Cause: Icaught acold.Effect: Isneezedall daylong.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Lisa washungry.Effect:She madefood.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Lisa washungry.Effect:She madefood.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: I sneezed all day long.
    Cause: I caught a cold.
  2. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  3. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  4. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  5. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  6. Effect: He earned an A+.
    Cause: Lee studied for his test.
  7. Effect: I had to shovel.
    Cause: It snowed outside.
  8. Effect: She made food.
    Cause: Lisa was hungry.
  9. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  10. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  11. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  12. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  13. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  14. Cause: Someone knocked on the door.
    Effect: I answered the door.
  15. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  16. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.