Cansheswim?drawNo, hecan't.Yes,shecan.I can'tswim.canCan itjump?seeNo, itcan't.Yes, hecan. Yes, Ican.No,shecan't.I canswim.runNo, Ican't.Can heswim?swimjumpCanyouswim?can'tflyYes, itcan.can not= can'tsingdanceCansheswim?drawNo, hecan't.Yes,shecan.I can'tswim.canCan itjump?seeNo, itcan't.Yes, hecan. Yes, Ican.No,shecan't.I canswim.runNo, Ican't.Can heswim?swimjumpCanyouswim?can'tflyYes, itcan.can not= can'tsingdance

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Can she swim?
  2. draw
  3. No, he can't.
  4. Yes, she can.
  5. I can't swim.
  6. can
  7. Can it jump?
  8. see
  9. No, it can't.
  10. Yes, he can.
  11. Yes, I can.
  12. No, she can't.
  13. I can swim.
  14. run
  15. No, I can't.
  16. Can he swim?
  17. swim
  18. jump
  19. Can you swim?
  20. can't
  21. fly
  22. Yes, it can.
  23. can not = can't
  24. sing
  25. dance