imp.mv.ind.praes.2de pers.enk.ind. perf.3de pers.mv.ind.praes.3de pers.enk.imp.praes.enk.ind. perf.2de pers.mv.ind.praes.1ste pers.enk.ind. perf.2de pers.enk.ind.praes.1ste pers.mv.ind. plqf.3de pers.mv.inf.praes.ind. perf.1stepers. mv.ind. plqf.1ste pers.enk.ind. plqf.1stepers. mv.ind. plqf.2de pers.enk.ind. plqf.3de pers.enk.imp.mv.ind.praes.2de pers.enk.ind. perf.3de pers.mv.ind.praes.3de pers.enk.imp.praes.enk.ind. perf.2de pers.mv.ind.praes.1ste pers.enk.ind. perf.2de pers.enk.ind.praes.1ste pers.mv.ind. plqf.3de pers.mv.inf.praes.ind. perf.1stepers. mv.ind. plqf.1ste pers.enk.ind. plqf.1stepers. mv.ind. plqf.2de pers.enk.ind. plqf.3de pers.enk.

Werkwoorden - Latijn - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. imp. mv.
  2. ind. praes. 2de pers. enk.
  3. ind. perf. 3de pers. mv.
  4. ind. praes. 3de pers. enk.
  5. imp. praes. enk.
  6. ind. perf. 2de pers. mv.
  7. ind. praes. 1ste pers. enk.
  8. ind. perf. 2de pers. enk.
  9. ind. praes. 1ste pers. mv.
  10. ind. plqf. 3de pers. mv.
  11. inf. praes.
  12. ind. perf. 1ste pers. mv.
  13. ind. plqf. 1ste pers. enk.
  14. ind. plqf. 1ste pers. mv.
  15. ind. plqf. 2de pers. enk.
  16. ind. plqf. 3de pers. enk.