Nonequivalent comparison- group manipulation interdependent. Differential selection one participant Random assignment of participants False Changing- criterion Design Quantitative A-B-A Design Interrupted Time- Series Design 3 Quasi- Experimental ResearchDesign Multiple- Baseline Design Regression- Discontinuity Design 2 or more History Effect baseline condition. control of confounding factors True Criterion becomes more difficult observe behavior repeatedly Single-Case Experimental Designs A-B-A- B Design Nonequivalent comparison- group manipulation interdependent. Differential selection one participant Random assignment of participants False Changing- criterion Design Quantitative A-B-A Design Interrupted Time- Series Design 3 Quasi- Experimental ResearchDesign Multiple- Baseline Design Regression- Discontinuity Design 2 or more History Effect baseline condition. control of confounding factors True Criterion becomes more difficult observe behavior repeatedly Single-Case Experimental Designs A-B-A- B Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nonequivalent comparison-group
manipulation
interdependent.
Differential selection
one participant
Random assignment of participants
False
Changing-criterion Design
Quantitative
A-B-A Design
Interrupted Time-Series Design
3
Quasi-Experimental ResearchDesign
Multiple-Baseline Design
Regression-Discontinuity Design
2 or more
History Effect
baseline condition.
control of confounding factors
True
Criterion becomes more difficult
observe behavior repeatedly
Single-Case Experimental Designs
A-B-A-B Design