Yes, hecan. singcanYes, itcan.flyNo, hecan't.can'tCanyouswim?swimrunI can'tswim.can not= can'tdrawI canswim.danceCan itjump?No,shecan't.Can heswim?jumpNo, itcan't.No, Ican't.Cansheswim?seeYes,shecan.Yes, Ican.Yes, hecan. singcanYes, itcan.flyNo, hecan't.can'tCanyouswim?swimrunI can'tswim.can not= can'tdrawI canswim.danceCan itjump?No,shecan't.Can heswim?jumpNo, itcan't.No, Ican't.Cansheswim?seeYes,shecan.Yes, Ican.

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yes, he can.
  2. sing
  3. can
  4. Yes, it can.
  5. fly
  6. No, he can't.
  7. can't
  8. Can you swim?
  9. swim
  10. run
  11. I can't swim.
  12. can not = can't
  13. draw
  14. I can swim.
  15. dance
  16. Can it jump?
  17. No, she can't.
  18. Can he swim?
  19. jump
  20. No, it can't.
  21. No, I can't.
  22. Can she swim?
  23. see
  24. Yes, she can.
  25. Yes, I can.