ChasesequenceSomeonepressumeddead isaliveSomeonehas veryinconvinientphobiaOne ofprotagonistswas theirenemy allalong"You and I arenot sodifferent." / "Youare no betterthan me.""Hand itover and Iwon't hurtthem."Forced andunnecessaryromancesubplotPlan seemsto work - lastsecondreveal itfailedThetreasureis fakeMagicallyavoidingall bulletsAllcharactersarecishetsHistoricalinaccuracySomeonestrugglingnot to fallfromsomewhereAntagonistofferscooperationthen betraysprotagonistsSomeonehas reallystupidmotivation tobe thereProtagonists knewall along they willbe betrayed bysomeone andwere ready for itOne ofantagonistswas their allyall alongSome of theprotagonistsandantagonistshave "history"It wouldmake senseto kill thembut lets notfor no reasonThey losemost of thetreasure inthe seaSomeobject/cluesomeone hadfrom thebeginng usedat the endMovie endswithprotagonistsplanningnext heistSomeonescrificesthemselvesbut then theysurviveBad guypressumeddead at theend but theyare notChasesequenceSomeonepressumeddead isaliveSomeonehas veryinconvinientphobiaOne ofprotagonistswas theirenemy allalong"You and I arenot sodifferent." / "Youare no betterthan me.""Hand itover and Iwon't hurtthem."Forced andunnecessaryromancesubplotPlan seemsto work - lastsecondreveal itfailedThetreasureis fakeMagicallyavoidingall bulletsAllcharactersarecishetsHistoricalinaccuracySomeonestrugglingnot to fallfromsomewhereAntagonistofferscooperationthen betraysprotagonistsSomeonehas reallystupidmotivation tobe thereProtagonists knewall along they willbe betrayed bysomeone andwere ready for itOne ofantagonistswas their allyall alongSome of theprotagonistsandantagonistshave "history"It wouldmake senseto kill thembut lets notfor no reasonThey losemost of thetreasure inthe seaSomeobject/cluesomeone hadfrom thebeginng usedat the endMovie endswithprotagonistsplanningnext heistSomeonescrificesthemselvesbut then theysurviveBad guypressumeddead at theend but theyare not

Uncharted bingo card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chase sequence
  2. Someone pressumed dead is alive
  3. Someone has very inconvinient phobia
  4. One of protagonists was their enemy all along
  5. "You and I are not so different." / "You are no better than me."
  6. "Hand it over and I won't hurt them."
  7. Forced and unnecessary romance subplot
  8. Plan seems to work - last second reveal it failed
  9. The treasure is fake
  10. Magically avoiding all bullets
  11. All characters are cishets
  12. Historical inaccuracy
  13. Someone struggling not to fall from somewhere
  14. Antagonist offers cooperation then betrays protagonists
  15. Someone has really stupid motivation to be there
  16. Protagonists knew all along they will be betrayed by someone and were ready for it
  17. One of antagonists was their ally all along
  18. Some of the protagonists and antagonists have "history"
  19. It would make sense to kill them but lets not for no reason
  20. They lose most of the treasure in the sea
  21. Some object/clue someone had from the beginng used at the end
  22. Movie ends with protagonists planning next heist
  23. Someone scrifices themselves but then they survive
  24. Bad guy pressumed dead at the end but they are not