You can reusethe code tomake newobjects quickly  width &lengthMake anenemyclassperimeterblueCar.drive()text(“test”,x, y);areaobjectMakes xget biggerby 1fill(r,g, b);name,points,rebounds,assistsvar blueCar= new Car(25, 100, 2);  Adds2 to xname,size,priceconstructorThissubtracts5 from yclassAfunctioncallradiusthis.name= namename,rating,lengthThe gradeof thestudent ismissingCarobjectsStudentobjectsYou can reusethe code tomake newobjects quickly  width &lengthMake anenemyclassperimeterblueCar.drive()text(“test”,x, y);areaobjectMakes xget biggerby 1fill(r,g, b);name,points,rebounds,assistsvar blueCar= new Car(25, 100, 2);  Adds2 to xname,size,priceconstructorThissubtracts5 from yclassAfunctioncallradiusthis.name= namename,rating,lengthThe gradeof thestudent ismissingCarobjectsStudentobjects

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. You can reuse the code to make new objects quickly
  2. width & length
  3. Make an enemy class
  4. perimeter
  5. blueCar.drive()
  6. text(“test”, x, y);
  7. area
  8. object
  9. Makes x get bigger by 1
  10. fill(r, g, b);
  11. name, points, rebounds, assists
  12. var blueCar = new Car (25, 100, 2);
  13. Adds 2 to x
  14. name, size, price
  15. constructor
  16. This subtracts 5 from y
  17. class
  18. A function call
  19. radius
  20. this.name = name
  21. name, rating, length
  22. The grade of the student is missing
  23. Car objects
  24. Student objects