avaricetank/dpsstays withpartynotenough miton sewagedelugesomeoneincorrectlyreadswinged/spokencataracttank failsto takecoherencetetherblue/tether#s die toproximitylark decidesnot to shotcalla mech just tosee whathappensskill tpssomeoneto unsafeareasomeonepanics aboutsomeonewalking nearunsafe areasanti kbtoo earlyor too latedamagedownotherpeoplestand intankbustercrashpartnerwasn'ttherecrashpartnerwas tooclose"i can't seemynumber/color"during limitcutcan't get totheir spot ontime due tothe badsquaremisalignedbuffwindowspurple #goes tothe wrongmarkerblue/tether#s go tothe wrongsideblue/tether#s dontswapcasterends upneedingto raisesomeonewalks intothe unsafesquaretank diestotankbusteravaricetank/dps gothe directionthey're notsupposed toshockwavestacksunevenavaricetank/dpsstays withpartynotenough miton sewagedelugesomeoneincorrectlyreadswinged/spokencataracttank failsto takecoherencetetherblue/tether#s die toproximitylark decidesnot to shotcalla mech just tosee whathappensskill tpssomeoneto unsafeareasomeonepanics aboutsomeonewalking nearunsafe areasanti kbtoo earlyor too latedamagedownotherpeoplestand intankbustercrashpartnerwasn'ttherecrashpartnerwas tooclose"i can't seemynumber/color"during limitcutcan't get totheir spot ontime due tothe badsquaremisalignedbuffwindowspurple #goes tothe wrongmarkerblue/tether#s go tothe wrongsideblue/tether#s dontswapcasterends upneedingto raisesomeonewalks intothe unsafesquaretank diestotankbusteravaricetank/dps gothe directionthey're notsupposed toshockwavestacksuneven

p2s limit cut bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. avarice tank/dps stays with party
  2. not enough mit on sewage deluge
  3. someone incorrectly reads winged/spoken cataract
  4. tank fails to take coherence tether
  5. blue/tether #s die to proximity
  6. lark decides not to shotcall a mech just to see what happens
  7. skill tps someone to unsafe area
  8. someone panics about someone walking near unsafe areas
  9. anti kb too early or too late
  10. damage down
  11. other people stand in tankbuster
  12. crash partner wasn't there
  13. crash partner was too close
  14. "i can't see my number/color" during limit cut
  15. can't get to their spot on time due to the bad square
  16. misaligned buff windows
  17. purple # goes to the wrong marker
  18. blue/tether #s go to the wrong side
  19. blue/tether #s dont swap
  20. caster ends up needing to raise
  21. someone walks into the unsafe square
  22. tank dies to tankbuster
  23. avarice tank/dps go the direction they're not supposed to
  24. shockwave stacks uneven