Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Cause:Lisa washungry.Effect:She madefood.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Cause:Lisa washungry.Effect:She madefood.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause: Icaught acold.Effect: Isneezedall daylong.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  2. Effect: She made food.
    Cause: Lisa was hungry.
  3. Effect: I had to shovel.
    Cause: It snowed outside.
  4. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  5. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  6. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  7. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  8. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  9. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  10. Effect: He earned an A+.
    Cause: Lee studied for his test.
  11. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  12. Cause: Someone knocked on the door.
    Effect: I answered the door.
  13. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  14. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  15. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  16. Effect: I sneezed all day long.
    Cause: I caught a cold.