2 or more History Effect Nonequivalent comparison- group observe behavior repeatedly 3 Multiple- Baseline Design control of confounding factors Random assignment of participants Quantitative Single-Case Experimental Designs interdependent. True Quasi- Experimental ResearchDesign A-B-A- B Design Interrupted Time- Series Design A-B-A Design Changing- criterion Design Regression- Discontinuity Design manipulation Criterion becomes more difficult False baseline condition. Differential selection one participant 2 or more History Effect Nonequivalent comparison- group observe behavior repeatedly 3 Multiple- Baseline Design control of confounding factors Random assignment of participants Quantitative Single-Case Experimental Designs interdependent. True Quasi- Experimental ResearchDesign A-B-A- B Design Interrupted Time- Series Design A-B-A Design Changing- criterion Design Regression- Discontinuity Design manipulation Criterion becomes more difficult False baseline condition. Differential selection one participant
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2 or more
History Effect
Nonequivalent comparison-group
observe behavior repeatedly
3
Multiple-Baseline Design
control of confounding factors
Random assignment of participants
Quantitative
Single-Case Experimental Designs
interdependent.
True
Quasi-Experimental ResearchDesign
A-B-A-B Design
Interrupted Time-Series Design
A-B-A Design
Changing-criterion Design
Regression-Discontinuity Design
manipulation
Criterion becomes more difficult
False
baseline condition.
Differential selection
one participant