AMERICAfs-LITSCIENCEENGINEERINGCOUNSELING/ADVICECAN'TINTERPRETBE-MIND-STUPIDINVITE/HIRE-personBUSINESSBUILIDNGARCHITECTUREFree!LINGUISTICSBE-INEPTTRANSFER-TOBE-EXPERIENCEDMATHECONOMICSZERO-FOREHEADBE-EXCEPTIONAL-INSOCIOLOGYDEAFSTUDYCONTACT-TOHISTORYPSYCHOLOGYBE-CREATIVEBE-KNOWLEDGEABLE-ININFORMATIONTECHNOLOGYTO-FLIRTBE-SKILLED-IN(2h)PICK-UP++POLITICSMEDICINEAWKWARD/CLUMSYAMERICAfs-LITSCIENCEENGINEERINGCOUNSELING/ADVICECAN'TINTERPRETBE-MIND-STUPIDINVITE/HIRE-personBUSINESSBUILIDNGARCHITECTUREFree!LINGUISTICSBE-INEPTTRANSFER-TOBE-EXPERIENCEDMATHECONOMICSZERO-FOREHEADBE-EXCEPTIONAL-INSOCIOLOGYDEAFSTUDYCONTACT-TOHISTORYPSYCHOLOGYBE-CREATIVEBE-KNOWLEDGEABLE-ININFORMATIONTECHNOLOGYTO-FLIRTBE-SKILLED-IN(2h)PICK-UP++POLITICSMEDICINEAWKWARD/CLUMSY

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AMERICA fs-LIT
  2. SCIENCE
  3. ENGINEERING
  4. COUNSELING/ADVICE
  5. CAN'T
  6. INTERPRET
  7. BE-MIND-STUPID
  8. INVITE/HIRE-person
  9. BUSINESS
  10. BUILIDNG ARCHITECTURE
  11. Free!
  12. LINGUISTICS
  13. BE-INEPT
  14. TRANSFER-TO
  15. BE-EXPERIENCED
  16. MATH
  17. ECONOMICS
  18. ZERO-FOREHEAD
  19. BE-EXCEPTIONAL-IN
  20. SOCIOLOGY
  21. DEAF STUDY
  22. CONTACT-TO
  23. HISTORY
  24. PSYCHOLOGY
  25. BE-CREATIVE
  26. BE-KNOWLEDGEABLE-IN
  27. INFORMATION TECHNOLOGY
  28. TO-FLIRT
  29. BE-SKILLED-IN
  30. (2h)PICK-UP++
  31. POLITICS
  32. MEDICINE
  33. AWKWARD/CLUMSY