BE-EXPERIENCEDDEAFSTUDYPSYCHOLOGYTO-FLIRTBE-CREATIVETRANSFER-TOINTERPRETECONOMICSCAN'TINFORMATIONTECHNOLOGYBE-MIND-STUPIDAWKWARD/CLUMSYHISTORYMEDICINEBUSINESSSOCIOLOGYLINGUISTICSBE-SKILLED-INMATHINVITE/HIRE-personZERO-FOREHEADBE-INEPTSCIENCEBUILIDNGARCHITECTUREFree!CONTACT-TOCOUNSELING/ADVICEPOLITICS(2h)PICK-UP++BE-KNOWLEDGEABLE-INBE-EXCEPTIONAL-INAMERICAfs-LITENGINEERINGBE-EXPERIENCEDDEAFSTUDYPSYCHOLOGYTO-FLIRTBE-CREATIVETRANSFER-TOINTERPRETECONOMICSCAN'TINFORMATIONTECHNOLOGYBE-MIND-STUPIDAWKWARD/CLUMSYHISTORYMEDICINEBUSINESSSOCIOLOGYLINGUISTICSBE-SKILLED-INMATHINVITE/HIRE-personZERO-FOREHEADBE-INEPTSCIENCEBUILIDNGARCHITECTUREFree!CONTACT-TOCOUNSELING/ADVICEPOLITICS(2h)PICK-UP++BE-KNOWLEDGEABLE-INBE-EXCEPTIONAL-INAMERICAfs-LITENGINEERING

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. BE-EXPERIENCED
  2. DEAF STUDY
  3. PSYCHOLOGY
  4. TO-FLIRT
  5. BE-CREATIVE
  6. TRANSFER-TO
  7. INTERPRET
  8. ECONOMICS
  9. CAN'T
  10. INFORMATION TECHNOLOGY
  11. BE-MIND-STUPID
  12. AWKWARD/CLUMSY
  13. HISTORY
  14. MEDICINE
  15. BUSINESS
  16. SOCIOLOGY
  17. LINGUISTICS
  18. BE-SKILLED-IN
  19. MATH
  20. INVITE/HIRE-person
  21. ZERO-FOREHEAD
  22. BE-INEPT
  23. SCIENCE
  24. BUILIDNG ARCHITECTURE
  25. Free!
  26. CONTACT-TO
  27. COUNSELING/ADVICE
  28. POLITICS
  29. (2h)PICK-UP++
  30. BE-KNOWLEDGEABLE-IN
  31. BE-EXCEPTIONAL-IN
  32. AMERICA fs-LIT
  33. ENGINEERING