ReliabilityPre-TestTimeSeriesTRAININGEVALUATIONTRAININGOUTCOMESPlan andexecutetheevaluationSummativeFormativeTRAININGEFFECTIVENESSSociety ofHumanResourceMgmtControllingfor ThreatsEVALUATIONDESIGNConducta needsanalysisReturn onExpectationsValidityDevelopoutcomemeasuresNetPromoterScorePost-TestKirkpatrick'sModel ofTrainingEval.Return onInvestmentSolomonFour-GroupRelevanceAffectiveOutcomesChooseanevaluationstrategyReliabilityPre-TestTimeSeriesTRAININGEVALUATIONTRAININGOUTCOMESPlan andexecutetheevaluationSummativeFormativeTRAININGEFFECTIVENESSSociety ofHumanResourceMgmtControllingfor ThreatsEVALUATIONDESIGNConducta needsanalysisReturn onExpectationsValidityDevelopoutcomemeasuresNetPromoterScorePost-TestKirkpatrick'sModel ofTrainingEval.Return onInvestmentSolomonFour-GroupRelevanceAffectiveOutcomesChooseanevaluationstrategy

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reliability
  2. Pre-Test
  3. Time Series
  4. TRAINING EVALUATION
  5. TRAINING OUTCOMES
  6. Plan and execute the evaluation
  7. Summative
  8. Formative
  9. TRAINING EFFECTIVENESS
  10. Society of Human Resource Mgmt
  11. Controlling for Threats
  12. EVALUATION DESIGN
  13. Conduct a needs analysis
  14. Return on Expectations
  15. Validity
  16. Develop outcome measures
  17. Net Promoter Score
  18. Post-Test
  19. Kirkpatrick's Model of Training Eval.
  20. Return on Investment
  21. Solomon Four-Group
  22. Relevance
  23. Affective Outcomes
  24. Choose an evaluation strategy