singseeNo, Ican't.danceCan heswim?Yes,shecan.flyCan itjump?I canswim.jumpNo, itcan't.No,shecan't.Yes, itcan.can not= can'tswimCanyouswim?No, hecan't.rundrawYes, hecan. Yes, Ican.I can'tswim.Cansheswim?can'tcansingseeNo, Ican't.danceCan heswim?Yes,shecan.flyCan itjump?I canswim.jumpNo, itcan't.No,shecan't.Yes, itcan.can not= can'tswimCanyouswim?No, hecan't.rundrawYes, hecan. Yes, Ican.I can'tswim.Cansheswim?can'tcan

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sing
  2. see
  3. No, I can't.
  4. dance
  5. Can he swim?
  6. Yes, she can.
  7. fly
  8. Can it jump?
  9. I can swim.
  10. jump
  11. No, it can't.
  12. No, she can't.
  13. Yes, it can.
  14. can not = can't
  15. swim
  16. Can you swim?
  17. No, he can't.
  18. run
  19. draw
  20. Yes, he can.
  21. Yes, I can.
  22. I can't swim.
  23. Can she swim?
  24. can't
  25. can