3 PinsDownSpareDeuce:TotalGameScoreOver 200StrikeGameScoreLess Than100Rap - whena single pinremainsstandingScoreending in0 (10, 20,30, etc)GameScoreover 2005 PinsDown9 PinsDownTurkey: 3strikes in arow (sameplayer)LastRoundStrike8 PinsDownMiss - amissedspareScoreending inan OddNumberKingpin -the headpin or the #5 pin downSplit1 PinDown4 PinsDown6 PinsDown7 PinsDownGutterBallSecondSpare(sameplayer)2 PinsDown3 PinsDownSpareDeuce:TotalGameScoreOver 200StrikeGameScoreLess Than100Rap - whena single pinremainsstandingScoreending in0 (10, 20,30, etc)GameScoreover 2005 PinsDown9 PinsDownTurkey: 3strikes in arow (sameplayer)LastRoundStrike8 PinsDownMiss - amissedspareScoreending inan OddNumberKingpin -the headpin or the #5 pin downSplit1 PinDown4 PinsDown6 PinsDown7 PinsDownGutterBallSecondSpare(sameplayer)2 PinsDown

DMS BINGO BASH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Pins Down
  2. Spare
  3. Deuce: Total Game Score Over 200
  4. Strike
  5. Game Score Less Than 100
  6. Rap - when a single pin remains standing
  7. Score ending in 0 (10, 20, 30, etc)
  8. Game Score over 200
  9. 5 Pins Down
  10. 9 Pins Down
  11. Turkey: 3 strikes in a row (same player)
  12. Last Round Strike
  13. 8 Pins Down
  14. Miss - a missed spare
  15. Score ending in an Odd Number
  16. Kingpin - the head pin or the # 5 pin down
  17. Split
  18. 1 Pin Down
  19. 4 Pins Down
  20. 6 Pins Down
  21. 7 Pins Down
  22. Gutter Ball
  23. Second Spare (same player)
  24. 2 Pins Down