"Normanrefuses totell thesnail storyNorman askssomeonewhat theequation ofsomething isNormantalksaboutnightclubsNormansays'wave ifyou agree'NormantalksaboutprefixesNormanasksquestionsaround theroomNormansayssomethingin a funnywayNormansays'disco'Normangetshis wirestangledNormanrefers to theproblemsolvingmethodNormangets aphone callMr Normantalks aboutskydivingNormangives apersonalanecdoteNorman triesto get Graceto say"disco"Normanwears thatone tie withthe shieldson itNormanpushes uphisglassesNormangivessomeone'points'Normanmakes ared dwarfreferenceNormangigglesNormanleaves theclassroomfor morethan 5 minsNormandoesn'tnotice Felixplay on hisphoneMr Normanleaves theclassroom formore than 10minutesNormanhas beefwith ateacherNormansays "howgoes"Normanrefuses totell thesnail storyNorman askssomeonewhat theequation ofsomething isNormantalksaboutnightclubsNormansays'wave ifyou agree'NormantalksaboutprefixesNormanasksquestionsaround theroomNormansayssomethingin a funnywayNormansays'disco'Normangetshis wirestangledNormanrefers to theproblemsolvingmethodNormangets aphone callMr Normantalks aboutskydivingNormangives apersonalanecdoteNorman triesto get Graceto say"disco"Normanwears thatone tie withthe shieldson itNormanpushes uphisglassesNormangivessomeone'points'Normanmakes ared dwarfreferenceNormangiggles

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman leaves the classroom for more than 5 mins
  2. Norman doesn't notice Felix play on his phone
  3. Mr Norman leaves the classroom for more than 10 minutes
  4. Norman has beef with a teacher
  5. Norman says "how goes"
  6. Norman refuses to tell the snail story
  7. Norman asks someone what the equation of something is
  8. Norman talks about nightclubs
  9. Norman says 'wave if you agree'
  10. Norman talks about prefixes
  11. Norman asks questions around the room
  12. Norman says something in a funny way
  13. Norman says 'disco'
  14. Norman gets his wires tangled
  15. Norman refers to the problem solving method
  16. Norman gets a phone call
  17. Mr Norman talks about skydiving
  18. Norman gives a personal anecdote
  19. Norman tries to get Grace to say "disco"
  20. Norman wears that one tie with the shields on it
  21. Norman pushes up his glasses
  22. Norman gives someone 'points'
  23. Norman makes a red dwarf reference
  24. Norman giggles