baseline condition. A-B-A Design 2 or more Criterion becomes more difficult False Multiple- Baseline Design Single-Case Experimental Designs Regression- Discontinuity Design interdependent. Quantitative Differential selection manipulation Interrupted Time- Series Design A-B-A- B Design one participant observe behavior repeatedly control of confounding factors History Effect Changing- criterion Design Random assignment of participants Nonequivalent comparison- group True 3 Quasi- Experimental ResearchDesign baseline condition. A-B-A Design 2 or more Criterion becomes more difficult False Multiple- Baseline Design Single-Case Experimental Designs Regression- Discontinuity Design interdependent. Quantitative Differential selection manipulation Interrupted Time- Series Design A-B-A- B Design one participant observe behavior repeatedly control of confounding factors History Effect Changing- criterion Design Random assignment of participants Nonequivalent comparison- group True 3 Quasi- Experimental ResearchDesign
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
baseline condition.
A-B-A Design
2 or more
Criterion becomes more difficult
False
Multiple-Baseline Design
Single-Case Experimental Designs
Regression-Discontinuity Design
interdependent.
Quantitative
Differential selection
manipulation
Interrupted Time-Series Design
A-B-A-B Design
one participant
observe behavior repeatedly
control of confounding factors
History Effect
Changing-criterion Design
Random assignment of participants
Nonequivalent comparison-group
True
3
Quasi-Experimental ResearchDesign