Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:Lisa washungry.Effect:She madefood.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause: Icaught acold.Effect: Isneezedall daylong.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:Lisa washungry.Effect:She madefood.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause: Icaught acold.Effect: Isneezedall daylong.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: He earned an A+.
    Cause: Lee studied for his test.
  2. Effect: She made food.
    Cause: Lisa was hungry.
  3. Effect: I had to shovel.
    Cause: It snowed outside.
  4. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  5. Effect: I sneezed all day long.
    Cause: I caught a cold.
  6. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  7. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  8. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  9. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  10. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  11. Cause: Someone knocked on the door.
    Effect: I answered the door.
  12. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  13. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  14. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  15. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  16. Cause: It was raining outside.
    Effect: We pulled out an umbrella.