PSYCHOLOGYCAN'TBE-EXPERIENCEDMATHAWKWARD/CLUMSYBUSINESSSCIENCEHISTORYENGINEERINGBUILIDNGARCHITECTUREDEAFSTUDYFree!BE-CREATIVECONTACT-TOLINGUISTICSBE-SKILLED-INTO-FLIRTPOLITICSMEDICINESOCIOLOGYAMERICAfs-LITINTERPRETBE-KNOWLEDGEABLE-INTRANSFER-TOCOUNSELING/ADVICEINFORMATIONTECHNOLOGYBE-EXCEPTIONAL-ININVITE/HIRE-personZERO-FOREHEADECONOMICS(2h)PICK-UP++BE-INEPTBE-MIND-STUPIDPSYCHOLOGYCAN'TBE-EXPERIENCEDMATHAWKWARD/CLUMSYBUSINESSSCIENCEHISTORYENGINEERINGBUILIDNGARCHITECTUREDEAFSTUDYFree!BE-CREATIVECONTACT-TOLINGUISTICSBE-SKILLED-INTO-FLIRTPOLITICSMEDICINESOCIOLOGYAMERICAfs-LITINTERPRETBE-KNOWLEDGEABLE-INTRANSFER-TOCOUNSELING/ADVICEINFORMATIONTECHNOLOGYBE-EXCEPTIONAL-ININVITE/HIRE-personZERO-FOREHEADECONOMICS(2h)PICK-UP++BE-INEPTBE-MIND-STUPID

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PSYCHOLOGY
  2. CAN'T
  3. BE-EXPERIENCED
  4. MATH
  5. AWKWARD/CLUMSY
  6. BUSINESS
  7. SCIENCE
  8. HISTORY
  9. ENGINEERING
  10. BUILIDNG ARCHITECTURE
  11. DEAF STUDY
  12. Free!
  13. BE-CREATIVE
  14. CONTACT-TO
  15. LINGUISTICS
  16. BE-SKILLED-IN
  17. TO-FLIRT
  18. POLITICS
  19. MEDICINE
  20. SOCIOLOGY
  21. AMERICA fs-LIT
  22. INTERPRET
  23. BE-KNOWLEDGEABLE-IN
  24. TRANSFER-TO
  25. COUNSELING/ADVICE
  26. INFORMATION TECHNOLOGY
  27. BE-EXCEPTIONAL-IN
  28. INVITE/HIRE-person
  29. ZERO-FOREHEAD
  30. ECONOMICS
  31. (2h)PICK-UP++
  32. BE-INEPT
  33. BE-MIND-STUPID