TimeSeriesKirkpatrick'sModel ofTrainingEval.ChooseanevaluationstrategyValidityNetPromoterScoreConducta needsanalysisReturn onInvestmentDevelopoutcomemeasuresSolomonFour-GroupSociety ofHumanResourceMgmtFormativeEVALUATIONDESIGNPlan andexecutetheevaluationSummativeControllingfor ThreatsReturn onExpectationsAffectiveOutcomesTRAININGEVALUATIONPost-TestTRAININGEFFECTIVENESSRelevancePre-TestTRAININGOUTCOMESReliabilityTimeSeriesKirkpatrick'sModel ofTrainingEval.ChooseanevaluationstrategyValidityNetPromoterScoreConducta needsanalysisReturn onInvestmentDevelopoutcomemeasuresSolomonFour-GroupSociety ofHumanResourceMgmtFormativeEVALUATIONDESIGNPlan andexecutetheevaluationSummativeControllingfor ThreatsReturn onExpectationsAffectiveOutcomesTRAININGEVALUATIONPost-TestTRAININGEFFECTIVENESSRelevancePre-TestTRAININGOUTCOMESReliability

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Time Series
  2. Kirkpatrick's Model of Training Eval.
  3. Choose an evaluation strategy
  4. Validity
  5. Net Promoter Score
  6. Conduct a needs analysis
  7. Return on Investment
  8. Develop outcome measures
  9. Solomon Four-Group
  10. Society of Human Resource Mgmt
  11. Formative
  12. EVALUATION DESIGN
  13. Plan and execute the evaluation
  14. Summative
  15. Controlling for Threats
  16. Return on Expectations
  17. Affective Outcomes
  18. TRAINING EVALUATION
  19. Post-Test
  20. TRAINING EFFECTIVENESS
  21. Relevance
  22. Pre-Test
  23. TRAINING OUTCOMES
  24. Reliability