PSYCHOLOGYDEAFSTUDYINFORMATIONTECHNOLOGYBUILIDNGARCHITECTURETRANSFER-TOBE-EXCEPTIONAL-INPOLITICSZERO-FOREHEADBE-EXPERIENCEDSOCIOLOGYMATHBE-INEPTBE-SKILLED-INSCIENCEMEDICINEBE-MIND-STUPIDAWKWARD/CLUMSYBE-KNOWLEDGEABLE-INLINGUISTICSHISTORYCAN'TFree!ECONOMICSTO-FLIRTINVITE/HIRE-personBUSINESSINTERPRETCOUNSELING/ADVICE(2h)PICK-UP++BE-CREATIVEENGINEERINGCONTACT-TOAMERICAfs-LITPSYCHOLOGYDEAFSTUDYINFORMATIONTECHNOLOGYBUILIDNGARCHITECTURETRANSFER-TOBE-EXCEPTIONAL-INPOLITICSZERO-FOREHEADBE-EXPERIENCEDSOCIOLOGYMATHBE-INEPTBE-SKILLED-INSCIENCEMEDICINEBE-MIND-STUPIDAWKWARD/CLUMSYBE-KNOWLEDGEABLE-INLINGUISTICSHISTORYCAN'TFree!ECONOMICSTO-FLIRTINVITE/HIRE-personBUSINESSINTERPRETCOUNSELING/ADVICE(2h)PICK-UP++BE-CREATIVEENGINEERINGCONTACT-TOAMERICAfs-LIT

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PSYCHOLOGY
  2. DEAF STUDY
  3. INFORMATION TECHNOLOGY
  4. BUILIDNG ARCHITECTURE
  5. TRANSFER-TO
  6. BE-EXCEPTIONAL-IN
  7. POLITICS
  8. ZERO-FOREHEAD
  9. BE-EXPERIENCED
  10. SOCIOLOGY
  11. MATH
  12. BE-INEPT
  13. BE-SKILLED-IN
  14. SCIENCE
  15. MEDICINE
  16. BE-MIND-STUPID
  17. AWKWARD/CLUMSY
  18. BE-KNOWLEDGEABLE-IN
  19. LINGUISTICS
  20. HISTORY
  21. CAN'T
  22. Free!
  23. ECONOMICS
  24. TO-FLIRT
  25. INVITE/HIRE-person
  26. BUSINESS
  27. INTERPRET
  28. COUNSELING/ADVICE
  29. (2h)PICK-UP++
  30. BE-CREATIVE
  31. ENGINEERING
  32. CONTACT-TO
  33. AMERICA fs-LIT