width &lengthareaThe gradeof thestudent ismissingfill(r,g, b);Thissubtracts5 from yblueCar.drive()var blueCar= new Car(25, 100, 2);  name,points,rebounds,assistsconstructorobjectYou can reusethe code tomake newobjects quickly  name,size,pricetext(“test”,x, y);Adds2 to xMake anenemyclassradiusAfunctioncallStudentobjectsMakes xget biggerby 1this.name= nameclassCarobjectsname,rating,lengthperimeterwidth &lengthareaThe gradeof thestudent ismissingfill(r,g, b);Thissubtracts5 from yblueCar.drive()var blueCar= new Car(25, 100, 2);  name,points,rebounds,assistsconstructorobjectYou can reusethe code tomake newobjects quickly  name,size,pricetext(“test”,x, y);Adds2 to xMake anenemyclassradiusAfunctioncallStudentobjectsMakes xget biggerby 1this.name= nameclassCarobjectsname,rating,lengthperimeter

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. width & length
  2. area
  3. The grade of the student is missing
  4. fill(r, g, b);
  5. This subtracts 5 from y
  6. blueCar.drive()
  7. var blueCar = new Car (25, 100, 2);
  8. name, points, rebounds, assists
  9. constructor
  10. object
  11. You can reuse the code to make new objects quickly
  12. name, size, price
  13. text(“test”, x, y);
  14. Adds 2 to x
  15. Make an enemy class
  16. radius
  17. A function call
  18. Student objects
  19. Makes x get bigger by 1
  20. this.name = name
  21. class
  22. Car objects
  23. name, rating, length
  24. perimeter