Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Lisa washungry.Effect:She madefood.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.Effect: Hehit a homerun at thegame.Cause: Joepracticed forhis baseballgame.Cause:Lisa washungry.Effect:She madefood.Effect:She wasgrounded.Cause: Thegirl didn't doher chores.Effect: Iansweredthe door.Cause:Someoneknocked onthe door.Cause:Tyler atetoo muchcandy.Effect: Hehad astomachache.Effect: Hehadnothing towear.Cause:Robert'sclothes wereall dirty.Cause: Icaught acold.Effect: Isneezedall daylong.Cause:The boytripped ona rock.Effect: Hescrapedhis knee.Effect: Wepulled outanumbrella.Cause: Itwasrainingoutside.Cause:The babywascrying.Effect: Hismomgave hima bottle.Cause:Denisereturned alost dog.Effect: Fido'sowners gaveher areward.Cause:Leestudied forhis test.Effect: Heearnedan A+.Cause: Itsnowedoutside.Effect: Ihad toshovel.Effect: Icouldn'tcut thegrass.Cause:The lawnmowerbroke.Effect:Flowersbegan togrow.Cause:Grandmaplants seedsin thegarden.Effect: Hisshirtbecamestained.Cause:Phil spilledgrape juiceon himself.

Cause and Effect BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cause: Joe practiced for his baseball game.
    Effect: He hit a home run at the game.
  2. Effect: She made food.
    Cause: Lisa was hungry.
  3. Cause: The girl didn't do her chores.
    Effect: She was grounded.
  4. Cause: Someone knocked on the door.
    Effect: I answered the door.
  5. Effect: He had a stomach ache.
    Cause: Tyler ate too much candy.
  6. Cause: Robert's clothes were all dirty.
    Effect: He had nothing to wear.
  7. Effect: I sneezed all day long.
    Cause: I caught a cold.
  8. Effect: He scraped his knee.
    Cause: The boy tripped on a rock.
  9. Cause: It was raining outside.
    Effect: We pulled out an umbrella.
  10. Effect: His mom gave him a bottle.
    Cause: The baby was crying.
  11. Effect: Fido's owners gave her a reward.
    Cause: Denise returned a lost dog.
  12. Effect: He earned an A+.
    Cause: Lee studied for his test.
  13. Effect: I had to shovel.
    Cause: It snowed outside.
  14. Cause: The lawn mower broke.
    Effect: I couldn't cut the grass.
  15. Cause: Grandma plants seeds in the garden.
    Effect: Flowers began to grow.
  16. Cause: Phil spilled grape juice on himself.
    Effect: His shirt became stained.