1 PinDown2 PinsDownSpare4 PinsDown7 PinsDownTurkey: 3strikes in arow (sameplayer)GutterBallKingpin -the headpin or the #5 pin downSplit5 PinsDown9 PinsDownGameScoreLess Than1003 PinsDownMiss - amissedspareLastRoundStrikeDeuce:TotalGameScoreOver 2008 PinsDownScoreending inan OddNumberGameScoreover 200SecondSpare(sameplayer)6 PinsDownStrikeScoreending in0 (10, 20,30, etc)Rap - whena single pinremainsstanding1 PinDown2 PinsDownSpare4 PinsDown7 PinsDownTurkey: 3strikes in arow (sameplayer)GutterBallKingpin -the headpin or the #5 pin downSplit5 PinsDown9 PinsDownGameScoreLess Than1003 PinsDownMiss - amissedspareLastRoundStrikeDeuce:TotalGameScoreOver 2008 PinsDownScoreending inan OddNumberGameScoreover 200SecondSpare(sameplayer)6 PinsDownStrikeScoreending in0 (10, 20,30, etc)Rap - whena single pinremainsstanding

DMS BINGO BASH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 Pin Down
  2. 2 Pins Down
  3. Spare
  4. 4 Pins Down
  5. 7 Pins Down
  6. Turkey: 3 strikes in a row (same player)
  7. Gutter Ball
  8. Kingpin - the head pin or the # 5 pin down
  9. Split
  10. 5 Pins Down
  11. 9 Pins Down
  12. Game Score Less Than 100
  13. 3 Pins Down
  14. Miss - a missed spare
  15. Last Round Strike
  16. Deuce: Total Game Score Over 200
  17. 8 Pins Down
  18. Score ending in an Odd Number
  19. Game Score over 200
  20. Second Spare (same player)
  21. 6 Pins Down
  22. Strike
  23. Score ending in 0 (10, 20, 30, etc)
  24. Rap - when a single pin remains standing