Normanasksquestionsaround theroomMr Normanleaves theclassroom formore than 10minutesNormantalksaboutnightclubsNorman triesto get Graceto say"disco"NormantalksaboutprefixesNormangets aphone callNormanrefers to theproblemsolvingmethodNormansayssomethingin a funnywayNormanpushes uphisglassesNorman askssomeonewhat theequation ofsomething isNormangivessomeone'points'Normanmakes ared dwarfreferenceMr Normantalks aboutskydivingNormangetshis wirestangledNormanhas beefwith ateacherNormansays'wave ifyou agree'Normanrefuses totell thesnail storyNormanleaves theclassroomfor morethan 5 minsNormangigglesNormansays "howgoes"Normandoesn'tnotice Felixplay on hisphoneNormansays'disco'Normanwears thatone tie withthe shieldson itNormangives apersonalanecdoteNormanasksquestionsaround theroomMr Normanleaves theclassroom formore than 10minutesNormantalksaboutnightclubsNorman triesto get Graceto say"disco"NormantalksaboutprefixesNormangets aphone callNormanrefers to theproblemsolvingmethodNormansayssomethingin a funnywayNormanpushes uphisglassesNorman askssomeonewhat theequation ofsomething isNormangivessomeone'points'Normanmakes ared dwarfreferenceMr Normantalks aboutskydivingNormangetshis wirestangledNormanhas beefwith ateacherNormansays'wave ifyou agree'Normanrefuses totell thesnail storyNormanleaves theclassroomfor morethan 5 minsNormangigglesNormansays "howgoes"Normandoesn'tnotice Felixplay on hisphoneNormansays'disco'Normanwears thatone tie withthe shieldson itNormangives apersonalanecdote

Mr Norman Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Norman asks questions around the room
  2. Mr Norman leaves the classroom for more than 10 minutes
  3. Norman talks about nightclubs
  4. Norman tries to get Grace to say "disco"
  5. Norman talks about prefixes
  6. Norman gets a phone call
  7. Norman refers to the problem solving method
  8. Norman says something in a funny way
  9. Norman pushes up his glasses
  10. Norman asks someone what the equation of something is
  11. Norman gives someone 'points'
  12. Norman makes a red dwarf reference
  13. Mr Norman talks about skydiving
  14. Norman gets his wires tangled
  15. Norman has beef with a teacher
  16. Norman says 'wave if you agree'
  17. Norman refuses to tell the snail story
  18. Norman leaves the classroom for more than 5 mins
  19. Norman giggles
  20. Norman says "how goes"
  21. Norman doesn't notice Felix play on his phone
  22. Norman says 'disco'
  23. Norman wears that one tie with the shields on it
  24. Norman gives a personal anecdote