Pre-TestTRAININGEFFECTIVENESSReliabilityNetPromoterScoreRelevanceKirkpatrick'sModel ofTrainingEval.SummativeChooseanevaluationstrategyConducta needsanalysisPlan andexecutetheevaluationTRAININGEVALUATIONDevelopoutcomemeasuresTRAININGOUTCOMESEVALUATIONDESIGNReturn onExpectationsControllingfor ThreatsAffectiveOutcomesSolomonFour-GroupTimeSeriesValidityFormativeReturn onInvestmentSociety ofHumanResourceMgmtPost-TestPre-TestTRAININGEFFECTIVENESSReliabilityNetPromoterScoreRelevanceKirkpatrick'sModel ofTrainingEval.SummativeChooseanevaluationstrategyConducta needsanalysisPlan andexecutetheevaluationTRAININGEVALUATIONDevelopoutcomemeasuresTRAININGOUTCOMESEVALUATIONDESIGNReturn onExpectationsControllingfor ThreatsAffectiveOutcomesSolomonFour-GroupTimeSeriesValidityFormativeReturn onInvestmentSociety ofHumanResourceMgmtPost-Test

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pre-Test
  2. TRAINING EFFECTIVENESS
  3. Reliability
  4. Net Promoter Score
  5. Relevance
  6. Kirkpatrick's Model of Training Eval.
  7. Summative
  8. Choose an evaluation strategy
  9. Conduct a needs analysis
  10. Plan and execute the evaluation
  11. TRAINING EVALUATION
  12. Develop outcome measures
  13. TRAINING OUTCOMES
  14. EVALUATION DESIGN
  15. Return on Expectations
  16. Controlling for Threats
  17. Affective Outcomes
  18. Solomon Four-Group
  19. Time Series
  20. Validity
  21. Formative
  22. Return on Investment
  23. Society of Human Resource Mgmt
  24. Post-Test