Rap - whena single pinremainsstanding1 PinDown6 PinsDownStrikeGameScoreover 200Turkey: 3strikes in arow (sameplayer)GutterBallSecondSpare(sameplayer)8 PinsDown7 PinsDownDeuce:TotalGameScoreOver 2004 PinsDown3 PinsDownKingpin -the headpin or the #5 pin downSplitScoreending in0 (10, 20,30, etc)9 PinsDownSpareGameScoreLess Than1002 PinsDown5 PinsDownLastRoundStrikeScoreending inan OddNumberMiss - amissedspareRap - whena single pinremainsstanding1 PinDown6 PinsDownStrikeGameScoreover 200Turkey: 3strikes in arow (sameplayer)GutterBallSecondSpare(sameplayer)8 PinsDown7 PinsDownDeuce:TotalGameScoreOver 2004 PinsDown3 PinsDownKingpin -the headpin or the #5 pin downSplitScoreending in0 (10, 20,30, etc)9 PinsDownSpareGameScoreLess Than1002 PinsDown5 PinsDownLastRoundStrikeScoreending inan OddNumberMiss - amissedspare

DMS BINGO BASH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rap - when a single pin remains standing
  2. 1 Pin Down
  3. 6 Pins Down
  4. Strike
  5. Game Score over 200
  6. Turkey: 3 strikes in a row (same player)
  7. Gutter Ball
  8. Second Spare (same player)
  9. 8 Pins Down
  10. 7 Pins Down
  11. Deuce: Total Game Score Over 200
  12. 4 Pins Down
  13. 3 Pins Down
  14. Kingpin - the head pin or the # 5 pin down
  15. Split
  16. Score ending in 0 (10, 20, 30, etc)
  17. 9 Pins Down
  18. Spare
  19. Game Score Less Than 100
  20. 2 Pins Down
  21. 5 Pins Down
  22. Last Round Strike
  23. Score ending in an Odd Number
  24. Miss - a missed spare