TO-FLIRT(2h)PICK-UP++INVITE/HIRE-personHISTORYBE-CREATIVETRANSFER-TOBE-MIND-STUPIDZERO-FOREHEADCONTACT-TOSCIENCESOCIOLOGYCAN'TPSYCHOLOGYCOUNSELING/ADVICEINTERPRETFree!BE-INEPTMEDICINEMATHINFORMATIONTECHNOLOGYAWKWARD/CLUMSYBUILIDNGARCHITECTUREAMERICAfs-LITLINGUISTICSBE-EXCEPTIONAL-INBE-KNOWLEDGEABLE-INENGINEERINGDEAFSTUDYBE-EXPERIENCEDPOLITICSECONOMICSBUSINESSBE-SKILLED-INTO-FLIRT(2h)PICK-UP++INVITE/HIRE-personHISTORYBE-CREATIVETRANSFER-TOBE-MIND-STUPIDZERO-FOREHEADCONTACT-TOSCIENCESOCIOLOGYCAN'TPSYCHOLOGYCOUNSELING/ADVICEINTERPRETFree!BE-INEPTMEDICINEMATHINFORMATIONTECHNOLOGYAWKWARD/CLUMSYBUILIDNGARCHITECTUREAMERICAfs-LITLINGUISTICSBE-EXCEPTIONAL-INBE-KNOWLEDGEABLE-INENGINEERINGDEAFSTUDYBE-EXPERIENCEDPOLITICSECONOMICSBUSINESSBE-SKILLED-IN

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TO-FLIRT
  2. (2h)PICK-UP++
  3. INVITE/HIRE-person
  4. HISTORY
  5. BE-CREATIVE
  6. TRANSFER-TO
  7. BE-MIND-STUPID
  8. ZERO-FOREHEAD
  9. CONTACT-TO
  10. SCIENCE
  11. SOCIOLOGY
  12. CAN'T
  13. PSYCHOLOGY
  14. COUNSELING/ADVICE
  15. INTERPRET
  16. Free!
  17. BE-INEPT
  18. MEDICINE
  19. MATH
  20. INFORMATION TECHNOLOGY
  21. AWKWARD/CLUMSY
  22. BUILIDNG ARCHITECTURE
  23. AMERICA fs-LIT
  24. LINGUISTICS
  25. BE-EXCEPTIONAL-IN
  26. BE-KNOWLEDGEABLE-IN
  27. ENGINEERING
  28. DEAF STUDY
  29. BE-EXPERIENCED
  30. POLITICS
  31. ECONOMICS
  32. BUSINESS
  33. BE-SKILLED-IN