No, Ican't.Cansheswim?swimjumpruncan'tseecanYes, Ican.drawYes,shecan.I canswim.Can heswim?Yes, hecan. singdanceflycan not= can'tYes, itcan.No,shecan't.Can itjump?Canyouswim?No, itcan't.I can'tswim.No, hecan't.No, Ican't.Cansheswim?swimjumpruncan'tseecanYes, Ican.drawYes,shecan.I canswim.Can heswim?Yes, hecan. singdanceflycan not= can'tYes, itcan.No,shecan't.Can itjump?Canyouswim?No, itcan't.I can'tswim.No, hecan't.

VanThink 1B Lesson 19 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No, I can't.
  2. Can she swim?
  3. swim
  4. jump
  5. run
  6. can't
  7. see
  8. can
  9. Yes, I can.
  10. draw
  11. Yes, she can.
  12. I can swim.
  13. Can he swim?
  14. Yes, he can.
  15. sing
  16. dance
  17. fly
  18. can not = can't
  19. Yes, it can.
  20. No, she can't.
  21. Can it jump?
  22. Can you swim?
  23. No, it can't.
  24. I can't swim.
  25. No, he can't.