CAN'T(2h)PICK-UP++BE-SKILLED-INBUSINESSBE-INEPTZERO-FOREHEADBUILIDNGARCHITECTUREPSYCHOLOGYBE-MIND-STUPIDSCIENCETO-FLIRTBE-KNOWLEDGEABLE-INSOCIOLOGYBE-EXPERIENCEDDEAFSTUDYPOLITICSENGINEERINGAMERICAfs-LITCONTACT-TOINFORMATIONTECHNOLOGYBE-EXCEPTIONAL-INFree!ECONOMICSAWKWARD/CLUMSYBE-CREATIVEMATHCOUNSELING/ADVICEMEDICINEINVITE/HIRE-personINTERPRETHISTORYLINGUISTICSTRANSFER-TOCAN'T(2h)PICK-UP++BE-SKILLED-INBUSINESSBE-INEPTZERO-FOREHEADBUILIDNGARCHITECTUREPSYCHOLOGYBE-MIND-STUPIDSCIENCETO-FLIRTBE-KNOWLEDGEABLE-INSOCIOLOGYBE-EXPERIENCEDDEAFSTUDYPOLITICSENGINEERINGAMERICAfs-LITCONTACT-TOINFORMATIONTECHNOLOGYBE-EXCEPTIONAL-INFree!ECONOMICSAWKWARD/CLUMSYBE-CREATIVEMATHCOUNSELING/ADVICEMEDICINEINVITE/HIRE-personINTERPRETHISTORYLINGUISTICSTRANSFER-TO

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CAN'T
  2. (2h)PICK-UP++
  3. BE-SKILLED-IN
  4. BUSINESS
  5. BE-INEPT
  6. ZERO-FOREHEAD
  7. BUILIDNG ARCHITECTURE
  8. PSYCHOLOGY
  9. BE-MIND-STUPID
  10. SCIENCE
  11. TO-FLIRT
  12. BE-KNOWLEDGEABLE-IN
  13. SOCIOLOGY
  14. BE-EXPERIENCED
  15. DEAF STUDY
  16. POLITICS
  17. ENGINEERING
  18. AMERICA fs-LIT
  19. CONTACT-TO
  20. INFORMATION TECHNOLOGY
  21. BE-EXCEPTIONAL-IN
  22. Free!
  23. ECONOMICS
  24. AWKWARD/CLUMSY
  25. BE-CREATIVE
  26. MATH
  27. COUNSELING/ADVICE
  28. MEDICINE
  29. INVITE/HIRE-person
  30. INTERPRET
  31. HISTORY
  32. LINGUISTICS
  33. TRANSFER-TO