Activemonitoring/proximityVisualsDonow/BellringerAssignedjobs forstudentsAttentiongetter4 cornerscheck forunderstandingThumb metercheck forunderstandingReviewobjectives& successcriteriaQuickcheck-in/greetingUsing whatto sayinstead ofIDKRefer toan anchorchartExitticketRaisinghand/seatsignalsChecking/markingstudent workAcademicbrainbreakChoralreadingWhite boardscheck forunderstandingTotalPhysicalResponse(TPR)PassproceduresTimerFist to 5check forunderstandingRandomizationPushing forrigor/askinghigher orderthinking (HOT)questionsSticky notestoplightcheck forunderstandingTurn& talkMaterialsproceduresReviewingexpectationsUsingaccountabletalk stemsActivemonitoring/proximityVisualsDonow/BellringerAssignedjobs forstudentsAttentiongetter4 cornerscheck forunderstandingThumb metercheck forunderstandingReviewobjectives& successcriteriaQuickcheck-in/greetingUsing whatto sayinstead ofIDKRefer toan anchorchartExitticketRaisinghand/seatsignalsChecking/markingstudent workAcademicbrainbreakChoralreadingWhite boardscheck forunderstandingTotalPhysicalResponse(TPR)PassproceduresTimerFist to 5check forunderstandingRandomizationPushing forrigor/askinghigher orderthinking (HOT)questionsSticky notestoplightcheck forunderstandingTurn& talkMaterialsproceduresReviewingexpectationsUsingaccountabletalk stems

Procedures and Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Active monitoring/proximity
  2. Visuals
  3. Do now/Bell ringer
  4. Assigned jobs for students
  5. Attention getter
  6. 4 corners check for understanding
  7. Thumb meter check for understanding
  8. Review objectives & success criteria
  9. Quick check-in/greeting
  10. Using what to say instead of IDK
  11. Refer to an anchor chart
  12. Exit ticket
  13. Raising hand/seat signals
  14. Checking/marking student work
  15. Academic brain break
  16. Choral reading
  17. White boards check for understanding
  18. Total Physical Response (TPR)
  19. Pass procedures
  20. Timer
  21. Fist to 5 check for understanding
  22. Randomization
  23. Pushing for rigor/asking higher order thinking (HOT) questions
  24. Sticky note stoplight check for understanding
  25. Turn & talk
  26. Materials procedures
  27. Reviewing expectations
  28. Using accountable talk stems