Miss - amissedspareGameScoreover 200StrikeSplit7 PinsDown1 PinDownSecondSpare(sameplayer)Rap - whena single pinremainsstandingLastRoundStrike6 PinsDown4 PinsDown2 PinsDownScoreending in0 (10, 20,30, etc)Deuce:TotalGameScoreOver 2008 PinsDownScoreending inan OddNumber9 PinsDownSpareTurkey: 3strikes in arow (sameplayer)5 PinsDownGameScoreLess Than1003 PinsDownKingpin -the headpin or the #5 pin downGutterBallMiss - amissedspareGameScoreover 200StrikeSplit7 PinsDown1 PinDownSecondSpare(sameplayer)Rap - whena single pinremainsstandingLastRoundStrike6 PinsDown4 PinsDown2 PinsDownScoreending in0 (10, 20,30, etc)Deuce:TotalGameScoreOver 2008 PinsDownScoreending inan OddNumber9 PinsDownSpareTurkey: 3strikes in arow (sameplayer)5 PinsDownGameScoreLess Than1003 PinsDownKingpin -the headpin or the #5 pin downGutterBall

DMS BINGO BASH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Miss - a missed spare
  2. Game Score over 200
  3. Strike
  4. Split
  5. 7 Pins Down
  6. 1 Pin Down
  7. Second Spare (same player)
  8. Rap - when a single pin remains standing
  9. Last Round Strike
  10. 6 Pins Down
  11. 4 Pins Down
  12. 2 Pins Down
  13. Score ending in 0 (10, 20, 30, etc)
  14. Deuce: Total Game Score Over 200
  15. 8 Pins Down
  16. Score ending in an Odd Number
  17. 9 Pins Down
  18. Spare
  19. Turkey: 3 strikes in a row (same player)
  20. 5 Pins Down
  21. Game Score Less Than 100
  22. 3 Pins Down
  23. Kingpin - the head pin or the # 5 pin down
  24. Gutter Ball