singNo, Ican't.Canyouswim?Can itjump?Cansheswim?jumpswimYes, Ican.I canswim.flyNo,shecan't.drawCan heswim?can'tseeNo, itcan't.Yes, hecan. danceI can'tswim.canYes,shecan.can not= can'trunYes, itcan.No, hecan't.singNo, Ican't.Canyouswim?Can itjump?Cansheswim?jumpswimYes, Ican.I canswim.flyNo,shecan't.drawCan heswim?can'tseeNo, itcan't.Yes, hecan. danceI can'tswim.canYes,shecan.can not= can'trunYes, itcan.No, hecan't.

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sing
  2. No, I can't.
  3. Can you swim?
  4. Can it jump?
  5. Can she swim?
  6. jump
  7. swim
  8. Yes, I can.
  9. I can swim.
  10. fly
  11. No, she can't.
  12. draw
  13. Can he swim?
  14. can't
  15. see
  16. No, it can't.
  17. Yes, he can.
  18. dance
  19. I can't swim.
  20. can
  21. Yes, she can.
  22. can not = can't
  23. run
  24. Yes, it can.
  25. No, he can't.