interdependent. one participant A-B-A Design Interrupted Time- Series Design control of confounding factors baseline condition. observe behavior repeatedly Regression- Discontinuity Design Quantitative Nonequivalent comparison- group History Effect Single-Case Experimental Designs A-B-A- B Design 2 or more Quasi- Experimental ResearchDesign Random assignment of participants Criterion becomes more difficult Changing- criterion Design 3 Differential selection manipulation True False Multiple- Baseline Design interdependent. one participant A-B-A Design Interrupted Time- Series Design control of confounding factors baseline condition. observe behavior repeatedly Regression- Discontinuity Design Quantitative Nonequivalent comparison- group History Effect Single-Case Experimental Designs A-B-A- B Design 2 or more Quasi- Experimental ResearchDesign Random assignment of participants Criterion becomes more difficult Changing- criterion Design 3 Differential selection manipulation True False Multiple- Baseline Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
interdependent.
one participant
A-B-A Design
Interrupted Time-Series Design
control of confounding factors
baseline condition.
observe behavior repeatedly
Regression-Discontinuity Design
Quantitative
Nonequivalent comparison-group
History Effect
Single-Case Experimental Designs
A-B-A-B Design
2 or more
Quasi-Experimental ResearchDesign
Random assignment of participants
Criterion becomes more difficult
Changing-criterion Design
3
Differential selection
manipulation
True
False
Multiple-Baseline Design