Afunctioncallthis.name= nameconstructortext(“test”,x, y);width &lengthclassperimeterStudentobjectsMakes xget biggerby 1name,size,priceYou can reusethe code tomake newobjects quickly  name,rating,lengthThe gradeof thestudent ismissingThissubtracts5 from yblueCar.drive()objectradiusvar blueCar= new Car(25, 100, 2);  areaCarobjectsMake anenemyclassfill(r,g, b);name,points,rebounds,assistsAdds2 to xAfunctioncallthis.name= nameconstructortext(“test”,x, y);width &lengthclassperimeterStudentobjectsMakes xget biggerby 1name,size,priceYou can reusethe code tomake newobjects quickly  name,rating,lengthThe gradeof thestudent ismissingThissubtracts5 from yblueCar.drive()objectradiusvar blueCar= new Car(25, 100, 2);  areaCarobjectsMake anenemyclassfill(r,g, b);name,points,rebounds,assistsAdds2 to x

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A function call
  2. this.name = name
  3. constructor
  4. text(“test”, x, y);
  5. width & length
  6. class
  7. perimeter
  8. Student objects
  9. Makes x get bigger by 1
  10. name, size, price
  11. You can reuse the code to make new objects quickly
  12. name, rating, length
  13. The grade of the student is missing
  14. This subtracts 5 from y
  15. blueCar.drive()
  16. object
  17. radius
  18. var blueCar = new Car (25, 100, 2);
  19. area
  20. Car objects
  21. Make an enemy class
  22. fill(r, g, b);
  23. name, points, rebounds, assists
  24. Adds 2 to x