control of confounding factors Quantitative A-B-A- B Design Interrupted Time- Series Design True Multiple- Baseline Design manipulation Single-Case Experimental Designs History Effect Differential selection baseline condition. Random assignment of participants one participant observe behavior repeatedly Changing- criterion Design 2 or more Quasi- Experimental ResearchDesign interdependent. A-B-A Design False Nonequivalent comparison- group Criterion becomes more difficult 3 Regression- Discontinuity Design control of confounding factors Quantitative A-B-A- B Design Interrupted Time- Series Design True Multiple- Baseline Design manipulation Single-Case Experimental Designs History Effect Differential selection baseline condition. Random assignment of participants one participant observe behavior repeatedly Changing- criterion Design 2 or more Quasi- Experimental ResearchDesign interdependent. A-B-A Design False Nonequivalent comparison- group Criterion becomes more difficult 3 Regression- Discontinuity Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
control of confounding factors
Quantitative
A-B-A-B Design
Interrupted Time-Series Design
True
Multiple-Baseline Design
manipulation
Single-Case Experimental Designs
History Effect
Differential selection
baseline condition.
Random assignment of participants
one participant
observe behavior repeatedly
Changing-criterion Design
2 or more
Quasi-Experimental ResearchDesign
interdependent.
A-B-A Design
False
Nonequivalent comparison-group
Criterion becomes more difficult
3
Regression-Discontinuity Design