CONTACT-TOMATHPSYCHOLOGYBUILIDNGARCHITECTUREBE-CREATIVECAN'TMEDICINEDEAFSTUDYAWKWARD/CLUMSYBE-MIND-STUPIDINTERPRETFree!POLITICSENGINEERINGHISTORYINFORMATIONTECHNOLOGYLINGUISTICSINVITE/HIRE-person(2h)PICK-UP++BE-EXPERIENCEDSCIENCEBE-EXCEPTIONAL-INBE-INEPTBE-KNOWLEDGEABLE-INCOUNSELING/ADVICESOCIOLOGYECONOMICSTRANSFER-TOBE-SKILLED-INBUSINESSZERO-FOREHEADAMERICAfs-LITTO-FLIRTCONTACT-TOMATHPSYCHOLOGYBUILIDNGARCHITECTUREBE-CREATIVECAN'TMEDICINEDEAFSTUDYAWKWARD/CLUMSYBE-MIND-STUPIDINTERPRETFree!POLITICSENGINEERINGHISTORYINFORMATIONTECHNOLOGYLINGUISTICSINVITE/HIRE-person(2h)PICK-UP++BE-EXPERIENCEDSCIENCEBE-EXCEPTIONAL-INBE-INEPTBE-KNOWLEDGEABLE-INCOUNSELING/ADVICESOCIOLOGYECONOMICSTRANSFER-TOBE-SKILLED-INBUSINESSZERO-FOREHEADAMERICAfs-LITTO-FLIRT

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONTACT-TO
  2. MATH
  3. PSYCHOLOGY
  4. BUILIDNG ARCHITECTURE
  5. BE-CREATIVE
  6. CAN'T
  7. MEDICINE
  8. DEAF STUDY
  9. AWKWARD/CLUMSY
  10. BE-MIND-STUPID
  11. INTERPRET
  12. Free!
  13. POLITICS
  14. ENGINEERING
  15. HISTORY
  16. INFORMATION TECHNOLOGY
  17. LINGUISTICS
  18. INVITE/HIRE-person
  19. (2h)PICK-UP++
  20. BE-EXPERIENCED
  21. SCIENCE
  22. BE-EXCEPTIONAL-IN
  23. BE-INEPT
  24. BE-KNOWLEDGEABLE-IN
  25. COUNSELING/ADVICE
  26. SOCIOLOGY
  27. ECONOMICS
  28. TRANSFER-TO
  29. BE-SKILLED-IN
  30. BUSINESS
  31. ZERO-FOREHEAD
  32. AMERICA fs-LIT
  33. TO-FLIRT