COUNSELING/ADVICEBE-INEPTMEDICINESOCIOLOGYFree!AMERICAfs-LITSCIENCEPSYCHOLOGYHISTORYINFORMATIONTECHNOLOGYBUSINESSBE-MIND-STUPIDCAN'TBE-CREATIVEBE-EXPERIENCEDBUILIDNGARCHITECTUREENGINEERINGINVITE/HIRE-personCONTACT-TOBE-KNOWLEDGEABLE-IN(2h)PICK-UP++ZERO-FOREHEADTRANSFER-TOLINGUISTICSECONOMICSINTERPRETBE-SKILLED-INTO-FLIRTBE-EXCEPTIONAL-INMATHAWKWARD/CLUMSYPOLITICSDEAFSTUDYCOUNSELING/ADVICEBE-INEPTMEDICINESOCIOLOGYFree!AMERICAfs-LITSCIENCEPSYCHOLOGYHISTORYINFORMATIONTECHNOLOGYBUSINESSBE-MIND-STUPIDCAN'TBE-CREATIVEBE-EXPERIENCEDBUILIDNGARCHITECTUREENGINEERINGINVITE/HIRE-personCONTACT-TOBE-KNOWLEDGEABLE-IN(2h)PICK-UP++ZERO-FOREHEADTRANSFER-TOLINGUISTICSECONOMICSINTERPRETBE-SKILLED-INTO-FLIRTBE-EXCEPTIONAL-INMATHAWKWARD/CLUMSYPOLITICSDEAFSTUDY

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. COUNSELING/ADVICE
  2. BE-INEPT
  3. MEDICINE
  4. SOCIOLOGY
  5. Free!
  6. AMERICA fs-LIT
  7. SCIENCE
  8. PSYCHOLOGY
  9. HISTORY
  10. INFORMATION TECHNOLOGY
  11. BUSINESS
  12. BE-MIND-STUPID
  13. CAN'T
  14. BE-CREATIVE
  15. BE-EXPERIENCED
  16. BUILIDNG ARCHITECTURE
  17. ENGINEERING
  18. INVITE/HIRE-person
  19. CONTACT-TO
  20. BE-KNOWLEDGEABLE-IN
  21. (2h)PICK-UP++
  22. ZERO-FOREHEAD
  23. TRANSFER-TO
  24. LINGUISTICS
  25. ECONOMICS
  26. INTERPRET
  27. BE-SKILLED-IN
  28. TO-FLIRT
  29. BE-EXCEPTIONAL-IN
  30. MATH
  31. AWKWARD/CLUMSY
  32. POLITICS
  33. DEAF STUDY