Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Lisa washungry.Effect:She madefood.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause: Icaught acold.Effect: Isneezedall daylong.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Lisa washungry.Effect:She madefood.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause: Icaught acold.Effect: Isneezedall daylong.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  2. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  3. Effect: I had to shovel.
    Cause: It snowed outside.
  4. Cause: Someone knocked on the door.
    Effect: I answered the door.
  5. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  6. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  7. Effect: She made food.
    Cause: Lisa was hungry.
  8. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  9. Effect: He earned an A+.
    Cause: Lee studied for his test.
  10. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  11. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  12. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  13. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  14. Effect: I sneezed all day long.
    Cause: I caught a cold.
  15. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  16. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.