manipulation interdependent. True observe behavior repeatedly Random assignment of participants History Effect Changing- criterion Design A-B-A Design Regression- Discontinuity Design 2 or more Criterion becomes more difficult Single-Case Experimental Designs Multiple- Baseline Design False Differential selection Interrupted Time- Series Design 3 A-B-A- B Design one participant Quasi- Experimental ResearchDesign baseline condition. Quantitative Nonequivalent comparison- group control of confounding factors manipulation interdependent. True observe behavior repeatedly Random assignment of participants History Effect Changing- criterion Design A-B-A Design Regression- Discontinuity Design 2 or more Criterion becomes more difficult Single-Case Experimental Designs Multiple- Baseline Design False Differential selection Interrupted Time- Series Design 3 A-B-A- B Design one participant Quasi- Experimental ResearchDesign baseline condition. Quantitative Nonequivalent comparison- group control of confounding factors
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
manipulation
interdependent.
True
observe behavior repeatedly
Random assignment of participants
History Effect
Changing-criterion Design
A-B-A Design
Regression-Discontinuity Design
2 or more
Criterion becomes more difficult
Single-Case Experimental Designs
Multiple-Baseline Design
False
Differential selection
Interrupted Time-Series Design
3
A-B-A-B Design
one participant
Quasi-Experimental ResearchDesign
baseline condition.
Quantitative
Nonequivalent comparison-group
control of confounding factors