Fist to 5check forunderstandingChecking/markingstudent workWhite boardscheck forunderstandingThumb metercheck forunderstandingVisualsRaisinghand/seatsignalsSticky notestoplightcheck forunderstandingTurn& talkActivemonitoring/proximityUsing whatto sayinstead ofIDK4 cornerscheck forunderstandingMaterialsproceduresAcademicbrainbreakTimerRandomizationReviewobjectives& successcriteriaChoralreadingUsingaccountabletalk stemsAttentiongetterPassproceduresDonow/BellringerQuickcheck-in/greetingAssignedjobs forstudentsTotalPhysicalResponse(TPR)ReviewingexpectationsPushing forrigor/askinghigher orderthinking (HOT)questionsRefer toan anchorchartExitticketFist to 5check forunderstandingChecking/markingstudent workWhite boardscheck forunderstandingThumb metercheck forunderstandingVisualsRaisinghand/seatsignalsSticky notestoplightcheck forunderstandingTurn& talkActivemonitoring/proximityUsing whatto sayinstead ofIDK4 cornerscheck forunderstandingMaterialsproceduresAcademicbrainbreakTimerRandomizationReviewobjectives& successcriteriaChoralreadingUsingaccountabletalk stemsAttentiongetterPassproceduresDonow/BellringerQuickcheck-in/greetingAssignedjobs forstudentsTotalPhysicalResponse(TPR)ReviewingexpectationsPushing forrigor/askinghigher orderthinking (HOT)questionsRefer toan anchorchartExitticket

Procedures and Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fist to 5 check for understanding
  2. Checking/marking student work
  3. White boards check for understanding
  4. Thumb meter check for understanding
  5. Visuals
  6. Raising hand/seat signals
  7. Sticky note stoplight check for understanding
  8. Turn & talk
  9. Active monitoring/proximity
  10. Using what to say instead of IDK
  11. 4 corners check for understanding
  12. Materials procedures
  13. Academic brain break
  14. Timer
  15. Randomization
  16. Review objectives & success criteria
  17. Choral reading
  18. Using accountable talk stems
  19. Attention getter
  20. Pass procedures
  21. Do now/Bell ringer
  22. Quick check-in/greeting
  23. Assigned jobs for students
  24. Total Physical Response (TPR)
  25. Reviewing expectations
  26. Pushing for rigor/asking higher order thinking (HOT) questions
  27. Refer to an anchor chart
  28. Exit ticket