"Can isave andquit?">mentionssomethingabout the UIon theportalsI founda bug"the timerdoesntwork""is thissupposedtohappen?" >says thedeathscreen uilooks uglyIt's tooeasy"What'sthenarrative?"There'snosoundI can getout of themapItslaggingI'mstuck"I can seethroughthis wall""Whatbutton doI have topress">says somethingabout the smgreload, magazinedoesn't come out>Spends toolong doingthe samething lookingfor a bug>strugglesto getpast thetutorial>overanalysesthe art>getsstuck"Itdoesn'twork"Mapsfeelempty>findsa printstring"veryCthulhulike""Whatdo Ido?"It's likedoomIt's toohard>doesn'tmake it tothe firstboss"Can isave andquit?">mentionssomethingabout the UIon theportalsI founda bug"the timerdoesntwork""is thissupposedtohappen?" >says thedeathscreen uilooks uglyIt's tooeasy"What'sthenarrative?"There'snosoundI can getout of themapItslaggingI'mstuck"I can seethroughthis wall""Whatbutton doI have topress">says somethingabout the smgreload, magazinedoesn't come out>Spends toolong doingthe samething lookingfor a bug>strugglesto getpast thetutorial>overanalysesthe art>getsstuck"Itdoesn'twork"Mapsfeelempty>findsa printstring"veryCthulhulike""Whatdo Ido?"It's likedoomIt's toohard>doesn'tmake it tothe firstboss

Alpha Test Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Can i save and quit?"
  2. >mentions something about the UI on the portals
  3. I found a bug
  4. "the timer doesnt work"
  5. "is this supposed to happen?"
  6. >says the death screen ui looks ugly
  7. It's too easy
  8. "What's the narrative?"
  9. There's no sound
  10. I can get out of the map
  11. Its lagging
  12. I'm stuck
  13. "I can see through this wall"
  14. "What button do I have to press"
  15. >says something about the smg reload, magazine doesn't come out
  16. >Spends too long doing the same thing looking for a bug
  17. >struggles to get past the tutorial
  18. >over analyses the art
  19. >gets stuck
  20. "It doesn't work"
  21. Maps feel empty
  22. >finds a print string
  23. "very Cthulhu like"
  24. "What do I do?"
  25. It's like doom
  26. It's too hard
  27. >doesn't make it to the first boss