Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause: Icaught acold.Effect: Isneezedall daylong.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:Lisa washungry.Effect:She madefood.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Cause: Icaught acold.Effect: Isneezedall daylong.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:Lisa washungry.Effect:She madefood.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  2. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  3. Effect: I sneezed all day long.
    Cause: I caught a cold.
  4. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  5. Effect: She made food.
    Cause: Lisa was hungry.
  6. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  7. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  8. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  9. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  10. Cause: Someone knocked on the door.
    Effect: I answered the door.
  11. Effect: I had to shovel.
    Cause: It snowed outside.
  12. Effect: He earned an A+.
    Cause: Lee studied for his test.
  13. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  14. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  15. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  16. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.