SCIENCEBE-SKILLED-INBE-EXCEPTIONAL-INTO-FLIRTBE-EXPERIENCEDCONTACT-TOAWKWARD/CLUMSYBE-CREATIVEAMERICAfs-LITFree!INFORMATIONTECHNOLOGYCOUNSELING/ADVICEBE-KNOWLEDGEABLE-INBE-MIND-STUPIDTRANSFER-TO(2h)PICK-UP++HISTORYLINGUISTICSDEAFSTUDYMATHENGINEERINGMEDICINEINVITE/HIRE-personECONOMICSPOLITICSSOCIOLOGYCAN'TBUILIDNGARCHITECTUREZERO-FOREHEADBE-INEPTBUSINESSPSYCHOLOGYINTERPRETSCIENCEBE-SKILLED-INBE-EXCEPTIONAL-INTO-FLIRTBE-EXPERIENCEDCONTACT-TOAWKWARD/CLUMSYBE-CREATIVEAMERICAfs-LITFree!INFORMATIONTECHNOLOGYCOUNSELING/ADVICEBE-KNOWLEDGEABLE-INBE-MIND-STUPIDTRANSFER-TO(2h)PICK-UP++HISTORYLINGUISTICSDEAFSTUDYMATHENGINEERINGMEDICINEINVITE/HIRE-personECONOMICSPOLITICSSOCIOLOGYCAN'TBUILIDNGARCHITECTUREZERO-FOREHEADBE-INEPTBUSINESSPSYCHOLOGYINTERPRET

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SCIENCE
  2. BE-SKILLED-IN
  3. BE-EXCEPTIONAL-IN
  4. TO-FLIRT
  5. BE-EXPERIENCED
  6. CONTACT-TO
  7. AWKWARD/CLUMSY
  8. BE-CREATIVE
  9. AMERICA fs-LIT
  10. Free!
  11. INFORMATION TECHNOLOGY
  12. COUNSELING/ADVICE
  13. BE-KNOWLEDGEABLE-IN
  14. BE-MIND-STUPID
  15. TRANSFER-TO
  16. (2h)PICK-UP++
  17. HISTORY
  18. LINGUISTICS
  19. DEAF STUDY
  20. MATH
  21. ENGINEERING
  22. MEDICINE
  23. INVITE/HIRE-person
  24. ECONOMICS
  25. POLITICS
  26. SOCIOLOGY
  27. CAN'T
  28. BUILIDNG ARCHITECTURE
  29. ZERO-FOREHEAD
  30. BE-INEPT
  31. BUSINESS
  32. PSYCHOLOGY
  33. INTERPRET