POLITICSECONOMICSLINGUISTICSSCIENCEBE-CREATIVETO-FLIRTINTERPRETBUILIDNGARCHITECTUREHISTORYTRANSFER-TOBE-MIND-STUPIDMEDICINEAMERICAfs-LITMATHCONTACT-TOPSYCHOLOGYAWKWARD/CLUMSYBE-KNOWLEDGEABLE-INBE-EXPERIENCEDINVITE/HIRE-personDEAFSTUDYBE-SKILLED-INBE-INEPTBUSINESSINFORMATIONTECHNOLOGYSOCIOLOGYCOUNSELING/ADVICEZERO-FOREHEADBE-EXCEPTIONAL-INFree!(2h)PICK-UP++ENGINEERINGCAN'TPOLITICSECONOMICSLINGUISTICSSCIENCEBE-CREATIVETO-FLIRTINTERPRETBUILIDNGARCHITECTUREHISTORYTRANSFER-TOBE-MIND-STUPIDMEDICINEAMERICAfs-LITMATHCONTACT-TOPSYCHOLOGYAWKWARD/CLUMSYBE-KNOWLEDGEABLE-INBE-EXPERIENCEDINVITE/HIRE-personDEAFSTUDYBE-SKILLED-INBE-INEPTBUSINESSINFORMATIONTECHNOLOGYSOCIOLOGYCOUNSELING/ADVICEZERO-FOREHEADBE-EXCEPTIONAL-INFree!(2h)PICK-UP++ENGINEERINGCAN'T

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POLITICS
  2. ECONOMICS
  3. LINGUISTICS
  4. SCIENCE
  5. BE-CREATIVE
  6. TO-FLIRT
  7. INTERPRET
  8. BUILIDNG ARCHITECTURE
  9. HISTORY
  10. TRANSFER-TO
  11. BE-MIND-STUPID
  12. MEDICINE
  13. AMERICA fs-LIT
  14. MATH
  15. CONTACT-TO
  16. PSYCHOLOGY
  17. AWKWARD/CLUMSY
  18. BE-KNOWLEDGEABLE-IN
  19. BE-EXPERIENCED
  20. INVITE/HIRE-person
  21. DEAF STUDY
  22. BE-SKILLED-IN
  23. BE-INEPT
  24. BUSINESS
  25. INFORMATION TECHNOLOGY
  26. SOCIOLOGY
  27. COUNSELING/ADVICE
  28. ZERO-FOREHEAD
  29. BE-EXCEPTIONAL-IN
  30. Free!
  31. (2h)PICK-UP++
  32. ENGINEERING
  33. CAN'T