can not= can'tdrawjumpswimseeYes,shecan.Canyouswim?Yes, hecan. can'tNo,shecan't.runYes, itcan.Yes, Ican.flyNo, hecan't.No, Ican't.singcanI can'tswim.No, itcan't.Can itjump?I canswim.danceCan heswim?Cansheswim?can not= can'tdrawjumpswimseeYes,shecan.Canyouswim?Yes, hecan. can'tNo,shecan't.runYes, itcan.Yes, Ican.flyNo, hecan't.No, Ican't.singcanI can'tswim.No, itcan't.Can itjump?I canswim.danceCan heswim?Cansheswim?

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. can not = can't
  2. draw
  3. jump
  4. swim
  5. see
  6. Yes, she can.
  7. Can you swim?
  8. Yes, he can.
  9. can't
  10. No, she can't.
  11. run
  12. Yes, it can.
  13. Yes, I can.
  14. fly
  15. No, he can't.
  16. No, I can't.
  17. sing
  18. can
  19. I can't swim.
  20. No, it can't.
  21. Can it jump?
  22. I can swim.
  23. dance
  24. Can he swim?
  25. Can she swim?