blue/tether#s die toproximitycan't get totheir spot ontime due tothe badsquaresomeoneincorrectlyreadswinged/spokencataractnotenough miton sewagedelugecrashpartnerwas toocloseotherpeoplestand intankbustertank diestotankbustersomeonewalks intothe unsafesquare"i can't seemynumber/color"during limitcutskill tpssomeoneto unsafeareaavaricetank/dps gothe directionthey're notsupposed tosomeonepanics aboutsomeonewalking nearunsafe areasmisalignedbuffwindowsanti kbtoo earlyor too lateshockwavestacksunevenlark decidesnot to shotcalla mech just tosee whathappenscasterends upneedingto raiseavaricetank/dpsstays withpartyblue/tether#s dontswapdamagedowncrashpartnerwasn'tthereblue/tether#s go tothe wrongsidepurple #goes tothe wrongmarkertank failsto takecoherencetetherblue/tether#s die toproximitycan't get totheir spot ontime due tothe badsquaresomeoneincorrectlyreadswinged/spokencataractnotenough miton sewagedelugecrashpartnerwas toocloseotherpeoplestand intankbustertank diestotankbustersomeonewalks intothe unsafesquare"i can't seemynumber/color"during limitcutskill tpssomeoneto unsafeareaavaricetank/dps gothe directionthey're notsupposed tosomeonepanics aboutsomeonewalking nearunsafe areasmisalignedbuffwindowsanti kbtoo earlyor too lateshockwavestacksunevenlark decidesnot to shotcalla mech just tosee whathappenscasterends upneedingto raiseavaricetank/dpsstays withpartyblue/tether#s dontswapdamagedowncrashpartnerwasn'tthereblue/tether#s go tothe wrongsidepurple #goes tothe wrongmarkertank failsto takecoherencetether

p2s limit cut bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. blue/tether #s die to proximity
  2. can't get to their spot on time due to the bad square
  3. someone incorrectly reads winged/spoken cataract
  4. not enough mit on sewage deluge
  5. crash partner was too close
  6. other people stand in tankbuster
  7. tank dies to tankbuster
  8. someone walks into the unsafe square
  9. "i can't see my number/color" during limit cut
  10. skill tps someone to unsafe area
  11. avarice tank/dps go the direction they're not supposed to
  12. someone panics about someone walking near unsafe areas
  13. misaligned buff windows
  14. anti kb too early or too late
  15. shockwave stacks uneven
  16. lark decides not to shotcall a mech just to see what happens
  17. caster ends up needing to raise
  18. avarice tank/dps stays with party
  19. blue/tether #s dont swap
  20. damage down
  21. crash partner wasn't there
  22. blue/tether #s go to the wrong side
  23. purple # goes to the wrong marker
  24. tank fails to take coherence tether