width &lengthname,points,rebounds,assistsperimeterconstructorvar blueCar= new Car(25, 100, 2);  blueCar.drive()Adds2 to xradiusYou can reusethe code tomake newobjects quickly  Thissubtracts5 from ythis.name= nameThe gradeof thestudent ismissingname,size,priceCarobjectsAfunctioncallname,rating,lengthtext(“test”,x, y);Make anenemyclassfill(r,g, b);objectStudentobjectsMakes xget biggerby 1classareawidth &lengthname,points,rebounds,assistsperimeterconstructorvar blueCar= new Car(25, 100, 2);  blueCar.drive()Adds2 to xradiusYou can reusethe code tomake newobjects quickly  Thissubtracts5 from ythis.name= nameThe gradeof thestudent ismissingname,size,priceCarobjectsAfunctioncallname,rating,lengthtext(“test”,x, y);Make anenemyclassfill(r,g, b);objectStudentobjectsMakes xget biggerby 1classarea

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. width & length
  2. name, points, rebounds, assists
  3. perimeter
  4. constructor
  5. var blueCar = new Car (25, 100, 2);
  6. blueCar.drive()
  7. Adds 2 to x
  8. radius
  9. You can reuse the code to make new objects quickly
  10. This subtracts 5 from y
  11. this.name = name
  12. The grade of the student is missing
  13. name, size, price
  14. Car objects
  15. A function call
  16. name, rating, length
  17. text(“test”, x, y);
  18. Make an enemy class
  19. fill(r, g, b);
  20. object
  21. Student objects
  22. Makes x get bigger by 1
  23. class
  24. area