True interdependent. Quasi- Experimental ResearchDesign Multiple- Baseline Design Random assignment of participants baseline condition. Regression- Discontinuity Design Interrupted Time- Series Design one participant 3 Changing- criterion Design Single-Case Experimental Designs observe behavior repeatedly control of confounding factors manipulation Nonequivalent comparison- group A-B-A- B Design False Criterion becomes more difficult History Effect 2 or more Differential selection A-B-A Design Quantitative True interdependent. Quasi- Experimental ResearchDesign Multiple- Baseline Design Random assignment of participants baseline condition. Regression- Discontinuity Design Interrupted Time- Series Design one participant 3 Changing- criterion Design Single-Case Experimental Designs observe behavior repeatedly control of confounding factors manipulation Nonequivalent comparison- group A-B-A- B Design False Criterion becomes more difficult History Effect 2 or more Differential selection A-B-A Design Quantitative
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
True
interdependent.
Quasi-Experimental ResearchDesign
Multiple-Baseline Design
Random assignment of participants
baseline condition.
Regression-Discontinuity Design
Interrupted Time-Series Design
one participant
3
Changing-criterion Design
Single-Case Experimental Designs
observe behavior repeatedly
control of confounding factors
manipulation
Nonequivalent comparison-group
A-B-A-B Design
False
Criterion becomes more difficult
History Effect
2 or more
Differential selection
A-B-A Design
Quantitative