drawrunYes, Ican.danceNo, Ican't.Yes, itcan.No, itcan't.Yes,shecan.can'tsingjumpCansheswim?I canswim.cancan not= can'tYes, hecan. seeNo, hecan't.Canyouswim?flyI can'tswim.Can heswim?No,shecan't.Can itjump?swimdrawrunYes, Ican.danceNo, Ican't.Yes, itcan.No, itcan't.Yes,shecan.can'tsingjumpCansheswim?I canswim.cancan not= can'tYes, hecan. seeNo, hecan't.Canyouswim?flyI can'tswim.Can heswim?No,shecan't.Can itjump?swim

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. draw
  2. run
  3. Yes, I can.
  4. dance
  5. No, I can't.
  6. Yes, it can.
  7. No, it can't.
  8. Yes, she can.
  9. can't
  10. sing
  11. jump
  12. Can she swim?
  13. I can swim.
  14. can
  15. can not = can't
  16. Yes, he can.
  17. see
  18. No, he can't.
  19. Can you swim?
  20. fly
  21. I can't swim.
  22. Can he swim?
  23. No, she can't.
  24. Can it jump?
  25. swim