Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:Lisa washungry.Effect:She madefood.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:The babywascrying.Effect: Hismomgave hima bottle.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:Lisa washungry.Effect:She madefood.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause: Itsnowedoutside.Effect: Ihad toshovel.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Cause:Leestudied forhis test.Effect: Heearnedan A+.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Cause:The babywascrying.Effect: Hismomgave hima bottle.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  2. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  3. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  4. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  5. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  6. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.
  7. Effect: I sneezed all day long.
    Cause: I caught a cold.
  8. Effect: She made food.
    Cause: Lisa was hungry.
  9. Cause: Someone knocked on the door.
    Effect: I answered the door.
  10. Effect: I had to shovel.
    Cause: It snowed outside.
  11. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  12. Effect: He earned an A+.
    Cause: Lee studied for his test.
  13. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  14. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  15. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  16. Effect: His mom gave him a bottle.
    Cause: The baby was crying.