Yes,shecan.Can itjump?drawNo,shecan't.Yes, itcan.Yes, hecan. Yes, Ican.No, itcan't.can'tCan heswim?I can'tswim.seeNo, hecan't.singrundanceswimCansheswim?I canswim.can not= can'tjumpflyNo, Ican't.canCanyouswim?Yes,shecan.Can itjump?drawNo,shecan't.Yes, itcan.Yes, hecan. Yes, Ican.No, itcan't.can'tCan heswim?I can'tswim.seeNo, hecan't.singrundanceswimCansheswim?I canswim.can not= can'tjumpflyNo, Ican't.canCanyouswim?

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yes, she can.
  2. Can it jump?
  3. draw
  4. No, she can't.
  5. Yes, it can.
  6. Yes, he can.
  7. Yes, I can.
  8. No, it can't.
  9. can't
  10. Can he swim?
  11. I can't swim.
  12. see
  13. No, he can't.
  14. sing
  15. run
  16. dance
  17. swim
  18. Can she swim?
  19. I can swim.
  20. can not = can't
  21. jump
  22. fly
  23. No, I can't.
  24. can
  25. Can you swim?