POLITICSMEDICINEFree!BUSINESSLINGUISTICSINFORMATIONTECHNOLOGYSOCIOLOGYINTERPRETBE-KNOWLEDGEABLE-INHISTORYMATHBE-INEPTSCIENCEBE-EXCEPTIONAL-INZERO-FOREHEADTO-FLIRTAWKWARD/CLUMSYBE-EXPERIENCEDPSYCHOLOGYCAN'TDEAFSTUDYAMERICAfs-LITBUILIDNGARCHITECTURE(2h)PICK-UP++ECONOMICSCONTACT-TOBE-MIND-STUPIDTRANSFER-TOBE-CREATIVECOUNSELING/ADVICEINVITE/HIRE-personBE-SKILLED-INENGINEERINGPOLITICSMEDICINEFree!BUSINESSLINGUISTICSINFORMATIONTECHNOLOGYSOCIOLOGYINTERPRETBE-KNOWLEDGEABLE-INHISTORYMATHBE-INEPTSCIENCEBE-EXCEPTIONAL-INZERO-FOREHEADTO-FLIRTAWKWARD/CLUMSYBE-EXPERIENCEDPSYCHOLOGYCAN'TDEAFSTUDYAMERICAfs-LITBUILIDNGARCHITECTURE(2h)PICK-UP++ECONOMICSCONTACT-TOBE-MIND-STUPIDTRANSFER-TOBE-CREATIVECOUNSELING/ADVICEINVITE/HIRE-personBE-SKILLED-INENGINEERING

Unit 11 (first half) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POLITICS
  2. MEDICINE
  3. Free!
  4. BUSINESS
  5. LINGUISTICS
  6. INFORMATION TECHNOLOGY
  7. SOCIOLOGY
  8. INTERPRET
  9. BE-KNOWLEDGEABLE-IN
  10. HISTORY
  11. MATH
  12. BE-INEPT
  13. SCIENCE
  14. BE-EXCEPTIONAL-IN
  15. ZERO-FOREHEAD
  16. TO-FLIRT
  17. AWKWARD/CLUMSY
  18. BE-EXPERIENCED
  19. PSYCHOLOGY
  20. CAN'T
  21. DEAF STUDY
  22. AMERICA fs-LIT
  23. BUILIDNG ARCHITECTURE
  24. (2h)PICK-UP++
  25. ECONOMICS
  26. CONTACT-TO
  27. BE-MIND-STUPID
  28. TRANSFER-TO
  29. BE-CREATIVE
  30. COUNSELING/ADVICE
  31. INVITE/HIRE-person
  32. BE-SKILLED-IN
  33. ENGINEERING