skill tpssomeoneto unsafearea"i can't seemynumber/color"during limitcutsomeoneincorrectlyreadswinged/spokencataractshockwavestacksunevenblue/tether#s dontswapanti kbtoo earlyor too latetank failsto takecoherencetethermisalignedbuffwindowscan't get totheir spot ontime due tothe badsquareotherpeoplestand intankbustersomeonewalks intothe unsafesquarecrashpartnerwas tooclosedamagedownavaricetank/dps gothe directionthey're notsupposed toavaricetank/dpsstays withpartysomeonepanics aboutsomeonewalking nearunsafe areasnotenough miton sewagedelugecrashpartnerwasn'ttheretank diestotankbustercasterends upneedingto raiselark decidesnot to shotcalla mech just tosee whathappensblue/tether#s die toproximityblue/tether#s go tothe wrongsidepurple #goes tothe wrongmarkerskill tpssomeoneto unsafearea"i can't seemynumber/color"during limitcutsomeoneincorrectlyreadswinged/spokencataractshockwavestacksunevenblue/tether#s dontswapanti kbtoo earlyor too latetank failsto takecoherencetethermisalignedbuffwindowscan't get totheir spot ontime due tothe badsquareotherpeoplestand intankbustersomeonewalks intothe unsafesquarecrashpartnerwas tooclosedamagedownavaricetank/dps gothe directionthey're notsupposed toavaricetank/dpsstays withpartysomeonepanics aboutsomeonewalking nearunsafe areasnotenough miton sewagedelugecrashpartnerwasn'ttheretank diestotankbustercasterends upneedingto raiselark decidesnot to shotcalla mech just tosee whathappensblue/tether#s die toproximityblue/tether#s go tothe wrongsidepurple #goes tothe wrongmarker

p2s limit cut bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. skill tps someone to unsafe area
  2. "i can't see my number/color" during limit cut
  3. someone incorrectly reads winged/spoken cataract
  4. shockwave stacks uneven
  5. blue/tether #s dont swap
  6. anti kb too early or too late
  7. tank fails to take coherence tether
  8. misaligned buff windows
  9. can't get to their spot on time due to the bad square
  10. other people stand in tankbuster
  11. someone walks into the unsafe square
  12. crash partner was too close
  13. damage down
  14. avarice tank/dps go the direction they're not supposed to
  15. avarice tank/dps stays with party
  16. someone panics about someone walking near unsafe areas
  17. not enough mit on sewage deluge
  18. crash partner wasn't there
  19. tank dies to tankbuster
  20. caster ends up needing to raise
  21. lark decides not to shotcall a mech just to see what happens
  22. blue/tether #s die to proximity
  23. blue/tether #s go to the wrong side
  24. purple # goes to the wrong marker