Single-Case Experimental Designs control of confounding factors 3 False Quasi- Experimental ResearchDesign one participant True Multiple- Baseline Design Regression- Discontinuity Design observe behavior repeatedly Differential selection A-B-A Design Criterion becomes more difficult History Effect Quantitative interdependent. baseline condition. Random assignment of participants Changing- criterion Design Nonequivalent comparison- group 2 or more Interrupted Time- Series Design A-B-A- B Design manipulation Single-Case Experimental Designs control of confounding factors 3 False Quasi- Experimental ResearchDesign one participant True Multiple- Baseline Design Regression- Discontinuity Design observe behavior repeatedly Differential selection A-B-A Design Criterion becomes more difficult History Effect Quantitative interdependent. baseline condition. Random assignment of participants Changing- criterion Design Nonequivalent comparison- group 2 or more Interrupted Time- Series Design A-B-A- B Design manipulation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Single-Case Experimental Designs
control of confounding factors
3
False
Quasi-Experimental ResearchDesign
one participant
True
Multiple-Baseline Design
Regression-Discontinuity Design
observe behavior repeatedly
Differential selection
A-B-A Design
Criterion becomes more difficult
History Effect
Quantitative
interdependent.
baseline condition.
Random assignment of participants
Changing-criterion Design
Nonequivalent comparison-group
2 or more
Interrupted Time-Series Design
A-B-A-B Design
manipulation