3 one participant Regression- Discontinuity Design Single-Case Experimental Designs Nonequivalent comparison- group observe behavior repeatedly Changing- criterion Design baseline condition. A-B-A Design History Effect Interrupted Time- Series Design manipulation False Differential selection True interdependent. A-B-A- B Design Random assignment of participants Quantitative Multiple- Baseline Design 2 or more control of confounding factors Criterion becomes more difficult Quasi- Experimental ResearchDesign 3 one participant Regression- Discontinuity Design Single-Case Experimental Designs Nonequivalent comparison- group observe behavior repeatedly Changing- criterion Design baseline condition. A-B-A Design History Effect Interrupted Time- Series Design manipulation False Differential selection True interdependent. A-B-A- B Design Random assignment of participants Quantitative Multiple- Baseline Design 2 or more control of confounding factors Criterion becomes more difficult Quasi- Experimental ResearchDesign
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3
one participant
Regression-Discontinuity Design
Single-Case Experimental Designs
Nonequivalent comparison-group
observe behavior repeatedly
Changing-criterion Design
baseline condition.
A-B-A Design
History Effect
Interrupted Time-Series Design
manipulation
False
Differential selection
True
interdependent.
A-B-A-B Design
Random assignment of participants
Quantitative
Multiple-Baseline Design
2 or more
control of confounding factors
Criterion becomes more difficult
Quasi-Experimental ResearchDesign