Fist to 5check forunderstandingChecking/markingstudent workWhite boardscheck forunderstandingReviewingexpectationsQuickcheck-in/greetingUsingaccountabletalk stemsAssignedjobs forstudentsPassprocedures4 cornerscheck forunderstandingExitticketAcademicbrainbreakRaisinghand/seatsignalsAttentiongetterTurn& talkTotalPhysicalResponse(TPR)Activemonitoring/proximityTimerSticky notestoplightcheck forunderstandingRefer toan anchorchartMaterialsproceduresDonow/BellringerPushing forrigor/askinghigher orderthinking (HOT)questionsVisualsRandomizationReviewobjectives& successcriteriaThumb metercheck forunderstandingChoralreadingUsing whatto sayinstead ofIDKFist to 5check forunderstandingChecking/markingstudent workWhite boardscheck forunderstandingReviewingexpectationsQuickcheck-in/greetingUsingaccountabletalk stemsAssignedjobs forstudentsPassprocedures4 cornerscheck forunderstandingExitticketAcademicbrainbreakRaisinghand/seatsignalsAttentiongetterTurn& talkTotalPhysicalResponse(TPR)Activemonitoring/proximityTimerSticky notestoplightcheck forunderstandingRefer toan anchorchartMaterialsproceduresDonow/BellringerPushing forrigor/askinghigher orderthinking (HOT)questionsVisualsRandomizationReviewobjectives& successcriteriaThumb metercheck forunderstandingChoralreadingUsing whatto sayinstead ofIDK

Procedures and Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fist to 5 check for understanding
  2. Checking/marking student work
  3. White boards check for understanding
  4. Reviewing expectations
  5. Quick check-in/greeting
  6. Using accountable talk stems
  7. Assigned jobs for students
  8. Pass procedures
  9. 4 corners check for understanding
  10. Exit ticket
  11. Academic brain break
  12. Raising hand/seat signals
  13. Attention getter
  14. Turn & talk
  15. Total Physical Response (TPR)
  16. Active monitoring/proximity
  17. Timer
  18. Sticky note stoplight check for understanding
  19. Refer to an anchor chart
  20. Materials procedures
  21. Do now/Bell ringer
  22. Pushing for rigor/asking higher order thinking (HOT) questions
  23. Visuals
  24. Randomization
  25. Review objectives & success criteria
  26. Thumb meter check for understanding
  27. Choral reading
  28. Using what to say instead of IDK