Quasi- Experimental ResearchDesign History Effect Criterion becomes more difficult 2 or more Multiple- Baseline Design Random assignment of participants Single-Case Experimental Designs True interdependent. A-B-A Design Regression- Discontinuity Design Interrupted Time- Series Design Quantitative 3 Changing- criterion Design Differential selection baseline condition. False Nonequivalent comparison- group observe behavior repeatedly control of confounding factors manipulation A-B-A- B Design one participant Quasi- Experimental ResearchDesign History Effect Criterion becomes more difficult 2 or more Multiple- Baseline Design Random assignment of participants Single-Case Experimental Designs True interdependent. A-B-A Design Regression- Discontinuity Design Interrupted Time- Series Design Quantitative 3 Changing- criterion Design Differential selection baseline condition. False Nonequivalent comparison- group observe behavior repeatedly control of confounding factors manipulation A-B-A- B Design one participant
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quasi-Experimental ResearchDesign
History Effect
Criterion becomes more difficult
2 or more
Multiple-Baseline Design
Random assignment of participants
Single-Case Experimental Designs
True
interdependent.
A-B-A Design
Regression-Discontinuity Design
Interrupted Time-Series Design
Quantitative
3
Changing-criterion Design
Differential selection
baseline condition.
False
Nonequivalent comparison-group
observe behavior repeatedly
control of confounding factors
manipulation
A-B-A-B Design
one participant