can not= can'tdancerundrawNo, Ican't.No, hecan't.singCanyouswim?Can itjump?seeYes,shecan.Yes, Ican.jumpNo,shecan't.No, itcan't.I can'tswim.can'tYes, itcan.I canswim.canYes, hecan. swimCansheswim?flyCan heswim?can not= can'tdancerundrawNo, Ican't.No, hecan't.singCanyouswim?Can itjump?seeYes,shecan.Yes, Ican.jumpNo,shecan't.No, itcan't.I can'tswim.can'tYes, itcan.I canswim.canYes, hecan. swimCansheswim?flyCan heswim?

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. can not = can't
  2. dance
  3. run
  4. draw
  5. No, I can't.
  6. No, he can't.
  7. sing
  8. Can you swim?
  9. Can it jump?
  10. see
  11. Yes, she can.
  12. Yes, I can.
  13. jump
  14. No, she can't.
  15. No, it can't.
  16. I can't swim.
  17. can't
  18. Yes, it can.
  19. I can swim.
  20. can
  21. Yes, he can.
  22. swim
  23. Can she swim?
  24. fly
  25. Can he swim?