Miss - amissedspareLastRoundStrikeScoreending in0 (10, 20,30, etc)Split7 PinsDownGutterBallKingpin -the headpin or the #5 pin downRap - whena single pinremainsstandingScoreending inan OddNumber6 PinsDown4 PinsDownSpare1 PinDown8 PinsDownTurkey: 3strikes in arow (sameplayer)9 PinsDownDeuce:TotalGameScoreOver 2003 PinsDown2 PinsDown5 PinsDownGameScoreLess Than100SecondSpare(sameplayer)GameScoreover 200StrikeMiss - amissedspareLastRoundStrikeScoreending in0 (10, 20,30, etc)Split7 PinsDownGutterBallKingpin -the headpin or the #5 pin downRap - whena single pinremainsstandingScoreending inan OddNumber6 PinsDown4 PinsDownSpare1 PinDown8 PinsDownTurkey: 3strikes in arow (sameplayer)9 PinsDownDeuce:TotalGameScoreOver 2003 PinsDown2 PinsDown5 PinsDownGameScoreLess Than100SecondSpare(sameplayer)GameScoreover 200Strike

DMS BINGO BASH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Miss - a missed spare
  2. Last Round Strike
  3. Score ending in 0 (10, 20, 30, etc)
  4. Split
  5. 7 Pins Down
  6. Gutter Ball
  7. Kingpin - the head pin or the # 5 pin down
  8. Rap - when a single pin remains standing
  9. Score ending in an Odd Number
  10. 6 Pins Down
  11. 4 Pins Down
  12. Spare
  13. 1 Pin Down
  14. 8 Pins Down
  15. Turkey: 3 strikes in a row (same player)
  16. 9 Pins Down
  17. Deuce: Total Game Score Over 200
  18. 3 Pins Down
  19. 2 Pins Down
  20. 5 Pins Down
  21. Game Score Less Than 100
  22. Second Spare (same player)
  23. Game Score over 200
  24. Strike