True Criterion becomes more difficult one participant Quasi- Experimental ResearchDesign Random assignment of participants manipulation observe behavior repeatedly 2 or more False Single-Case Experimental Designs Changing- criterion Design baseline condition. A-B-A- B Design A-B-A Design control of confounding factors Quantitative Regression- Discontinuity Design History Effect interdependent. Multiple- Baseline Design 3 Interrupted Time- Series Design Nonequivalent comparison- group Differential selection True Criterion becomes more difficult one participant Quasi- Experimental ResearchDesign Random assignment of participants manipulation observe behavior repeatedly 2 or more False Single-Case Experimental Designs Changing- criterion Design baseline condition. A-B-A- B Design A-B-A Design control of confounding factors Quantitative Regression- Discontinuity Design History Effect interdependent. Multiple- Baseline Design 3 Interrupted Time- Series Design Nonequivalent comparison- group Differential selection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
True
Criterion becomes more difficult
one participant
Quasi-Experimental ResearchDesign
Random assignment of participants
manipulation
observe behavior repeatedly
2 or more
False
Single-Case Experimental Designs
Changing-criterion Design
baseline condition.
A-B-A-B Design
A-B-A Design
control of confounding factors
Quantitative
Regression-Discontinuity Design
History Effect
interdependent.
Multiple-Baseline Design
3
Interrupted Time-Series Design
Nonequivalent comparison-group
Differential selection