Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause:Lisa washungry.Effect:She madefood.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause:Lisa washungry.Effect:She madefood.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:The babywascrying.Effect: Hismomgave hima bottle.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  2. Effect: He earned an A+.
    Cause: Lee studied for his test.
  3. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  4. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  5. Effect: She made food.
    Cause: Lisa was hungry.
  6. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  7. Effect: I had to shovel.
    Cause: It snowed outside.
  8. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  9. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  10. Effect: I sneezed all day long.
    Cause: I caught a cold.
  11. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  12. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  13. Cause: Someone knocked on the door.
    Effect: I answered the door.
  14. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  15. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  16. Effect: His mom gave him a bottle.
    Cause: The baby was crying.