name,size,pricethis.name= nameblueCar.drive()name,points,rebounds,assistsvar blueCar= new Car(25, 100, 2);  Make anenemyclassYou can reusethe code tomake newobjects quickly  Thissubtracts5 from yobjectradiusStudentobjectsareafill(r,g, b);The gradeof thestudent ismissingperimeterclassCarobjectsMakes xget biggerby 1name,rating,lengthAfunctioncalltext(“test”,x, y);width &lengthconstructorAdds2 to xname,size,pricethis.name= nameblueCar.drive()name,points,rebounds,assistsvar blueCar= new Car(25, 100, 2);  Make anenemyclassYou can reusethe code tomake newobjects quickly  Thissubtracts5 from yobjectradiusStudentobjectsareafill(r,g, b);The gradeof thestudent ismissingperimeterclassCarobjectsMakes xget biggerby 1name,rating,lengthAfunctioncalltext(“test”,x, y);width &lengthconstructorAdds2 to x

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. name, size, price
  2. this.name = name
  3. blueCar.drive()
  4. name, points, rebounds, assists
  5. var blueCar = new Car (25, 100, 2);
  6. Make an enemy class
  7. You can reuse the code to make new objects quickly
  8. This subtracts 5 from y
  9. object
  10. radius
  11. Student objects
  12. area
  13. fill(r, g, b);
  14. The grade of the student is missing
  15. perimeter
  16. class
  17. Car objects
  18. Makes x get bigger by 1
  19. name, rating, length
  20. A function call
  21. text(“test”, x, y);
  22. width & length
  23. constructor
  24. Adds 2 to x