ECONOMICSZERO-FOREHEADINTERPRETINVITE/HIRE-personTRANSFER-TOBE-CREATIVEPSYCHOLOGYCAN'TLINGUISTICSPOLITICSBE-MIND-STUPID(2h)PICK-UP++CONTACT-TOBE-EXPERIENCEDBUSINESSINFORMATIONTECHNOLOGYMATHCOUNSELING/ADVICESOCIOLOGYBE-EXCEPTIONAL-INBE-INEPTBE-KNOWLEDGEABLE-INDEAFSTUDYFree!AMERICAfs-LITAWKWARD/CLUMSYMEDICINEBUILIDNGARCHITECTURETO-FLIRTSCIENCEHISTORYENGINEERINGBE-SKILLED-INECONOMICSZERO-FOREHEADINTERPRETINVITE/HIRE-personTRANSFER-TOBE-CREATIVEPSYCHOLOGYCAN'TLINGUISTICSPOLITICSBE-MIND-STUPID(2h)PICK-UP++CONTACT-TOBE-EXPERIENCEDBUSINESSINFORMATIONTECHNOLOGYMATHCOUNSELING/ADVICESOCIOLOGYBE-EXCEPTIONAL-INBE-INEPTBE-KNOWLEDGEABLE-INDEAFSTUDYFree!AMERICAfs-LITAWKWARD/CLUMSYMEDICINEBUILIDNGARCHITECTURETO-FLIRTSCIENCEHISTORYENGINEERINGBE-SKILLED-IN

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ECONOMICS
  2. ZERO-FOREHEAD
  3. INTERPRET
  4. INVITE/HIRE-person
  5. TRANSFER-TO
  6. BE-CREATIVE
  7. PSYCHOLOGY
  8. CAN'T
  9. LINGUISTICS
  10. POLITICS
  11. BE-MIND-STUPID
  12. (2h)PICK-UP++
  13. CONTACT-TO
  14. BE-EXPERIENCED
  15. BUSINESS
  16. INFORMATION TECHNOLOGY
  17. MATH
  18. COUNSELING/ADVICE
  19. SOCIOLOGY
  20. BE-EXCEPTIONAL-IN
  21. BE-INEPT
  22. BE-KNOWLEDGEABLE-IN
  23. DEAF STUDY
  24. Free!
  25. AMERICA fs-LIT
  26. AWKWARD/CLUMSY
  27. MEDICINE
  28. BUILIDNG ARCHITECTURE
  29. TO-FLIRT
  30. SCIENCE
  31. HISTORY
  32. ENGINEERING
  33. BE-SKILLED-IN