Yes, hecan. jumpYes, Ican.can'tYes, itcan.swimI canswim.can not= can'tNo, Ican't.flyCan heswim?Canyouswim?No, itcan't.Cansheswim?No, hecan't.Yes,shecan.runNo,shecan't.I can'tswim.candancesingseedrawCan itjump?Yes, hecan. jumpYes, Ican.can'tYes, itcan.swimI canswim.can not= can'tNo, Ican't.flyCan heswim?Canyouswim?No, itcan't.Cansheswim?No, hecan't.Yes,shecan.runNo,shecan't.I can'tswim.candancesingseedrawCan itjump?

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yes, he can.
  2. jump
  3. Yes, I can.
  4. can't
  5. Yes, it can.
  6. swim
  7. I can swim.
  8. can not = can't
  9. No, I can't.
  10. fly
  11. Can he swim?
  12. Can you swim?
  13. No, it can't.
  14. Can she swim?
  15. No, he can't.
  16. Yes, she can.
  17. run
  18. No, she can't.
  19. I can't swim.
  20. can
  21. dance
  22. sing
  23. see
  24. draw
  25. Can it jump?