LastRoundStrikeGameScoreLess Than1001 PinDown3 PinsDownKingpin -the headpin or the #5 pin down2 PinsDown9 PinsDownTurkey: 3strikes in arow (sameplayer)Rap - whena single pinremainsstandingSpare4 PinsDownSecondSpare(sameplayer)8 PinsDownSplitGutterBallMiss - amissedspareScoreending in0 (10, 20,30, etc)7 PinsDown6 PinsDownScoreending inan OddNumberGameScoreover 2005 PinsDownStrikeDeuce:TotalGameScoreOver 200LastRoundStrikeGameScoreLess Than1001 PinDown3 PinsDownKingpin -the headpin or the #5 pin down2 PinsDown9 PinsDownTurkey: 3strikes in arow (sameplayer)Rap - whena single pinremainsstandingSpare4 PinsDownSecondSpare(sameplayer)8 PinsDownSplitGutterBallMiss - amissedspareScoreending in0 (10, 20,30, etc)7 PinsDown6 PinsDownScoreending inan OddNumberGameScoreover 2005 PinsDownStrikeDeuce:TotalGameScoreOver 200

DMS BINGO BASH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Last Round Strike
  2. Game Score Less Than 100
  3. 1 Pin Down
  4. 3 Pins Down
  5. Kingpin - the head pin or the # 5 pin down
  6. 2 Pins Down
  7. 9 Pins Down
  8. Turkey: 3 strikes in a row (same player)
  9. Rap - when a single pin remains standing
  10. Spare
  11. 4 Pins Down
  12. Second Spare (same player)
  13. 8 Pins Down
  14. Split
  15. Gutter Ball
  16. Miss - a missed spare
  17. Score ending in 0 (10, 20, 30, etc)
  18. 7 Pins Down
  19. 6 Pins Down
  20. Score ending in an Odd Number
  21. Game Score over 200
  22. 5 Pins Down
  23. Strike
  24. Deuce: Total Game Score Over 200