3 manipulation Interrupted Time- Series Design False A-B-A- B Design Criterion becomes more difficult Quantitative Random assignment of participants observe behavior repeatedly 2 or more A-B-A Design baseline condition. Changing- criterion Design History Effect Regression- Discontinuity Design one participant control of confounding factors Differential selection Multiple- Baseline Design Nonequivalent comparison- group Single-Case Experimental Designs Quasi- Experimental ResearchDesign interdependent. True 3 manipulation Interrupted Time- Series Design False A-B-A- B Design Criterion becomes more difficult Quantitative Random assignment of participants observe behavior repeatedly 2 or more A-B-A Design baseline condition. Changing- criterion Design History Effect Regression- Discontinuity Design one participant control of confounding factors Differential selection Multiple- Baseline Design Nonequivalent comparison- group Single-Case Experimental Designs Quasi- Experimental ResearchDesign interdependent. True
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3
manipulation
Interrupted Time-Series Design
False
A-B-A-B Design
Criterion becomes more difficult
Quantitative
Random assignment of participants
observe behavior repeatedly
2 or more
A-B-A Design
baseline condition.
Changing-criterion Design
History Effect
Regression-Discontinuity Design
one participant
control of confounding factors
Differential selection
Multiple-Baseline Design
Nonequivalent comparison-group
Single-Case Experimental Designs
Quasi-Experimental ResearchDesign
interdependent.
True