Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Icaught acold.Effect: Isneezedall daylong.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Lisa washungry.Effect:She madefood.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Icaught acold.Effect: Isneezedall daylong.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Lisa washungry.Effect:She madefood.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  2. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  3. Effect: I sneezed all day long.
    Cause: I caught a cold.
  4. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  5. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  6. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  7. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  8. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  9. Effect: She made food.
    Cause: Lisa was hungry.
  10. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  11. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  12. Effect: I had to shovel.
    Cause: It snowed outside.
  13. Effect: He earned an A+.
    Cause: Lee studied for his test.
  14. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  15. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  16. Cause: Someone knocked on the door.
    Effect: I answered the door.