SecondSpare(sameplayer)7 PinsDownScoreending inan OddNumberRap - whena single pinremainsstanding6 PinsDown9 PinsDown8 PinsDownSpareKingpin -the headpin or the #5 pin down2 PinsDownGameScoreLess Than100GameScoreover 2005 PinsDown3 PinsDownScoreending in0 (10, 20,30, etc)Strike1 PinDown4 PinsDownGutterBallLastRoundStrikeMiss - amissedspareDeuce:Total GameScore Over200Turkey: 3strikes in arow (sameplayer)SplitSecondSpare(sameplayer)7 PinsDownScoreending inan OddNumberRap - whena single pinremainsstanding6 PinsDown9 PinsDown8 PinsDownSpareKingpin -the headpin or the #5 pin down2 PinsDownGameScoreLess Than100GameScoreover 2005 PinsDown3 PinsDownScoreending in0 (10, 20,30, etc)Strike1 PinDown4 PinsDownGutterBallLastRoundStrikeMiss - amissedspareDeuce:Total GameScore Over200Turkey: 3strikes in arow (sameplayer)Split

DMS BINGO BASH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Second Spare (same player)
  2. 7 Pins Down
  3. Score ending in an Odd Number
  4. Rap - when a single pin remains standing
  5. 6 Pins Down
  6. 9 Pins Down
  7. 8 Pins Down
  8. Spare
  9. Kingpin - the head pin or the # 5 pin down
  10. 2 Pins Down
  11. Game Score Less Than 100
  12. Game Score over 200
  13. 5 Pins Down
  14. 3 Pins Down
  15. Score ending in 0 (10, 20, 30, etc)
  16. Strike
  17. 1 Pin Down
  18. 4 Pins Down
  19. Gutter Ball
  20. Last Round Strike
  21. Miss - a missed spare
  22. Deuce: Total Game Score Over 200
  23. Turkey: 3 strikes in a row (same player)
  24. Split