Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Lisa washungry.Effect:She madefood.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Lisa washungry.Effect:She madefood.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  2. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  3. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  4. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  5. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  6. Effect: She made food.
    Cause: Lisa was hungry.
  7. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  8. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  9. Effect: I sneezed all day long.
    Cause: I caught a cold.
  10. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  11. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  12. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  13. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  14. Effect: He earned an A+.
    Cause: Lee studied for his test.
  15. Effect: I had to shovel.
    Cause: It snowed outside.
  16. Cause: Someone knocked on the door.
    Effect: I answered the door.