Can itjump?flydanceCan heswim?canYes, itcan.Yes, hecan. Canyouswim?No, hecan't.No, itcan't.Yes,shecan.Cansheswim?can'tNo, Ican't.I can'tswim.jumpcan not= can'tswimseedrawI canswim.singrunNo,shecan't.Yes, Ican.Can itjump?flydanceCan heswim?canYes, itcan.Yes, hecan. Canyouswim?No, hecan't.No, itcan't.Yes,shecan.Cansheswim?can'tNo, Ican't.I can'tswim.jumpcan not= can'tswimseedrawI canswim.singrunNo,shecan't.Yes, Ican.

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Can it jump?
  2. fly
  3. dance
  4. Can he swim?
  5. can
  6. Yes, it can.
  7. Yes, he can.
  8. Can you swim?
  9. No, he can't.
  10. No, it can't.
  11. Yes, she can.
  12. Can she swim?
  13. can't
  14. No, I can't.
  15. I can't swim.
  16. jump
  17. can not = can't
  18. swim
  19. see
  20. draw
  21. I can swim.
  22. sing
  23. run
  24. No, she can't.
  25. Yes, I can.