>doesn'tmake it tothe firstboss>getsstuckMapsfeelempty>mentionssomethingabout the UIon theportalsI'mstuck>findsa printstringIt's likedoomI founda bug"I can seethroughthis wall"It's tooeasyIt's toohard"Whatbutton doI have topress"There'snosound"Whatdo Ido?""the timerdoesntwork"I can getout of themap"What'sthenarrative?"Itslagging>says thedeathscreen uilooks ugly"is thissupposedtohappen?" "veryCthulhulike">says somethingabout the smgreload, magazinedoesn't come out>strugglesto getpast thetutorial"Can isave andquit?">overanalysesthe art>Spends toolong doingthe samething lookingfor a bug"Itdoesn'twork">doesn'tmake it tothe firstboss>getsstuckMapsfeelempty>mentionssomethingabout the UIon theportalsI'mstuck>findsa printstringIt's likedoomI founda bug"I can seethroughthis wall"It's tooeasyIt's toohard"Whatbutton doI have topress"There'snosound"Whatdo Ido?""the timerdoesntwork"I can getout of themap"What'sthenarrative?"Itslagging>says thedeathscreen uilooks ugly"is thissupposedtohappen?" "veryCthulhulike">says somethingabout the smgreload, magazinedoesn't come out>strugglesto getpast thetutorial"Can isave andquit?">overanalysesthe art>Spends toolong doingthe samething lookingfor a bug"Itdoesn'twork"

Alpha Test Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. >doesn't make it to the first boss
  2. >gets stuck
  3. Maps feel empty
  4. >mentions something about the UI on the portals
  5. I'm stuck
  6. >finds a print string
  7. It's like doom
  8. I found a bug
  9. "I can see through this wall"
  10. It's too easy
  11. It's too hard
  12. "What button do I have to press"
  13. There's no sound
  14. "What do I do?"
  15. "the timer doesnt work"
  16. I can get out of the map
  17. "What's the narrative?"
  18. Its lagging
  19. >says the death screen ui looks ugly
  20. "is this supposed to happen?"
  21. "very Cthulhu like"
  22. >says something about the smg reload, magazine doesn't come out
  23. >struggles to get past the tutorial
  24. "Can i save and quit?"
  25. >over analyses the art
  26. >Spends too long doing the same thing looking for a bug
  27. "It doesn't work"