fleeingballHistorycheckPerceptionchecksomeonemistakesDorian forCyrusArmandnoticesattempt totake ringStealthcheckIntimidationchecksomeoneDorianknows atballSleightof HandcheckPersuasioncheckInsightcheckleavingball asnormalArmandphysicallyharmedEshterossis allowedto keephis caneillusioncastFearnestealssomethingthat isn't theringCharmPersonsomeoneelse reactsto Ashton'soutfitDetectThoughtsWildemountlocationmentionedArmandKO'dPCsuccessfullysneaks aweapon inlouddiversioncreatedAshtonstealssomethingthat isn't theringJianaat ballDeceptioncheckEla atballthrownout ofballinitiativePC sneaksinto off-limitslocationIssylralocationmentionedMessageArmandcharmedPCarrestedArmandreacts toAshton'soutfitlockpickattemptringsuccessfullyswitchedhighspeedchaseTonguespreviouscampaignNPC atballInvisibilityfleeingballHistorycheckPerceptionchecksomeonemistakesDorian forCyrusArmandnoticesattempt totake ringStealthcheckIntimidationchecksomeoneDorianknows atballSleightof HandcheckPersuasioncheckInsightcheckleavingball asnormalArmandphysicallyharmedEshterossis allowedto keephis caneillusioncastFearnestealssomethingthat isn't theringCharmPersonsomeoneelse reactsto Ashton'soutfitDetectThoughtsWildemountlocationmentionedArmandKO'dPCsuccessfullysneaks aweapon inlouddiversioncreatedAshtonstealssomethingthat isn't theringJianaat ballDeceptioncheckEla atballthrownout ofballinitiativePC sneaksinto off-limitslocationIssylralocationmentionedMessageArmandcharmedPCarrestedArmandreacts toAshton'soutfitlockpickattemptringsuccessfullyswitchedhighspeedchaseTonguespreviouscampaignNPC atballInvisibility

Armand Treshi's Last Party [Critical Role 3.13] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. fleeing ball
  2. History check
  3. Perception check
  4. someone mistakes Dorian for Cyrus
  5. Armand notices attempt to take ring
  6. Stealth check
  7. Intimidation check
  8. someone Dorian knows at ball
  9. Sleight of Hand check
  10. Persuasion check
  11. Insight check
  12. leaving ball as normal
  13. Armand physically harmed
  14. Eshteross is allowed to keep his cane
  15. illusion cast
  16. Fearne steals something that isn't the ring
  17. Charm Person
  18. someone else reacts to Ashton's outfit
  19. Detect Thoughts
  20. Wildemount location mentioned
  21. Armand KO'd
  22. PC successfully sneaks a weapon in
  23. loud diversion created
  24. Ashton steals something that isn't the ring
  25. Jiana at ball
  26. Deception check
  27. Ela at ball
  28. thrown out of ball
  29. initiative
  30. PC sneaks into off-limits location
  31. Issylra location mentioned
  32. Message
  33. Armand charmed
  34. PC arrested
  35. Armand reacts to Ashton's outfit
  36. lockpick attempt
  37. ring successfully switched
  38. high speed chase
  39. Tongues
  40. previous campaign NPC at ball
  41. Invisibility