History Effect baseline condition. False A-B-A Design Single-Case Experimental Designs A-B-A- B Design Interrupted Time- Series Design observe behavior repeatedly Nonequivalent comparison- group Quantitative interdependent. True Differential selection Criterion becomes more difficult Quasi- Experimental ResearchDesign one participant control of confounding factors Changing- criterion Design 3 2 or more Multiple- Baseline Design Regression- Discontinuity Design manipulation Random assignment of participants History Effect baseline condition. False A-B-A Design Single-Case Experimental Designs A-B-A- B Design Interrupted Time- Series Design observe behavior repeatedly Nonequivalent comparison- group Quantitative interdependent. True Differential selection Criterion becomes more difficult Quasi- Experimental ResearchDesign one participant control of confounding factors Changing- criterion Design 3 2 or more Multiple- Baseline Design Regression- Discontinuity Design manipulation Random assignment of participants
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
History Effect
baseline condition.
False
A-B-A Design
Single-Case Experimental Designs
A-B-A-B Design
Interrupted Time-Series Design
observe behavior repeatedly
Nonequivalent comparison-group
Quantitative
interdependent.
True
Differential selection
Criterion becomes more difficult
Quasi-Experimental ResearchDesign
one participant
control of confounding factors
Changing-criterion Design
3
2 or more
Multiple-Baseline Design
Regression-Discontinuity Design
manipulation
Random assignment of participants