danceNo, Ican't.Can heswim?flysingNo, hecan't.I can'tswim.No,shecan't.seeYes, hecan. can'tYes, itcan.Yes, Ican.runcan not= can'tswimNo, itcan't.Cansheswim?I canswim.canCanyouswim?drawYes,shecan.Can itjump?jumpdanceNo, Ican't.Can heswim?flysingNo, hecan't.I can'tswim.No,shecan't.seeYes, hecan. can'tYes, itcan.Yes, Ican.runcan not= can'tswimNo, itcan't.Cansheswim?I canswim.canCanyouswim?drawYes,shecan.Can itjump?jump

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dance
  2. No, I can't.
  3. Can he swim?
  4. fly
  5. sing
  6. No, he can't.
  7. I can't swim.
  8. No, she can't.
  9. see
  10. Yes, he can.
  11. can't
  12. Yes, it can.
  13. Yes, I can.
  14. run
  15. can not = can't
  16. swim
  17. No, it can't.
  18. Can she swim?
  19. I can swim.
  20. can
  21. Can you swim?
  22. draw
  23. Yes, she can.
  24. Can it jump?
  25. jump