No, hecan't.cancan'tdanceCanyouswim?I can'tswim.jumpYes, Ican.Yes,shecan.No, Ican't.Can heswim?No, itcan't.No,shecan't.Can itjump?Cansheswim?seeflydrawYes, hecan. I canswim.can not= can'tYes, itcan.singrunswimNo, hecan't.cancan'tdanceCanyouswim?I can'tswim.jumpYes, Ican.Yes,shecan.No, Ican't.Can heswim?No, itcan't.No,shecan't.Can itjump?Cansheswim?seeflydrawYes, hecan. I canswim.can not= can'tYes, itcan.singrunswim

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No, he can't.
  2. can
  3. can't
  4. dance
  5. Can you swim?
  6. I can't swim.
  7. jump
  8. Yes, I can.
  9. Yes, she can.
  10. No, I can't.
  11. Can he swim?
  12. No, it can't.
  13. No, she can't.
  14. Can it jump?
  15. Can she swim?
  16. see
  17. fly
  18. draw
  19. Yes, he can.
  20. I can swim.
  21. can not = can't
  22. Yes, it can.
  23. sing
  24. run
  25. swim