interdependent. False Single-Case Experimental Designs control of confounding factors observe behavior repeatedly Quantitative baseline condition. 3 Differential selection Changing- criterion Design one participant Multiple- Baseline Design manipulation Random assignment of participants A-B-A Design Regression- Discontinuity Design A-B-A- B Design Interrupted Time- Series Design 2 or more History Effect True Quasi- Experimental ResearchDesign Nonequivalent comparison- group Criterion becomes more difficult interdependent. False Single-Case Experimental Designs control of confounding factors observe behavior repeatedly Quantitative baseline condition. 3 Differential selection Changing- criterion Design one participant Multiple- Baseline Design manipulation Random assignment of participants A-B-A Design Regression- Discontinuity Design A-B-A- B Design Interrupted Time- Series Design 2 or more History Effect True Quasi- Experimental ResearchDesign Nonequivalent comparison- group Criterion becomes more difficult
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
interdependent.
False
Single-Case Experimental Designs
control of confounding factors
observe behavior repeatedly
Quantitative
baseline condition.
3
Differential selection
Changing-criterion Design
one participant
Multiple-Baseline Design
manipulation
Random assignment of participants
A-B-A Design
Regression-Discontinuity Design
A-B-A-B Design
Interrupted Time-Series Design
2 or more
History Effect
True
Quasi-Experimental ResearchDesign
Nonequivalent comparison-group
Criterion becomes more difficult