No,shecan't.flydrawNo, Ican't.No, itcan't.Can itjump?Canyouswim?Cansheswim?jumpNo, hecan't.dancecanYes, hecan. runsingswimcan'tYes, itcan.seeCan heswim?can not= can'tYes,shecan.I canswim.I can'tswim.Yes, Ican.No,shecan't.flydrawNo, Ican't.No, itcan't.Can itjump?Canyouswim?Cansheswim?jumpNo, hecan't.dancecanYes, hecan. runsingswimcan'tYes, itcan.seeCan heswim?can not= can'tYes,shecan.I canswim.I can'tswim.Yes, Ican.

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. No, she can't.
  2. fly
  3. draw
  4. No, I can't.
  5. No, it can't.
  6. Can it jump?
  7. Can you swim?
  8. Can she swim?
  9. jump
  10. No, he can't.
  11. dance
  12. can
  13. Yes, he can.
  14. run
  15. sing
  16. swim
  17. can't
  18. Yes, it can.
  19. see
  20. Can he swim?
  21. can not = can't
  22. Yes, she can.
  23. I can swim.
  24. I can't swim.
  25. Yes, I can.