Cause: Icaught acold.Effect: Isneezedall daylong.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Lisa washungry.Effect:She madefood.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause: Icaught acold.Effect: Isneezedall daylong.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Lisa washungry.Effect:She madefood.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause:The babywascrying.Effect: Hismomgave hima bottle.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: I sneezed all day long.
    Cause: I caught a cold.
  2. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  3. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  4. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  5. Effect: She made food.
    Cause: Lisa was hungry.
  6. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  7. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  8. Effect: I had to shovel.
    Cause: It snowed outside.
  9. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  10. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  11. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  12. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  13. Effect: He earned an A+.
    Cause: Lee studied for his test.
  14. Cause: Someone knocked on the door.
    Effect: I answered the door.
  15. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  16. Effect: His mom gave him a bottle.
    Cause: The baby was crying.