I canswim.Can itjump?No, hecan't.can'tYes,shecan.jumpI can'tswim.runCanyouswim?No, itcan't.Yes, Ican.drawYes, itcan.Can heswim?seecanNo, Ican't.flyswimYes, hecan. Cansheswim?can not= can'tNo,shecan't.singdanceI canswim.Can itjump?No, hecan't.can'tYes,shecan.jumpI can'tswim.runCanyouswim?No, itcan't.Yes, Ican.drawYes, itcan.Can heswim?seecanNo, Ican't.flyswimYes, hecan. Cansheswim?can not= can'tNo,shecan't.singdance

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I can swim.
  2. Can it jump?
  3. No, he can't.
  4. can't
  5. Yes, she can.
  6. jump
  7. I can't swim.
  8. run
  9. Can you swim?
  10. No, it can't.
  11. Yes, I can.
  12. draw
  13. Yes, it can.
  14. Can he swim?
  15. see
  16. can
  17. No, I can't.
  18. fly
  19. swim
  20. Yes, he can.
  21. Can she swim?
  22. can not = can't
  23. No, she can't.
  24. sing
  25. dance