Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Lisa washungry.Effect:She madefood.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause: Icaught acold.Effect: Isneezedall daylong.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Lisa washungry.Effect:She madefood.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause: Icaught acold.Effect: Isneezedall daylong.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  2. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  3. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  4. Effect: She made food.
    Cause: Lisa was hungry.
  5. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  6. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  7. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  8. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  9. Effect: I had to shovel.
    Cause: It snowed outside.
  10. Effect: He earned an A+.
    Cause: Lee studied for his test.
  11. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  12. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  13. Cause: Someone knocked on the door.
    Effect: I answered the door.
  14. Effect: I sneezed all day long.
    Cause: I caught a cold.
  15. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  16. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.