Plan andexecutetheevaluationSociety ofHumanResourceMgmtSolomonFour-GroupPre-TestTRAININGEFFECTIVENESSTRAININGEVALUATIONRelevanceReturn onInvestmentConducta needsanalysisReliabilityValidityControllingfor ThreatsFormativeSummativeEVALUATIONDESIGNAffectiveOutcomesPost-TestChooseanevaluationstrategyTRAININGOUTCOMESTimeSeriesKirkpatrick'sModel ofTrainingEval.NetPromoterScoreDevelopoutcomemeasuresReturn onExpectationsPlan andexecutetheevaluationSociety ofHumanResourceMgmtSolomonFour-GroupPre-TestTRAININGEFFECTIVENESSTRAININGEVALUATIONRelevanceReturn onInvestmentConducta needsanalysisReliabilityValidityControllingfor ThreatsFormativeSummativeEVALUATIONDESIGNAffectiveOutcomesPost-TestChooseanevaluationstrategyTRAININGOUTCOMESTimeSeriesKirkpatrick'sModel ofTrainingEval.NetPromoterScoreDevelopoutcomemeasuresReturn onExpectations

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plan and execute the evaluation
  2. Society of Human Resource Mgmt
  3. Solomon Four-Group
  4. Pre-Test
  5. TRAINING EFFECTIVENESS
  6. TRAINING EVALUATION
  7. Relevance
  8. Return on Investment
  9. Conduct a needs analysis
  10. Reliability
  11. Validity
  12. Controlling for Threats
  13. Formative
  14. Summative
  15. EVALUATION DESIGN
  16. Affective Outcomes
  17. Post-Test
  18. Choose an evaluation strategy
  19. TRAINING OUTCOMES
  20. Time Series
  21. Kirkpatrick's Model of Training Eval.
  22. Net Promoter Score
  23. Develop outcome measures
  24. Return on Expectations