Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause: Icaught acold.Effect: Isneezedall daylong.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:Lisa washungry.Effect:She madefood.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause: Icaught acold.Effect: Isneezedall daylong.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:Lisa washungry.Effect:She madefood.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: He earned an A+.
    Cause: Lee studied for his test.
  2. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  3. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  4. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  5. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  6. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  7. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  8. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  9. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  10. Effect: I had to shovel.
    Cause: It snowed outside.
  11. Effect: I sneezed all day long.
    Cause: I caught a cold.
  12. Cause: Someone knocked on the door.
    Effect: I answered the door.
  13. Effect: She made food.
    Cause: Lisa was hungry.
  14. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  15. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  16. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.