jumpcan'tNo,shecan't.Cansheswim?rundrawcan not= can'tCan itjump?singcanseeNo, Ican't.I can'tswim.swimCan heswim?Yes,shecan.Yes, Ican.No, hecan't.I canswim.flyNo, itcan't.Canyouswim?Yes, hecan. Yes, itcan.dancejumpcan'tNo,shecan't.Cansheswim?rundrawcan not= can'tCan itjump?singcanseeNo, Ican't.I can'tswim.swimCan heswim?Yes,shecan.Yes, Ican.No, hecan't.I canswim.flyNo, itcan't.Canyouswim?Yes, hecan. Yes, itcan.dance

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. jump
  2. can't
  3. No, she can't.
  4. Can she swim?
  5. run
  6. draw
  7. can not = can't
  8. Can it jump?
  9. sing
  10. can
  11. see
  12. No, I can't.
  13. I can't swim.
  14. swim
  15. Can he swim?
  16. Yes, she can.
  17. Yes, I can.
  18. No, he can't.
  19. I can swim.
  20. fly
  21. No, it can't.
  22. Can you swim?
  23. Yes, he can.
  24. Yes, it can.
  25. dance