I can'tswim.No, itcan't.singNo, hecan't.Cansheswim?Canyouswim?seeNo, Ican't.runCan heswim?dancejumpYes,shecan.can not= can'tYes, hecan. I canswim.Yes, itcan.flyYes, Ican.No,shecan't.candrawswimcan'tCan itjump?I can'tswim.No, itcan't.singNo, hecan't.Cansheswim?Canyouswim?seeNo, Ican't.runCan heswim?dancejumpYes,shecan.can not= can'tYes, hecan. I canswim.Yes, itcan.flyYes, Ican.No,shecan't.candrawswimcan'tCan itjump?

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I can't swim.
  2. No, it can't.
  3. sing
  4. No, he can't.
  5. Can she swim?
  6. Can you swim?
  7. see
  8. No, I can't.
  9. run
  10. Can he swim?
  11. dance
  12. jump
  13. Yes, she can.
  14. can not = can't
  15. Yes, he can.
  16. I can swim.
  17. Yes, it can.
  18. fly
  19. Yes, I can.
  20. No, she can't.
  21. can
  22. draw
  23. swim
  24. can't
  25. Can it jump?