Normansayssomethingin a funnywayNorman askssomeonewhat theequation ofsomething isNormansays "howgoes"Normandoesn'tnotice Felixplay on hisphoneNorman triesto get Graceto say"disco"Normanrefuses totell thesnail storyNormantalksaboutprefixesNormanleaves theclassroomfor morethan 5 minsNormanwears thatone tie withthe shieldson itNormanpushes uphisglassesNormanhas beefwith ateacherNormansays'disco'Normansays'wave ifyou agree'Normangetshis wirestangledNormanasksquestionsaround theroomNormangives apersonalanecdoteMr Normanleaves theclassroom formore than 10minutesNormanrefers to theproblemsolvingmethodNormangigglesMr Normantalks aboutskydivingNormanmakes ared dwarfreferenceNormangets aphone callNormangivessomeone'points'NormantalksaboutnightclubsNormansayssomethingin a funnywayNorman askssomeonewhat theequation ofsomething isNormansays "howgoes"Normandoesn'tnotice Felixplay on hisphoneNorman triesto get Graceto say"disco"Normanrefuses totell thesnail storyNormantalksaboutprefixesNormanleaves theclassroomfor morethan 5 minsNormanwears thatone tie withthe shieldson itNormanpushes uphisglassesNormanhas beefwith ateacherNormansays'disco'Normansays'wave ifyou agree'Normangetshis wirestangledNormanasksquestionsaround theroomNormangives apersonalanecdoteMr Normanleaves theclassroom formore than 10minutesNormanrefers to theproblemsolvingmethodNormangigglesMr Normantalks aboutskydivingNormanmakes ared dwarfreferenceNormangets aphone callNormangivessomeone'points'Normantalksaboutnightclubs

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman says something in a funny way
  2. Norman asks someone what the equation of something is
  3. Norman says "how goes"
  4. Norman doesn't notice Felix play on his phone
  5. Norman tries to get Grace to say "disco"
  6. Norman refuses to tell the snail story
  7. Norman talks about prefixes
  8. Norman leaves the classroom for more than 5 mins
  9. Norman wears that one tie with the shields on it
  10. Norman pushes up his glasses
  11. Norman has beef with a teacher
  12. Norman says 'disco'
  13. Norman says 'wave if you agree'
  14. Norman gets his wires tangled
  15. Norman asks questions around the room
  16. Norman gives a personal anecdote
  17. Mr Norman leaves the classroom for more than 10 minutes
  18. Norman refers to the problem solving method
  19. Norman giggles
  20. Mr Norman talks about skydiving
  21. Norman makes a red dwarf reference
  22. Norman gets a phone call
  23. Norman gives someone 'points'
  24. Norman talks about nightclubs