manipulation False A-B-A Design interdependent. Differential selection Quasi- Experimental ResearchDesign Random assignment of participants Criterion becomes more difficult A-B-A- B Design Quantitative baseline condition. 2 or more History Effect True Changing- criterion Design Nonequivalent comparison- group Multiple- Baseline Design one participant Single-Case Experimental Designs Regression- Discontinuity Design 3 observe behavior repeatedly control of confounding factors Interrupted Time- Series Design manipulation False A-B-A Design interdependent. Differential selection Quasi- Experimental ResearchDesign Random assignment of participants Criterion becomes more difficult A-B-A- B Design Quantitative baseline condition. 2 or more History Effect True Changing- criterion Design Nonequivalent comparison- group Multiple- Baseline Design one participant Single-Case Experimental Designs Regression- Discontinuity Design 3 observe behavior repeatedly control of confounding factors Interrupted Time- Series Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
manipulation
False
A-B-A Design
interdependent.
Differential selection
Quasi-Experimental ResearchDesign
Random assignment of participants
Criterion becomes more difficult
A-B-A-B Design
Quantitative
baseline condition.
2 or more
History Effect
True
Changing-criterion Design
Nonequivalent comparison-group
Multiple-Baseline Design
one participant
Single-Case Experimental Designs
Regression-Discontinuity Design
3
observe behavior repeatedly
control of confounding factors
Interrupted Time-Series Design