width &lengthMakes xget biggerby 1name,rating,lengthfill(r,g, b);areaThissubtracts5 from yYou can reusethe code tomake newobjects quickly  classCarobjectsStudentobjectsname,size,priceAfunctioncallperimeterthis.name= nameconstructorname,points,rebounds,assistsobjectAdds2 to xMake anenemyclassblueCar.drive()var blueCar= new Car(25, 100, 2);  The gradeof thestudent ismissingtext(“test”,x, y);radiuswidth &lengthMakes xget biggerby 1name,rating,lengthfill(r,g, b);areaThissubtracts5 from yYou can reusethe code tomake newobjects quickly  classCarobjectsStudentobjectsname,size,priceAfunctioncallperimeterthis.name= nameconstructorname,points,rebounds,assistsobjectAdds2 to xMake anenemyclassblueCar.drive()var blueCar= new Car(25, 100, 2);  The gradeof thestudent ismissingtext(“test”,x, y);radius

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. width & length
  2. Makes x get bigger by 1
  3. name, rating, length
  4. fill(r, g, b);
  5. area
  6. This subtracts 5 from y
  7. You can reuse the code to make new objects quickly
  8. class
  9. Car objects
  10. Student objects
  11. name, size, price
  12. A function call
  13. perimeter
  14. this.name = name
  15. constructor
  16. name, points, rebounds, assists
  17. object
  18. Adds 2 to x
  19. Make an enemy class
  20. blueCar.drive()
  21. var blueCar = new Car (25, 100, 2);
  22. The grade of the student is missing
  23. text(“test”, x, y);
  24. radius