PSYCHOLOGYBE-KNOWLEDGEABLE-INBE-CREATIVECOUNSELING/ADVICEINVITE/HIRE-personAWKWARD/CLUMSYENGINEERINGBUSINESSMATHBE-INEPTTRANSFER-TOBUILIDNGARCHITECTUREBE-SKILLED-INHISTORYBE-EXCEPTIONAL-INECONOMICSLINGUISTICSPOLITICSSCIENCECAN'TBE-EXPERIENCEDMEDICINECONTACT-TOSOCIOLOGYDEAFSTUDYINFORMATIONTECHNOLOGYBE-MIND-STUPIDAMERICAfs-LITFree!ZERO-FOREHEADTO-FLIRT(2h)PICK-UP++INTERPRETPSYCHOLOGYBE-KNOWLEDGEABLE-INBE-CREATIVECOUNSELING/ADVICEINVITE/HIRE-personAWKWARD/CLUMSYENGINEERINGBUSINESSMATHBE-INEPTTRANSFER-TOBUILIDNGARCHITECTUREBE-SKILLED-INHISTORYBE-EXCEPTIONAL-INECONOMICSLINGUISTICSPOLITICSSCIENCECAN'TBE-EXPERIENCEDMEDICINECONTACT-TOSOCIOLOGYDEAFSTUDYINFORMATIONTECHNOLOGYBE-MIND-STUPIDAMERICAfs-LITFree!ZERO-FOREHEADTO-FLIRT(2h)PICK-UP++INTERPRET

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PSYCHOLOGY
  2. BE-KNOWLEDGEABLE-IN
  3. BE-CREATIVE
  4. COUNSELING/ADVICE
  5. INVITE/HIRE-person
  6. AWKWARD/CLUMSY
  7. ENGINEERING
  8. BUSINESS
  9. MATH
  10. BE-INEPT
  11. TRANSFER-TO
  12. BUILIDNG ARCHITECTURE
  13. BE-SKILLED-IN
  14. HISTORY
  15. BE-EXCEPTIONAL-IN
  16. ECONOMICS
  17. LINGUISTICS
  18. POLITICS
  19. SCIENCE
  20. CAN'T
  21. BE-EXPERIENCED
  22. MEDICINE
  23. CONTACT-TO
  24. SOCIOLOGY
  25. DEAF STUDY
  26. INFORMATION TECHNOLOGY
  27. BE-MIND-STUPID
  28. AMERICA fs-LIT
  29. Free!
  30. ZERO-FOREHEAD
  31. TO-FLIRT
  32. (2h)PICK-UP++
  33. INTERPRET