constructorCarobjectsMake anenemyclassradiusperimeterYou can reusethe code tomake newobjects quickly  areaclasstext(“test”,x, y);Adds2 to xname,points,rebounds,assistsblueCar.drive()Makes xget biggerby 1this.name= namevar blueCar= new Car(25, 100, 2);  name,rating,lengthfill(r,g, b);Thissubtracts5 from yAfunctioncallwidth &lengthStudentobjectsThe gradeof thestudent ismissingname,size,priceobjectconstructorCarobjectsMake anenemyclassradiusperimeterYou can reusethe code tomake newobjects quickly  areaclasstext(“test”,x, y);Adds2 to xname,points,rebounds,assistsblueCar.drive()Makes xget biggerby 1this.name= namevar blueCar= new Car(25, 100, 2);  name,rating,lengthfill(r,g, b);Thissubtracts5 from yAfunctioncallwidth &lengthStudentobjectsThe gradeof thestudent ismissingname,size,priceobject

Class Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. constructor
  2. Car objects
  3. Make an enemy class
  4. radius
  5. perimeter
  6. You can reuse the code to make new objects quickly
  7. area
  8. class
  9. text(“test”, x, y);
  10. Adds 2 to x
  11. name, points, rebounds, assists
  12. blueCar.drive()
  13. Makes x get bigger by 1
  14. this.name = name
  15. var blueCar = new Car (25, 100, 2);
  16. name, rating, length
  17. fill(r, g, b);
  18. This subtracts 5 from y
  19. A function call
  20. width & length
  21. Student objects
  22. The grade of the student is missing
  23. name, size, price
  24. object