baseline condition. A-B-A- B Design Criterion becomes more difficult Random assignment of participants Regression- Discontinuity Design True Differential selection Interrupted Time- Series Design interdependent. one participant manipulation Nonequivalent comparison- group control of confounding factors A-B-A Design observe behavior repeatedly Single-Case Experimental Designs False History Effect Multiple- Baseline Design Quantitative 2 or more Changing- criterion Design 3 Quasi- Experimental ResearchDesign baseline condition. A-B-A- B Design Criterion becomes more difficult Random assignment of participants Regression- Discontinuity Design True Differential selection Interrupted Time- Series Design interdependent. one participant manipulation Nonequivalent comparison- group control of confounding factors A-B-A Design observe behavior repeatedly Single-Case Experimental Designs False History Effect Multiple- Baseline Design Quantitative 2 or more Changing- criterion Design 3 Quasi- Experimental ResearchDesign
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
baseline condition.
A-B-A-B Design
Criterion becomes more difficult
Random assignment of participants
Regression-Discontinuity Design
True
Differential selection
Interrupted Time-Series Design
interdependent.
one participant
manipulation
Nonequivalent comparison-group
control of confounding factors
A-B-A Design
observe behavior repeatedly
Single-Case Experimental Designs
False
History Effect
Multiple-Baseline Design
Quantitative
2 or more
Changing-criterion Design
3
Quasi-Experimental ResearchDesign