DEAFSTUDYBE-EXCEPTIONAL-INBUSINESSINTERPRETAWKWARD/CLUMSYECONOMICSBUILIDNGARCHITECTUREBE-SKILLED-INTO-FLIRTTRANSFER-TOAMERICAfs-LITINFORMATIONTECHNOLOGY(2h)PICK-UP++BE-EXPERIENCEDBE-KNOWLEDGEABLE-INBE-INEPTCOUNSELING/ADVICEBE-MIND-STUPIDCAN'TENGINEERINGINVITE/HIRE-personZERO-FOREHEADBE-CREATIVELINGUISTICSMEDICINEMATHPOLITICSSCIENCEPSYCHOLOGYCONTACT-TOHISTORYFree!SOCIOLOGYDEAFSTUDYBE-EXCEPTIONAL-INBUSINESSINTERPRETAWKWARD/CLUMSYECONOMICSBUILIDNGARCHITECTUREBE-SKILLED-INTO-FLIRTTRANSFER-TOAMERICAfs-LITINFORMATIONTECHNOLOGY(2h)PICK-UP++BE-EXPERIENCEDBE-KNOWLEDGEABLE-INBE-INEPTCOUNSELING/ADVICEBE-MIND-STUPIDCAN'TENGINEERINGINVITE/HIRE-personZERO-FOREHEADBE-CREATIVELINGUISTICSMEDICINEMATHPOLITICSSCIENCEPSYCHOLOGYCONTACT-TOHISTORYFree!SOCIOLOGY

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. DEAF STUDY
  2. BE-EXCEPTIONAL-IN
  3. BUSINESS
  4. INTERPRET
  5. AWKWARD/CLUMSY
  6. ECONOMICS
  7. BUILIDNG ARCHITECTURE
  8. BE-SKILLED-IN
  9. TO-FLIRT
  10. TRANSFER-TO
  11. AMERICA fs-LIT
  12. INFORMATION TECHNOLOGY
  13. (2h)PICK-UP++
  14. BE-EXPERIENCED
  15. BE-KNOWLEDGEABLE-IN
  16. BE-INEPT
  17. COUNSELING/ADVICE
  18. BE-MIND-STUPID
  19. CAN'T
  20. ENGINEERING
  21. INVITE/HIRE-person
  22. ZERO-FOREHEAD
  23. BE-CREATIVE
  24. LINGUISTICS
  25. MEDICINE
  26. MATH
  27. POLITICS
  28. SCIENCE
  29. PSYCHOLOGY
  30. CONTACT-TO
  31. HISTORY
  32. Free!
  33. SOCIOLOGY