SOCIOLOGYDEAFSTUDYENGINEERINGINTERPRETFree!AMERICAfs-LITTO-FLIRTLINGUISTICSINFORMATIONTECHNOLOGY(2h)PICK-UP++INVITE/HIRE-personPOLITICSMATHCONTACT-TOCOUNSELING/ADVICEBE-KNOWLEDGEABLE-INPSYCHOLOGYBE-CREATIVEBUILIDNGARCHITECTUREAWKWARD/CLUMSYMEDICINEHISTORYBE-MIND-STUPIDBE-EXCEPTIONAL-INBE-INEPTBE-SKILLED-INCAN'TECONOMICSSCIENCETRANSFER-TOZERO-FOREHEADBUSINESSBE-EXPERIENCEDSOCIOLOGYDEAFSTUDYENGINEERINGINTERPRETFree!AMERICAfs-LITTO-FLIRTLINGUISTICSINFORMATIONTECHNOLOGY(2h)PICK-UP++INVITE/HIRE-personPOLITICSMATHCONTACT-TOCOUNSELING/ADVICEBE-KNOWLEDGEABLE-INPSYCHOLOGYBE-CREATIVEBUILIDNGARCHITECTUREAWKWARD/CLUMSYMEDICINEHISTORYBE-MIND-STUPIDBE-EXCEPTIONAL-INBE-INEPTBE-SKILLED-INCAN'TECONOMICSSCIENCETRANSFER-TOZERO-FOREHEADBUSINESSBE-EXPERIENCED

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SOCIOLOGY
  2. DEAF STUDY
  3. ENGINEERING
  4. INTERPRET
  5. Free!
  6. AMERICA fs-LIT
  7. TO-FLIRT
  8. LINGUISTICS
  9. INFORMATION TECHNOLOGY
  10. (2h)PICK-UP++
  11. INVITE/HIRE-person
  12. POLITICS
  13. MATH
  14. CONTACT-TO
  15. COUNSELING/ADVICE
  16. BE-KNOWLEDGEABLE-IN
  17. PSYCHOLOGY
  18. BE-CREATIVE
  19. BUILIDNG ARCHITECTURE
  20. AWKWARD/CLUMSY
  21. MEDICINE
  22. HISTORY
  23. BE-MIND-STUPID
  24. BE-EXCEPTIONAL-IN
  25. BE-INEPT
  26. BE-SKILLED-IN
  27. CAN'T
  28. ECONOMICS
  29. SCIENCE
  30. TRANSFER-TO
  31. ZERO-FOREHEAD
  32. BUSINESS
  33. BE-EXPERIENCED