Afunctioncallname,size,pricewidth &lengthThe gradeof thestudent ismissingYou can reusethe code tomake newobjects quickly  var blueCar= new Car(25, 100, 2);  fill(r,g, b);Carobjectsname,points,rebounds,assistsThissubtracts5 from yMake anenemyclassobjectname,rating,lengthtext(“test”,x, y);Studentobjectsconstructorthis.name= nameblueCar.drive()classareaperimeterradiusMakes xget biggerby 1Adds2 to xAfunctioncallname,size,pricewidth &lengthThe gradeof thestudent ismissingYou can reusethe code tomake newobjects quickly  var blueCar= new Car(25, 100, 2);  fill(r,g, b);Carobjectsname,points,rebounds,assistsThissubtracts5 from yMake anenemyclassobjectname,rating,lengthtext(“test”,x, y);Studentobjectsconstructorthis.name= nameblueCar.drive()classareaperimeterradiusMakes xget biggerby 1Adds2 to x

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A function call
  2. name, size, price
  3. width & length
  4. The grade of the student is missing
  5. You can reuse the code to make new objects quickly
  6. var blueCar = new Car (25, 100, 2);
  7. fill(r, g, b);
  8. Car objects
  9. name, points, rebounds, assists
  10. This subtracts 5 from y
  11. Make an enemy class
  12. object
  13. name, rating, length
  14. text(“test”, x, y);
  15. Student objects
  16. constructor
  17. this.name = name
  18. blueCar.drive()
  19. class
  20. area
  21. perimeter
  22. radius
  23. Makes x get bigger by 1
  24. Adds 2 to x